Difference between revisions of "Forms and Techniques (Action Powers)"
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These are metaforms for the four power origins; many of the powers here are specialized against one origin or affect the powers of one origin only. | These are metaforms for the four power origins; many of the powers here are specialized against one origin or affect the powers of one origin only. | ||
− | [[Gifts (Action Powers Form) | Gifts]] | + | - [[Chi (Action Powers Form) | Chi ]] |
+ | - [[Gifts (Action Powers Form) | Gifts]] | ||
- [[Magic (Action Powers Form) | Magic]] | - [[Magic (Action Powers Form) | Magic]] | ||
+ | - [[Psi (Action Powers Form) | Psi]] | ||
- [[Spiritual (Action Powers Form) | Spiritual]] | - [[Spiritual (Action Powers Form) | Spiritual]] | ||
- [[Technology (Action Powers Form) | Technology]] | - [[Technology (Action Powers Form) | Technology]] |
Revision as of 12:34, 23 September 2010
Heroic Action Role-Play |
To learn powers, you first pay to open the form, then to open each power you thus gained access to. This is to discourage but not prohibit cherry-picking.
Technique Table
Technique | Skill | Description |
Blast | Shoot | Uses the form to attack at range or over an area. |
Detect | Spot | Detects or analyzes the form, or uses the form to gather information in some way. |
Dispel | Know | Destroys, dispels, or modifies the form. This is generally not simple disintegration, but more subtle. |
Emote | Charm | Impose moods associated with the form on creatures. |
Imbue | Melee | Imbues creatures with the form, which generally gives them some new melee attacks or maneuvers but is not a shape change. |
Move | Ride | Move the from about, or use the form to move. |
Shapeshift | Maneuver | Changes creatures into something of the form, wholly or partially. |
Summon | Impress | Summons and controls creatures related to the form. |
Transmute | Create | Conjures or transforms objects tied to the form. |
Forms
These are the substances or subjects you can work magic upon. Each form is learned as a separate schtick. This lets you learn powers related to the form, and gives access to a cantrip.
Cantrips
A minor power of each Form, allowing small tricks and useful for creating atmosphere. Cantrips have less power than powers or schticks but are flexible. The tasks given in the description of each cantrip is only a start, but all cantrips require skill rolls to a cheive. Sometimes a cantrip can act as an enabler for a stunt, but such stunts should always be inside the scope of the normal Stunt Rules.
Groups of Forms
For convenience, forms have been grouped from the most basic and elemental to the most esoteric and mysterious. Many Traditions put great stock in this order, considering certain forms more noble than others, but it is really mostly a matter of convenience. Forms early in the list tend to have simpler powers that are more direct and easy to use, but no more powerful or of more utility.
Elements
These are the basic building-blocks of the material world.
Manifestations
These are shapes and variants that the elements can take.
Animal - Plant - Metal - Ice - Illusion
Ethos
These are moral aspects of reality.
Darkness - Flux - Order - Light
Origin
These are metaforms for the four power origins; many of the powers here are specialized against one origin or affect the powers of one origin only.
- Chi - Gifts - Magic - Psi - Spiritual - Technology
Essences
These are mystic essences that imbue existence but are hard to observe or quantify.
Death - Force - Life - Mind - Time - Space
Technique - Form Table
This table shows all the Form - Technique combinations and links to the template page of each. This is where the actual power descriptions are written down and edited. It is generally easier to read the descriptions of the respective Forms and Techniques on their own pages, where all the powers are gathered together.