Dispel Light (Action Powers)
|Templates for Action|
- Main article: Powers (Action)
You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.
A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.
This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.
Inherent powers cannot be dispelled.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.
You can dispel any power of the Light form or which affects an angel. Light also banishes darkness, and you can use light to dispel any power which adversely affects someone's body, spirit, mind, or mood.
You can speak with any creature that can talk and wants to speak with you. You must share a medium, such as vocalization/hearing or signs/sight.
The target cannot lie, dissemble, or use trickery. Charm attempts that are not completely honest are Stymied, and those that are based on lies or false pretenses cannot even be attempted. This is a Curse.