Blast Dark (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Disintegrate
Finisher
The target is reduced to dust. In general, this means that the target dies immediately. With much effort this dust can be gathered and the disintegration reversed, but even after the dust has been gathered the effect is considered a Curse. If the dust is collected and the curse is broken, the creature is alive but dying.
Enervating Blast
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Enervating Blast does disruption/enervation damage soaked with Body instead of Toughness.
Enervating Burst
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target. Enervating Burst does disruption/enervation damage soaked with Body instead of Toughness.
Enervating Cone
Limit Break
You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. Enervating Cone does disruption/enervation damage soaked with Body instead of Toughness.