Difference between revisions of "5A"

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A place for house rules and rulings, made for the [[Isle of Woe]] campaign.
 
A place for house rules and rulings, made for the [[Isle of Woe]] campaign.
  
== Character Generation ==
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== Rules==  
=== Martial Arts ===
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* [[House Rules (5A)|House Rules]]—[[Exploration (5A)|Exploration]]
As players around here don't like to wear armor, there are [[Martial Arts (5A)|Martial Arts]] rules.
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* [[Character Creation (5A)|Character Creation]]—[[Humans (5A)|Humans]]—[[Races (5A)|Demi-Humans]]—[[Exotic Races (5A)|Exotics]]—[[Backgrounds (5A)|Backgrounds]]—[[Reverie on Race (5A)|Reverie on Race]]
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* [[Classes (5A)|Classes]]—[[Martial Arts (5A)|Martial Arts Defense]]
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* [[Skills (5A)|Skills]]—[[Skill Examples (5A)|Skill Examples ]]—[[Languages (Greyhawk) |Languages]]
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* [[Spells (5A)|Spells]]—[[Feats (5A)|Feats]]—[[Talents (5A)|Talents]]
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* [[Gear (5A)|Gear]]—[[Adventuring Gear (5A)|Adventuring Gear]]—[[Weapons (5A)|Weapons]]—[[Magic Items (5A)|Magic Items]]—[[Alchemical Substances (5A)|Alchemical Substances]]
  
=== Skills & Proficiency ===
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{|class="wikitable"
Each skill is connected to a certain ability score. In most situations, that is the ability score rolled for. Some tasks here use another ability score that the one a skill is normally used with. In these cases, you have the option to use this variant ability score, or the ability the skill is normally linked to. In special cases, the DM might require you to use an ability other than the one the skill is normally used with, but this should be rare.
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|-
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|valign=top|
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
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'''[[Artificer (5A)|Artificer]]
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<div class="mw-collapsible-content">
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{{ : Artificer Specialties (5A) }}
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</div>
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</div>
  
If you gain the same skill training or proficiency from two different sources, such as from both class and background, you can swap it out per the Proficiency Swaps table from Tasha's Cauldron of Everything, page 7.
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
If you gain expertise in a skill out of nothing, and you already have training in that skill, you can replace that training with another skill. If you gain expertise in a skill you already have expertise in, you can gain expertise in another skill, but this requires GM permission.
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'''[[Barbarian (5A)|Barbarian]]
This is a general rule; if a specific rules says something else that has priority.
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<div class="mw-collapsible-content">
If you have proficiency in medium armor and again gain proficiency in medium armor again, you gain proficiency in heavy armor instead. In other cases, you can can swap put the duplicate proficiency for proficiency in all simple weapons, one martial weapon, or one set of tools.
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{{ : Barbarian Primal Paths (5A) }}
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</div>
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</div>
  
* [[Skill Examples (5A)]]
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
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'''[[Bard (5A)|Bard]]
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<div class="mw-collapsible-content">
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{{ : Bard Colleges (5A) }}
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</div>
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</div>
  
'''Acrobatics
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
Acrobatics can do some tasks of Athletics.
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'''[[Bogeyman (5A)|Bogeyman]]<sup><sup><sup>5A</sup></sup></sup>
* Climb a sheer or slippery cliff, avoid Hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
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<div class="mw-collapsible-content">
* Jump an unusually long distance or pull off a stunt midjump.
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{{ : Boogeyman Subclass (5A) }}
* Push through a tunnel that is too small.
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</div>
* Slip out of bonds.
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</div>
  
'''Athletics
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
Athletics have taken over some tasks that used to be pure Strength checks.
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'''[[Cleric (5A)|Cleric]]
* Break free of bonds.
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<div class="mw-collapsible-content">
* Climb a sheer or slippery cliff, avoid Hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
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{{ : Cleric Domains (5A) }}
* Force open a stuck, locked, or barred door.
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</div>
* Hang on to a wagon while being dragged behind it.
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</div>
* Keep a boulder from rolling.
 
* Push through a tunnel that is too small
 
* Tip over a statue
 
  
'''Investigation
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
This is the skill used to find things, as opposed to creatures (noticing creatures is covered by perception). Secret doors, obscure clues, and strange construction are all covered by Investigation.
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'''[[Druid (5A)|Druid]]
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<div class="mw-collapsible-content">
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{{ : Druid Circles (5A) }}
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</div>
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</div>
  
== Races ==
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
When using the optional racial modifiers from Tasha's, an attribute stat starts out with a +2 bonus must have at least a +1 bonus at the end, and a Small creature cannot have a racial bonus to Strength.
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'''[[Exemplar (5A)|Exemplar]]<sup><sup><sup>5A</sup></sup></sup>
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<div class="mw-collapsible-content">
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{{ : Exemplar Subclass (5A) }}
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</div>
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</div>
  
=== Humans ===
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
In addition to what is noted in the PH, humans using the +1 to all ability scores version (the regular human) gain additional proficencies based on their ethnicity.
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'''[[Fencer (5A)|Fencer]]<sup><sup><sup>5A</sup></sup></sup>
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<div class="mw-collapsible-content">
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{{ : Fencing Subclasses (5A) }}
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</div>
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</div>
  
'''Common:
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
Common humans can choose any one weapon, skill, tool, vehicle, or language.
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'''[[Fighter (5A)|Fighter]]
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<div class="mw-collapsible-content">
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{{ : Fighter Martial Archetypes (5A) }}
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</div>
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</div>
  
'''Baklunish
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|valign=top|
gain proficiency with their ethnic language (Baklunish) and with one of History, Religion, Animal Handling, Survival, a gambling set, or navigator's tools.
 
  
'''Flan
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language (Flan) and with one of Athletics, Stealth, Nature, Religion, Perception, or Survival.
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'''[[Fusilier (5A)|Fusilier]]'''<sup><sup><sup>5A</sup></sup></sup>
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<div class="mw-collapsible-content">
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{{ : Gunslinger Style (5A) }}
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</div>
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</div>
  
'''Oerdians
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language (Oerdian) and with one of the following: any one weapon, Athletics, History, Religion, Animal Handling, or Persuasion.
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'''[[Monk (5A)|Monk]]'''
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<div class="mw-collapsible-content">
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{{ : Monk Monastic Traditions (5A) }}
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</div>
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</div>
  
'''Olman
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language (Olman) and with one of Athletics, Acrobatics, Arcana, Religion, Survival, or Intimidate.
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'''[[Paladin (5A)|Paladin]]
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<div class="mw-collapsible-content">
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{{ : Paladin Sacred Oath (5A) }}
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</div>
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</div>
  
'''Paynim
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language and with one of the following: [[Weapons_(5A)#Composite_Bow|composite bow]] proficiency, Arcana, Nature, Animal Handling, Perception, or Survival.
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'''[[Ranger (5A)|Ranger]]
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<div class="mw-collapsible-content">
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{{ : Ranger Conclave (5A) }}
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</div>
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</div>
  
'''Rhenne
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language (Rhopan) and with one of Acrobatics, Sleight of Hand, Arcana, Animal Handling, Performance, or one type of vehicles.
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'''[[Rogue (5A)|Rogue]]'''
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<div class="mw-collapsible-content">
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{{ : Roguish Archetypes (5A) }}
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</div>
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</div>
  
'''Suel
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language (usually  Amedi or Cold Tounge) and with one of Athletics, Acrobatics, Arcana, History, Intimidation, or water vehicles.
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'''[[Sorcerer (5A)|Sorcerer]]
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<div class="mw-collapsible-content">
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{{ : Sorcerous Origin (5A) }}
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</div>
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</div>
  
'''Tuov
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language (Tuov) and with one of Athletics, Stealth, History, Nature, Perception, Survival, or Persuasion.
 
  
* [[Classes (5A]]
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'''[[Warlock (5A)|Warlock]]
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<div class="mw-collapsible-content">
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{{ : Warlock Otherworldly Patron (5A) }}
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</div>
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</div>
  
== Optional Rules ==
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
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'''[[Wizard (5A)|Wizard]]
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<div class="mw-collapsible-content">
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{{ : Wizard Arcane Tradition (5A) }}
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</div>
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</div>
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|}
  
=== Milestone Leveling ===
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== Projects ==
We use milestone leveling, that is all PCs level when the [[GM]] says they do. All PCs are always of the same level.
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[[Pet Wrangler (5A)|Pet Wrangler]]/Mahout—Rage Druid—[[Feywalker (5A)|Feywalker]]—[[Morph (5A) |Morph]]—[[Spectral Mage (5A) |Spectral Mage]]
  
=== Opportunity Attacks ===
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== Earlier Editions ==
When you move out of a square in an enemy creature's reach and you do not have an allied creature adjacent to you in the space you move from, that enemy can make an attack of opportunity against you.
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[[D%26D|D&D 3.5]]—[[Apath]][[4E]]
 
 
=== Outflanking ===
 
A creature is outflanked when it is not within the reach of any allies, and within the reach of two or more enemies who together occupy as much or more spaces that the creature to be outflanked. Melee attacks against an outflanked creature gain advantage.
 
A creature that is in a position to use lair actions is on home ground, familiar with every nook and cranny, and cannot be outflanked.
 
 
 
=== Resurrection ===
 
Raising the dead is not a matter of a simple spell, it is an epic adventure and most often fails spectacularly, resulting in an undead creature.
 
As a balance against this, death doesn't happen lightly either.
 
PCs only die if the player thinks the death makes sense in the story, and even NPCs die more rarely than in other campaigns, that is only if the [[GM]] feels it fits the story.
 
 
 
== New Perks ==
 
Spells, equipment, feats and other boons characters can earn.
 
* [[Weapons (5A)|Weapons]]
 
  
 
== World of Greyhawk ==
 
== World of Greyhawk ==
 
* [[Greyhawk]]
 
* [[Greyhawk]]
 
* [[Greyhawk_%26_Forgotten_Realms_Gods_(Greyhawk)|Forgotten Realms Equivalencies in Greyhawk]]
 
* [[Greyhawk_%26_Forgotten_Realms_Gods_(Greyhawk)|Forgotten Realms Equivalencies in Greyhawk]]
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* [[Greyhawk & Golarion Gods (Greyhawk)|Matching Golarion Gods in Greyhawk]]
  
== Optional Rules Not In Use ==
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== Collaborations ==
These are ideas for optional rules that are currently not in use.
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* [[Empire of Althainia (5E)|Empire of Althainia]]
 
 
* [[Half Level Bonuses (5A)]]
 
  
== Potential Projects ==
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== Miscellany ==
* Wis-casting rogue
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* [[Personality Deck]]
* Ranger/Hunter-like rogue
 
* Single-element monk
 
* More weapons
 
* Metamagic Wizard
 
* Alt Blade Warlock
 
  
== See Also ==
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== External Links ==
* [[Greyhawk & Forgotten Realms Gods (Greyhawk)| Matching Greyhawk & Forgotten Realms Gods]]
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* [https://greyhawk-26.obsidianportal.com/ Obsidian Portal] Greyhawk
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* [http://dnd5e.wikidot.com/ 5E Wiki]
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* [http://dnd5ed.wikidot.com/ 5E Home]
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* [https://docs.google.com/spreadsheets/d/1VS44WfbK0WJ2cFh084XxDBY4eDSb5qYyxMdyv0r3Dk0/edit?usp=sharing 5A Magic Item Prices]
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:* [https://forums.giantitp.com/showthread.php?424243-Sane-Magic-Item-Prices Sane Magic Item Prices]
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:* [https://www.dungeonsports.com/tashas-cauldron-item-pricing/ Tasha's Sane Magic Item Prices]
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:* [https://www.gmbinder.com/share/-LvBVMNq7Kg75yY_JRJ- Eberron Sane Magic Item Prices]
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* [https://dmdavid.com/tag/what-is-the-typical-amout-of-treasure-awarded-in-a-fifth-edition-dungeons-dragons-campaign/ Wealth per level]

Latest revision as of 11:59, 14 October 2024

5A5A logo
Starfox's 5th Edition Fan Page

A place for house rules and rulings, made for the Isle of Woe campaign.

Rules

Projects

Pet Wrangler/Mahout—Rage Druid—FeywalkerMorphSpectral Mage

Earlier Editions

D&D 3.5Apath4E

World of Greyhawk

Collaborations

Miscellany

External Links