Agent (5A)

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This is a Fencer subclass for 5A.

Acting as an agent is a task given to trustworthy fencers. You may be acting on behalf of an agency, inquisition, law enforcement, or on your own case. Whatever the cause, you can find the path to and pull heartstrings at the core of a problem.

Training

When you choose this archetype at 3rd level, you learn a language and the Insight and Persuasion skills. For each skill of these you already have, pick another skill of your choice.

Insight

At 7th level you learn who to turn to with your questions. As an action you can target within 30 feet and make a Wisdom (Insight) opposed by the target's Charisma (Deception) to determine if the target has certain knowledge you seek. You can use this at will, but only once against any particular creature. You can try again after you finish a long rest.

Clout

At 11th level you give off an aura of confidence. Others rarely question your right to investigate. This does not work on hostile creatures. As an action you can make a Charisma (Persuasion) opposed by the target's Wisdom (Insight) to charm a creature and convince them that you are working in their general interest.

As long as they remain charmed, they will continue to talk to you and guide you into areas they have the right to show you. This charm is broken after one hour or if they see you act against their interests or break a rule or restriction. You can use this at will, but only once against any particular creature. You can try again after you finish a long rest.

Integrity

At 15th level you gain proficiency with Intelligence and Wisdom saving throws.