Duelist (5A)

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This is a Fencer subclass for 5A.

All fencers are good at single combat, but the duelist takes this to extremes.

Combat Banter

When you choose this archetype at 3rd level, you learn the Intimidation skill. If you already know this skill, pick any other skill to learn instead.

As a bonus action you can challenge a single creature within 30 feet you share a language with. Until the end of your next turn, that creature suffers disadvantage on any attack roll that doesn't target you. The challenged creature does not trigger attacks of opportunity when moving closer to you.

Light Touch

At 7th level you have perfected the art of posture. You cannot be involuntarily disarmed or knocked prone unless you are incapacitated. When you have challenged a creature using Combat Banter, you do not trigger attacks of opportunity when moving closer to that creature.

Also, if you hit a challenged by Combat Banter creature, the challenge's duration is extended until the end of your next turn after you last hit them with an attack.

Challenging Presence

At 11th level you have mastered the art of posturing. You can use Combat Banter at a range of 60 feet and against any creature with an Intelligence of 2 or more, regardless of language. You gain advantage when you use Parry to defend or counterattack against against a creature affected by your Combat Banter.

Confidence

At 15th level you gain proficiency with Wisdom and Charisma saving throws.