Peace Domain (5A)
|Starfox's 5th Edition Fan Page|
This is a Cleric domain for 5A.
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing.
Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics' blessings draw people together and help them shoulder shoulder one another's burdens, and the clerics' magic aids those who are driven to fight for the way of peace.
Source: Tasha's Cauldron of Everything
Peace Domain Spells
|3||Aid, Warding Bond|
|5||Beacon of Hope, Sending|
|7||Aura of Purity, Otiluke's Resilient Sphere|
|9||Greater Restoration, Rary's Telepathic Bond|
Implement of Peace
When you choose this domain at 1st level, you gain proficiency in the Insight, Performance, or Persuasion skill (your choice).
Starting at 1st level, you can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of you, the creature adds 1 to its Armor Class and to any saving throw it makes. another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Channel Divinity: Balm of Peace
Starting at 2nd level, you can use your Channel Divinity to make your very presence a soothing balm.
- As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 your cleric level. + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.
Beginning at 6th level, the bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.
When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
At 17th level, the benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet. of each other. Moreover, when a creature uses Protective Bond to take someone else's damage, the creature has resistance to that damage.
The peace domain had been tuned down, making it less powerful, particularly at low levels. I have also aimed for simplicity and to make a class dip less attractive.