Unseelie Sorcery (5A)

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This is a Sorcerous Origin for 5A.

You have inherited your powers from the shadowy fey of the Unseelie Court. Also known as the winter Court. The unseelie accept what the Seelie Court sees as unacceptable ugliness and darkness. Rot, death, grotesqueness, fungi, and cold are bywords of the Unseelie Court. The unseelie nobility can be starkly handsome or grotesquely ugly, depending on their role and mood.

Greyhawk The Unseelie Court of the Flanaess is ruled over by the Queen of Air and Darkness, an unfathomable creature of winter. Capable of unspeakable cruelty, she sometimes handsomely reward those who survive her trials.

The unseelie court speak Aklo and reside both in the Feywild and the Netherworld at different times of year, often finding refuge in the Netherworld during summer.

Unseelie Origin (1d6)

  1. You were given in sacrifice by your community to survive a harsh winter.
  2. You got lost in a cave and ended up in the Netherworld.
  3. This is your 'normal', the night always spoke to you.
  4. You followed unseelie nobility, enchanted by their dark beauty.
  5. You were abandoned as a baby and the unseelie took pity on you.
  6. You were spirited away and exchanged for a fey baby.

Subclass Features

Unseelie Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Unseelie Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a spell from the sorcerer or warlock spell list.

Aberrant Mind Spells
Sorcerer Level Spells
1 Expeditious Retreat, Find Familiar
3 Invisibility, Mind Spike
5 Enemies Abound, Stinking Cloud
7 Arcane Eye, Mordenkainen's Private Sanctum
9 Dream, Modify Memory

Unseelie Cantrips You learn the Primal Savagery and Thaumaturgy cantrips. These are sorcerer cantrips for you, but do not count against your number of cantrips known. You cannot exchange these cantrips for others under any circumstances.

Stealthy Casting

Starting at 1st level, you gain proficiency with the Stealth skill. If you already know this skill, you become proficient in another skill of your choice. If you are hidden using Stealth when you cast a spell that does not involve an attack roll or forces a target to take a saving throw, you can remain hidden as long as you have sufficient concealment. Any somatic component or sound the spell makes can still be heard, but listeners cannot pinpoint the sound.

Dark Defenses

At 6th level, you gain resistance to necrotic damage, and you have advantage on saving throws against being charmed or frightened.

Invisible Casting

At 6th level, when you are affected by the Invisibility spell and cast a spell that does not involve an attack roll or forces a target to take a saving throw, you remain invisible. When you cast a spell that makes yourself invisible, you can use a bonus action to take the Hide combat action before the end of your current turn.

Hidden Casting

Beginning at 14th level, when are hidden using Stealth and cast spell that requires a saving throw and the saving throw fails, you remain hidden.

Unseelie Uncloaked

At 18th level, you are revealed to be an unseelie fey. Your type changes to fey and you gain resistance to cold and poison damage and immunity to the charmed, frightened, and poisoned conditions.

You can use Alter Self as often as you wish, and when the spell is cast this way it cannot be countered or dispelled and requires neither components nor concentration.

Editor's Notes

I went for creepy unseelie over evil unseelie. Maybe I went too deep into Stealth.