Circle of Stone (5A)
|Starfox's 5th Edition Fan Page|
Source: Mike Myler in En5ider 147 under the name Circle of Worked Stone.
Trying to stop the workings of cults, mages, and sovereigns obsessed with carving out dungeons beneath the earth is a lost cause but mastering how to traverse them is another matter entirely.
|2||Earth Tremor, Shield|
|5||Medl Into Stone, Slow|
|7||Stone Shape, Stoneskin|
|9||Passwall, Wall of Stone|
Bones of Stone
When you choose this circle at 2nd level, your bones become denser and increase your AC by 1. This bonus increases by 1 at 9th level and again at 18th level.
Also at 2nd level, you gain an intuitive understanding of stone. Whenever you make an Intelligence (History) or Intelligence (Nature) check related to the origin of stone or stonework, you are considered proficient in the skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. If you would add double your Proficiency Bonus even without this ability, you have advantage on these checks.
Beginning at 6th level, you gain a climb speed equal to your land speed and are able to cling to stone or rock with only one limb (be that a claw, foot, or hand) even while using wild shape.
At 10th level, while in contact with the ground you gain tremorsense to a range of 20 feet. When you are underground your tremorsense range increases to 40 feet. This tremorsense is just as precise as sight. You can cast spells on creatures you sense with tremorsense, and you do not suffer disadvantage on attacks against such creatures.
Starting at 14th level, you are able to wild shape into an earth elemental with 100 hit points. At 15th level and every level thereafter your hit point total while in earth elemental form increases by 5 (to a maximum of 130 at 20th level).
Small changes, mostly sharpening the wording.