Enigmatic Eye (5A)
|Starfox's 5th Edition Fan Page
Source: Mike Myler in En5ider 147.
The mysteries of the world are there for anyone to discover—if they are willing to do what must be done to truly see. You are witness to the unknown and what you have glimpsed has empowered you, awakening a thirst to behold more of what lay beyond the veil of reality.
Otherworldly Patron Features
Enigmatic Eye Expanded Spells
The enigmatic eye lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|Comprehend Languages, Guiding Bolt
|Detect Thoughts, See Invisiblity
|Bestow Curse, Clairvoyance
|Arcane Eye, Divination
|Legend Lore, Rary's Telepathic Bond
Starting at 1st level, you gain a mystic eye in the middle of your forehead; this may be a physical eye, an arcane tattoo, or any other eyelike mark. The eye sees through your body and equipment and only ever closes when you fall asleep. You gain proficiency in the Perception and Investigation skills; your proficiency bonus is doubled for any ability check you make that uses them. If flanking is in effect, you are immune to flanking.
Beginning at 6th level, you may spend a bonus action and expend a spell slot of an equal level spell level to imbue your mystic eye with a spell that requires concentration. The eye closes and the Occult Eye feature ceases to grant any benefits as it concentrates on the spell. While your eye concentrates on a spell, you are able to cast a second spell that requires concentration. After a number of rounds equal to your proficiency bonus, your third eye opens and the spell it was concentrating on is lost.
At 10th level, you gain the Devil’s Sight eldritch invocation. If you already possess Devil’s Sight or acquire it later, you gain blindsight 30 feet instead.
Starting at 14th level, you can cast True Seeing at will without expending a spell slot.