Dread (5A)

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This is a Sorcerous Origin for 5A.

The essence of undeath—the antithesis of life—permeates your soul. Is your bloodline cursed? Were you born in the shadow of a vampire’s castle, or from parents experimented upon by a vile lich? Are you ridden by the spirit of a long-dead ancestor? Should you have died in the womb, holding on only through some undeveloped iron will or stroke of luck? Or is the answer far more sinister, a secret to which even you are not privy?


Due to the touch of death on your soul, you gain the following spells at the listed sorcerer level. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an conjuration, illusion, or necromancy spell from the wizard spell list.

Graveborn Spells

1 Bane, Ray of Sickness
3 Gentle Repose, Ray of Enfeeblement
5 Animate Dead, Speak With Dead
7 Blight, Death Ward
9 Antilive Shell, Dance Macabre

Voice of the Grave

Also at 1st level, add your proficiency bonus when making a Deception, Intimidation, or Persuasion check against an undead creature. If you are already proficient in that skill, you effectively double your proficiency bonus for the relevant check.

Control Undead

Starting at 6th level, as an action, you can target one undead that you can see within 30 feet. The target undead must make a Wisdom saving throw against your sorcerer spell save DC. On a failed save, the target must obey your commands for the next 24 hours, until you use this power again or until you or an ally of yours attack it. Undead whose challenge rating is equal to or greater than your sorcerer level are immune to this effect. You can use this a number of times equal to your proficiency bonus, regaining all uses at the end of a long rest.

Skin of the Grave

At 14th level, your Control Undead ability recharges on a short rest. In addition, your body takes on some traits of undeath. You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered. Spells such as Detect Evil And Good detect you as though you were undead.

Flesh of the Grave

At 18th level, you take on further undead traits. You no longer need to eat, drink, breathe, or sleep though you still require four hours of rest, to complete a long rest. After resting in this way, you gain the same benefit most characters would from 8 hours of sleep. You become immune to poison damage, the poisoned condition, and to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered. Magic can't put you to sleep.