Protection Domain (5A)
|Starfox's 5th Edition Fan Page|
While many gods of many pantheons stand sentinel over their worshipers, shielding them from harm, there are those for whom the protective charge supersedes all others. Though many guardian deities command the domain of protection, such power is also wielded more warlike gods. For example. the Olympian Athena is a goddess of war, but nevertheless believes the safety of her followers is just as important as the destruction of her foes.
Source: En5ider 31.
|1||Sanctuary, Shield of Faith|
|3||Aid, Warding Bond|
|5||Beacon of Hope, Glyph of Warding|
|7||Aura of Purity, Stoneskin|
|9||Circle of Power, Wall of Force|
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Also at 1st level, you gain the Protection Fighting Style, as if you were a fighter or paladin.
- When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield to do this.
If you already have this fighting style, you can select another fighting style from the class which taught you the Protection Fighting Style.
Channel Divinity: Warding Grace
Starting at 2nd level, as a bonus action or as a reaction, you can use your Channel Divinity to grant a touch of divine protection to yourself and those who fight alongside you until the start of your next turn. Attack rolls against you and all allies within 30 feet of you have disadvantage until the end of your next turn, and you and allies within 30 feet have advantage on saving throws.
Beginning at 6th level, you can spend your reaction to grant an ally within 30 feet advantage on a saving throw. You must complete a short or long rest before you can use this ability again.
When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
Starting at 17th level, distance becomes less of an impediment to you when using your Shield-Bearer or Blessed Resilience abilities. You can now use either of these abilities on an ally within 60 feet of you. When using Shield-Bearer in this way, a shield made of divine light protects them, instead of your physical shield. In addition, you can use Blessed Resilience twice between rests, rather than once.
Warding Grace did not have a type of action listed. I made it an action.