Difference between revisions of "5A"

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A place for house rules and rulings, made for the [[Isle of Woe]] campaign.
 
A place for house rules and rulings, made for the [[Isle of Woe]] campaign.
  
== Character Generation ==
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== Rules==  
=== Martial Arts ===
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* [[House Rules (5A)|House Rules]]—[[Exploration (5A)|Exploration]]
As players around here don't like to wear armor, there are [[Martial Arts (5A)|Martial Arts]] rules.
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* [[Character Creation (5A)|Character Creation]]—[[Humans (5A)|Humans]]—[[Races (5A)|Demi-Humans]]—[[Exotic Races (5A)|Exotics]]—[[Backgrounds (5A)|Backgrounds]]—[[Reverie on Race (5A)|Reverie on Race]]
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* [[Classes (5A)|Classes]]—[[Martial Arts (5A)|Martial Arts Defense]]
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* [[Skills (5A)|Skills]]—[[Skill Examples (5A)|Skill Examples ]]—[[Languages (Greyhawk) |Languages]]
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* [[Spells (5A)|Spells]]—[[Feats (5A)|Feats]]—[[Talents (5A)|Talents]]
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* [[Gear (5A)|Gear]]—[[Adventuring Gear (5A)|Adventuring Gear]]—[[Weapons (5A)|Weapons]]—[[Magic Items (5A)|Magic Items]]—[[Alchemical Substances (5A)|Alchemical Substances]]
  
=== Skills & Proficiency ===
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{|class="wikitable"
Each skill is connected to a certain ability score. In most situations, that is the ability score rolled for. Some tasks here use another ability score that the one a skill is normally used with. In these cases, you have the option to use this variant ability score, or the ability the skill is normally linked to. In special cases, the DM might require you to use an ability other than the one the skill is normally used with, but this should be rare.
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|-
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|valign=top|
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
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'''[[Artificer (5A)|Artificer]]
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<div class="mw-collapsible-content">
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{{ : Artificer Specialties (5A) }}
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</div>
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</div>
  
If you gain the same skill training or proficiency from two different sources, such as from both class and background, you can swap it out per the Proficiency Swaps table from Tasha's Cauldron of Everything, page 7.
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
If you gain expertise in a skill out of nothing, and you already have training in that skill, you can replace that training with another skill. If you gain expertise in a skill you already have expertise in, you can gain expertise in another skill, but this requires GM permission.
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'''[[Barbarian (5A)|Barbarian]]
This is a general rule; if a specific rules says something else that has priority.
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<div class="mw-collapsible-content">
If you have proficiency in medium armor and again gain proficiency in medium armor again, you gain proficiency in heavy armor instead. In other cases, you can can swap put the duplicate proficiency for proficiency in all simple weapons, one martial weapon, or one set of tools.
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{{ : Barbarian Primal Paths (5A) }}
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</div>
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</div>
  
* [[Skill Examples (5A)]]
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
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'''[[Bard (5A)|Bard]]
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<div class="mw-collapsible-content">
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{{ : Bard Colleges (5A) }}
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</div>
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</div>
  
'''Acrobatics
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
Acrobatics can do some tasks of Athletics.
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'''[[Bogeyman (5A)|Bogeyman]]<sup><sup><sup>5A</sup></sup></sup>
Tasks in ''italics'' are new.
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<div class="mw-collapsible-content">
* Acrobatic stunts, including dives, rolls, somersaults, and flips.
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{{ : Boogeyman Subclass (5A) }}
* ''Climb a sheer or slippery cliff, avoid Hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
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</div>
* ''Jump an unusually long distance or pull off a stunt midjump.
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</div>
* ''Push through a tunnel that is too small.
 
* ''Slip out of bonds.
 
* Stay on your feet in a tricky situation, such as when you’re trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship’s deck.
 
  
'''Athletics
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
Athletics have taken over some tasks that used to be pure Strength checks.
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'''[[Cleric (5A)|Cleric]]
Tasks in ''italics'' are new.
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<div class="mw-collapsible-content">
* ''Break free of bonds.
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{{ : Cleric Domains (5A) }}
* Climb a sheer or slippery cliff, avoid Hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
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</div>
* ''Force open a stuck, locked, or barred door.
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</div>
* ''Hang on to a wagon while being dragged behind it.
 
* Jump an unusually long distance or pull off a stunt midjump.
 
* ''Keep a boulder from rolling.
 
* ''Push through a tunnel that is too small
 
* Swim or stay afloat in treacherous Currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you Underwater or otherwise interfere with your Swimming.
 
* ''Tip over a statue
 
  
'''Investigation
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
This is the skill used to find things, as opposed to creatures (noticing creatures is covered by perception). Secret doors, obscure clues, and strange construction are all covered by Investigation.
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'''[[Druid (5A)|Druid]]
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<div class="mw-collapsible-content">
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{{ : Druid Circles (5A) }}
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</div>
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</div>
  
== Races ==
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
=== Humans ===
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'''[[Exemplar (5A)|Exemplar]]<sup><sup><sup>5A</sup></sup></sup>
In addition to what is noted in the PH, humans gain bonus proficencies based on their ethnicity.
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<div class="mw-collapsible-content">
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{{ : Exemplar Subclass (5A) }}
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</div>
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</div>
  
'''Common:
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
Common humans can choose any one weapon, skill, tool, vehicle, or language.
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'''[[Fencer (5A)|Fencer]]<sup><sup><sup>5A</sup></sup></sup>
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<div class="mw-collapsible-content">
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{{ : Fencing Subclasses (5A) }}
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</div>
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</div>
  
'''Oerdians
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language and one melee weapon, Athletics, History, Religion, Animal Handling, or Persuasion.
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'''[[Fighter (5A)|Fighter]]
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<div class="mw-collapsible-content">
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{{ : Fighter Martial Archetypes (5A) }}
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</div>
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</div>
  
'''Suel
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|valign=top|
gain proficiency with their ethnic language and Athletics, Acrobatics, Arcana, History, or Intimidation.
 
  
'''Flan
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language and Stealth, Nature, Religion, Perception, or Survival.
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'''[[Fusilier (5A)|Fusilier]]'''<sup><sup><sup>5A</sup></sup></sup>
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<div class="mw-collapsible-content">
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{{ : Gunslinger Style (5A) }}
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</div>
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</div>
  
'''Olman
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language and Athletics, Arcana, Religion, Survival, or Intimidate.
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'''[[Monk (5A)|Monk]]'''
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<div class="mw-collapsible-content">
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{{ : Monk Monastic Traditions (5A) }}
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</div>
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</div>
  
'''Rhenne
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language and Acrobatics, Sleight of Hand, Arcana, Animal Handling, Performance, or one type of vehicles.
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'''[[Paladin (5A)|Paladin]]
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<div class="mw-collapsible-content">
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{{ : Paladin Sacred Oath (5A) }}
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</div>
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</div>
  
'''Baklunish
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
gain proficiency with their ethnic language and History, Religion, Animal Handling, Survival, a gambling set, or navigator's tools.
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'''[[Ranger (5A)|Ranger]]
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<div class="mw-collapsible-content">
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{{ : Ranger Conclave (5A) }}
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</div>
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</div>
  
== Classes ==
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
=== Wizard ===
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'''[[Rogue (5A)|Rogue]]'''
The savant ability gained at level 2 in certain schools allows you to pick two spells of your school when you learn new spells upon advancing in level.
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<div class="mw-collapsible-content">
For each spell of your school you already know upon attaining 2nd level, you gain an additional spell of your school. You can substitute two such spells for one spell from any school.
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{{ : Roguish Archetypes (5A) }}
* [[Schol of Theurgy (5E)|School of Theurgy]]
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</div>
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</div>
  
== Optional Rules ==
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
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'''[[Sorcerer (5A)|Sorcerer]]
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<div class="mw-collapsible-content">
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{{ : Sorcerous Origin (5A) }}
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</div>
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</div>
  
=== Milestone Leveling ===
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
We use milestone leveling, that is all PCs level when the [[GM]] says they do. All PCs are always of the same level.
 
  
=== Opportunity Attacks ===
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'''[[Warlock (5A)|Warlock]]
When you move, a creature that has one of your allies adjacent to it cannot make opportunity attacks against you.
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<div class="mw-collapsible-content">
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{{ : Warlock Otherworldly Patron (5A) }}
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</div>
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</div>
  
==== Outflanking ====
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<div class="mw-collapsible mw-collapsed" style="width:16em; padding: 0px;">
A creature is outflanked when it is not within the reach of any allies, and within the reach of two or more enemies. Melee attacks against an outflanked creature gain advantage.
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'''[[Wizard (5A)|Wizard]]
A creature that is in a position to use lair actions is on home ground, familiar with every nook and cranny, and cannot be outflanked this way.
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<div class="mw-collapsible-content">
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{{ : Wizard Arcane Tradition (5A) }}
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</div>
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</div>
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|}
  
=== Resurrection ===
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== Projects ==
Raising the dead is not a matter of a simple spell, it is an epic adventure and most often fails spectacularly, resulting in an undead creature.
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[[Pet Wrangler (5A)|Pet Wrangler]]/Mahout—Rage Druid—[[Feywalker (5A)|Feywalker]]—[[Morph (5A) |Morph]]—[[Spectral Mage (5A) |Spectral Mage]]
As a balance against this, death doesn't happen lightly either.
 
PCs only die if the player thinks the death makes sense in the story, and even NPCs die more rarely than in other campaigns, that is only if the [[GM]] feels it fits the story.
 
  
== New Perks ==
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== Earlier Editions ==
Spells, equipment, feats and other boons characters can earn.
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[[D%26D|D&D 3.5]]—[[Apath]]—[[4E]]
* [[Weapons (5A)|Weapons]]
 
  
 
== World of Greyhawk ==
 
== World of Greyhawk ==
 
* [[Greyhawk]]
 
* [[Greyhawk]]
 
* [[Greyhawk_%26_Forgotten_Realms_Gods_(Greyhawk)|Forgotten Realms Equivalencies in Greyhawk]]
 
* [[Greyhawk_%26_Forgotten_Realms_Gods_(Greyhawk)|Forgotten Realms Equivalencies in Greyhawk]]
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* [[Greyhawk & Golarion Gods (Greyhawk)|Matching Golarion Gods in Greyhawk]]
  
== Optional Rules Not In Use ==
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== Collaborations ==
These are ideas for optional rules that are currently not in use.
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* [[Empire of Althainia (5E)|Empire of Althainia]]
  
* [[Half Level Bonuses (5A)]]
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== Miscellany ==
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* [[Personality Deck]]
  
== Potential Projects ==
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== External Links ==
* Wis-casting rogue
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* [https://greyhawk-26.obsidianportal.com/ Obsidian Portal] Greyhawk
* Ranger/Hunter-like rogue
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* [http://dnd5e.wikidot.com/ 5E Wiki]
* Single-element monk
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* [http://dnd5ed.wikidot.com/ 5E Home]
* More weapons
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* [https://docs.google.com/spreadsheets/d/1VS44WfbK0WJ2cFh084XxDBY4eDSb5qYyxMdyv0r3Dk0/edit?usp=sharing 5A Magic Item Prices]
* Metamagic Wizard
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:* [https://forums.giantitp.com/showthread.php?424243-Sane-Magic-Item-Prices Sane Magic Item Prices]
* Alt Blade Warlock
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:* [https://www.dungeonsports.com/tashas-cauldron-item-pricing/ Tasha's Sane Magic Item Prices]
 
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:* [https://www.gmbinder.com/share/-LvBVMNq7Kg75yY_JRJ- Eberron Sane Magic Item Prices]
== See Also ==
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* [https://dmdavid.com/tag/what-is-the-typical-amout-of-treasure-awarded-in-a-fifth-edition-dungeons-dragons-campaign/ Wealth per level]
* [[Greyhawk & Forgotten Realms Gods (Greyhawk)| Matching Greyhawk & Forgotten Realms Gods]]
 

Latest revision as of 11:59, 14 October 2024

5A5A logo
Starfox's 5th Edition Fan Page

A place for house rules and rulings, made for the Isle of Woe campaign.

Rules

Projects

Pet Wrangler/Mahout—Rage Druid—FeywalkerMorphSpectral Mage

Earlier Editions

D&D 3.5Apath4E

World of Greyhawk

Collaborations

Miscellany

External Links