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| {{5A}} | | {{5A}} |
| This is still sketches. | | This is still sketches written to learn the ins and outs of the system. |
| If you'd like to try any of there options, talk to the GM. | | If you'd like to try any of there options, talk to the GM. |
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| == Artificer == | | == Classes and Archetypes == |
| === Alchemist === | | {|class="wikitable" |
| * ''Infuse Item'' You can create infusions of all potions (including magical oils), creating two potions instead of one normal infusion. At level 3 you can create common potions. At level 6 you can also create uncommon potions. At level 10 you can also create rare potions. At level 14 you can also create very rare potions. If there is a random effect other than damage or healing (such as a Potion of Resistance) you determine the result.
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| * ''Alchemical Savant'' Your bonus is your Intelligence modifier plus your Proficency Bonus. The bonus can apply to multiple targets but the aspect of the spell (damage type, healing) that gets the bonus is the same against all targets (clarification).
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| * ''Experimental Elixir'' Drinking an Experimental Elixir is the same type of action as drinking a potion. You can create Experimental Elixirs at the end of a long or short rest. All Experimental Elixirs you have created become inert at the end of a long or short rest. You roll the effect of each Experimental Elixir as it is created, and you know the effect of each (clarification).
| | '''[[Artificer (5A)|Artificer]] |
| | {{ : Artificer Specialties (5A) }} |
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| | '''[[Barbarian (5A)|Barbarian]] |
| | {{ : Barbarian Primal Paths (5A) }} |
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| | '''[[Bard (5A)|Bard]] |
| | {{ : Bard Colleges (5A) }} |
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| | '''[[Cleric (5A)|Cleric]] |
| | {{ : Cleric Domains (5A) }} |
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| | |valign=top| |
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| | '''[[Druid (5A)|Druid]] |
| | {{ : Druid Circles (5A) }} |
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| | '''[[Exemplar (5A)|Exemplar]]<sup><sup><sup>5A</sup></sup></sup> |
| | {{ : Exemplar Subclass (5A) }} |
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| == Barbarian ==
| | '''[[Fighter (5A)|Fighter]] |
| === Berserker ===
| | {{ : Fighter Martial Archetypes (5A) }} |
| The exhaustion caused by frenzy is recovered at the rate of one level of exhaustion per minute
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| If you rage again without recovering your exhaustion, you ignore the effects of exhaustion, but at the end of the rage the levels of exhaustion stack.
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| ===Storm Herald===
| | '''[[Gunslinger (5A)|Gunslinger]]<sup><sup><sup>5A</sup></sup></sup> |
| Storm aura does not require an action to continue the aura used on the turn before.
| | {{ : Gunslinger Style (5A) }} |
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| == Cleric == | | |valign=top| |
| Overpowered domains: '''Peace, Twilight.
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| == Druid ==
| | '''[[Monk (5A)|Monk]]''' |
| ===Moon Druid===
| | {{ : Monk Monastic Traditions (5A) }} |
| Needs to have the challenge rating of wild shape revised.
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| This is a guesstimate:
| | '''[[Paladin (5A)|Paladin]] |
| {|class="wikitable" width=400
| | {{ : Paladin Sacred Oath (5A) }} |
| |-
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| ||'''Level || align=center | 2 || align=center | 3 || align=center | 4-5 || align=center | 6 or more
| | '''[[Ranger (5A)|Ranger]] |
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| | {{ : Ranger Conclave (5A) }} |
| ||'''Challenge || align=center | 1/4 || align=center | 1/2 || align=center | 1 || align=center | Level/2
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| |}
| | '''[[Rogue (5A)|Rogue]]''' |
| == Monk ==
| | {{ : Roguish Archetypes (5A) }} |
| * ''Ki'' You can take an action to recover all spent ki points.
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| * The options listed under Ki and Ki-Fueled Attack do not require an action, only Ki.
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| * ''Perfect Self'' At 20th level, when your turn begins, you regain 4 ki points up to your normal maximum.
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| * [[Way of the One Element (5A)]]
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| == Ranger ==
| | '''[[Sorcerer (5A)|Sorcerer]] |
| ===Beast Master Conclave===
| | {{ : Sorcerous Origin (5A) }} |
| Commanding the companion is a bonus action.
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| == Rogue ==
| | '''[[Warlock (5A)|Warlock]] |
| * [[Holy Slayer (5A)]] - Paladin spells and Guidance
| | {{ : Warlock Otherworldly Patron (5A) }} |
| * [[Saint of Sinners (5A)]] - Divine domains
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| == Sorcerer ==
| | '''[[Wizard (5A)|Wizard]] |
| ===Wild Magic===
| | {{ : Wizard Arcane Tradition (5A) }} |
| * ''Wild Magic Surge'' You can suffer no more than one wild magic surge per round. Any time you roll a 10 on an attack roll for a spell or an opponent rolls a 10 on a saving throw against one of your spells, roll on the Wild Magic Surge table.
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| * ''Bend Luck'' At the cost of a sorcery point when you cast a 1st level or higher spell, you can roll on the Wild Magic Surge table and regain the use of Bend Luck.
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| * A ''Wild Magic Surge'' can never inflict more damage than four hit points per level.
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| ===Storm Sorcery=== | | == Other Classes == |
| This can be remodeled into a focus on another element, fire, earth, or water comes to mind.
| | These are classes from obscure sources that do not merit the full class treatment. All are works in progress. |
| * ''Tempestuous Magic'' The other elements don't fly, but move in a similar manner.
| | {{ : Other Classes (5A) }} |
| * ''Heart of the Storm'' The damage type triggered and inflicted varies.
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| ** Earth: bludgeoning, force
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| ** Fire: fire
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| ** Water: acid or cold.
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| * ''Storm Guide'' Similar cosmetic effects involving other elements.
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| * ''Storm's Fury'' The damage type varies.
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| ** Earth: magic bludgeoning damage
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| ** Fire: fire
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| ** Water: cold
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| * ''Wind Soul'' The damage type and mode of movement varies.
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| ** Earth: magic bludgeoning damage and burrowing speed 30 ft. or 15 ft. when shared.
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| ** Fire: fire damage and flight speed same as the original.
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| ** Water: cold damage, grants water breathing and swimming speed 120 ft or 60 ft. when shared.
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| == Wizard == | | === Not Ported === |
| * [[School of Theurgy (5A)|School of Theurgy]] | | These classes I have read and they look decent, but I have not ported over to 5A and do not seem to require major changes. |
| | * Cardcaster by Josh Gentry from En5ider 106 and 110. |