Apath
Revision as of 12:01, 7 November 2014 by Starfox (talk | contribs) (→Classes and Archetypes: magus of the mind -> Magic Fist)
Unofficial rules compendium | |
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Apath is Abbe's sandbox for Pathfinder rules and ideas.
- Rules - Skills - Feats - Abstract Skill Resolution - Ship Combat - Abstract Ship Combat - Technology and firearms - Prestige Archetypes
- Spells - Spell Lists
- Races - Elves - Gnomes - Tieflings
Campaigns
Classes and Archetypes
Full BAB |
¾ BAB | ¾ BAB Continued.
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½ BAB
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Multiclass ATs
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- Monster Rider - AT for anyone with companion/familiar etc.
Notes to the Archetypes Table
Martial Arts Archetype
This is an archetype that uses the Martial arts rules.
Force Armor Archetype
This archetype uses Force armor.
Alternate Companion or Familiar
This archetypes has major changes to its familiar, companion, eidolon or similar servant, sometimes to the point of gaining or losing such a servant.
No-Spell Variant
Unlike its original class, this archetype has no spells, formula, or similar class feature.
Variant Spellcaster
This archetype uses spells different from its origin class, often changing the casting attribute or exchanging prepared and spontaneous casting.
Revision
This is a revision to a published archetype.
Projects
See Also
External Links
- Pathfinder SRD at www.d20pfsrd.com
- RPG at Paizo
- Pathfinder RPG at Wikipedia
- Guide to class guides at Paizo Messageboard
- Multiclass Archetypes
- 4e Races In Pathfinder - Geoff's House Games
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