Canny Ranger (Apath)
Unofficial rules compendium | |
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The canny ranger specializes in light armor, mobility, and an active defense, perfecting fencing like that of a classic Robin Hood movie. This is a martial arts style of the way of the mind.
Publisher: Purple Duck Games
Class Information
This is a martial arts archetype
Class: Ranger.
Hit Die: d10.
Class Skills
Add Acrobatics (Dex) and Knowledge (Int) (All types) to the canny ranger's class skills. Remove Spellcraft from the canny ranger's skill list.
The canny ranger's class skills after modification are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str). New skills are in italics.
Class Features
The canny ranger has all the standard ranger class features, except as noted below.
Weapon and Armor Proficiency
Canny rangers are proficient with all simple and martial weapons. They are also proficient in light armor and shields (except tower shields).
Canny Defense (Ex)
When wearing no armor and not using a large or tower shield, a canny ranger adds his Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny ranger is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. A canny ranger with the Improved Unarmed Combat feat is never considered unarmed.
This replaces the ranger's spellcasting ability. The Canny ranger can cast no spells, has no spellcaster level, and cannot use spell trigger or spell completion items (except by using means available to everyone, such as Use Magic Device).
Fast Movement (Ex)
At 4th level, a canny ranger’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor or light armor, and not carrying more than a light load. This bonus does not stack with other versions of fast movement, such as the barbarian's fast movement ability.
Uncanny Dodge (Ex)
At 7th level, a canny ranger gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A canny ranger with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.
If a canny ranger already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Lofty Stride
At 10th level, a canny ranger can move at full speed while balancing and at half speed when swimming or climbing without penalty. The canny ranger no longer loses his Dexterity bonus to armor class when climbing. All jumps are considered running jumps.
Improved Uncanny Dodge (Ex)
At 13th level and higher, a canny ranger can no longer be flanked. This defense denies a rogue the ability to sneak attack the canny ranger by flanking her, unless the attacker has at least four more rogue levels than the target has canny ranger levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Table: Canny Ranger
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +2 | +0 | 1st favored enemy, canny defense, track, wild empathy |
2nd | +2 | +3 | +3 | +0 | Combat style feat |
3rd | +3 | +3 | +3 | +1 | Endurance, 1st favored terrain |
4th | +4 | +4 | +4 | +1 | Fast movement, hunter's bond |
5th | +5 | +4 | +4 | +1 | 2nd favored enemy |
6th | +6/+1 | +5 | +5 | +2 | Combat style feat |
7th | +7/+2 | +5 | +5 | +2 | Woodland stride, uncanny dodge |
8th | +8/+3 | +6 | +6 | +2 | Swift tracker, 2nd favored terrain |
9th | +9/+4 | +6 | +6 | +3 | Evasion |
10th | +10/+5 | +7 | +7 | +3 | 3rd favored enemy, combat style feat, lofty stride |
11th | +11/+6/+1 | +7 | +7 | +3 | Quarry |
12th | +12/+7/+2 | +8 | +8 | +4 | Camouflage |
13th | +13/+8/+3 | +8 | +8 | +4 | 3rd favored terrain, improved uncanny dodge |
14th | +14/+9/+4 | +9 | +9 | +4 | Combat style feat |
15th | +15/+10/+5 | +9 | +9 | +5 | 4th favored enemy |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Improved evasion |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Hide in plain sight |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | 4th favored terrain, combat style feat |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Improved quarry |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | 5th favored enemy, master hunter |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class skills
- Weapon and Armor Proficiency
- Spells
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