Hash Slinger (Apath)
Unofficial rules compendium | |
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A hash slinger takes the rangers focus on specific opponents to the cooking pot. Learning how to create filling means out of more and more creatures as he advances in experience, the hash slinger can coax these creature's magic out to benefit those who eat the meals he prepares.
Class Information
This is a ranger archetype that cooks up magic instead of casting spells.
Publisher: Trailseeker.
Hit Dice: d10.
Class Features
The hash slinger has all the standard ranger class features, except as noted below.
Expert Forager (Ex)
A hash slinger adds his class level to Survival checks when foraging for food and water in addition to favored terrain bonuses. If moving at half speed, double the food found. All members of his team can add his favored terrain bonus to their Survival checks for foraging. As usual, favored terrain bonuses do not stack with each other.
Creature Type | Bloodline |
Aberration, otyugh | Otyugh MB1 |
Aberration, flumph* | Flumph MB2 |
Aberation, starspawn* | Starspawn MB4 |
Aberration, other | Aberrant |
Animal | Animal MB5 |
Construct | Artifice MB5 |
Dragon* | Draconic |
Fey, gremlin* | Pugwampi MB2 |
Fey, other* | Fey |
Humanoid, android | Nanite PoR |
Humanoid, aquatic | Aquatic IYB |
Humanoid, dwarf | Deep Earth APG |
Humanoid, giant* | Giant MB5 |
Humanoid, giant (cyclops)* | Cyclopean MB1 |
Humanoid, gnome* | Fey |
Humanoid, human* | Imperious ARG |
Humanoid, kobold* | Kobold ARG |
Humanoid, orc* | Orc OoG |
Humanoid, reptilian* | Serpentine APG |
Humanoid, shapeshifter* | Shapeshifter MB5 |
Humanoid, arcane caster* | Arcane |
Humanoid, divine caster* | Divine MB5 |
Humanoid, psychic caster* | Psychic OA |
Humanoid, other* | Maestro UM |
Magical beast, aranea* | Aranea MB3 |
Magical beast, behemoth* | Behemoth MB3 |
Magical beast, flail snail* | Flail Snail MB2 |
Magical beast, phoenix* | Phoenix MB2 |
Magical beast, sphinx* | Sphinx MB1 |
Magical beast, stirge | Stirge MB1 |
Magical beast, unicorn* | Unicorn MB1 |
Magical beast, other | Destined |
Monstroud humanoid, lamia* | Lamia MB3 |
Monstroud humanoid, medusa* | Medusan MB1 |
Monstrous Humanoid, other* | Accursed UM |
Ooze | Decay MB5 |
Outsider, asura* | Aranea MB3 |
Outsider, elohim* | Elohim MB4 |
Magical beast, aranea* | Aranea MB3 |
Outsider, kami* | Kami MB3 |
Outsider, kyton* | Kyton MB4 |
Outsider, oni* | Oni DEP |
Outsider, psychopomp* | Psychopomp MB4 |
Outsider, rakshasa* | Rakshasa UM |
Outsider, chaotic evil* | Abyssal |
Outsider, chaotic neutral* | Protean APG |
Outsider, elemental* | Elemental |
Outsider, good* | Celestial |
Outsider, neutral* | Impossible CoB |
Outsider, lawful neutral* | Inevitable MB1 |
Outsider, lawful evil* | Infernal |
Outsider, neutral evil* | Daemon BoF |
Plant, mi-go* | Mi-go MB3 |
Plant, fungus* | Fungal MB4 |
Plant, other | Verdant APG |
Undead, nosferatu* | Nosferatu MB4 |
Undead, other | Undead |
Vermin | Insect MB5 |
References
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Field Cooking (Ex)
By spending one hour preparing raw materials with a fire and a cooking kit, a hash slinger can remove any toxicity, infection, infestation, or disease and make the food healthy to eat. If the food was dangerously poisonous, diseased, or otherwise hazardous the hash slinger can make a Survival check against the saving throw DC of the hazard to render it harmless. Favored enemy bonuses apply based on the meat used. Failure exposes the hash slinger and any eaters to the hazard he was trying to nullify.
A medium creature provides 40 lbs. of food and a needs 2 lbs. of food per day; each size class up and down quadruples these figures. It takes one round per lb. to butcher meat from a carcass. It is an evil act to knowingly butcher, cook, or eat a sentient creature. Creature types marked with an * in Table: Creature Type to Bloodline are often intelligent, and should be avoided by non-evil hash slingers. Incorporeal or summoned creatures do not leave a carcass to cook. Creatures that would not normally be suitable for consumption, such as constructs, undead and many outsiders, require a Survival roll with a DC of 15 + the creature's challenge rating.
Those who eat field cooking ignore the first fatigue result they suffer in the coming day.
A hash slinger can prepare and serve a number of meals at once equal to his Survival skill bonus in one hour, raw materials permitting. If he has the Profession (cook) skill, multiply the two skill modifiers together. Cooking for 25 people or more requires one unskilled assistant for every 25 meals.
Ton Hardtack is a hash slinger with a Survival skill modifier of +15 and a Profession (cook) skill modifier of +12. Multiplying these two figures, we find that Ton can cook for 180 people at one time with seven assistants.
By spending 8 hours cooking, a hash slinger can prepare trail rations rather than ordinary meals.
This replaces wild empathy.
Magic Cooking
Once per day when a hash slinger cooks, he can imbue the food with magical effects that benefit those who eat it. The meat must be no more than 24 hours old and must be prepared using field cooking. A number of eaters equal to half the hash slinger's level plus Wisdom bonus can benefit; when cooking favored enemies add the favored enemy bonus to this.
The meal takes 10 minutes to consume, and the benefits of the meal last for 1 hour per level of the hash slinger, counting from when the meal is ready to eat. The usual procedure is that the hash slinger prepares a meal in the morning and his group eats it just before beginning the day's activities. A creature can only benefit from one magic cookery; a new meal of magic cooking negates any benefit from earlier meals.
The benefits gained depend on the hash slinger's level and the creature's type. Eaters gain the benefits of the bloodline powers of a sorcerer bloodline dependent upon the creature type. Which creature types confer which bloodline powers can be read on Table: Creature Type to Bloodline. At level 4, eaters gain the benefit of the level 1 bloodline power. At level 7, eaters get the benefit of the level 3 bloodline power. At level 10, eaters gain the benefit of the Heroes' Feast spell. At level 13, eaters get the benefit of the level 9 bloodline power. Benefits accrue; eating the magic cooking of a 13th level hash slinger confers all the benefits at once. All level-dependent benefits are based on the hash slinger's level.
Preserved Magical Food
At 17th level, a hash slinger can create non-perishable foodstuffs similar to trail rations, but with magical properties. Magical preserved food works like magical cooking, but counts its duration from when it is consumed rather than when it is cooked. Consuming magical preserved food takes 10 minutes.
Creating magical preserved food takes a full day of work and needs expensive spices and magical ingredients costing 50% of the preserved magical food's market value. The hash slinger can choose to magically prepare food at lower than his maximum level in order to reduce costs.
The market value of preserved magical food is 5 gp times the hash slinger's level squared per serving, but it is generally not available on the market.
No Spells
These abilities replace the ranger’s spells class feature. Hash slingers do not gain any spells or spellcasting ability, do not have a spell list or caster level, and cannot use spell trigger and spell completion magic items except through Use Magic Device.
Table: Hash Slinger
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +2 | +0 | 1st favored enemy, expert forager, field cook, track |
2nd | +2 | +3 | +3 | +0 | Combat style feat |
3rd | +3 | +3 | +3 | +1 | Endurance, 1st favored terrain |
4th | +4 | +4 | +4 | +1 | Magic cooking (1st level powers), nature's bond |
5th | +5 | +4 | +4 | +1 | 2nd favored enemy |
6th | +6/+1 | +5 | +5 | +2 | Combat style feat |
7th | +7/+2 | +5 | +5 | +2 | Magic cooking (3rd level powers), woodland stride |
8th | +8/+3 | +6 | +6 | +2 | Swift tracker, 2nd favored terrain |
9th | +9/+4 | +6 | +6 | +3 | Evasion |
10th | +10/+5 | +7 | +7 | +3 | 3rd favored enemy, combat style feat, magic cooking (heroes' feast) |
11th | +11/+6/+1 | +7 | +7 | +3 | Quarry |
12th | +12/+7/+2 | +8 | +8 | +4 | Camouflage |
13th | +13/+8/+3 | +8 | +8 | +4 | 3rd favored terrain, Magic cooking (9th level powers) |
14th | +14/+9/+4 | +9 | +9 | +4 | Combat style feat |
15th | +15/+10/+5 | +9 | +9 | +5 | 4th favored enemy |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Hide in plain sight, magical preserved food |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | 4th favored terrain, combat style feat |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Improved quarry |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | 5th favored enemy, master hunter |
Note: Hash Slingers and Cuisine
The food prepared by hash slingers is healthy and fortifying, but it is not high cuisine. To improve the eating experience requires Profession (cook), and to create high cuisine takes a whole day of work in a good kitchen and only feeds one fifth as many people.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Track
- Wild Empathy
- Spells
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