Hash Slinger (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

A hash slinger takes the rangers focus on specific opponents to the cooking pot. Learning how to create filling means out of more and more creatures as he advances in experience, the hash slinger can coax these creature's magic out to benefit those who eat the meals he prepares.

Class Information

This is a ranger archetype that cooks up magic instead of casting spells.

Publisher: Trailseeker.

Hit Dice: d10.

Class Features

The hash slinger has all the standard ranger class features, except as noted below.

Expert Forager (Ex)

A hash slinger adds his class level to Survival checks when foraging for food and water in addition to favored terrain bonuses. If moving at half speed, double the food found. All members of his team can add his favored terrain bonus to their Survival checks for foraging. As usual, favored terrain bonuses do not stack with each other.

Table: Creature Type to Bloodline
Creature Type Bloodline
Aberration, otyugh Otyugh MB1
Aberration, flumph* Flumph MB2
Aberation, starspawn* Starspawn MB4
Aberration, other Aberrant
Animal Animal MB5
Construct Artifice MB5
Dragon* Draconic
Fey, gremlin* Pugwampi MB2
Fey, other* Fey
Humanoid, android Nanite PoR
Humanoid, aquatic Aquatic IYB
Humanoid, dwarf Deep Earth APG
Humanoid, giant* Giant MB5
Humanoid, giant (cyclops)* Cyclopean MB1
Humanoid, gnome* Fey
Humanoid, human* Imperious ARG
Humanoid, kobold* Kobold ARG
Humanoid, orc* Orc OoG
Humanoid, reptilian* Serpentine APG
Humanoid, shapeshifter* Shapeshifter MB5
Humanoid, arcane caster* Arcane
Humanoid, divine caster* Divine MB5
Humanoid, psychic caster* Psychic OA
Humanoid, other* Maestro UM
Magical beast, aranea* Aranea MB3
Magical beast, behemoth* Behemoth MB3
Magical beast, flail snail* Flail Snail MB2
Magical beast, phoenix* Phoenix MB2
Magical beast, sphinx* Sphinx MB1
Magical beast, stirge Stirge MB1
Magical beast, unicorn* Unicorn MB1
Magical beast, other Destined
Monstroud humanoid, lamia* Lamia MB3
Monstroud humanoid, medusa* Medusan MB1
Monstrous Humanoid, other* Accursed UM
Ooze Decay MB5
Outsider, asura* Aranea MB3
Outsider, elohim* Elohim MB4
Magical beast, aranea* Aranea MB3
Outsider, kami* Kami MB3
Outsider, kyton* Kyton MB4
Outsider, oni* Oni DEP
Outsider, psychopomp* Psychopomp MB4
Outsider, rakshasa* Rakshasa UM
Outsider, chaotic evil* Abyssal
Outsider, chaotic neutral* Protean APG
Outsider, elemental* Elemental
Outsider, good* Celestial
Outsider, neutral* Impossible CoB
Outsider, lawful neutral* Inevitable MB1
Outsider, lawful evil* Infernal
Outsider, neutral evil* Daemon BoF
Plant, mi-go* Mi-go MB3
Plant, fungus* Fungal MB4
Plant, other Verdant APG
Undead, nosferatu* Nosferatu MB4
Undead, other Undead
Vermin Insect MB5

References
APG = Pathfinder Roleplaying Game: Advanced Player’s Guide
ARG = Pathfinder Roleplaying Game: Advanced Race Guide
BM = Monstrous Bloodlines for Sorcerers 1-4 © Purple Duck Games
DM = Deep Magic © 2014 Open Design LLC.
UM = Pathfinder Roleplaying Game: Ultimate Magic
OoG = Orcs of Golarion
IYB = In your blood
BoF = Blood of Fiends
P029 = Pathfinder 29: Mother of Flies. Copyright 2010, Paizo Publishing, LLC;
PoR = People of the River
* = Usually intelligent and an evil act to kill for power gain.

Field Cooking (Ex)

By spending one hour preparing raw materials with a fire and a cooking kit, a hash slinger can remove any toxicity, infection, infestation, or disease and make the food healthy to eat. If the food was dangerously poisonous, diseased, or otherwise hazardous the hash slinger can make a Survival check against the saving throw DC of the hazard to render it harmless. Favored enemy bonuses apply based on the meat used. Failure exposes the hash slinger and any eaters to the hazard he was trying to nullify.

A medium creature provides 40 lbs. of food and a needs 2 lbs. of food per day; each size class up and down quadruples these figures. It takes one round per lb. to butcher meat from a carcass. It is an evil act to knowingly butcher, cook, or eat a sentient creature. Creature types marked with an * in Table: Creature Type to Bloodline are often intelligent, and should be avoided by non-evil hash slingers. Incorporeal or summoned creatures do not leave a carcass to cook. Creatures that would not normally be suitable for consumption, such as constructs, undead and many outsiders, require a Survival roll with a DC of 15 + the creature's challenge rating.

Those who eat field cooking ignore the first fatigue result they suffer in the coming day.

A hash slinger can prepare and serve a number of meals at once equal to his Survival skill bonus in one hour, raw materials permitting. If he has the Profession (cook) skill, multiply the two skill modifiers together. Cooking for 25 people or more requires one unskilled assistant for every 25 meals.

Ton Hardtack is a hash slinger with a Survival skill modifier of +15 and a Profession (cook) skill modifier of +12. Multiplying these two figures, we find that Ton can cook for 180 people at one time with seven assistants.

By spending 8 hours cooking, a hash slinger can prepare trail rations rather than ordinary meals.

This replaces wild empathy.

Magic Cooking

Once per day when a hash slinger cooks, he can imbue the food with magical effects that benefit those who eat it. The meat must be no more than 24 hours old and must be prepared using field cooking. A number of eaters equal to half the hash slinger's level plus Wisdom bonus can benefit; when cooking favored enemies add the favored enemy bonus to this.

The meal takes 10 minutes to consume, and the benefits of the meal last for 1 hour per level of the hash slinger, counting from when the meal is ready to eat. The usual procedure is that the hash slinger prepares a meal in the morning and his group eats it just before beginning the day's activities. A creature can only benefit from one magic cookery; a new meal of magic cooking negates any benefit from earlier meals.

The benefits gained depend on the hash slinger's level and the creature's type. Eaters gain the benefits of the bloodline powers of a sorcerer bloodline dependent upon the creature type. Which creature types confer which bloodline powers can be read on Table: Creature Type to Bloodline. At level 4, eaters gain the benefit of the level 1 bloodline power. At level 7, eaters get the benefit of the level 3 bloodline power. At level 10, eaters gain the benefit of the Heroes' Feast spell. At level 13, eaters get the benefit of the level 9 bloodline power. Benefits accrue; eating the magic cooking of a 13th level hash slinger confers all the benefits at once. All level-dependent benefits are based on the hash slinger's level.

Preserved Magical Food

At 17th level, a hash slinger can create non-perishable foodstuffs similar to trail rations, but with magical properties. Magical preserved food works like magical cooking, but counts its duration from when it is consumed rather than when it is cooked. Consuming magical preserved food takes 10 minutes.

Creating magical preserved food takes a full day of work and needs expensive spices and magical ingredients costing 50% of the preserved magical food's market value. The hash slinger can choose to magically prepare food at lower than his maximum level in order to reduce costs.

The market value of preserved magical food is 5 gp times the hash slinger's level squared per serving, but it is generally not available on the market.

No Spells

These abilities replace the ranger’s spells class feature. Hash slingers do not gain any spells or spellcasting ability, do not have a spell list or caster level, and cannot use spell trigger and spell completion magic items except through Use Magic Device.

Table: Hash Slinger

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 1st favored enemy, expert forager, field cook, track
2nd +2 +3 +3 +0 Combat style feat
3rd +3 +3 +3 +1 Endurance, 1st favored terrain
4th +4 +4 +4 +1 Magic cooking (1st level powers), nature's bond
5th +5 +4 +4 +1 2nd favored enemy
6th +6/+1 +5 +5 +2 Combat style feat
7th +7/+2 +5 +5 +2 Magic cooking (3rd level powers), woodland stride
8th +8/+3 +6 +6 +2 Swift tracker, 2nd favored terrain
9th +9/+4 +6 +6 +3 Evasion
10th +10/+5 +7 +7 +3 3rd favored enemy, combat style feat, magic cooking (heroes' feast)
11th +11/+6/+1 +7 +7 +3 Quarry
12th +12/+7/+2 +8 +8 +4 Camouflage
13th +13/+8/+3 +8 +8 +4 3rd favored terrain, Magic cooking (9th level powers)
14th +14/+9/+4 +9 +9 +4 Combat style feat
15th +15/+10/+5 +9 +9 +5 4th favored enemy
16th +16/+11/+6/+1 +10 +10 +5
17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight, magical preserved food
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, combat style feat
19th +19/+14/+9/+4 +11 +11 +6 Improved quarry
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy, master hunter

Note: Hash Slingers and Cuisine

The food prepared by hash slingers is healthy and fortifying, but it is not high cuisine. To improve the eating experience requires Profession (cook), and to create high cuisine takes a whole day of work in a good kitchen and only feeds one fifth as many people.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Track
  • Wild Empathy
  • Spells
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.