Magus (Apath)
Unofficial rules compendium | |
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Feats
A magus can learn the Spell Mastery feat, just like a wizard.
Spells
Only cantrips from the basic rulebook are considered common spells; the rest have to be learned during play.
Magus Spell List Additions
Used by the magus to level 6 and spellsword to level 4.
Level 0 attract attention, benign dispel, bleeding wound, burst of flame, color cantrip, crack, energy orb, ground mist, honeyed words, purge evidence (lesser), shadow fighting, stall flight (lesser), telekinetic projectile.
Level 1 dimension door (lesser), red repellent, stall flight, taunt.
Level 2 deepockets, glitterdust, launch bullet, mirror image, shadow armaments, shadow wounds.
Level 3 creeping mist, purge evidence, shadow fighting (mass).
Level 4 shadow shape, spectral wounds.
Level 5 singing sword curse.
Level 6 shadow shape (greater), shadow heal/harm, teleport beacon, true seeing, x-ray eyes.
External Links
- Walter’s Guide to the Magus
- Forger's Guide to the Magus updates Walter's guide to the later Pathfinder books.
- Hexcrafter Warlock - Dealing with the devil by STR Ranger and Mathwei apNiall - A bit caught up in it's own greatness, check their facts
Spellcasting Guides
- Animate Dead
- Overcoming Arcane Spell Failure
- Polymorph Guide - Wild Shape Guide useful to all polymorphers.
- Polyharmony Guide - Futher polymoph guidance.
- Shadow Conjuration - Shadow Evocation
- Summoning guide
- Summon Monster
- Touch Spells, Spellstrike, and Spell Combat
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