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Unofficial rules compendium
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Alternate Generalist Wizards
The generalist school of wizardry is lacking, and I find that many of the archetypes I write are replacements for this lack. Here is a summary of such options:
Generalist Prestige Archetypes
Sorcerer/Wizard Spell List Additions
Additions to the sorcerer/wizard spell list.
Used by the arcanist, sorcerer, and wizard to level 9.
Level 0
Abjuration:
benign dispel,
purge evidence (lesser),
stall flight (lesser).
Conjuration:
create tool,
energy orb,
ground mist,
summon zero.
Divination:
know direction,
merciful insight.
Enhancement:
honeyed words,
mutual attraction.
Evocation:
burst of flame,
telekinetic projectile.
Illusion:
color cantrip,
neglect.
Necromancy:
bleeding wound,
blind spot.
Transmutation:
alter race,
crack,
pushing ray.
Level 1
Abjuration:
protection from evil,
red repellent.
Conjuration:
fireflies.
Divination:
riddle resolver.
Enhancement:
taunt.
Evocation:
Illusion:
Necromancy:
bone armor,
rouse undead I.
Transmutation:
armor,
magic fang.
Level 2
Abjuration:
Conjuration:
dimension door (lesser),
glitterdust.
Divination:
Enhancement:
hideous laughter,
stupefy spell.
Evocation:
Illusion:
creature image,
phantom armor,
fey gold,
mirror image,
shadow armaments,
shadow fighting,
shadow wounds,
unseen musician.
Necromancy:
repulsiveness,
rouse undead II.
Transmutation:
deepockets,
fool's gold,
launch bullet,
reproduction.
Level 3
Abjuration:
purge evidence,
stall flight.
Conjuration:
creeping mist.
Divination:
Enhancement:
forget,
scapegoat.
Evocation:
Illusion:
silence
shadow creation,
shadow fighting (mass).
Necromancy:
feign death,
poison,
rouse undead III.
Transmutation:
magic fang (greater),
object shape I,
transfer enchantment.
Level 4
Abjuration:
Conjuration:
Divination:
trial by fire
Enhancement:
stun spell.
Evocation:
Illusion:
shadow necromancy (lesser),
shadow polymorph,
shadow shape,
spectral wounds.
Necromancy:
rouse undead IV,
speak with dead.
Transmutation:
magic vestment,
meld into stone,
object shape II.
Level 5
Abjuration:
Conjuration:
devil contract,
shadow creation (greater),
word of recall.
Divination:
Enhancement:
forget (mass).
Evocation:
Illusion:
Necromancy:
rouse undead V,
singing sword curse.
Transmutation:
animate objects,
object shape III.
Level 6
Abjuration:
teleport beacon.
Conjuration:
Divination:
true seeing,
x-ray eyes.
Enhancement:
modify memory,
stun spell (mass).
Evocation:
Illusion:
shadow necromancy,
shadow polymorph (greater),
shadow shape (greater),
shadow heal/harm,
zone of silence.
Necromancy:
rouse undead VI.
Transmutation:
control winds,
mark of justice,
object shape IV.
Level 7
Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy:
feign death (greater),
rouse undead VII.
Transmutation:
magic phalanx,
object shape V,
spellstaff.
Level 8
Abjuration:
Conjuration:
true creation.
Divination:
Enhancement:
Evocation:
Illusion:
shadow necromancy (greater),
shadow shape (true).
Necromancy:
rouse undead VIII.
Transmutation:
Level 9
Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy:
rouse undead IX.
Transmutation:
Elemental School Spell Lists
The d20pfsrd.com has missed out on the spell list for some elemental arcane schools. All elemental schools are listed here for convenience.
Air
Level 0
- Message:
Whisper conversation at distance.
Level 1
- Alter Winds:
Increases/decreases natural wind strength.
- Feather Fall:
Objects or creatures fall slowly.
- Shocking Grasp:
Touch delivers 1d6/level electricity damage (max 5d6).
Level 2
- Elemental Speech:
Enables you to speak to elementals and some creatures.
- Elemental Touch:
Gain energy damage touch attack.
- Glide:
No fall damage, move 60 ft./round while falling.
- Gust of Wind:
Blast of wind blows away or knocks down creatures.
- Levitate:
Subject moves up and down at your direction.
- Resist Energy:
Ignores first 10 (or more) points of damage per attack from specified energy type.
- Summon Monster II:
Summons elemental creature.
- Whispering Wind:
Sends a short message 1 mile/level.
Level 3
- Cloak of Winds:
A screen of strong wind around you.
- Draconic Reservoir:
Subject can absorb energy damage, and enhance melee attacks with it.
- Elemental Aura:
Creates an aura of energy around you.
- Fly:
Subject f lies at a speed of 60 ft.
- Gaseous Form:
Become insubstantial and f ly slowly.
- Lightning Bolt:
Electricity deals 1d6/level damage.
- Protection From Energy:
Absorbs 12 points/level of damage from one kind of energy.
- Wind Wall:
Def lects arrows, smaller creatures, gasses.
Level 4
- Ball Lightning:
Flying balls of lightning deal 3d6 electricity damage each.
- Detonate:
1d8/level energy damage to nearby creatures.
- Dragon’s Breath:
Gives you a dragon’s breath weapon.
- Elemental Body I:
Turns you into a Small elemental.
- River of Wind:
A stream of wind causes nonlethal damage and can knock down or push creatures.
- Shout:
Deafens all within cone, 5d6 sonic damage.
- Summon Monster IV:
Summons elemental creature to fight for you.
Level 5
- Elemental Body II:
You become a Medium elemental.
- Overland Flight:
You fly at a speed of 40 ft. and can hustle over long distances.
- Planar Adaptation:
Resist harmful effects of a plane.
- Planar Binding, Lesser:
Traps elemental creature of 6 HD or less until it performs a task.
- Suffocation:
Target quickly suffocates to death.
- Summon Monster V:
Summons elemental creature to fight for you.
Level 6
- Chain Lightning:
1d6/level damage, 1 more bolt/level.
- Elemental Body III:
Turns you into a Large elemental.
- Planar Binding:
As lesser planar binding but up to 12 HD.
- Sirocco:
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
- Summon Monster VI:
Summons elemental creature to fight for you.
Level 7
- Control Weather:
Changes weather in local area.
- Elemental Body IV:
Turns you into a Huge elemental.
- Fly, Mass:
One creature/level gains ability to f ly.
- Planar Adaptation, Mass:
As planar adaptation, but affects multiple creatures.
- Summon Monster VII:
Summons elemental creature to fight for you.
Level 8
- Planar Binding, Greater:
As lesser planar binding, but up to 18 HD.
- Shout, Greater:
Devastating yell deals 10d6 sonic, damage; stuns creatures.
- Stormbolts:
1d8 damage/level (max 20d8) to targets.
- Summon Monster VIII:
Summons elemental creature to fight for you.
Level 9
- Gate:
Connects two planes for travel or summoning.
- Suffocation, Mass:
One creature/level suffocates.
- Winds of Vengeance:
Gives you the ability to fly and attack with wind.
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Earth
Level 0
- Acid Splash:
Orb deals 1d3 acid damage.
Level 1
- Expeditious Excavation:
Moves 5-ft. cubes of earth.
- Grease:
Makes 10-ft. square or one object slippery.
- Stone Fist:
Your unarmed strikes are lethal.
Level 2
- Create Pit:
Creates an extradimensional pit.
- Elemental Speech:
Enables you to speak to elementals and some creatures.
- Elemental Touch:
Gain energy damage touch attack.
- Glitterdust:
Blinds targets, outlines invisible things.
- Resist Energy:
Ignores first 10 (or more) points of damage per attack from specified energy type.
- Shatter:
Sonic energy damages objects or creatures composed of crystal.
- Stone Call:
2d6 damage to all creatures in area.
- Summon Monster II:
Summons elemental creature.
Level 3
- Draconic Reservoir:
Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura:
Creates an aura of energy around you.
- Protection From Energy:
Absorbs 12 points/level of damage from one kind of energy.
- Shifting Sand:
Creates difficult terrain, erases tracks.
- Spiked Pit:
As create pit, but filled with spikes.
- Stinking Cloud:
Nauseating vapors, 1 round/level.
Level 4
- Acid Pit:
Creates a pit with acid at the bottom.
- Calcific Touch:
Touch slows target, 1d4 Dex damage.
- Detonate:
1d8/level energy damage to nearby creatures.
- Dragon’s Breath:
Gives you a dragon’s breath weapon.
- Elemental Body I:
Turns you into a Small elemental.
- Stone Shape:
Sculpts stone into any shape.
- Stoneskin:
Grants DR 10/adamantine.
- Summon Monster IV:
Summons elemental creature to fight for you.
Level 5
- Elemental Body II:
You become a Medium elemental.
- Hungry Pit:
As create pit but dealing 4d6 damage to those in it as it closes.
- Passwall:
Creates passage through wood or stone wall.
- Planar Adaptation:
Resist harmful effects of a plane.
- Planar Binding, Lesser:
Traps elemental creature of 6 HD or less until it performs a task.
- Summon Monster V:
Summons elemental creature to fight for you.
- Transmute Mud to Rock:
Two 10-ft. cubes per level.
- Transmute Rock to Mud:
Two 10-ft. cubes per level.
- Wall of Stone:
Creates a stone wall that can be shaped.
Level 6
- Acid Fog:
Fog deals acid damage.
- Elemental Body III:
Turns you into a Large elemental.
- Flesh to Stone:
Turns subject creature into statue.
- Move Earth:
Digs trenches and builds hills.
- Planar Binding:
As lesser planar binding, but up to 12 HD.
- Stone to Flesh:
Restores petrified creature.
- Summon Monster VI:
Summons elemental creature to fight for you.
- Wall of Iron:
30 hp/four levels; can topple onto foes.
Level 7 , but affects multiple creatures.
- Elemental Body IV:
Turns you into a Huge elemental.
- Planar Adaptation, Mass:
As planar adaptation, but affects multiple creatures.
- Rampart:
Creates 5-ft. thick earthen barrier.
- Reverse Gravity:
Objects and creatures fall upward.
- Statue:
Subject can become a statue at will.
- Summon Monster VII:
Summons elemental creature to fight for you.
Level 8
- Iron Body:
Your body becomes living iron.
- Planar Binding, Greater:
As lesser planar binding, but up to 18 HD.
- Summon Monster VIII:
Summons elemental creature to fight for you.
- Wall of Lava:
Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9
- Clashing Rocks:
20d6 damage to target creature.
- Gate:
Connects two planes for travel or summoning.
- World Wave:
Earth moves you across distances.
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Fire
Level 0
- Spark:
Ignites flammable objects.
Level 1
- Burning Hands:
1d4/level fire damage (max 5d4).
- Dancing Lantern:
Animates a lantern that follows you.
Level 2
- Burning Gaze:
1d6 fire damage to target by looking at it.
- Elemental Speech:
Enables you to speak to elementals and some creatures.
- Elemental Touch:
Gain energy damage touch attack.
- Fire Breath:
Exhale a cone of f lame at will.
- Flaming Sphere:
Ball of fire deals 3d6 fire damage.
- Pyrotechnics:
Turns fire into light or thick smoke.
- Resist Energy:
Ignores first 10 (or more) points of damage per attack from specified energy type.
- Scorching Ray:
Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
- Summon Monster II:
Summons elemental creature.
Level 3
- Campfire Wall:
Creates a shelter around a campfire.
- Draconic Reservoir:
Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura:
Creates an aura of energy around you.
- Fireball:
1d6 fire damage per level, 20-ft. radius.
- Flame Arrow:
Arrows deal +1d6 fire damage.
- Protection From Energy:
Absorbs 12 points/level of damage from one kind of energy.
Level 4
- Detonate:
1d8/level energy damage to nearby creatures.
- Dragon’s Breath:
Gives you a dragon’s breath weapon.
- Elemental Body I:
Turns you into a Small elemental.
- Fire Shield:
Creatures attacking you take fire damage; you’re protected from cold.
- Fire Trap:
Opened object deals 1d4 damage +1/level.
- Firefall:
Fire bursts upward, dealing 2d6 fire damage.
- Summon Monster IV:
Summons elemental creature to fight for you.
- Wall of Fire:
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Level 5
- Elemental Body II:
You become a Medium elemental.
- Fire Snake:
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
- Geyser:
Creates a geyser of boiling water.
- Planar Adaptation:
Resist harmful effects of a plane.
- Planar Binding, Lesser:
Traps elemental creature of 6 HD or less until it performs a task.
- Summon Monster V:
Summons elemental creature to fight for you.
Level 6
- Contagious Flame:
Rays do 4d6 fire damage, then move on to new targets.
- Elemental Body III:
Turns you into a Large elemental.
- Planar Binding:
As lesser planar binding, but up to 12 HD.
- Sirocco:
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
- Summon Monster VI:
Summons elemental creature to fight for you.
Level 7
- Delayed Blast Fireball:
1d6/level fire damage; you can postpone blast for up to 5 rounds.
- Elemental Body IV:
Turns you into a Huge elemental.
- Firebrand:
Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
- Planar Adaptation, Mass:
As planar adaptation, but affects multiple creatures.
- Summon Monster VII:
Summons elemental creature to fight for you.
Level 8
- Incendiary Cloud:
Deals 6d6 fire damage/round.
- Planar Binding, Greater:
As lesser planar binding, but up to 18 HD.
- Summon Monster VIII:
Summons elemental creature to fight for you.
- Wall of Lava:
Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9
- Fiery Body:
You gain various fire-related powers.
- Gate:
Connects two planes for travel or summoning.
- Meteor Swarm:
Four meteors each deal 6d6 fire damage.
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Water
Level 0
- Ray of Frost:
Ray deals 1d3 cold damage.
Level 1
- Hydraulic Push:
Sudden and powerful wave of water, bull rushes an enemy.
- Obscuring Mist:
Fog surrounds you.
- Touch of the Sea:
Swim speed becomes 30 ft.
Level 2
- Accelerate Poison:
Hastens targeted poison’s onset.
- Elemental Speech:
Enables you to speak to elementals and some creatures.
- Elemental Touch:
Gain energy damage touch attack.
- Fog Cloud:
Fog obscures vision.
- Resist Energy:
Ignores first 10 (or more) points of damage per attack from specified energy type.
- Slipstream:
Wave boosts creature’s speed.
- Summon Monster II:
Summons elemental creature.
Level 3
- Aqueous Orb:
Creates rolling sphere of water.
- Draconic Reservoir:
Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura:
Creates an aura of energy around you.
- Hydraulic Torrent:
Creates torrent of water that bull rushes any creature in its path.
- Protection From Energy:
Absorbs 12 points/level of damage from one kind of energy.
- Sleet Storm:
Hampers vision and movement.
- Water Breathing:
Subjects can breathe underwater.
Level 4
- Detonate:
1d8/level energy damage to nearby creatures.
- Dragon’s Breath:
Gives you a dragon’s breath weapon.
- Elemental Body I:
Turns you into a Small elemental.
- Ice Storm:
Hail deals 5d6 damage in area 40 ft. across.
- Solid Fog:
Blocks vision and slows movement.
- Summon Monster IV:
Summons elemental creature to fight for you.
- Wall of Ice:
Ice plane creates wall or hemisphere creates dome.
Level 5
- Cloudkill:
Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
- Cone of Cold:
1d6/level cold damage.
- Elemental Body II:
You become a Medium elemental.
- Geyser:
Creates a geyser of boiling water.
- Planar Adaptation:
Resist harmful effects of a plane.
- Planar Binding, Lesser:
Traps elemental creature of 6 HD or less until it performs a task.
- Summon Monster V:
Summons elemental creature to fight for you.
Level 6
- Elemental Body III:
Turns you into a Large elemental.
- Fluid Form:
Gain DR 10/slashing, increases reach 10 ft., and breathe water.
- Freezing Sphere:
Freezes water or deals cold damage.
- Planar Binding:
As lesser planar binding, but up to 12 HD.
- Summon Monster VI:
Summons elemental creature to fight for you.
Level 7
- Control Weather:
Changes weather in local area.
- Elemental Body IV:
Turns you into a Huge elemental.
- Planar Adaptation, Mass:
As planar adaptation, but affects multiple creatures.
- Summon Monster VII:
Summons elemental creature to fight for you.
- Vortex:
Creates a whirlpool in water.
Level 8
- Horrid Wilting:
Deals 1d6/level damage within 30 ft.
- Planar Binding, Greater:
As lesser planar binding, but up to 18 HD.
- Polar Ray:
Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
- Seamantle:
Sheathes you in protective water.
- Summon Monster VIII:
Summons elemental creature to fight for you.
Level 9
- Gate:
Connects two planes for travel or summoning.
- Tsunami:
Wave damages and sweeps up all in its path.
- World Wave:
Earth moves you across distances.
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Alternate Elements
Metal
Level 0
- Mending
Level 1
- Gravity Bow
- Magic Weapon
- Shocking Grasp
Level 2
- Defensive Shock
- Elemental Speech:
Enables you to speak to elementals and some creatures.
- Elemental Touch:
Gain energy damage touch attack.
- Glitterdust
- Make Whole
- Resist Energy:
Ignores first 10 (or more) points of damage per attack from specified energy type.
- Shatter
- Silk To Steel
- Summon Monster II:
Summons elemental creature.
Level 3
- Chill metal
- Draconic Reservoir:
Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura:
Creates an aura of energy around you.
- Heat metal
- Keen edge
- Lightning bolt
- Magic weapon (greater)
- Protection From Energy:
Absorbs 12 points/level of damage from one kind of energy.
- Versatile weapon ‘‘‘
Level 4
- Detonate:
1d8/level energy damage to nearby creatures.
- Dragon’s Breath:
Gives you a dragon’s breath weapon.
- Elemental Body I:
Turns you into a Small elemental.
- Malfunction
- Shout
- Stoneskin
- Summon Monster IV:
Summons elemental creature to fight for you.
Level 5
- Elemental Body II:
You become a Medium elemental.
- Lightning Arc
- Major Creation
- Planar Adaptation:
Resist harmful effects of a plane.
- Planar Binding, Lesser:
Traps elemental creature of 6 HD or less until it performs a task.
- Rapid Repair
- Rusting Grasp
- Soothe Construct
- Summon Monster V:
Summons elemental creature to fight for you.
- Unbreakable Construct
Level 6
- Chain Lightning
- Disintegrate
- Elemental Body III:
Turns you into a Large elemental.
- Planar Binding:
As lesser planar binding, but up to 12 HD.
- Summon Monster VI:
Summons elemental creature to fight for you.
- Wall Of Iron
Level 7
- Control Construct
- Elemental Body IV:
Turns you into a Huge elemental.
- Lightning Rod
- Planar Adaptation, Mass:
As planar adaptation, but affects multiple creatures.
- Statue
- Summon Monster VII:
Summons elemental creature to fight for you.
Level 8
- Call Construct [UM]
- Greater Shout
- Iron Body
- Planar Binding, Greater:
As lesser planar binding, but up to 18 HD.
- Stormbolts
- Summon Monster VIII:
Summons elemental creature to fight for you.
Level 9
- Gate:
Connects two planes for travel or summoning.
- Meteor Swarm
- Repel Metal Or Stone
- Ride The Lightning
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Wood
Level 0
- Light
Level 1
- Alter Winds
- Animate Rope
- Charm Person
Level 2
- Cat’s Grace
- Elemental Speech:
Enables you to speak to elementals and some creatures.
- Elemental Touch:
Gain energy damage touch attack.
- Entangle
- Protection From Arrows
- Resist Energy:
Ignores first 10 (or more) points of damage per attack from specified energy type.
- Summon Monster II:
Summons elemental creature.
- Web
- Whispering Wind
Level 3
- Cloak Of Winds
- Draconic Reservoir:
Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura:
Creates an aura of energy around you.
- Protection From Energy:
Absorbs 12 points/level of damage from one kind of energy.
- Tongues
- Tree Shape
- Wind Wall
Level 4
- Charm Monster
- Detonate:
1d8/level energy damage to nearby creatures.
- Dragon’s Breath:
Gives you a dragon’s breath weapon.
- Elemental Body I:
Turns you into a Small elemental.
- Hallucinatory Terrain
- Minor Creation
- Plant Growth
- River Of Wind
- Secure Shelter
- Sirocco
- Summon Monster IV:
Summons elemental creature to fight for you.
Level 5
- Command Plants
- Elemental Body II:
You become a Medium elemental.
- Fabricate
- Fickle Winds [Um]
- Mirage Arcana
- Planar Adaptation:
Resist harmful effects of a plane.
- Planar Binding, Lesser:
Traps elemental creature of 6 HD or less until it performs a task.
- Sending
- Summon Monster V:
Summons elemental creature to fight for you.
- Telepathic Bond
Level 6
- Battlemind Link [UM]
- Cat’s Grace (Mass)
- Elemental Body III:
Turns you into a Large elemental.
- Planar Binding:
As lesser planar binding, but up to 12 HD.
- Summon Monster VI:
Summons elemental creature to fight for you.
- Tree Stride
Level 7
- Control Weather
- Elemental Body IV:
Turns you into a Huge elemental.
- Liveoak
- Planar Adaptation, Mass:
As planar adaptation, but affects multiple creatures.
- Scouring Winds
- Summon Monster VII:
Summons elemental creature to fight for you.
Level 8
- Charm Monster (Mass)
- Euphoric Tranquility ‘‘‘
- Planar Binding, Greater:
As lesser planar binding, but up to 18 HD.
- Summon Monster VIII:
Summons elemental creature to fight for you.
- Transmute Metal To Wood
Level 9
- Control Plants
- Gate:
Connects two planes for travel or summoning.
- Refuge
- Winds of Vengeance
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Void
Level 0
- Guidance
Level 1
- Gravity Bow
- Keen Senses
- Shield
- True Strike
Level 2
- Continual Flame
- Elemental Speech:
Enables you to speak to elementals and some creatures.
- Elemental Touch:
Gain energy damage touch attack.
- Haunting Mists
- Invisibility
- Masterwork Transformation
- Resist Energy:
Ignores first 10 (or more) points of damage per attack from specified energy type.
- See Invisibility
- Share Memory
- Summon Monster II:
Summons elemental creature.
Level 3
- Arcane Sight
- Clairaudience/Clairvoyance
- Dispel Magic
- Draconic Reservoir:
Subject can absorb energy damage and enhance melee attacks with it.
- Elemental Aura:
Creates an aura of energy around you.
- Nondetection
- Protection From Energy:
Absorbs 12 points/level of damage from one kind of energy.
- Seek Thoughts
- Tapestry’s Embrace
- Twilight Knife
Level 4
- Detonate:
1d8/level energy damage to nearby creatures.
- Dragon’s Breath:
Gives you a dragon’s breath weapon.
- Elemental Body I:
Turns you into a Small elemental.
- Minor Creation
- Moonstruck
- Summon Monster IV:
Summons elemental creature to fight for you.
- Wandering Star Motes
Level 5
- Elemental Body II:
You become a Medium elemental.
- Fabricate
- Major Creation
- Mind Fog
- Planar Adaptation:
Resist harmful effects of a plane.
- Planar Binding, Lesser:
Traps elemental creature of 6 HD or less until it performs a task.
- Summon Monster V:
Summons elemental creature to fight for you.
- Telepathic Bond
- Teleport
Level 6
- Elemental Body III:
Turns you into a Large elemental.
- Greater Dispel Magic
- Legend Lore
- Mage’s Lucubration
- Planar Binding:
As lesser planar binding, but up to 12 HD.
- Summon Monster VI:
Summons elemental creature to fight for you.
- True Seeing
Level 7
- Elemental Body IV:
Turns you into a Huge elemental.
- Greater Teleport
- Planar Adaptation, Mass:
As planar adaptation, but affects multiple creatures.
- Simulacrum
- Summon Monster VII:
Summons elemental creature to fight for you.
- Vision
Level 8
- Mind Blank
- Moment Of Prescience
- Orb Of The Void
- Planar Binding, Greater:
As lesser planar binding, but up to 18 HD.
- Summon Monster VIII:
Summons elemental creature to fight for you.
- Whirlwind
Level 9
- Foresight
- Gate:
Connects two planes for travel or summoning.
- Mage’s Disjunction
- Time Stop
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External Links
Spellcasting Guides
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