Magic Phalanx (Apath)

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Unofficial rules compendium

Magic Phalanx

Transmutation; Level cleric 7, shaman 8, sorcerer/wizard 8
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Targets armor worn by allies
Duration 1 hour/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

You imbue all manufactured armor and shields carried by allies within range with magic, granting each shield or suit of armor a +1 enhancement bonus to Armor Class per 5 caster levels (maximum +5). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

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