|
Unofficial rules compendium
|
|
Magic Phalanx
Transmutation;
Level
cleric 7, shaman 8, sorcerer/wizard 8
Casting Time
1 standard action
Components
V, S, DF
Range
long (400 ft. + 40 ft./level)
Targets
armor worn by allies
Duration
1 hour/level
Saving Throw
Will negates (harmless, object);
Spell Resistance
yes (harmless, object)
You imbue all manufactured armor and shields carried by allies within range with magic, granting each shield or suit of armor a +1 enhancement bonus to Armor Class per 5 caster levels (maximum +5). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
|
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.
|