Armsmaster Ranger (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Some rangers choose to focus on particular weapons instead of enemies.

Class Information

This is a ranger archetype.

Hit Dice: d10.

Class Abilities

This archetype has all normal class abilities, except as noted.

Favored Weapon

At 5th level, a favored weapon ranger selects a favored weapon. This is one specific type of weapon, such as longsword or composite longbow. He gains a +1 bonus on attack, damage, and CMB when using that weapon. He also gains a +1 bonus on skill rolls involving the weapon, including Appraise, Bluff, Craft, Sleight of Hand, and Spellcraft checks to feint, touch with (see quarry below), draw, hide, create, repair, evaluate, or identify weapons of this type.

At 10th level and every five levels thereafter (15th and 20th level), the favored weapon ranger may select an additional favored weapon.

At 10th level the favored weapon ranger must decide to focus on certain weapons or to practice all favored weapons equally. If practicing all weapons equally, the bonus to each weapon increases to +2 and remains there. If focusing, the bonus with any one favored weapon (including the one just selected, if so desired) increases by +1, potentially gaining a greater bonus at higher level.

A ranger with the two weapon fighting style can select a specific set of two melee weapons as a favored weapon, rather than just a single weapon. When doing so, he only gets the bonus when wielding the two weapons together - wielding just one of them gives no bonus. He need not actually attack with both weapons to get the bonus, and the non-combat bonuses always apply to both weapon types, regardless of if he is wielding a weapon at all.

This replaces the Favored Enemy class ability.

Quarry and Improved Quarry

A favored weapon ranger can use these abilities against any target in one of his favored terrains.

Table: Armsmaster Ranger

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +1 +2 +2 +0 Track, wild empathy
2nd +2 +3 +3 +0 Combat style feat
3rd +3 +3 +3 +1 Endurance, 1st favored terrain
4th +4 +4 +4 +1 Hunter's bond 0
5th +5 +4 +4 +1 1st favored weapon 1
6th +6/+1 +5 +5 +2 Combat style feat 1
7th +7/+2 +5 +5 +2 Woodland stride 1 0
8th +8/+3 +6 +6 +2 Swift tracker, 2nd favored terrain 1 1
9th +9/+4 +6 +6 +3 Evasion 2 1
10th +10/+5 +7 +7 +3 2nd favored weapon, combat style feat 2 1 0
11th +11/+6/+1 +7 +7 +3 Quarry 2 1 1
12th +12/+7/+2 +8 +8 +4 Camouflage 2 2 1
13th +13/+8/+3 +8 +8 +4 3rd favored terrain 3 2 1 0
14th +14/+9/+4 +9 +9 +4 Combat style feat 3 2 1 1
15th +15/+10/+5 +9 +9 +5 3rd favored weapon 3 2 2 1
16th +16/+11/+6/+1 +10 +10 +5 Improved evasion 3 3 2 1
17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight 4 3 2 1
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, combat style feat 4 3 2 2
19th +19/+14/+9/+4 +11 +11 +6 Improved quarry 4 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 4th favored weapon, master hunter 4 4 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Favored Enemy
  • Quarry
  • Improved Quarry
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.