Druid (Apath)
Unofficial rules compendium | |
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Class Information
Alignment: Druids can be of any alignment.
Class Features
Alignment Proximity
In addition to normal alignment proximity, the neutral alignment is considered one step away from all other alignments. This gives additional alignment options to divine casters with alignment restrictions. A neutral divine caster can worship a deity of any alignment, and a neutral deity can have worshipers of any alignment.
Nature Bond and Domains
Druids who select the domain version of the nature bond class feature can choose from the following domains (including the listed subdomains, if any). A druid can select an alignment domain (Chaos, Evil, Good, Neutral, or Law) only if her alignment has a component of that alignment.
Air (Cloud, Weather), Animal (Fur, Feather, Vermin), Destruction (Catastrophe, Hatred, Rage), Earth (Caves), Elements, Fire (Arson, Ash, Smoke), Healing (Restoration), Neutral, Plant (Decay, Growth), Repose (Ancestors, Gravekeeper), Scalykind (Venom), Water (Flowing, Ice, Oceans, Rivers), Weather (Seasons, Storms).
A druid can also select from all Animal and Terrain Domains.
In addition, the following subdomains are available, but not their base domains: Augury (Knowledge subdomain), Light (Sun subdomain), Moon (Darkness subdomain), Night (Darkness subdomain), Stars (Void subdomain).
Table: Druid
This is the original druid class table.
Level | Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Special | Spells per Day | |||||||||
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +2 | +0 | +2 | Nature bond, nature sense, orisons, wild empathy | 3 | 1 | — | — | — | — | — | — | — | — |
2nd | +1 | +3 | +0 | +3 | Woodland stride | 4 | 2 | — | — | — | — | — | — | — | — |
3rd | +2 | +3 | +1 | +3 | Trackless step | 4 | 2 | 1 | — | — | — | — | — | — | — |
4th | +3 | +4 | +1 | +4 | Resist nature's lure, wild shape (beast shape I 1/day) | 4 | 3 | 2 | — | — | — | — | — | — | — |
5th | +3 | +4 | +1 | +4 | — | 4 | 3 | 2 | 1 | — | — | — | — | — | — |
6th | +4 | +5 | +2 | +5 | Wild shape (beast shape II, elemental form I 2/day) | 4 | 3 | 3 | 2 | — | — | — | — | — | — |
7th | +5 | +5 | +2 | +5 | — | 4 | 4 | 3 | 2 | 1 | — | — | — | — | — |
8th | +6/+1 | +6 | +2 | +6 | Wild shape (beast shape III, elemental form II, plant form I 3/day) | 4 | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +6/+1 | +6 | +3 | +6 | Venom immunity | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | — |
10th | +7/+2 | +7 | +3 | +7 | Wild shape (elemental form III, plant form II 4/day) | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — | — |
11th | +8/+3 | +7 | +3 | +7 | — | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — |
12th | +9/+4 | +8 | +4 | +8 | Wild shape (elemental form IV, plant form III 5/day) | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — |
13th | +9/+4 | +8 | +4 | +8 | A thousand faces | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — |
14th | +10/+5 | +9 | +4 | +9 | Wild shape (6/day) | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | — |
15th | +11/+6/+1 | +9 | +5 | +9 | Timeless body | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — |
16th | +12/+7/+2 | +10 | +5 | +10 | Wild shape (7/day) | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — |
17th | +12/+7/+2 | +10 | +5 | +10 | — | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
18th | +13/+8/+3 | +11 | +6 | +11 | Wild shape (8/day) | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
19th | +14/+9/+4 | +11 | +6 | +11 | — | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
20th | +15/+10/+5 | +12 | +6 | +12 | Wild shape (at will) | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Possible Archetypes
- Prime Druid
- Element spells and shapes banned
- Other summons standard action
- Transforming Beast
Druid Spell List Additions
Used by the animist and druid to level 9 and the hunter to level 6.
Level 0 benign dispel, bleeding wound, burst of flame, crack, fireflies, ground mist, paroxysm, stall flight (lesser), summon zero, touch of vertigo.
Level 1 cure light wounds, mature plant, resistance (greater).
Level 2
Level 3 creeping mist, fey gold, stall flight, trial by fire.
Level 4 scent of sight.
Level 5 transfer enchantment, wall of thorns.
Level 6 x-ray eyes.
Level 7 true seeing.
Level 8 teleport beacon.
Level 9
External Links
Spellcasting Guides
- Animate Dead
- Overcoming Arcane Spell Failure
- Polymorph Guide - Wild Shape Guide useful to all polymorphers.
- Polyharmony Guide - Futher polymoph guidance.
- Shadow Conjuration - Shadow Evocation
- Summoning guide
- Summon Monster
- Touch Spells, Spellstrike, and Spell Combat
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