Robed Summoner (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

The robed summoner combines summoning with dangerous magical attacks and dazzling displays of defensive force.

Publisher: Purple Duck Games.

Class Information

This is a force armor archetype.

Publisher: Purple Duck Games.

Class: Summoner.

Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Hit Die: d8.

Class Abilities

The following class abilities are changed by this archetype.

Weapon and Armor Proficiency

A robed summoner is proficient with all simple weapons. Robed summoners are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor.

Mage Armor Mastery (Ex)

At 4th level the robed summoner becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a robed summoner. They do not otherwise stack with armor, either normal or force.

Force Spells (Ex)

Add the following to the robed summoner's spell list at the indicated levels. A robed summoner does not automatically know these spells, they must be selected as known spells in the usual manner.

  1. Magic Missile
  2. Pilfering Hand
  3. Twilight Knife
  4. Telekinetic Charge
  5. Leashed Shackles
  6. Mage’s Sword

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.