Foot Knight (Apath)

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Unofficial rules compendium

Not all knights fight mounted. The foot knight is a cavalier that has trained to fight mainly on foot.

Class Information

This is a cavalier archetype

Hit Die: d10.

Class Abilities

The foot knight has all the cavalier's class abilities, except as noted.

Foot Tactics (Ex)

Any cavalier class ability (including order abilities) that normally requires the cavalier to be mounted, can be performed on foot.

This replaces the Mount ability.

Armor Training (Ex)

Starting at 4th level, a foot knight learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every five levels thereafter (9th, 14th), these bonuses increase by +1 each time, to a maximum –3 reduction of the armor check penalty and a +3 increase of the maximum Dexterity bonus allowed.

In addition, a foot knight can also move at his normal speed while wearing medium armor. At 9th level, a foot knight can move at his normal speed while wearing heavy armor.

This replaces the Expert Trainer ability cavaliers get at 4th level.

Table: Foot Knight

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +0 Challenge 1/day, foot tactics, order, tactician
2nd +2 +3 +0 +0 Order ability
3rd +3 +3 +1 +1 Cavalier's charge
4th +4 +4 +1 +1 Armor training 1 (medium), challenge 2/day
5th +5 +4 +1 +1 Banner
6th +6/+1 +5 +2 +2 Bonus feat
7th +7/+2 +5 +2 +2 Challenge 3/day
8th +8/+3 +6 +2 +2 Order ability
9th +9/+4 +6 +3 +3 Armor training 2 (heavy), greater tactician
10th +10/+5 +7 +3 +3 Challenge 4/day
11th +11/+6/+1 +7 +3 +3 Mighty charge
12th +12/+7/+2 +8 +4 +4 Bonus feat, demanding challenge
13th +13/+8/+3 +8 +4 +4 Challenge 5/day
14th +14/+9/+4 +9 +4 +4 Armor training 3, , greater banner
15th +15/+10/+5 +9 +5 +5 Order ability
16th +16/+11/+6/+1 +10 +5 +5 Challenge 6/day
17th +17/+12/+7/+2 +10 +5 +5 Master tactician
18th +18/+13/+8/+3 +11 +6 +6 Bonus feat
19th +19/+14/+9/+4 +11 +6 +6 Challenge 7/day
20th +20/+15/+10/+5 +12 +6 +6 Supreme charge

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Mount
  • Expert Trainer
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