Iron Man (Apath)
Unofficial rules compendium | |
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The iron man is a fighter trained in the way of the body. Thousands of hours of practice and grueling matches have made him a fighting machine of unmatched resilience. His body shows the effects of this training, becoming scarred, calloused, and often increasing in weight by as much as 50%.
Class Information
This is a martial arts archetype.
Publisher: Purple Duck Games
Class: Fighter.
Starting Money: 2d6 × 10 gp (average 70 gp)
Hit Die: d10.
Class Skills
Acrobatics (Dex), Climb (Str), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Sense Motive (Wis), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 2 + Int modifier.
Class Abilities
The iron man has all the class abilities of the fighter, except as noted below.
Weapon and Armor Proficiency
The iron man is proficient with all simple and martial weapons and with all kinds of shields (small, large, and wall shields). He is not proficient in any armor.
Way of the Body Armor Bonus (Ex)
The iron man is a practitioner of the way of body martial arts. As long as he is not wearing any armor, an iron man gains a circumstance bonus to natural armor equal to his Constitution modifier. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.
Starting at 3rd level and four levels thereafter (7th, 11th, and 15th), the iron man's natural armor bonus improves by 1, to a maximum +4 increase.
This replaces armor training.
Unarmored Mastery (Ex)
This works just like Armor Mastery, only the iron man must be wearing no armor. This modifies armor mastery.
Table: Iron Man
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +0 | +0 | Way of the body, bonus feat |
2nd | +2 | +3 | +0 | +0 | Bonus feat, bravery +1 |
3rd | +3 | +3 | +1 | +1 | Armor bonus 1 |
4th | +4 | +4 | +1 | +1 | Bonus feat |
5th | +5 | +4 | +1 | +1 | Weapon training 1 |
6th | +6/+1 | +5 | +2 | +2 | Bonus feat, bravery +2 |
7th | +7/+2 | +5 | +2 | +2 | Armor bonus 2 |
8th | +8/+3 | +6 | +2 | +2 | Bonus feat |
9th | +9/+4 | +6 | +3 | +3 | Weapon training 2 |
10th | +10/+5 | +7 | +3 | +3 | Bonus feat, bravery +3 |
11th | +11/+6/+1 | +7 | +3 | +3 | Armor bonus 3 |
12th | +12/+7/+2 | +8 | +4 | +4 | Bonus feat |
13th | +13/+8/+3 | +8 | +4 | +4 | Weapon training 3 |
14th | +14/+9/+4 | +9 | +4 | +4 | Bonus feat, bravery +4 |
15th | +15/+10/+5 | +9 | +5 | +5 | Armor bonus 4 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus feat |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Weapon training 4 |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus feat, bravery +5 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Unarmored mastery |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus feat, weapon mastery |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Weapon and Armor Proficiency
- Armor Training
- Armor Mastery
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