Canny Investigator (Apath)
Unofficial rules compendium | |
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The canny investigator uses tricks and whiles to defend herself effectively. He is more of a straight-up combatant than a normal investigator. This is a martial arts style of the way of the mind.
Class Information
This is a martial arts archetype of the way of the mind.
Class: Investigator.
Hit Die: d8.
Class Features
The canny investigator has all the standard investigator’s class features, except as noted below.
Armor Proficiency
Canny investigators are not proficient with any armor or shields.
Canny Defense (Ex)
When wearing no armor and not using a shield, a canny investigator adds her Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny investigator is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, he also loses this bonus. A canny investigator with the Improved Unarmed Combat feat is never considered unarmed. This replaces Trapfinding.
Quicksilver Alchemy
A canny investigator can create extracts in the form of oils, which he can then apply to metal objects, most commonly weapons. Quicksilver oil cannot affect an object not at least partially made of metal. Only the canny investigator himself can apply a quicksilver oil, but anyone can use an object so enhanced. A canny investigator with the Infusion discovery can make quicksilver oils than anyone can apply.
Add the following spells to the canny investigator's formula list at the indicated levels. A communal spell as an extract or oil can be shared between several drinkers or objects, but the duration is counted from when the first target is affected.
- Dazzling blade, fabricate bullets, magic weapon, reinforce armaments.
- Make whole, returning weapon, ricochet shot, unerring weapon, versatile weapon.
- Keen edge, magic weapon (greater), reinforce armaments (communal), returning weapon (communal).
- Align weapon, fabricate, named bullet.
- Hardening, rapid repair.
- Impart mind.
Remove the following formulas from the canny investigator's formula list at the indicated levels:
- Enlarge person, long arm.
- Alter self, extreme flexibility.
- Monstrous physique I, undead anatomy I.
- Elemental body I, monstrous physique II.
- Elemental body II, monstrous physique III, polymorph, undead anatomy II.
- Elemental body III, giant form I, monstrous physique IV, undead anatomy III.
Investigator Talents (Ex)
The following investigator talents complement the canny investigator archetype: assault leader, inspired alertness.
Table: Canny Investigator
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||
1st | 2nd | 3rd | 4th | 5th | 6th | ||||||
1st | +0 | +0 | +2 | +2 | Alchemy, canny defense, inspiration | 1 | — | — | — | — | — |
2nd | +1 | +0 | +3 | +3 | Poison lore, poison resistance +2 | 2 | — | — | — | — | — |
3rd | +2 | +1 | +3 | +3 | Investigator talent, keen recollection, trap sense +1 | 3 | — | — | — | — | — |
4th | +3 | +1 | +4 | +4 | Studied combat, studied strike +1d6, swift alchemy | 3 | 1 | — | — | — | — |
5th | +3 | +1 | +4 | +4 | Investigator talent, poison resistance +4 | 4 | 2 | — | — | — | — |
6th | +4 | +2 | +5 | +5 | Studied strike +2d6, trap sense +2 | 4 | 3 | — | — | — | — |
7th | +5 | +2 | +5 | +5 | Investigator talent | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +2 | +6 | +6 | Poison resistance +6, studied strike +3d6 | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +3 | +6 | +6 | Investigator talent, trap sense +3 | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +3 | +7 | +7 | Studied strike +4d6 | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +3 | +7 | +7 | Investigator talent, poison immunity | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +4 | +8 | +8 | Studied strike +5d6, trap sense +4 | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +4 | +8 | +8 | Investigator talent | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +4 | +9 | +9 | Studied strike +6d6 | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +5 | +9 | +9 | Investigator talent, trap sense +5 | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +5 | +10 | +10 | Studied strike +7d6 | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +5 | +10 | +10 | Investigator talent | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +6 | +11 | +11 | Studied strike +8d6, trap sense +6 | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +6 | +11 | +11 | Investigator talent | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +6 | +12 | +12 | Studied strike +9d6, true inspiration | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Trapfinding
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