Domain Oracle (Apath)

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Unofficial rules compendium

Some oracles express their vision in domains rather than through a mystery. Domains grant more known spells, but less powers, creating something closer to the cleric.

Class Information

This is a oracle archetype

Hit Die: d8.

Class Abilities

The following class abilities are changed by this archetype:

Domains

A domain oracle has two domains, much like a cleric. A domain oracle's deity influences her alignment, what magic she can perform, her values, and how others see her. A domain oracle chooses two domains from among those belonging to her deity. A domain oracle can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a domain oracle is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies.

Each domain grants a number of bonus spells. The domain oracle learns the first level domain spell one of her domains at level 2 and the the first level domain spell from the other domain at level 3. Remaining domain spells are added to her list of known spells as well as to her spell list if they are not already on the oracle spell list. A domain oracle casts these spells using her normal spell slots, there is no such thing as domain spell slots for a domain oracle.

In addition, a domain oracle gains the listed powers from all of her domains, if she is of a high enough level. Unless otherwise noted, activating a domain power is a standard action. Any domain ability normally based on Wisdom is instead based on Charisma for a domain oracle.

A complete listing of domains can be found here: Domains.

This replaces the mystery, mystery spell, and revelation abilities gained at levels 1, 2, 3, 4, 6, 7, 8, 10, 11, 12, 14, 15, 16, 18, 19, and the final revelation gained at level 20.

Saving Throws

The domain oracle has good fortitude and Will saves, but poor Reflex saves.

Table: Domain Oracle

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Domains, oracle’s curse, orisons 3
2nd +1 +3 +0 +3 One domain spell 4
3rd +2 +3 +1 +3 One domain spell 5
4th +3 +4 +1 +4 Domain spells 6 3
5th +3 +4 +1 +4 6 4
6th +4 +5 +2 +5 Domain spells 6 5 3
7th +5 +5 +2 +5 6 6 4
8th +6/+1 +6 +2 +6 Domain spells 6 6 5 3
9th +6/+1 +6 +3 +6 6 6 6 4
10th +7/+2 +7 +3 +7 Domain spells 6 6 6 5 3
11th +8/+3 +7 +3 +7 6 6 6 6 4
12th +9/+4 +8 +4 +8 Domain spells 6 6 6 6 5 3
13th +9/+4 +8 +4 +8 6 6 6 6 6 4
14th +10/+5 +9 +4 +9 Domain spells 6 6 6 6 6 5 3
15th +11/+6/+1 +9 +5 +9 6 6 6 6 6 6 4
16th +12/+7/+2 +10 +5 +10 Domain spells 6 6 6 6 6 6 5 3
17th +12/+7/+2 +10 +5 +10 6 6 6 6 6 6 6 4
18th +13/+8/+3 +11 +6 +11 Domain spells 6 6 6 6 6 6 6 5 3
19th +14/+9/+4 +11 +6 +11 6 6 6 6 6 6 6 6 4
20th +15/+10/+5 +12 +6 +12 6 6 6 6 6 6 6 6 6

Changed Class Abilities

  • Mystery (lvl 1)
  • Mystery Spell (lvl 2, 4, 6, 8, 10, 12, 14, 16, 18)
  • Revelation (lvl 1, 3, 7, 11, 15, 19)
  • Final Revelation (lvl 20)

See Also

  • Domains - List of complete domains and subdomains.
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