Circuit Judge (Apath)
Unofficial rules compendium | |
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The circuit judge is often the only justice available in the wilderness, a lone lawman trying to pacify a huge area of wilderness, with only his trusted animal companion by his side.
Class Information
This is a inquisitor archetype
Hit Die: d8.
Class Features
The circuit judge has all inquisitor class features, except as follows:
Animal Companion (Ex)
A circuit judge gains an animal companion. This animal is a loyal companion that accompanies the circuit judge on his adventures as appropriate for its kind. It often serves as a mount.
This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature). The animal companion shares all the circuit judge's teamwork feats.
This replaces domain and solo tactics.
Swift Tracker (Ex)
Beginning at 8th level, a circuit judge can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
Table: Circuit Judge
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||
1st | 2nd | 3rd | 4th | 5th | 6th | ||||||
1st | +0 | +2 | +0 | +2 | Animal companion, judgment 1/day, monster lore, orisons, stern gaze | 1 | — | — | — | — | — |
2nd | +1 | +3 | +0 | +3 | Cunning initiative, detect alignment, track | 2 | — | — | — | — | — |
3rd | +2 | +3 | +1 | +3 | Teamwork feat | 3 | — | — | — | — | — |
4th | +3 | +4 | +1 | +4 | Judgment 2/day | 3 | 1 | — | — | — | — |
5th | +3 | +4 | +1 | +4 | Bane, discern lies | 4 | 2 | — | — | — | — |
6th | +4 | +5 | +2 | +5 | Teamwork feat | 4 | 3 | — | — | — | — |
7th | +5 | +5 | +2 | +5 | Judgment 3/day | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +6 | +2 | +6 | Second judgment, swift tracker | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +6 | +3 | +6 | Teamwork feat | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +7 | +3 | +7 | Judgment 4/day | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +7 | +3 | +7 | Stalwart | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +8 | +4 | +8 | Greater bane, teamwork feat | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +8 | +4 | +8 | Judgment 5/day | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +9 | +4 | +9 | Exploit weakness | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +9 | +5 | +9 | Teamwork feat | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +10 | +5 | +10 | Judgment 6/day, third judgment | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +10 | +5 | +10 | Slayer | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +11 | +6 | +11 | Teamwork feat | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +11 | +6 | +11 | Judgment 7/day | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +12 | +6 | +12 | True judgment | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Domain
- Solo tactics
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