Mummy's Mask

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Unofficial rules compendium

This is the campaign page for the Mummy's Mask campaign page.

Background

The Pathfinder Society is organizing the scholarly exploration of the Necropolis of Wati, currently awaiting permission to explore the vast necropolis. Player characters can be members of the expedition or locals attracted by the possible wealth or just the exotic foreigners and their odd ways.

Rules

Financial Backing

I will be using the financial backing rules adopted for Wrath of the Righteous. Every few levels, when in contact with their Pathfinder Society backers, players will be expected to turn over their findings, and in return will be equipped to their current level - or possibly above that the trials ahead seem especially challenging. Calculate the PC's net worth, then add equipment up to recommended wealth levels. Potions, scrolls, and other one-use items are not included in net worth for these calculations.

Campaign Traits

These campaign traits supersede those of the Player's Guide.

Archaeologist

You have studied the architectural styles of nations throughout the Inner Sea region, but none have fascinated you like the architecture of Ancient Osirion. Hearing that the famed necropolis of Wati has finally been opened for exploration, you've come to that city to get firsthand experience with the lost secrets of Ancient Osirion's master builders. You gain a +2 trait bonus on Knowledge (engineering) checks, and that skill is always a class skill for you. In addition, you can use this skill instead of Perception to find concealed or secret doors and traps.

Blackros Agent

The Blackros family is an influential bloodline that counts descent only on the female line. Many of their agents are men, but the family itself is only human and part-human women. After earlier events, there exists a cautious alliance between the Blackros family and the Pathfinder Society. As a Blackros agent, you have your own separate network of agents and safe houses. Any attempt to gather information about you or those you protect suffer a -20 penalty on the Diplomacy check and you are protected by misdirection at a caster level equal to your class level when in such a safe house. You also gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive, and one of these skills is a class skill for you. You can expect friendly reactions from desert nomads, and learn Suel as a bonus language.

Blood of Pharaohs

Long ago, one of your ancestors ruled over the lands ofOsirion. Although you are many generations removed and the line of descent is hard to prove, his or her blood still runs in your veins. Perhaps you may find some proof of your lineage in the tombs of Wati's necropolis. You gain a +1 trait bonus on Fortitude saves. You also gain a +1 trait bonus on Knowledge (nobility) checks and that skill is always a class skill for you. In addition, gain Ancient Osiriani as a bonus language.

Desert Born (Campaign)

You have lived all your life in the desert, and prospered from it. You gain a +4 trait bonus on any Con checks and saving throws made to resist the effects of being in hot conditions, +4 trait bonus on Survival checks in desert terrain, and a +1 trait bonus on all Fortitude saves. One of Handle Animal, Ride, or Survival becomes a class skill for you.

Devotee of the Old Gods

Osirion has a history stretching back over 8,ooo years, and the deities worshiped today in modern Osirion are not the same ones revered in Ancient Osirion's heyday—deities with names like Anubis, Osiris, Ra, and Set, among others. Your family never lost the faith of your ancestors, however, and your devotion to one of the deities of Ancient Osirion has helped keep the memory of Osirion's past alive—a past that still lingers on in the untouched necropolis of Wati. You gain a +1 trait bonus on Knowledge (history) and Knowledge (religion) checks, and one of those skills is always a class skill for you. In addition, your faith in the old gods of Osirion grants you a +1 trait bonus on Will saves.

Foreign Opportunist

You're not a native Osirian, but the opportunity to explore the tombs of Ancient Osirion-and "liberate" the treasures they hold-is too good to pass up. Whether or not you're interested in the history of this land, you're definitely interested in the wealth that's lain hidden in dusty crypts for millenniasuch as the tombs in the newly opened necropolis of Wati. You gain a +2 trait bonus on Appraise checks, and that skill is always a class skill for you. In addition, your contacts in the antiquities markets and Pathfinder Society allows you to gain 10% more wealth when you reequip (see Financial Backing).

Mummy-Cursed

One of your ancestors ran afoul of a mummy's curse while exploring an ancient tomb. This curse was passed down to later generations of your family, but over time, your line has become more resistant to curses. You've come to Wati to explore its untouched necropolis, and while you hope you won't have to face a real undead mummy, at least you have some defense if you do. When affected by curses, curse effects, and the spell-like and supernatural effects of undead that allows a saving throw, you gain an additional saving throw at the end of your next turn. If you succeed at this additional saving throw, the curse or effect ends, but any damage taken remains.

Pathfinder Guard

You are a guard hired by the Pathfinder Society, either a local or one brought from Greyhawk City. You take your job of providing security very seriously. You gain a +1 bonus on Perception and Sense Motive checks, and one of these skills become a class skill for you. In addition, you reduce the armor check penalty of any armor worn by 1, to a minimum of zero. This is considered a trait bonus, and does not stack with similar bonuses from other traits.

Pathfinder Scholar

You are one of the scholars sponsored by the Pathfinder Society to undertake the expedition to Wati, and you have an academic background in the society. All Knowledge skills are class skills for you. You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat).

Resurrected

At some time in the recent past you died, but you were brought back to life-whether because of magic, a blessing of the gods, a destiny you have to fulfill, or perhaps it just wasn't your time to die yet. Whatever the nature of your resurrection, your experience gave you a fascination with death, and you hope to find some insight into the nature of mortality by exploring the tombs of Wati's famous necropolis. You are immune to death effects and level drain.

Research Assistant

You are a handyman and assistant on the Pathfinder expedition. You are used to dealing with locals and archaeological sites. You can communicate basic concepts to other humanoids, such as trading or requesting food and shelter, even without a common language. You gain a +1 trait bonus on Diplomacy and Survival checks and one of these skills becomes a class skill for you. Finally, you gain a +1 trait bonus on Reflex saves.

Sphinx Riddler

You've always been fascinated with the ancient race of sphinxes, and are inspired by them to love puzzles and riddles and enjoy solving difficult dilemmas. Like so many others, you've come to Wati to explore its ancient necropolis, but you've also heard that sphinxes occasionally visit a sphinx-shaped ruin called Ubet's Folly in the city-perhaps you'll have the chance to meet and talk with a sphinx yourself! You gain a +4 trait bonus on Linguistics checks and Linguistics is a class skill for you. In addition, you gain Sphinx as a bonus language and can expect preferential treatment from sphinxes.

Trap Finder

Forgotten dungeons and ancient tombs have always held an appeal for you, and you've never been able to resist the urge to delve into these lost sites in search of knowledge, treasure, or both. You may not have received any formal training in the roguish arts, but you've nonetheless become skilled at spotting and disabling hidden traps. The tombs of Wati's necropolis, just opened for exploration, seem like the perfect place to put your skills to the test. You gain a +2 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.

Undead Crusader

You have dedicated your life to eradicating the scourge of the undead from Golarion. You have spent countless hours studying the different types of undead and have trained endlessly to learn the best ways to defeat them. If any undead creatures come out of the tombs of Wati's necropolis, you'll be ready for them! You can always ignore the damage reduction of undead creatures. In addition, you gain a +1 trait bonus on Knowledge (religion) checks, and that skill is always a class skill for you.

Wati Native

You were born and raised in the city of Wati, and you know its streets and secrets well. Although it's frowned upon by the city's authorities, you have sneaked into the necropolis on multiple occasions to wander its dusty, abandoned streets. Out of respect for the deceased, you've never actually entered one of the necropolis's silent tombs, but you have no fear of what might lie inside. Fear affects you less than others. The shaken condition affects you not at all. The frightened conditions have the normal effect of being shaken. The covering and panicked conditions have the normal effect of being frightened. In addition, you gain you a +1 trait bonus on Knowledge (local) checks, and that skill is always a class skill for you. You can always take 20 on Knowledge (local) checks relating to the modern city of Wati, without consuming additional time.

Geography and Anthropology

Mummys mask map.jpg

Nation Key
44 Sea Princes
45 Keoland
48 Greyhawk, Free City
53 Sasserine and Farshore
54 Cauldron
55 Amedio Jungle
56 Crimson Pirates
57 Pearl Sea
62 Nippon Territories (Former Wrang)
63 Zindia
64 Q'dra
65 Isle of Ra
66 Erypt
67 River of the Dead
68 Isle of Dragons
69 Celestial Empire
71 Low Khanate (Hobgoblins)

Race Key

Recommended Classes and Archetypes

The following archetypes seem suitable to Mummy's Mask, judging very quickly.

Full-BAB

Barbarian: Living Monlith, Noble Savage, Pit Survivor, Stalwart Defender.

Brawler: Champion BMA

Cavalier: Chevalier, Dune Drifter, Foot Knight, Ghost Knight, Musketeer, Officer.

Fencer.

Fighter: Fighting familiar, Dawnflower dervish, Golden legionnaire, Iron ManMA, Knave, Militant, Lorewarden, Pit Fighter (fighter), Student of War, Void FighterMA .

Gunslinger: Ace GunslingerMA, Ghostlsinger, Maverick Gunslinger, Oddbal Gunslinger, VoidslingerMA.

Monk: Maneuver Master, Martial Artist, Spirit Master, Wanderer, Weapon adept, Wildcat.

Paladin: Guard MaidFA.

Ranger: Canny RangerNS, Dungeon Rover, Trapper.

Spellsword: PolymathMA, SwordmageFA.

Swashbuckler , Blade of PanacheMA, Flying Blade, Maverick Swashbuckler, Oddball Swashbuckler, Picaroon, Whirling Dervish.

3/4 BAB

Alchemist: Blazing Torchbearer, Cryptbreaker, Internal Alchemist, Mindchemist, Preservationist, Reanimator, Scarred AlchemistMA, Quicksilver AlchemistMA.

Animist Azusa Miko, MikoFA, Trickster Animist, Untouchable Animist, Wild AnimistMA.

Bard: Archeologist, Archivist, BhajanVS, Chronicler, DandyFA, Daredevil, Dervish Dancer, Dawnflower Dervish, Lettered BardVS, Noble Virtuoso, ProtégéFA, Street Performer.

Cleric : Auspex, Domain Cleric, Exalted ClericMA, Hierarch Cleric, Ib Monolith, Lay Cleric, Merciful Healer, Scroll Scholar.

Druid Desert Druid, Lion Shaman, | Mystic Archer, Reincarnated Druid.

Investigator , Canny InvestigatorMA, Empiricist, Enlightened Noble, Ghost BusterFA, Jack Of All Trades, Mystic InvestigatorVS, Occult InvestigatorVS, Specialist Investigator, Spiritualist, Steel Hound, Lamplighter.

Kineticist, Aura KineticistFA, Tough KineticistMA.

Magus : Bladed Scarf Dancer, Canny MagusMA, Card Caster, KshatriyaVS, Robe MagusFA, Renaissance Man.

Mesmerist: Canny MesmeristMA, Umbral Mesmerist, Vexing Daredevil.

Occultist: Awakener, Canny OccultistMA, Cursed Occultist, Necroccultist, Reliquarian, Sha'ir.

Oracle: Blessed Oracle, Domain Oracle, Enlightened Philosopher, Mystic Searcher, Seeker, Spirit Oracle.

Rogue : Brute, Canny RogueMA, Everyday Hero, Fated Rogue, Ghost HunterFA, Knife Master, Leech, MountebankFA , Ruin Explorer , Sapper, Scheming Noble, Sheut Monolith, Specialist Rogue, Trapsmith.

Spiritualist: Cursed Spiritualist, Fated Guide, Onmyoji, Phantom TamerFA, SpookFA.

Summoner: AnimatorVS, Canny SummonerMA, Creating ArtistVS, Cursed Summoner, Elemental Summoner, Galem Builder, Monster ChannelerAC, Monster Mage, Monster Scion, Robed SummonerFA, Shape DancerAC, Spellbook SummonerVS.

Warpriest: Crafty Priest, Domain Priest, Lay Priest, Exalted PriestMA, Shining PriestFA.

1/2 BAB

Arcanist: Cursed Arcanist, Unlettered Arcanist.

Sacerdote , Augur, Cursed Sacerdote, Invoker, Healing Sacerdote, TheurgistVS.

Sorcerer, Bloodline Scion, Burglar Mage, Cursed Sorcerer, Plucky Mage, Seeker.

Psychic

Witch: Cursed Witch, Bonded WitchR-AC, Occult WitchVS, Pact WitchVS.

Wizard Arcane Savant, Davirat, Diligent UniversalistVS, Doll MageAC, Eldritch Noble, Loremaster, Ren Monolith, Tantrist, Unorthodox Wizard, Wu Jen.

Hybrids

Other Classes

Some of these are only available on PDF. Kingpin Artifice, Mascot, Weisenheimer.

See also

External Links

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