Voidslinger (Apath)
Unofficial rules compendium | |
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A mysterious and elusive gunfighter, the voidslinger uses martial arts to give the illusion that he is a ghost or supernatural creature, impossible to hit or even see. The voidslinger is a practitioner of way of the void martial arts.
Class Information
This is a martial arts archetype, a gunslinger with presence and showmanship.
Class: gunslinger.
Starting Money: 3d6 × 10 gp (average 105 gp)
Hit Die: d10.
Class Skills
Add Stealth to the voidslingers' class skills. Remove Heal from the voidslinger's class skills
Skill Ranks per Level: 4 + Int modifier.
Class Abilities
The voidslinger has all the class abilities of the gunslinger, except as noted below.
Weapon and Armor Proficiency
Voidslingers are proficient with all simple and martial weapons, and with all firearms. They are not proficient with any armor or shields.
Way of the Void Armor Bonus (Ex)
When unarmored and unencumbered, the voidslinger adds her Wisdom bonus (if positive) as a dodge modifier to armor class and CMD. At level 6 and 14, this bonus increases by one. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. This replaces nimble.
Deeds
Fade to Smoke (Ex): After shooting a firearm, the voidslinger can spend one point of grit to fade to smoke. This creates a cloud of smoke in a 10 ft. radius that provides concealment against everyone who is more than 5 ft. away. The voidslinger can immediately make a Stealth check, ignoring all modifiers based on actions earlier in the round. The voidslinger has concealment until the beginning of his next round. This replaces the gunslinger's dodge deed.
Bonus Feats
At 4th level and every 4 levels thereafter, the voidslinger gains bonus feats. She need not fulfill the prerequisites of these bonus feats. The voidslinger can choose from the following list whenever she gains a bonus feat: Deadly Aim, Named Bullet, No Name, Point Blank Shot, Precise Shot, Secret Stash Deed, Shoot On The Run, and Warning Shot.
At 6th level the ace voidslinger adds Crippling Critical, Deafening Critical, Improved Precise Shot, Staggering Critical, Stunning Irruption, and Improved Precise Shot,
At 10th level the ace voidslinger adds Blinding Critical, Deadly Stroke*, Killing Flourish*, and Pinpoint Targeting*.
The voidslinger can use feats marked * with any firearm. This replaces the gunslinger's bonus feats.
Table: Voidslinger
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +1 | +2 | +2 | +0 | Deeds (deadeye, fade to smoke, quick clear), grit, gunsmith, way of the void armor bonus |
2nd | +2 | +3 | +3 | +0 | Nimble +1 |
3rd | +3 | +3 | +3 | +1 | Deeds (gunslinger's initiative, pistol-whip, utility shot) |
4th | +4 | +4 | +4 | +1 | Bonus feat |
5th | +5 | +4 | +4 | +1 | Gun training 1 |
6th | +6/+1 | +5 | +5 | +2 | Nimble +2 |
7th | +7/+2 | +5 | +5 | +2 | Deeds (dead shot, startling shot, targeting) |
8th | +8/+3 | +6 | +6 | +2 | Bonus feat |
9th | +9/+4 | +6 | +6 | +3 | Gun training 2 |
10th | +10/+5 | +7 | +7 | +3 | Nimble +3 |
11th | +11/+6/+1 | +7 | +7 | +3 | Deeds (bleeding wound, expert loading, lightning reload) |
12th | +12/+7/+2 | +8 | +8 | +4 | Bonus feat |
13th | +13/+8/+3 | +8 | +8 | +4 | Gun training 3 |
14th | +14/+9/+4 | +9 | +9 | +4 | Nimble +4 |
15th | +15/+10/+5 | +9 | +9 | +5 | Deeds (evasive, menacing shot, slinger's luck) |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Bonus feat |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Gun training 4 |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | Nimble +5 |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Deeds (cheat death, death's shot, stunning shot) |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | Bonus feat, true grit |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Gunslinger's Dodge Deed
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