Shining Priest (Apath)
Unofficial rules compendium | |
|
Armored in faith, the shining priest needs no armor or shield to hide behind. The shining priest is a martial artist of the Way of Force.
Class Information
This is a force armor archetype for the warpriest hybrid class.
Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Hit Die: d8.
Class Features
This archetype has all normal warpriest class features, except as noted.
Weapon and Armor Proficiency
Shining priests are proficient with all simple weapons and martial weapons and with the preferred weapon of their patron if they have a patron. They are not proficient in any armor or shields. If the shining priest worships a deity with unarmed strike as its favored weapon, the warpriest gains Improved Unarmed Strike as a bonus feat.
Armed in Faith (Su)
The priest gains the ability to manifest a weapon made of pure force as a swift action. This can be the shining priest's patrons favored weapon or any weapon the warpriest has Weapon Focus with. The weapon functions just like a masterwork weapon of its type, except that it cannot be sundered, has the ghost touch weapon property, and that the damage it causes depends on the shining priest's class level; this damage is the same as the warpriest's sacred weapon damage. This ability can be used any numberof times, the warpriest can even use it to manifest several weapons, but any weapon created by this ability disappears one round after it leaves the shining priest's possession, or immediately if picked up by another creature.
Aura of Faith (Su)
A character with this ability can project a powerful protective aura that functions as armor and becomes an expert at using bracers of armor. This aura is force armor, and protects against incorporeal touch attacks. It can be activated at will as a swift action, and the protection stays up until deactivated or as long as the user is conscious. At class level 4, this armor can be used alongside bracers of armor, with stacking benefits. It does not otherwise stack with armor, either normal or force. It can be affected by armor-enhancing effects like magic vestment, but such enhancements do not stack with braces or armor. This counts as heavy armor to abilities that require or work with armor and suffers a 25% chance of arcane spell failure. It provides an armor bonus of +7. The armor gives a clue to the alignment of the shining priest. Good auras literally shine, evil ones are a cloak of darkness. A lawful aura is one solid color, while a chaotic aura swirls in rainbow patterns. The shining priest can use his sacred armor ability to further enhance his aura of faith.
Shining Block (Su)
At third level, the shining priest learns to block attacks with a shield made of pure force. While under sacred aura, the shining priest adds a +2 shield bonus to armor class. This is considered force armor, and improves by +1 for every 4 levels (+2 at levels 1-3, +3 at levels 4-7, +4 at levels 8-11 and so on). The shining priest must have one hand free, and she cannot carry a shield or two weapons when using this ability, not can he use a weapon in two hands. He may momentarily use the off hand for things like somatic components or drawing and throwing a weapon in the same round. This ability counts as a shield to abilities that require a shield and replaces the sacred priest's level 3 bonus feat.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Level 3 bonus feat
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |