Mystic Searcher (Apath)

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Unofficial rules compendium

A mystic searcher delves deep into spiritual mysteries, foregoing the practicalities of normal devout life.

Class Information

This is a oracle archetype that gains an additional mystery.

Hit Die: d6.

Starting Wealth: 2d6 × 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Features

The mystic searcher has all oracle class features, except as noted.

Weapon and Armor Proficiency

Mystic searchers are proficient with all simple weapons and with light armor, but not with shields. Some oracle revelations grant additional proficiencies. A revelation that normally gives proficiency with heavy armor instead gives proficiency with medium armor for the mystic searcher. A revelation that gives proficiency with tower shields instead gives proficiency with all shields except tower shields to a mystic searcher.

Base Attack Bonus

The mystic searcher has a base attack bonus of +1 per 2 levels.

Aura (Ex)

A mystic searcher of chaotic, evil, good, or lawful alignment has a particularly powerful aura corresponding to that alignment, as if she was a cleric of a deity of that alignment (see detect evil for details).

Mystery

The mystic searcher begins play with two mysteries, and gains class skills and bonus spells from both her mysteries.

Revelations

A mystic searcher can select revelations from both her mysteries. A pronounciator gains a revelation at level 1, level 2, level 3, and every 2 levels after level 3 for a total of 10 revelations at level 17.

Final Revelations

A mystic searcher gains the final revelation of one of her mysteries of her choice at level 19, and the final revelation of her other mystery at level 20.

Table: Mystic Searcher

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Aura, mysteries (2), oracle’s curse, orisons, revelation 3
2nd +1 +0 +0 +3 Mystery spells, revelation 4
3rd +1 +1 +1 +3 Revelation 5
4th +2 +1 +1 +4 Mystery spells 6 3
5th +2 +1 +1 +4 Revelation 6 4
6th +3 +2 +2 +5 Mystery spells 6 5 3
7th +3 +2 +2 +5 Revelation 6 6 4
8th +4 +2 +2 +6 Mystery spells 6 6 5 3
9th +4 +3 +3 +6 Revelation 6 6 6 4
10th +5 +3 +3 +7 Mystery spells 6 6 6 5 3
11th +5 +3 +3 +7 Revelation 6 6 6 6 4
12th +6/+1 +4 +4 +8 Mystery spells 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 Revelation 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 Mystery spells 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 Revelation 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 Mystery spells 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 Revelation 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 Mystery spells 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 Final revelation 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 Final revelation 6 6 6 6 6 6 6 6 6

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Base Attack Bonus
  • Hit Dice
  • Spells
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