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  • <noinclude>{{action limitation}}{{tocright}}</noinclude> You cannot both move and act on a Basic Action or Limit Break—you have to decide to either act or move.
    556 bytes (96 words) - 10:57, 6 August 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...types, for example [[Damage_Types_(Action)#Fire|Fire]] or [[Damage_Types_(Action)#Electricity|Electricity]].
    417 bytes (60 words) - 13:45, 13 June 2013
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    551 bytes (95 words) - 18:45, 6 July 2019
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    829 bytes (137 words) - 07:33, 25 April 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    56 bytes (5 words) - 14:06, 13 June 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...motional support. The limitation is that they often become involved in the action and need help and protection - which gives the GM story hooks and you someo
    391 bytes (63 words) - 08:53, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...ny [[Power_Rules_(Action)|Powers]] and cannot have a [[Example_Traditions_(Action)|Tradition]].
    414 bytes (61 words) - 15:12, 4 July 2018
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    750 bytes (118 words) - 18:44, 6 July 2019
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    771 bytes (127 words) - 18:43, 6 July 2019
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...This can also apply to more narrow magical traditions. All your [[Powers (Action)|Powers]] must relate to this theme, and the theme must be fairly specific.
    893 bytes (143 words) - 14:19, 8 May 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...ou must have the [[Charm (Action)|Charm]] skill at 10 or more to take this limitation. When you try to do a
    450 bytes (70 words) - 09:04, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> .... You lack the forceful personality usually associated with the [[Impress (Action)|Impress]] skill. When you try to do a [[Summon_(Action_Powers_Technique)#B
    479 bytes (66 words) - 14:03, 13 June 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> This team manifests n many of the [[Setback (Action) | Setback]]s you take from other sources.
    605 bytes (89 words) - 11:21, 19 April 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...ain the [[Unliving (Action)|Unliving]] limitation and suffer [[Power_Loss_(Action)|Power Loss]]. If the substance is rare enough that acquiring it is a chall
    538 bytes (88 words) - 12:19, 15 March 2012
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    755 bytes (137 words) - 10:59, 9 December 2020
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    1 KB (219 words) - 18:41, 6 July 2019
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...ers fail. Some banes are common, others rare; this is balanced because the limitation and focus condition are so tightly tied. It is secret what your bane is; gu
    1 KB (225 words) - 11:35, 2 March 2010
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    950 bytes (165 words) - 12:08, 30 December 2012
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    1 KB (220 words) - 11:43, 16 September 2018
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    948 bytes (164 words) - 15:58, 3 June 2018
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...that a manual of power can itself be an implement, usually a [[Implements_(Action)#Tome|Tome]]. If your power manual is lost, you can replace it, but that is
    959 bytes (168 words) - 13:25, 10 October 2020
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    1 KB (182 words) - 16:09, 3 June 2018
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    1 KB (184 words) - 18:40, 6 July 2019
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    1 KB (188 words) - 09:36, 20 October 2010
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    2 KB (257 words) - 17:15, 23 July 2020
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    2 KB (303 words) - 16:02, 3 June 2018
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    1 KB (201 words) - 11:41, 9 December 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...other parts of the very same city. A very cosmopolitan campaign makes this limitation less applicable.
    772 bytes (128 words) - 06:23, 9 April 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> This limitation makes you bait for certain adventure hooks, but you need not be greedy, sti
    694 bytes (124 words) - 18:06, 20 June 2010
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...you as odd; people in the know can learn things about your [[Power_Rules_(Action)#Tradition|Tradition]] from it. It need not be a specific outfit, rather it
    1 KB (215 words) - 17:10, 23 July 2020
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...to specific powers. Some applications are also similar to [[Mundane_Form_(Action)|Mundane Form]].
    2 KB (297 words) - 18:41, 6 July 2019
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    1 KB (220 words) - 16:07, 3 June 2018
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    1 KB (252 words) - 18:45, 6 July 2019
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    329 bytes (45 words) - 00:31, 29 March 2011
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...kes a Basic Action and a [[Know (Action)|Know]] roll against your [[Dodge (Action)|Dodge]] to identify a talisman for what it is, except when you use it to f
    2 KB (277 words) - 16:21, 3 June 2018
  • ''This is a villain-style limitation.'' ...tance. You use your [[Mind (Action)|Mind]] as a defense against [[Impress (Action)|Impress]] stunts rather than a skill or other value.
    226 bytes (36 words) - 11:47, 22 April 2021
  • <noinclude>Item Limitation<br><br></noinclude> ...erwise be proactive; they only react to immediate events - unlike [[Items_(Action)#Sentient_Item|Sentient]] items.
    1 KB (167 words) - 20:41, 15 January 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...uccessful [[Charm (Action)|Charm]] stunt against you will cause a [[Stunt_(Action)#Setback|Setback]].
    236 bytes (31 words) - 11:34, 12 March 2010
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    2 KB (299 words) - 18:40, 6 July 2019
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    2 KB (274 words) - 07:39, 5 May 2018
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...foil that pops up to complicate your life and the plot, this is a relevant limitation.
    1,016 bytes (181 words) - 14:31, 18 February 2015
  • <noinclude>{{action method}}{{tocright}}</noinclude> ===Limitation===
    2 KB (333 words) - 10:27, 23 February 2010
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    2 KB (286 words) - 20:37, 3 July 2018
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    2 KB (275 words) - 16:56, 20 June 2010
  • <noinclude>{{action method}}{{tocright}}</noinclude> The [[Naming (Action)| Naming]] and [[Power Secret (Action)| Power Secret]] methods are linked; naming magicians often have their own
    2 KB (318 words) - 18:41, 6 July 2019
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    312 bytes (48 words) - 11:43, 12 March 2010
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>
    210 bytes (28 words) - 12:26, 23 September 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...can trigger this weakness, but it is commonly tied to your [[Power_Rules_(Action)#Describing_Traditions|Tradition]] or theme. Examples include a zombie that
    1 KB (190 words) - 10:20, 11 November 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    363 bytes (52 words) - 13:47, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    416 bytes (65 words) - 11:10, 12 March 2010
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...ht also want the [[Power_Loss_(Action)#Power_Submission|Power Submission]] limitation.
    2 KB (392 words) - 14:04, 17 December 2020
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...n vary from time to time or have a set theme, as decided when you take the limitation. They are often origin-based. Echoes manifest spontaneously and outside you
    2 KB (398 words) - 14:28, 23 December 2020
  • (Boost 2) (1 PP) Boost: Trait Group - Attack & Damage; Action 2 (free); Limited 2 (Fast ==== Limitation====
    3 KB (411 words) - 08:53, 28 April 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...n on your part. It is generally quite difficult to achieve, but a [[Stunt_(Action)#Setback|Setback]] on an appropriate stunt will do the trick. Examples incl
    347 bytes (53 words) - 13:45, 12 March 2010
  • <noinclude>{{action method}}{{tocright}}</noinclude> What a true name is to you depends on your [[Example_Traditions_(Action)|Tradition]].
    2 KB (362 words) - 16:48, 26 October 2020
  • {{greyhawk action}}{{tocright|limit=2}} ...Without seeking to use the powers of the spirits directly, like a [[Druid (Action Greyhawk)|Druid]], the seers listens to the advice of the spirits and poten
    2 KB (331 words) - 10:30, 28 October 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...ten negative. You can't get causal sex except by paying for it. [[Actions_(Action)#Special_Results|Snake eyes]] rolls on social checks cause a fumble - your
    401 bytes (63 words) - 20:54, 15 April 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    383 bytes (67 words) - 10:41, 1 July 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action (Focus)
    422 bytes (65 words) - 00:16, 16 March 2012
  • {{Action}} All detect powers have one limitation; they create an image in the user's mind, and using the same power again wi
    373 bytes (62 words) - 10:59, 10 July 2009
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...t move or manipulate objects, and lack solidity. You can still use [[Mind (Action)|Mind]]-based abilities. Incorporeal provides no special defense; that has
    449 bytes (62 words) - 12:13, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...to help the "small guy". Whenever this makes you take a stupid but heroic action you would not otherwise have done, you can focus.
    409 bytes (65 words) - 17:00, 8 June 2019
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    385 bytes (62 words) - 10:38, 1 July 2012
  • {{Action}}{{tocright}} ...herent to [[Methods_(Action)|Methods]]; these affect your use of [[Powers (Action)|Powers]]. The limitations described here are more generic in nature and ca
    4 KB (608 words) - 13:26, 16 May 2021
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>
    409 bytes (67 words) - 07:38, 24 October 2010
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...lind''' - Still has a general awareness of moving creatures within [[Mind (Action)|Mind]] meters.
    2 KB (360 words) - 18:39, 6 July 2019
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...[Impress (Action)|Impress]] stunt directed at you always causes a [[Stunt_(Action)#Setback|Setback]], often a violent one. This setback can cause you to atta
    372 bytes (55 words) - 08:56, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    457 bytes (74 words) - 10:49, 5 January 2014
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    408 bytes (64 words) - 13:44, 13 June 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...of men. You use your [[Mind (Action)|Mind]] as a defense against [[Charm (Action)|Charm]] stunts rather than a skill or other value. You can overcome this a
    415 bytes (69 words) - 07:40, 16 May 2010
  • ...ou must have the [[Charm (Action)|Charm]] skill at 10 or more to take this limitation. When you try to do a
    485 bytes (71 words) - 09:02, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    406 bytes (69 words) - 11:18, 8 April 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...ed to nightclubs, bars or other places "unsuitable" for kids. Your [[Body (Action)| Body]] must be lower than the lower norm of your race (Body 4 or less for
    440 bytes (70 words) - 09:09, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...te use [[Charm (Action)|Charm]] stunts against you, you can use [[Impress (Action)|Impress]] for defense.
    390 bytes (59 words) - 11:12, 7 September 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> There is a way in which your [[Powers (Action)|Powers]] (or most of them, anyway) can be taken away from you, one at a ti
    400 bytes (67 words) - 14:15, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...a [[Actions_(Action)#Special_Results|Snakeyes]] result on an action, that action fails and you fall on your face.
    455 bytes (72 words) - 12:29, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    443 bytes (75 words) - 13:04, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...es]] rolls on any action where you moved as a part of the action makes the action and movement fail.
    441 bytes (70 words) - 20:54, 15 April 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    490 bytes (83 words) - 08:52, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Actions that are penalized by this limitations are [[Stunt_(Action)#Stymie|Stymied]].
    498 bytes (80 words) - 18:22, 4 July 2018
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action (Focus)
    376 bytes (62 words) - 00:15, 16 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    491 bytes (86 words) - 12:14, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...] roll in a social context makes your identity into a critical part of the action.
    535 bytes (87 words) - 11:56, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action (Focus)
    511 bytes (85 words) - 00:21, 16 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...e]], and the additional penalty is much like that of a successful [[Stunt_(Action)#Interaction_Stunts|Interaction Stunt]].
    508 bytes (77 words) - 15:44, 4 December 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    519 bytes (83 words) - 07:41, 6 September 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...on, or a non-player character. If you run away, you become [[Legally_Dead_(Action)|Legally Dead]].
    511 bytes (84 words) - 11:59, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Against any interaction or attack based on bright light has [[Stunt_(Action)#Advantage|Advantage]] against you.
    402 bytes (63 words) - 13:36, 22 October 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...Technique)#Gather_Information|Gather Information]] about you is [[Routine (Action)|Routine]].
    568 bytes (83 words) - 15:02, 21 May 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...se]]. You are willing to go to almost any length to avoid this. [[Actions_(Action)#Special_Results|Snakeyes]] rolls always fail for you - either because of y
    498 bytes (79 words) - 11:40, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...nd (Action)|Mind]] instead of your [[Charm (Action)|Charm]] and [[Impress (Action)|Impress]] skills; if speaking is critical the task automatically fails.
    524 bytes (76 words) - 16:02, 4 July 2018
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...ur own, but if forced or fooled into breaking your geas, you [[Power_Loss_(Action)|lose the use of all your Powers]] until you have somehow atoned or the end
    579 bytes (98 words) - 08:28, 11 April 2017
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    530 bytes (89 words) - 14:29, 2 October 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
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  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
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  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...e. You never mistreat or overuse your lovers. Whenever you take a selfless action to help or protect someone you are romantically involved with, you can focu
    493 bytes (85 words) - 14:28, 2 October 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    496 bytes (80 words) - 10:25, 10 June 2010
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>
    580 bytes (85 words) - 08:38, 19 February 2021
  • <noinclude>{{action method}}{{tocright}}</noinclude> === Limitation ===
    3 KB (409 words) - 14:31, 18 March 2019
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>
    545 bytes (83 words) - 12:13, 27 May 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...get. Certain times and days are “unlucky”, and you cannot spend [[Fortune (Action)|Fortune]] points. Nor can you spend Fortune when facing an unusually super
    681 bytes (101 words) - 20:55, 15 April 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...tool you were using to become unavailable until fixed - generally a Basic Action and a difficulty 12 skill roll.
    598 bytes (95 words) - 10:45, 1 July 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    599 bytes (94 words) - 07:59, 6 September 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...he round, saving it until really needed. If you don't spend the [[Fortune (Action)|Fortune]], all you can do is Full Move and Trigger Actions.
    582 bytes (95 words) - 10:19, 1 July 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    665 bytes (107 words) - 13:15, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> You have some signature that you leave at action scenes - usually an object such as a rose, playing card, or emblem but some
    630 bytes (106 words) - 11:19, 7 September 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    603 bytes (100 words) - 12:06, 25 November 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...trong reason not to follow your instincts you may make an opposed [[Mind (Action)|Mind]] roll against your potential victim. If this fails you are overcome
    644 bytes (101 words) - 12:12, 15 March 2012
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>
    562 bytes (97 words) - 08:42, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> You are afflicted with one or more [[Curse (Action)|Curses]]. These are long lasting powers that affect your behavior. Having
    921 bytes (126 words) - 10:16, 1 July 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> This differs from [[Costume_(Action)|Costume]] in that a uniform is not personal; it identifies you as a part o
    688 bytes (109 words) - 14:36, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...]] to defend; the difficulty always defaults to the relevant [[Attributes (Action)|Attribute]] instead.
    735 bytes (107 words) - 14:52, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...shion either, instead having some alternate method of restoring [[Fortune (Action)|Fortune]] that you somehow manage to use between most sessions. You should
    792 bytes (112 words) - 12:14, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action (Focus)
    504 bytes (83 words) - 00:20, 16 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...edical, emergency services or private detectives often get involved in the action.
    614 bytes (103 words) - 08:59, 18 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...n a social context makes the mistaken identity into a critical part of the action.
    747 bytes (113 words) - 20:55, 15 April 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...d aura, or just too much [[Body (Action)|Body]] and too little [[Reflexes (Action)|Reflexes]].
    828 bytes (123 words) - 13:59, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    697 bytes (119 words) - 12:21, 16 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    689 bytes (115 words) - 09:01, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...s|Snake eyes]] on a social roll your future title becomes the focus of the action.
    637 bytes (105 words) - 20:55, 15 April 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...cannot perform an active defense against an attack from more than [[Mind (Action)|Mind]] meters away.
    840 bytes (129 words) - 14:39, 21 November 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    665 bytes (123 words) - 10:48, 1 July 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...eption|Perception]] element of your skills and have to rely on raw [[Mind (Action)|Mind]].
    734 bytes (120 words) - 12:01, 6 September 2019
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...a fight, make a [[Dodge (Action)|Dodge]] roll against the highest [[Mind (Action)|Mind]] among your former opponents. If you fail you lose control and go be
    734 bytes (121 words) - 10:27, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...tion)|Mind]] in meters away from you is "out of sight" for you. [[Actions_(Action)#Special_Results|Snakeyes]] rolls on actions where your lack of sight could
    842 bytes (133 words) - 10:10, 7 June 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...r late. This breaks the general rules that you do not check for [[Actions_(Action)#Special_Results|Snakeyes]] results on initiative checks.
    777 bytes (122 words) - 14:27, 2 October 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...|Snakeyes]] roll in a social context makes the identity into a part of the action.
    806 bytes (135 words) - 08:48, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> == Action Trauma ==
    838 bytes (150 words) - 10:26, 1 July 2012
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> This negates any [[Damage Types (Action)#Biological|biological damage]]; infection, neurotoxin or poison.
    4 KB (591 words) - 18:59, 22 January 2022
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...o bestial or too stupid to understand human speech and behavior. [[Powers (Action)|Powers]] can be used to communicate with you, and you can talk to other cr
    909 bytes (141 words) - 16:03, 4 July 2018
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    1,002 bytes (168 words) - 11:38, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...er player character(s) suffer from your predictions, they gain one [[Mind (Action)|Fortune]] point.
    740 bytes (126 words) - 16:46, 15 August 2020
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>
    906 bytes (143 words) - 09:04, 27 June 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...adventures and never willingly enter danger. Whenever you roll [[Actions_(Action)#Special_Results|Snakeyes]] and are in a place where your fans could possib
    914 bytes (165 words) - 11:50, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action (Focus)
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  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    948 bytes (164 words) - 11:22, 19 April 2021
  • <noinclude>{{Action}}{{tocright|limit=3}}</noinclude> [[All Weapons (Action)|Weapons]] in [[Action]] generally have extra maneuvers available to them, and some have inherent
    8 KB (1,313 words) - 23:43, 19 August 2023
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action
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  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...y, but you are unable to grasp the overall tactics of a situation once the action starts.
    1 KB (197 words) - 10:25, 1 July 2012
  • {{Action}}{{tocright|limit=4}} Items are a subgroup of [[Schticks (Action)|Schticks]] that add abilities outside your character's normal scope or con
    6 KB (1,009 words) - 23:20, 14 January 2021
  • ...>Powers are a framework for special effects in [[Action]]. Almost anything action-related can be done with the power rules. ...or the same purpose. Traditions also set powers off from other [[Schticks (Action)|Schticks]].
    5 KB (854 words) - 13:56, 24 December 2020
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>
    1,013 bytes (189 words) - 12:28, 23 September 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
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  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...in this order [[Mind (Action)|Mind]], [[Body (Action)|Body]], [[Reflexes (Action)|Reflexes]].
    1 KB (210 words) - 21:54, 8 June 2018
  • <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> ...o larger than [[Items_(Action)#Large|Large]] relative to you. It is not an action to draw, stow, or change one piece of gear to another from Hammerspace.
    1 KB (219 words) - 09:53, 20 June 2021
  • ...levels thereafter. The level 1, 5 and 10 abilities all count against this limitation. At 5th level, an immediate action, you can allow a creature within 30 feet to re-roll any one d20 roll that i
    2 KB (272 words) - 08:19, 11 April 2017
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Basic Action
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  • <noinclude>{{Action Power Templates}}</noinclude> Basic Action or Finisher
    4 KB (731 words) - 15:47, 26 October 2020
  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
    2 KB (320 words) - 14:52, 5 May 2018
  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
    2 KB (300 words) - 14:53, 5 May 2018
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> A golem can have [[Limitations_(Action)|Limitations]] that makes it vulnerable to other powers.
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  • <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> ...your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Physical | physical damage]].
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  • ...y occupied squares cost you twice the normal movement. You can ignore this limitation, but each round that you do, you lose one spell slot of your choice. A roun ...but you can deliberately touch another to give them the benefit as a free action you can take even out of your turn. You can touch another to deliver a touc
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action
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  • <noinclude>{{action}}{{tocright}}</noinclude> * [[Alchemic Items (Action)|Alchemic Items]]
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  • <noinclude>{{Action Tradition}}{{tocright|limit=2}}</noinclude> {{greyhawk action}}{{tocright}}
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  • {{Action}}{{tocright|limit=3}} Player characters in [[Action]] are built using '''character's points'''. The point value gives an estima
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  • ...eparing new spells the next day nulls this limitation. One way around this limitation is to learn/prepare the same spell several times; if you have prepared ''ca ...rounds remain if the duration was minutes or more and that it ends on your action if the duration was in rounds. Assume all spells maintained in this manner
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action
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  • Picking up another power playbook that does allow these powers negates this limitation. ...Community''' Name a religious faction. Gain +1d on all insight and resolve action checks when dealing with followers of this faction. This includes lay peop
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> This [[Curse (Action)|Curse]] removes the perks of the target's old life, making him a stranger
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> Basic Action
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...but would still be rather militant, It could not be changed into a [[Hobs_(Action)#Hob_Kinds |brownie]] unless it was already solitary.
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  • ...d creature at a time, further summons merely replace the current one. This limitation applies to the eidolon as well as to summoned creatures. ...ing him, even in situations where he'd normally be incapable of taking any action.
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  • <noinclude>{{Action}}{{tocright}}</noinclude> ...ody (Action)|Body]] can be up to two points higher than the normal [[Folk_(Action)#Fantasy_Races|Race]] maximum.
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  • ...type, people will rarely heed the prophet's warnings, forcing them to take action themselves. Only once the danger has been faced will the prophet's message ...only be used a limited number of times in a period of time looses any such limitation.
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> Basic Action
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  • At 3rd level an angry quack can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect las If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this abil
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  • A maverick gunslinger can take a move action to gain the benefit of a combat feat, deed, or grit feat she doesn't posses If a maverick improvisation has a daily use limitation (such as Stunning Fist), any uses of that maverick improvisation while usin
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...ower for your new form or break the transformation as if it was a [[Curse (Action)|Curse]]. Your alternate self becomes your natural form, and cannot be dete
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  • A maverick swashbuckler can take a move action to gain the benefit of a combat feat, deed, or grit feat she doesn't posses If a maverick improvisation has a daily use limitation (such as Stunning Fist), any uses of that maverick improvisation while usin
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  • ...eparing new spells the next day nulls this limitation. One way around this limitation is to learn/prepare the same spell several times; if you have prepared ''ca ...rounds remain if the duration was minutes or more and that it ends on your action if the duration was in rounds. Assume all spells maintained in this manner
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  • ...as a bonus action at any time during combat. Transforming back requires an action, and the transformation lasts until you deliberately end it or assume wolf * When you take the Attack action while raging, you can use a bonus action to make a bite attack.
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  • <noinclude>{{Action Power Templates}}{{tocright}}</noinclude> {{Bind (Action Powers)}}
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  • He can take a move action to gain the benefit of a combat feat he doesn’t possess. This effect last If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this abil
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  • ...any other actions. See Wielded Weapon below for how you can overcome this limitation. ...Singing Weapon ability and wielded by a willing creature, you can take any action you wish, but you cannot move—only your wielder can move, carrying you al
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  • If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this abil ...lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
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  • ...any other actions. See Wielded Weapon below for how you can overcome this limitation. ...e Relic Weapon ability and wielded by a willing creature, you can take any action you wish, but you cannot move—only your wielder can move, carrying you al
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action or Finisher
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  • ...for the first person assisting him. If additional people use the aid other action to help him with the same task, they only give the normal bonus. ...s embodying. Doing so increases his quirk pool by one point. Breaking this limitation costs him two points from his quirk pool each time.
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  • {{Action}}{{tocright|limit=6}} The core of the Action system is about heroic action, and that is described in great detail.
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  • ...elestials, fiends, and undead are not considered living creatures for this limitation. ||valign="top" | Whenever you use a spell of 1st level or higher to restor :As an action you present your divine focus and cast [http://dnd5e.wikidot.com/spell:char
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  • ...moved down from advanced talents to regular talents. Others have had their limitation on daily uses removed. There is also a list of vigilante talents that can b ...ing blow, positioning attack, silencing strike, and underhanded have their limitation on daily uses removed. They can be used at will.
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  • ...olem builder's forehead, only to reappear the next time the golem takes an action. ...t least 1 round of combat, the eidolon can ''haste'' (sp) itself as a free action. The eidolon can use this for a number of rounds per day equal to its Hit D
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  • <noinclude>{{Action}}{{main|Action}}{{tocright}}</noinclude> Standard Action
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  • <noinclude>{{Action}}{{tocright|limit=4}}</noinclude> ...his low doesn't matter a lot anyway. As an optional rule, negative [[Body (Action)]] body scores can cover tiny creatures by extending the same math to negat
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  • ...moved down from advanced talents to regular talents. Others have had their limitation on daily uses removed. There is also a list of vigilante talents that can b ...ing blow, positioning attack, silencing strike, and underhanded have their limitation on daily uses removed. They can be used at will.
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  • ...do not change how you prepare or cast spells work normally, ignoring this limitation. ...can cast two spells, one from each of his spellcasting classes, using one action. Both of the spells must have the same casting time. The mystic theurge can
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  • ....com/spell:freedom-of-movement Freedom of Movement] on yourself as a bonus action, but the effect only lasts one minute. You can use this ability a number of you automatically transform in this manner (no action required), whether you want to or not.
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  • At 1st level, a magic fist can expend 1 point from his magic pool as a swift action to grant his unarmed attacks or any weapon he is holding a +1 enhancement b ...ncement bonus must be added before any other properties can be added (this limitation does not apply to unarmed attacks).
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  • ...of movement (sp)]'' until the beginning of your next turn as an immediate action. You can use this a number of rounds each day equal to your class level. Yo ...hereal jaunt]'' (sp) until the beginning of your next turn as an immediate action. You can use this a number of rounds each day equal to your Charisma modifi
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  • You cannot use the Help action and you suffer disadvantage on Charisma checks to convince someone of anyth You can use Help as a bonus action or a reaction and can do so at 30 feet range.
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  • As a standard action that triggers an attack of opportunity, a sacredote may channel his spells To use this ability, the sacerdote spends a standard action and sacrifices a sacerdote spell of level one or higher. This can be a cler
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  • {{Action}}{{tocright}} ...th-Hells-Rebels-Players-Guide Hell's Rebels Adventure Path] played using [[Action]] rules.
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  • <noinclude>{{Action}}{{tocright}}</noinclude> ''This schtick assumes the [[Organizations (Action)|Organization]] rules are not in play. If those rules are used, they replac
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  • <noinclude>{{Action}}{{tocright|limit=3}}</noinclude> Basic Action
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  • ...st) during the spell preparation process—creating one on the fly is a move action requiring Craft (Calligraphy) check with a DC of 10 + spell level. ...teach multiple spells to one or more shugenja, each taking one full-round action to learn. There is still a strict limit on the number of youkai spells a sh
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  • ||x||colspan=10| The affiliation can select this type of action. <br> These rules can also be used to make the affiliation as a whole to take an action, for example to use an executive power. In this case, the DC is equal to 30
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  • <noinclude>{{Action}}{{tocright}}</noinclude> Alchemy is a variant of [[Gimmicks (Action)|Gimmicks]], a cinematic variant of early chemistry.
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  • As a standard action a shape dancer can assume the form of a powerful magical beast, an eidolon, ...hape dancer can sacrifice any number of hit points he has without using an action. Each hit point sacrificed this way prevents 1 point of damage done to the
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  • The spirit guide has one standard action each round. As a standard action, the spirit guide can advice the animist, allowing him to re-roll a Knowled
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  • ...e or poison can never exceed that of the original creature. Otherwise, the limitation is as follows, depending on your skill ranks in Craft (Alchemy). The rank r ...one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.
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  • ...t would normally require skill checks, but where the players described the action so vividly that the GM never called for an actual roll. It does not apply t ...top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Deeds (coax action, hands-on leadership, uncanny coordination) ||valign="top"| 50 ft.
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  • ...d, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. ...n. At 13th level, a virtuoso can start a voice as a swift action or a move action.
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  • ...c container shape to make grasping the right one easier in the heat of the action. As an action, you can splash the contents of a fulminant onto a creature within 5 feet o
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  • <noinclude>{{action}}{{tocright}}</noinclude> ...]] that have significant cinematic effect, but that are not [[Power Rules (Action)|Powers]].
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  • ...use them to ''levitate'', rising or lowering yourself by 20 feet as a move action. At 7th level, you can use the wings to ''fly'' at a rate of 60 feet (poor) ...eleport. Armor worn and pets brought along do not count against the weight limitation.
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