Poor Time Sense (Action)
Jump to navigation
Jump to search
Heroic Action Role-Play |
This is a Limitation for Action.
Poor Time Sense
Your internal clock is weak and easily confused. You are early or (more commonly) late for most appointments, sometimes days or even weeks late. Plans that reply on exact timing are impossible. You can still get long-time tasks done, but you do so at your own pace, out of sync with others.
When you roll Snakeyes on an initiative check or on a Contact Element of a skill, you have become distracted and suffer a Setback, generally by being somewhere else, either early or late. This breaks the general rules that you do not check for Snakeyes results on initiative checks.