Healing Icon Curse (Apath)

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Unofficial rules compendium

Healing Icon

Publisher: Trailseeker.

Anyone who touches you is healed. This saps your spiritual energy, forcing you into seclusion to avoid harm.

Your healing powers trigger when you are touched by a living creature, regardless of if you want to or not. Even casual contact can do this to you, which means you need to abstain from touching and have to avoid crowds. Even light crowds count as difficult terrain for you, and dense crowds (those that cost other people additional movement) are impassable. Moving through friendly occupied squares cost you twice the normal movement. You can ignore this limitation, but each round that you do, you lose one spell slot of your choice. A round in which you are grappled or hit by an unarmed or natural attack, you lose a spell slot as above. A living creature can move into your space or make a melee touch attack to forcibly trigger this effect. You can only lose one spell slot each round in this fashion. If you run out of spell slots, touch inflicts one point of Charisma damage on you instead.

A living or undead creature that touches you as outlined above is healed of a number of hit points equal to your caster level. A creature can only benefit once per round, but several different creatures can be healed in the same round, and you still only lose one spell slot that round. You cannot heal yourself in this fashion, but you can deliberately touch another to give them the benefit as a free action you can take even out of your turn. You can touch another to deliver a touch spell without triggering this ability. Creatures in your space, such as swarms and troops, are affected regardless of your wishes.

At 5th level, creatures touching you are cured of the dazed, diseased, fatigued, shaken, and sickened conditions in addition to the hit point healing.

At 10th level, creatures touching you are cured of the cursed, exhausted, frightened, nauseated, and poisoned conditions in addition to the previous effects.

At 15th level, creatures touching you are cured of any fear effect as well as the blinded, deafened, paralyzed, and stunned conditions in addition to the previous effects.

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