Difference between revisions of "Greyhawk"

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* [[Technology (Greyhawk)|Technology and Firearms]]
 
* [[Technology (Greyhawk)|Technology and Firearms]]
 
* [[Timeline (Greyhawk)|Timeline]]
 
* [[Timeline (Greyhawk)|Timeline]]
 +
* [[Chivalric Orders (Greyhawk) | Chivalric orders of the Flaness]]—Rules for paladins and cavaliers.
 
* The [[Arena (Greyhawk)|Arena]]
 
* The [[Arena (Greyhawk)|Arena]]
 
*[[Regional Traits (Greyhawk)|Regional Traits]]
 
*[[Regional Traits (Greyhawk)|Regional Traits]]

Revision as of 08:23, 6 September 2016

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Greyhawk (Action)Greyhawk Arms

This page is slowly and gradually being moved from 3.5 to Pathfinder

Races & Traits

All racial level zero spells are cast at will, removing the daily usage limit.

Cultural/Political Map - Regional Traits - Religious Traits - Combat Traits - Social - Magical Traits - Equipment Traits

"Society" in trait description can refer to any in-world organization the character is loyal too and who empathizes the trait.

I do not use the rule that a character can only pick one trait of each category. If campaign traits are in use, one and only one trait must be a campaign trait. Otherwise no restriction, tough Grehawk-anchored traits are prefered.

These racial descriptions fill in the holes and connect to Earth stereotypes.

Humans

Nonhumans

"Furries"
These are native to Nippon. See also Hengeyokai.

"Monsters"

Pre-Pathfinder

Miscellaneous

See Also

Campaigns

External links