Difference between revisions of "Greyhawk"

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*[[Halflings (Greyhawk)|Halflings]]
 
*[[Halflings (Greyhawk)|Halflings]]
 
*[[Theiflings (Greyhawk)|Theiflings]]
 
*[[Theiflings (Greyhawk)|Theiflings]]
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'''"Furries"'''<br>These are native to [[Regional_Traits_(Greyhawk)#Nippon| Nippon]]. See also [http://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/hengeyokai Hengeyokai].
 
'''"Furries"'''<br>These are native to [[Regional_Traits_(Greyhawk)#Nippon| Nippon]]. See also [http://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/hengeyokai Hengeyokai].
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* [[Tengu (Greyhawk)|Tengu]] - Crow
 
* [[Tengu (Greyhawk)|Tengu]] - Crow
 
* [[Vanara (Greyhawk)|Vanara]] - Monkey
 
* [[Vanara (Greyhawk)|Vanara]] - Monkey
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* [[Yutu (Apath) | Yuyu]] - Rabbit
 
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Revision as of 00:24, 22 March 2016

Greyhawk (Action)Greyhawk Arms
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Unofficial rules compendium

This page is slowly and gradually being moved from 3.5 to Pathfinder

Races & Traits

These racial descriptions fill in the holes and connect to Earth stereotypes.

Humans

Nonhumans

"Furries"
These are native to Nippon. See also Hengeyokai.

"Monsters"

Pre-Pathfinder

All racial level zero spells are cast at will, removing the daily usage limit.

Cultural/Political Map - Regional Traits - Religious Traits - Combat Traits - Social - Magical Traits - Equipment Traits

"Society" in trait description can refer to any in-world organization the character is loyal too and who empathizes the trait.

I do not use the rule that a character can only pick one trait of each category. If campaign traits are in use, one and only one trait must be a campaign trait. Otherwise no restriction, tough Grehawk-anchored traits are prefered.

Miscellaneous

See Also

Campaigns

External links