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  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...get. Certain times and days are “unlucky”, and you cannot spend [[Fortune (Action)|Fortune]] points. Nor can you spend Fortune when facing an unusually super
    681 bytes (101 words) - 20:55, 15 April 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...tool you were using to become unavailable until fixed - generally a Basic Action and a difficulty 12 skill roll.
    598 bytes (95 words) - 10:45, 1 July 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    599 bytes (94 words) - 07:59, 6 September 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...he round, saving it until really needed. If you don't spend the [[Fortune (Action)|Fortune]], all you can do is Full Move and Trigger Actions.
    582 bytes (95 words) - 10:19, 1 July 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    665 bytes (107 words) - 13:15, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> You have some signature that you leave at action scenes - usually an object such as a rose, playing card, or emblem but some
    630 bytes (106 words) - 11:19, 7 September 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    603 bytes (100 words) - 12:06, 25 November 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...trong reason not to follow your instincts you may make an opposed [[Mind (Action)|Mind]] roll against your potential victim. If this fails you are overcome
    644 bytes (101 words) - 12:12, 15 March 2012
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>
    562 bytes (97 words) - 08:42, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> You are afflicted with one or more [[Curse (Action)|Curses]]. These are long lasting powers that affect your behavior. Having
    921 bytes (126 words) - 10:16, 1 July 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> This differs from [[Costume_(Action)|Costume]] in that a uniform is not personal; it identifies you as a part o
    688 bytes (109 words) - 14:36, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...]] to defend; the difficulty always defaults to the relevant [[Attributes (Action)|Attribute]] instead.
    735 bytes (107 words) - 14:52, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...shion either, instead having some alternate method of restoring [[Fortune (Action)|Fortune]] that you somehow manage to use between most sessions. You should
    792 bytes (112 words) - 12:14, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action (Focus)
    504 bytes (83 words) - 00:20, 16 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...edical, emergency services or private detectives often get involved in the action.
    614 bytes (103 words) - 08:59, 18 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...n a social context makes the mistaken identity into a critical part of the action.
    747 bytes (113 words) - 20:55, 15 April 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...d aura, or just too much [[Body (Action)|Body]] and too little [[Reflexes (Action)|Reflexes]].
    828 bytes (123 words) - 13:59, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    697 bytes (119 words) - 12:21, 16 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    689 bytes (115 words) - 09:01, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...s|Snake eyes]] on a social roll your future title becomes the focus of the action.
    637 bytes (105 words) - 20:55, 15 April 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...cannot perform an active defense against an attack from more than [[Mind (Action)|Mind]] meters away.
    840 bytes (129 words) - 14:39, 21 November 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    665 bytes (123 words) - 10:48, 1 July 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...eption|Perception]] element of your skills and have to rely on raw [[Mind (Action)|Mind]].
    734 bytes (120 words) - 12:01, 6 September 2019
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...a fight, make a [[Dodge (Action)|Dodge]] roll against the highest [[Mind (Action)|Mind]] among your former opponents. If you fail you lose control and go be
    734 bytes (121 words) - 10:27, 12 March 2010
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...tion)|Mind]] in meters away from you is "out of sight" for you. [[Actions_(Action)#Special_Results|Snakeyes]] rolls on actions where your lack of sight could
    842 bytes (133 words) - 10:10, 7 June 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...r late. This breaks the general rules that you do not check for [[Actions_(Action)#Special_Results|Snakeyes]] results on initiative checks.
    777 bytes (122 words) - 14:27, 2 October 2020
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...|Snakeyes]] roll in a social context makes the identity into a part of the action.
    806 bytes (135 words) - 08:48, 19 February 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> == Action Trauma ==
    838 bytes (150 words) - 10:26, 1 July 2012
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> This negates any [[Damage Types (Action)#Biological|biological damage]]; infection, neurotoxin or poison.
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  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...o bestial or too stupid to understand human speech and behavior. [[Powers (Action)|Powers]] can be used to communicate with you, and you can talk to other cr
    909 bytes (141 words) - 16:03, 4 July 2018
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    1,002 bytes (168 words) - 11:38, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...er player character(s) suffer from your predictions, they gain one [[Mind (Action)|Fortune]] point.
    740 bytes (126 words) - 16:46, 15 August 2020
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>
    906 bytes (143 words) - 09:04, 27 June 2015
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...adventures and never willingly enter danger. Whenever you roll [[Actions_(Action)#Special_Results|Snakeyes]] and are in a place where your fans could possib
    914 bytes (165 words) - 11:50, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action (Focus)
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  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
    948 bytes (164 words) - 11:22, 19 April 2021
  • <noinclude>{{Action}}{{tocright|limit=3}}</noinclude> [[All Weapons (Action)|Weapons]] in [[Action]] generally have extra maneuvers available to them, and some have inherent
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  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action
    1 KB (182 words) - 12:04, 15 March 2012
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...y, but you are unable to grasp the overall tactics of a situation once the action starts.
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  • {{Action}}{{tocright|limit=4}} Items are a subgroup of [[Schticks (Action)|Schticks]] that add abilities outside your character's normal scope or con
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  • ...>Powers are a framework for special effects in [[Action]]. Almost anything action-related can be done with the power rules. ...or the same purpose. Traditions also set powers off from other [[Schticks (Action)|Schticks]].
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  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>
    1,013 bytes (189 words) - 12:28, 23 September 2013
  • <noinclude>{{action limitation}}{{tocright}}</noinclude>
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  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...in this order [[Mind (Action)|Mind]], [[Body (Action)|Body]], [[Reflexes (Action)|Reflexes]].
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  • <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> ...o larger than [[Items_(Action)#Large|Large]] relative to you. It is not an action to draw, stow, or change one piece of gear to another from Hammerspace.
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  • ...levels thereafter. The level 1, 5 and 10 abilities all count against this limitation. At 5th level, an immediate action, you can allow a creature within 30 feet to re-roll any one d20 roll that i
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  • <noinclude>{{action limitation}}{{tocright}}</noinclude> Basic Action
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  • <noinclude>{{Action Power Templates}}</noinclude> Basic Action or Finisher
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  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
    2 KB (320 words) - 14:52, 5 May 2018
  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> A golem can have [[Limitations_(Action)|Limitations]] that makes it vulnerable to other powers.
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  • <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> ...your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Physical | physical damage]].
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  • ...y occupied squares cost you twice the normal movement. You can ignore this limitation, but each round that you do, you lose one spell slot of your choice. A roun ...but you can deliberately touch another to give them the benefit as a free action you can take even out of your turn. You can touch another to deliver a touc
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action
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  • <noinclude>{{action}}{{tocright}}</noinclude> * [[Alchemic Items (Action)|Alchemic Items]]
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  • <noinclude>{{Action Tradition}}{{tocright|limit=2}}</noinclude> {{greyhawk action}}{{tocright}}
    3 KB (425 words) - 14:49, 5 May 2018
  • {{Action}}{{tocright|limit=3}} Player characters in [[Action]] are built using '''character's points'''. The point value gives an estima
    6 KB (959 words) - 10:55, 15 October 2019
  • ...eparing new spells the next day nulls this limitation. One way around this limitation is to learn/prepare the same spell several times; if you have prepared ''ca ...rounds remain if the duration was minutes or more and that it ends on your action if the duration was in rounds. Assume all spells maintained in this manner
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action
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  • Picking up another power playbook that does allow these powers negates this limitation. ...Community''' Name a religious faction. Gain +1d on all insight and resolve action checks when dealing with followers of this faction. This includes lay peop
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> This [[Curse (Action)|Curse]] removes the perks of the target's old life, making him a stranger
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> Basic Action
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...but would still be rather militant, It could not be changed into a [[Hobs_(Action)#Hob_Kinds |brownie]] unless it was already solitary.
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  • ...d creature at a time, further summons merely replace the current one. This limitation applies to the eidolon as well as to summoned creatures. ...ing him, even in situations where he'd normally be incapable of taking any action.
    14 KB (2,019 words) - 12:35, 11 September 2018
  • <noinclude>{{Action}}{{tocright}}</noinclude> ...ody (Action)|Body]] can be up to two points higher than the normal [[Folk_(Action)#Fantasy_Races|Race]] maximum.
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  • ...type, people will rarely heed the prophet's warnings, forcing them to take action themselves. Only once the danger has been faced will the prophet's message ...only be used a limited number of times in a period of time looses any such limitation.
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  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> Basic Action
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  • At 3rd level an angry quack can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect las If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this abil
    4 KB (744 words) - 16:14, 5 March 2018
  • A maverick gunslinger can take a move action to gain the benefit of a combat feat, deed, or grit feat she doesn't posses If a maverick improvisation has a daily use limitation (such as Stunning Fist), any uses of that maverick improvisation while usin
    7 KB (933 words) - 13:58, 16 January 2018
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...ower for your new form or break the transformation as if it was a [[Curse (Action)|Curse]]. Your alternate self becomes your natural form, and cannot be dete
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  • A maverick swashbuckler can take a move action to gain the benefit of a combat feat, deed, or grit feat she doesn't posses If a maverick improvisation has a daily use limitation (such as Stunning Fist), any uses of that maverick improvisation while usin
    7 KB (974 words) - 21:06, 10 January 2016
  • ...eparing new spells the next day nulls this limitation. One way around this limitation is to learn/prepare the same spell several times; if you have prepared ''ca ...rounds remain if the duration was minutes or more and that it ends on your action if the duration was in rounds. Assume all spells maintained in this manner
    11 KB (1,845 words) - 10:55, 4 August 2014
  • ...as a bonus action at any time during combat. Transforming back requires an action, and the transformation lasts until you deliberately end it or assume wolf * When you take the Attack action while raging, you can use a bonus action to make a bite attack.
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  • <noinclude>{{Action Power Templates}}{{tocright}}</noinclude> {{Bind (Action Powers)}}
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  • He can take a move action to gain the benefit of a combat feat he doesn’t possess. This effect last If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this abil
    6 KB (1,094 words) - 13:04, 8 April 2018
  • ...any other actions. See Wielded Weapon below for how you can overcome this limitation. ...Singing Weapon ability and wielded by a willing creature, you can take any action you wish, but you cannot move—only your wielder can move, carrying you al
    7 KB (1,267 words) - 23:17, 26 May 2023
  • If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this abil ...lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
    10 KB (1,345 words) - 23:40, 31 May 2020
  • ...any other actions. See Wielded Weapon below for how you can overcome this limitation. ...e Relic Weapon ability and wielded by a willing creature, you can take any action you wish, but you cannot move—only your wielder can move, carrying you al
    8 KB (1,383 words) - 16:30, 26 December 2023
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action or Finisher
    7 KB (1,134 words) - 12:20, 29 August 2021
  • ...for the first person assisting him. If additional people use the aid other action to help him with the same task, they only give the normal bonus. ...s embodying. Doing so increases his quirk pool by one point. Breaking this limitation costs him two points from his quirk pool each time.
    7 KB (1,151 words) - 15:48, 29 November 2018
  • {{Action}}{{tocright|limit=6}} The core of the Action system is about heroic action, and that is described in great detail.
    27 KB (4,710 words) - 16:39, 21 February 2023
  • ...elestials, fiends, and undead are not considered living creatures for this limitation. ||valign="top" | Whenever you use a spell of 1st level or higher to restor :As an action you present your divine focus and cast [http://dnd5e.wikidot.com/spell:char
    9 KB (1,462 words) - 15:40, 20 December 2022
  • ...moved down from advanced talents to regular talents. Others have had their limitation on daily uses removed. There is also a list of vigilante talents that can b ...ing blow, positioning attack, silencing strike, and underhanded have their limitation on daily uses removed. They can be used at will.
    18 KB (3,048 words) - 16:29, 10 December 2017
  • ...olem builder's forehead, only to reappear the next time the golem takes an action. ...t least 1 round of combat, the eidolon can ''haste'' (sp) itself as a free action. The eidolon can use this for a number of rounds per day equal to its Hit D
    13 KB (1,914 words) - 14:34, 31 October 2017
  • <noinclude>{{Action}}{{main|Action}}{{tocright}}</noinclude> Standard Action
    10 KB (1,577 words) - 10:40, 10 August 2023
  • <noinclude>{{Action}}{{tocright|limit=4}}</noinclude> ...his low doesn't matter a lot anyway. As an optional rule, negative [[Body (Action)]] body scores can cover tiny creatures by extending the same math to negat
    10 KB (1,494 words) - 13:47, 4 March 2023
  • ...moved down from advanced talents to regular talents. Others have had their limitation on daily uses removed. There is also a list of vigilante talents that can b ...ing blow, positioning attack, silencing strike, and underhanded have their limitation on daily uses removed. They can be used at will.
    25 KB (4,105 words) - 07:15, 13 December 2017
  • ...do not change how you prepare or cast spells work normally, ignoring this limitation. ...can cast two spells, one from each of his spellcasting classes, using one action. Both of the spells must have the same casting time. The mystic theurge can
    20 KB (2,790 words) - 13:47, 19 May 2018
  • ....com/spell:freedom-of-movement Freedom of Movement] on yourself as a bonus action, but the effect only lasts one minute. You can use this ability a number of you automatically transform in this manner (no action required), whether you want to or not.
    14 KB (2,407 words) - 11:14, 24 January 2023
  • At 1st level, a magic fist can expend 1 point from his magic pool as a swift action to grant his unarmed attacks or any weapon he is holding a +1 enhancement b ...ncement bonus must be added before any other properties can be added (this limitation does not apply to unarmed attacks).
    21 KB (3,099 words) - 14:07, 18 September 2017
  • ...of movement (sp)]'' until the beginning of your next turn as an immediate action. You can use this a number of rounds each day equal to your class level. Yo ...hereal jaunt]'' (sp) until the beginning of your next turn as an immediate action. You can use this a number of rounds each day equal to your Charisma modifi
    45 KB (7,779 words) - 14:14, 9 November 2021
  • You cannot use the Help action and you suffer disadvantage on Charisma checks to convince someone of anyth You can use Help as a bonus action or a reaction and can do so at 30 feet range.
    14 KB (2,429 words) - 11:51, 8 August 2022
  • As a standard action that triggers an attack of opportunity, a sacredote may channel his spells To use this ability, the sacerdote spends a standard action and sacrifices a sacerdote spell of level one or higher. This can be a cler
    42 KB (6,582 words) - 19:18, 30 September 2016
  • {{Action}}{{tocright}} ...th-Hells-Rebels-Players-Guide Hell's Rebels Adventure Path] played using [[Action]] rules.
    17 KB (2,516 words) - 22:42, 11 September 2021
  • <noinclude>{{Action}}{{tocright}}</noinclude> ''This schtick assumes the [[Organizations (Action)|Organization]] rules are not in play. If those rules are used, they replac
    19 KB (3,222 words) - 13:58, 29 January 2021
  • <noinclude>{{Action}}{{tocright|limit=3}}</noinclude> Basic Action
    19 KB (3,116 words) - 14:01, 2 September 2021
  • ...st) during the spell preparation process—creating one on the fly is a move action requiring Craft (Calligraphy) check with a DC of 10 + spell level. ...teach multiple spells to one or more shugenja, each taking one full-round action to learn. There is still a strict limit on the number of youkai spells a sh
    24 KB (3,475 words) - 09:39, 22 January 2019
  • ||x||colspan=10| The affiliation can select this type of action. <br> These rules can also be used to make the affiliation as a whole to take an action, for example to use an executive power. In this case, the DC is equal to 30
    23 KB (3,312 words) - 10:47, 4 August 2014
  • <noinclude>{{Action}}{{tocright}}</noinclude> Alchemy is a variant of [[Gimmicks (Action)|Gimmicks]], a cinematic variant of early chemistry.
    70 KB (11,125 words) - 14:05, 2 September 2021
  • As a standard action a shape dancer can assume the form of a powerful magical beast, an eidolon, ...hape dancer can sacrifice any number of hit points he has without using an action. Each hit point sacrificed this way prevents 1 point of damage done to the
    42 KB (6,484 words) - 10:52, 3 March 2020

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