Greyhawk: Difference between revisions

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[[Cultural/Political Map (Greyhawk)|Cultural/Political Map]] - [[Regional Traits (Greyhawk)|Regional Traits]] - [[Religious Traits (Greyhawk)|Religious Traits]] - [http://www.d20pfsrd.com/traits/magic-traits Magical Traits]
[[Cultural/Political Map (Greyhawk)|Cultural/Political Map]] - [[Regional Traits (Greyhawk)|Regional Traits]] - [[Religious Traits (Greyhawk)|Religious Traits]] - [http://www.d20pfsrd.com/traits/combat-traits Combat Traits] - [http://www.d20pfsrd.com/traits/magic-traits Magical Traits]
 
"Society" in trait description can refer to any in-world organization the character is loyal too and who empathizes the trait.


== Miscellaneous ==
== Miscellaneous ==

Revision as of 21:22, 21 February 2014

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Unofficial rules compendium

This page is slowly and gradually being moved from 3.5 to Pathfinder

  • The default setting of D&D 3.0 and 3.5.
  • The setting of the Savage Tide and Skulls and Shackles adventure paths.
  • Some pages are shared with Grayhawk Action and do not backlink properly.

Races & Traits

These racial descriptions fill in the holes and connect to Earth stereotypes.

Humans

Nonhumans

"Furries"
These are native to Nippon. See also Hengeyokai.

"Monsters"

Pre-Pathfinder

Cultural/Political Map - Regional Traits - Religious Traits - Combat Traits - Magical Traits

"Society" in trait description can refer to any in-world organization the character is loyal too and who empathizes the trait.

Miscellaneous

See Also

Campaigns

External links