Difference between revisions of "Skull & Shackles"

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=== Class & Race ===
 
=== Class & Race ===
 
* '''Recommended Races''': Human ([[Common_(Greyhawk)|Common]], [[Suel_(Greyhawk)|Suel]], and [[Other_Humans_(Greyhawk)#Tuov|Tuov]]). <br>Members of these races get an additional trait at character creation. Note that these human sub-races have racial traits. Also note that the campaign takes place in the Common language region, so Common humans gain an additional trait as compensation for getting no native language.
 
* '''Recommended Races''': Human ([[Common_(Greyhawk)|Common]], [[Suel_(Greyhawk)|Suel]], and [[Other_Humans_(Greyhawk)#Tuov|Tuov]]). <br>Members of these races get an additional trait at character creation. Note that these human sub-races have racial traits. Also note that the campaign takes place in the Common language region, so Common humans gain an additional trait as compensation for getting no native language.
* '''Recommended Classes''': Alchemist, Bard, Fighter, Oracle, Ranger, Rogue, Sorcerer, Wizard. <br>Members of these classes get an additional trait at character creation.
+
* '''Recommended Classes''': Alchemist, Bard, Fighter, Oracle, Ranger, Rogue, Summoner, Sorcerer, Wizard. <br>Members of these classes get an additional trait at character creation.
 
* '''Discouraged Classes''': Cavalier (except new archetypes from here), Monk, Inquisitor, Paladin.
 
* '''Discouraged Classes''': Cavalier (except new archetypes from here), Monk, Inquisitor, Paladin.
 
* '''Class Options''' besides those in official Pathfinder
 
* '''Class Options''' besides those in official Pathfinder
 +
{| class="wikitable"
 +
|valign=top width="24%"|'''Full Base Attack Bonus''' <br>
 +
== Classes==
 
{| class="wikitable"
 
{| class="wikitable"
 
|valign=top width="24%"|'''Full Base Attack Bonus''' <br>
 
|valign=top width="24%"|'''Full Base Attack Bonus''' <br>
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** [[Fencer (Apath)|Fencer]]
 
** [[Fencer (Apath)|Fencer]]
 
** [[Militant (Apathy)|Militant]]
 
** [[Militant (Apathy)|Militant]]
 +
* Paladin
 +
** [[Divine Liberator (Apath)|Divine Liberator]]
 
* [[Ranger (Apath)|Ranger]]
 
* [[Ranger (Apath)|Ranger]]
** [[Bow Lord (Apath)|Bow Lord]]
+
** [[Child of the Wild (Apath) | Child of the Wild]]
 
** [[Dispassionate Hunter (Apath)|Dispassionate Hunter]]
 
** [[Dispassionate Hunter (Apath)|Dispassionate Hunter]]
 
** [[Nomad (Apath)|Nomad]]
 
** [[Nomad (Apath)|Nomad]]
** [[Survivalist (Apath)|Survivalist]]
+
** [[Courier (Apath)|Courier]]
* Paladin
+
* [[Spellsword (Apath)|Spellsword]]
** [[Divine Liberator (Apath)|Divine Liberator]]
+
** [[Swordmage_(Apath)|Swordmage]]
 
|valign=top width="24%"|'''¾ Base Attack Bonus'''
 
|valign=top width="24%"|'''¾ Base Attack Bonus'''
 
* [[Bard (Apath)|Bard]]
 
* [[Bard (Apath)|Bard]]
 +
** [[Dandy (Apath) | Dandy]]
 
** [[Divine Bard (Apath)|Divine Bard]]
 
** [[Divine Bard (Apath)|Divine Bard]]
 
* Cleric
 
* Cleric
** [[Civilian Cleric (Apath)|Civilian Cleric]]
+
** [[Crafty Cleric (Apath)|Crafty Cleric]]
 +
* [[Druid (Apath)|Druid]]
 +
* Magus
 +
** [[Robe Magus (Apath) | Robe Magus]]
 
* [[Oracle (Apath)|Oracle]]
 
* [[Oracle (Apath)|Oracle]]
* [[Shaman (Apath)|Shaman]]
+
* Rogue
 +
** [[Mountebank (Apath) | Mountebank]]
 +
* Summonner
 +
** [[Robed Summoner (Apath) | Robed Summoner]]
 
|valign=top width="24%"|'''½ Base Attack Bonus''' <br>
 
|valign=top width="24%"|'''½ Base Attack Bonus''' <br>
 
* [[Sorcerer (Apath)|Sorcerer]]
 
* [[Sorcerer (Apath)|Sorcerer]]
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** [[Crafty Sorcerer (Apath)|Crafty Sorcerer]]
 
** [[Crafty Sorcerer (Apath)|Crafty Sorcerer]]
 
** [[Wildcard Sorcerer (Apath)|Wildcard Sorcerer]]
 
** [[Wildcard Sorcerer (Apath)|Wildcard Sorcerer]]
 +
* [[Theurge (Apath)|Theurge]]
 +
* [[Wizard (Apath)|Wizard]]
 +
** [[Tantrist (Apath)|Tantrist]]
 +
** [[Wu-Jen (Apath)|Wu Jen]]
 
|}
 
|}
  

Revision as of 13:59, 20 August 2012

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Unofficial rules compendium

Skulls and Shackles is a pirate Adventure Path by Pazio. The local campaign is set in the World of Greyhawk|.

Background

See the external links for the official campaign guide, including campaign-specific traits. The campaign is run in Greyhawk, in the island chain just south of the main map. The traditional inhabitants of this area is Suel colonists, with a recent influx of people of the Common culture. Olman and Tuov humans make up a colorful native background, along with lizard folk and many and varied unusual species. Under-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.

Rules

Further information: House Rules

A Pirate's Fate: When a character would ordinarily die, they can choose to suffer a random lasting injury (as described in the Shackles Player's Guide). Each such scar gives a +1 bonus on Intimidate checks, and Intimidate never suffers any penalties that otherwise apply to Charisma-based skills.

d20 Battle Scar or Amputation Game effect
1–5 Minor scar Interesting but otherwise cosmetic
6–8 Moderate scar Cut on face, +1 bonus on Charisma-based skill checks for first scar only, subsequent cuts count as a major scar.
9–10 Major scar Severe cut on face, -1 penalty on Charisma-based skill checks
11–14 Loss of finger For every 3 fingers lost, –1 Dex
15–16 Impressive wound -1 Con
17 Loss of eye -4 penalty on all sight-based Perception checks
18 Loss of leg Speed reduced to half, cannot charge
19 Loss of hand Cannot use two-handed items. Losing a single hand or arm does not affect a spellcaster’s ability to cast spells with somatic components.
20 Loss of arm -1 Str, cannot use two-handed items. Losing a single hand or arm does not affect a spellcaster’s ability to cast spells with somatic components.

Character Creation

Alignment

No evil characters. Lawful characters are allowed, but discouraged. Neutral Good, Chaotic good, Neutral, and Chaotic Neutral characters get 1 extra trait.

  • Patrons - The following gods make good patrons for pirates
    • Besmara - CN Common god of piracy - Chaos (Protean), Trickery (Thievery), War (Tactics), Water (Oceans), Weather (Storms). Weapon: Rapier.
    • Kord - CG Suel/Common god of challenges, strength and bravery - Chaos, Good, Liberation, Luck, Strength. Weapon: Greatsword.
    • Norebo - CN Suel god of luck and gambling - Animal (Fur), Chaos, Charm (Lust), Luck, Trickery. Weapon: Dagger.
    • Procan - CN Oerdian god of storms and oceans - Animal (Fur), Destruction (Catastrophe), Travel (Exploration), Water (Oceans), Weather (Storms). Weapon: Trident.

Class & Race

  • Recommended Races: Human (Common, Suel, and Tuov).
    Members of these races get an additional trait at character creation. Note that these human sub-races have racial traits. Also note that the campaign takes place in the Common language region, so Common humans gain an additional trait as compensation for getting no native language.
  • Recommended Classes: Alchemist, Bard, Fighter, Oracle, Ranger, Rogue, Summoner, Sorcerer, Wizard.
    Members of these classes get an additional trait at character creation.
  • Discouraged Classes: Cavalier (except new archetypes from here), Monk, Inquisitor, Paladin.
  • Class Options besides those in official Pathfinder
Full Base Attack Bonus

Classes

Full Base Attack Bonus
¾ Base Attack Bonus ½ Base Attack Bonus

Traits

Characters get 0-4 traits from a combination of alignment, race, and class. As opposed to the normal rules, a character can take more than one trait from each category.

Number of traits

  • Campaign-friendly Race
    • Common human +2
    • Suel human +1
    • Tuov Human +1
  • Campaign-friendly Alignment +1
    • Chaotic Good
    • Chaotic neutral
    • Neutral
    • Neutral Good
  • Campaign-friendly Class +1
    • Alchemist
    • Bard
    • Fighter
    • Oracle
    • Ranger
    • Rogue
    • Sorcerer
    • Wizard

Map Guide to Traits

Human Race Traits

Other Race Traits

Other Traits

See Also

External Links