Difference between revisions of "Nell's diary"

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This is a diary as written by [[Nell]].<br>
+
This is a diary as written by [[Nell]]. She started writing it as an exercise when learning to read and write.
She started writing it as an exercise in learning to read and write.
 
  
The latest chapter is called ''{{Rise of the Runelords chapter|{{Rise of the Runelords chapter|count}} }}'', in which {{Rise of the Runelords chapter|{{Rise of the Runelords chapter|count}} |summary}}.
+
== Entries ==
It is chapter {{Rise of the Runelords chapter|count}} of the [[Rise of the Runelords]] story.
 
  
<!-- Automagic table -->
+
# '''[[First Entry]]:''' Nell gives a short introduction
<dpl>
+
# '''[[The Big Feast]]:''' goblins attack [[Sandpoint]] during a feast held to celebrate the completion of the new cathedral
  uses = Template:Infobox RPG session
+
# '''[[The Boneyard]]:''' the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
  category = Rise of the Runelords
+
# '''[[The White Deer]]:''' the heroes fight the goblin leader of the attack
  include = {Infobox RPG session}.index,{Infobox RPG session}:Title,{Infobox RPG session}.runelords
+
# '''[[The Day After]]:''' the heroes recuperate and start looking for clues
  table  = ,-,#,Title,Summary
+
# '''[[The Hunt]]:''' the heroes are invited by [[Characters (Runelords)#Aldern Foxglove|Aldern Foxglove]] to go hunting
  tablesortcol = 1
+
# '''[[The Glassworks]]:''' [[Characters (Runelords)#Ameiko Kaijitsu|Ameiko]] disappears and the heroes investigate
</dpl>
+
# '''[[The Cellar]]:''' the fight against the goblins continues downstairs
 +
# '''[[The Tunnel]]:''' the heroes head down an old tunnel found in the cellar to se where it leads
 +
# '''[[Old Rooms Beneath the Town]]:''' ancient rooms is found beneath Sandpoint
 +
# '''[[The Temple]]:''' an evil temple is found and the heroes fight its inhabitants
 +
# '''[[A Few Untroubled Days]]:''' the heroes take a well deserved rest for a few days
 +
# '''[[Reaching Thistletop]]:''' the heroes goes to scout out the goblins hideout
 +
# '''[[Thistletop's Defenses]]:''' deciding [[Thistletop]] wasn't that well defended, the heroes attack
 +
# '''[[Ripnugget]]:''' the heroes face the goblin warchief
 +
# '''[[Faltering Loyalties]]:''' the heroes continue to search through Thistletop and face new obstacles
 +
# '''[[Bruthazmus]]:''' Ripnugget wasn't the only warchief, so now they face Bruthazmus
 +
# '''[[Nell Meets Grell]]:''' Nell tries to scout ahead but gets into trouble
 +
# '''[[Nualia]]:''' the heroes continue through the dangers of Thistletop and finally face Nualia
 +
# '''[[Saviour in Time of Need]]:''' a few ancient rooms are looted, but they were not lightly guarded
 +
# '''[[The Dark Goal of Greed]]:''' the heroes at last find the demon and some information about the old runelords
 +
# '''[[The Sweetness of Victory]]:''' returning to Sandpoint the heroes are greeted as heroes
 +
# '''[[Return to Thistletop]]:''' the heroes return to Thistletop one last time to kill the demon
 +
# '''[[The lumber mill]]:''' the sheriff asks the heroes to investigate a double murder at the lumber mill
 +
# '''[[The fortune telling]]:''' the heroes get invited to the mysterious [[Characters (Runelords)#Madame Niska Mvashti|Madame Mvashti]]
 +
# '''[[The Sanatorium]]:''' the heroes ride to the [[Habe's_Sanatorium|sanatorium]] to question Sevilla
 +
# '''[[The Countryside]]:''' the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
 +
# '''[[The Foxglove Manor]]:''' the heroes again ride out to the Foxglove Manor, but this time they get there
 +
# '''[[In My Room]]:''' the second floor of the Foxglove manor are looked through by the heroes
 +
# '''[[Meeting Mrs. Foxglove]]:''' the heroes search the top floor and encounter Aldern's wife
 +
# '''[[Aldern Foxglove]]:''' the heroes meet Aldern Foxglove again, but he has changed
 +
# '''[[Alderns's Cave]]:''' the heroes search through Alderns things to find the reasons behind the murders
 +
# '''[[Searching the Caverns]]:''' the caverns below the Foxglove manor are searched
 +
# '''[[Foxglove's Secrets]]:''' the heroes search through the manor and find the dark past of the Foxglove family
 +
# '''[[Vorel Has Left the Building]]:''' the heroes exorcise the spirit of Vorel Foxglove
 +
# '''[[Return to Magnimar]]:''' the leads take the heroes to [[Magnimar]]
 +
# '''[[The Foxglove Townhouse]]:''' after finding the Foxglove townhouse the heroes encounter someone they never expected
 +
# '''[[The City Guards Arrive]]:''' the city guards come to investigate the fighting, but all isn't well
 +
# '''[[Seven's Sawmill]]:''' the heroes ask around town to try to locate Seven's Sawmill
 +
# '''[[Father Skinsaw]]:''' the heroes stealthily approach the sawmill to attack the cult
 +
# '''[[The Old Clocktower]]:''' the heroes race through the streets of Magnimar to an old tower in the Shadow district
 +
# '''[[Xanesha]]:''' in the tower the heroes face the creature controlling the skinsaw cult
 +
# '''[[A New Friend]]:''' the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
 +
# '''[[On Our Way]]:''' the mayor of Magnimar sends the heroes out on a mission
 +
# '''[[Half-ogres]]:''' the heroes rescue a bear and fight its hunters
 +
# '''[[The Farm]]:''' the heroes make a detour to a farm and see the results of inbreeding
 +
# '''[[Trapped]]:''' entering the house the heroes find more half-ogres and lots of humanoid remains
 +
# '''[[The Barn]]:''' the heroes look through the barn in search of the bear's master
 +
# '''[[Paradise's Gates]]:''' returning to [[Turtleback Ferry]] the heroes find the barge, Paradise's Gates, burning
 +
# '''[[Silent Lips, Talking Eyes]]:''' the heroes investigate the cause of the fire
 +
# '''[[Attacking Fort Rannick]]:''' the heroes travel to [[Fort Rannick]] to scout but attack the fort
 +
# '''[[Lucretia]]:''' the heroes tight their way up through the fort
 +
# '''[[Kaven's Fate]]:''' the heroes discuss what to do with [[Characters_(Runelords)#Kaven_Windstrike|Kaven Windstrike]] and return to Turtleback Ferry
 +
# '''[[The Flood]]:''' a big wave strike Turtleback Ferry and monsters follow in its wake
 +
# '''[[Skulls' Crossing]]:''' the heroes travel to [[Skulls_Crossing|Skulls' Crossing]] and find it in a bad state and ogres at work
 +
# '''[[Wet Papa Grazuul]]:''' the skull shaped control structure of the dam is explored and its guardian encountered
 +
# '''[[A Plea for Help]]:''' upon their return the heroes are celebrated and get a few days rest
 +
# '''[[Shimmerglens]]:''' the heroes are led by a pixie through the marshlands [[Whitewillow_(Greyhawk)|Shimmerglens]] to find Whitewillow
 +
# '''[[Whitewillow]]:''' the heroes reach Whitewillow and find out what troubles the fey in the area
 +
# '''[[Ambushed]]:''' the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
 +
# '''[[Hook Mountain Clanhold]]:''' reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
 +
# '''[[Winter Quarters]]:''' having finished their mission the heroes settle for the winter
 +
# '''[[Kaer Maga]]:''' the heroes are contracted to find an artifact which takes them to [[Kaer_Maga_(Greyhawk_4E)|Kaer Maga]]
 +
# '''[[Below Tarheel]]:''' being guided through the lower regions of the city the heroes find the Split Street gang
 +
# '''[[Return of Ironbriar]]:''' continuing through the underground complex the heroes encounter an old enemy
 +
# '''[[Tricking a Dragon]]:''' the heroes encounter a dragon and cultists
 +
# '''[[Tirana]]:''' the heroes finally face the villain
 +
# '''[[Building a Life]]:''' time goes by and the heroes find a place in life
 +
# '''[[The Big Goblin Feast]]:''' a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
 +
# '''[[The Giant Attack]]:''' giants and a dragon attack Sandpoint early morning after the feast
 +
# '''[[Aftermath]]:''' the heroes set out to follow the giants
 +
# '''[[The Rescue]]:''' the heroes continue on to save Das Korvut from the giants
 +
# '''[[Storval Stairs]]:''' the giants guarding the top of Storval Stairs are defeated [[Image:Notepad.png|20px]]
 +
# '''[[Reaching Jorgenfist]]:''' reaching Jorgenfist the heroes try to get in without alerting the army outside [[Image:Notepad.png|20px]]
 +
# '''[[Enga Keckvia]]:''' continuing through tunnels the heroes meet kobolds standing guard in the way
 +
# '''[[In Need of Fire]]:''' the heroes surprise a showy giant and continue through troll-infested corridors
 +
# '''[[Undead Giants]]:''' the heroes continue to search through the complex and find undead giants
 +
# '''[[Puppets]]:''' trying to get home to recover, the heroes trick controlled rune slaves
 +
# '''[[Mokmurian]]:''' finally, the heroes meet Mokmurian and defeat him
 +
# '''[[The Library]]:''' the heroes find a very old library
 +
# '''[[Below Sandpoint]]:''' returning to Sandpoint the heroes find more thassalonian structures
 +
# '''[[The End of Xalista]]:''' continuing through the complex they defeat Xalista and his monsters
 +
# '''[[The Riddle]]:''' the heroes solve the riddle and try to open the way to Runeforge
 +
# '''[[Arkrhyst]]:''' the heroes fight a big white dragon
 +
# '''[[The Gate to Runeforge]]:''' the heroes find the gate to Runeforge
 +
# '''[[The Ruin of Envy]]:''' arriving at Runeforge the heroes look through their first part
 +
# '''[[The Illusion of Pride]]:''' the heroes enter the pride part and encounter illusions and wizards
 +
# '''[[The Gates of Wrath]]:''' continuing through the sins the heroes enter the halls of wrath
 +
# '''[[Lackeys of Lust]]:''' the heroes enter the cages of lust and meet demons living there
 +
# '''[[Leave in Silence]]:''' the heroes find and steal Delvahine's equipment without alerting anyone
 +
# '''[[Crypts of Gluttony]]:''' the heroes enters the ravenous crypt of gluttony and encounter undead monsters
 +
# '''[[Vaults of Greed]]:''' the heroes enters the Vaults of Greed
 +
# '''[[Leaving Runeforge]]:''' when preparing to leave Runeforge the heroes encounter unexpected trouble
 +
# '''[[The World Outside]]:''' after leaving Runeforge the heroes get reacquainted with the world outside
 +
# '''[[All the World's a Stage]]:''' the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
 +
# '''[[The Storm]]:''' the heroes set out to find Xin-Shalast and find an old dwarven building
 +
# '''[[Haunted by Dwarfs]]:''' investigating the building the heroes encounter ghosts of dwarfs
 +
# '''[[Diamonds]]:''' the heroes reunite the remains of the dwarven brothers and fight a wendigo
 +
# '''[[The Ascent]]:''' continuing uphill the heroes encounter an ice palace and visit the ice queens court
 +
# '''[[Reaching Xin-Shalast]]:''' the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
 +
# '''[[Xin-Shalast 101]]:''' the heroes start exploring Xin-Shalast by stealth, cunning and disguise
 +
# '''[[Rendez-vous in Xin-Shalast]]:''' while the heroes seek out and attack the hidden beast, they meet an old friend [[Image:Notepad.png|20px]]
 +
# '''[[Ice Ice Baby]]:''' finding out that they need magic rings the heroes seek one from an Ice Devil [[Image:Notepad.png|20px]]
 +
# '''[[The Art of War]]:''' suspecting another ring might be in the keep the heroes attack the giant guard  [[Image:Notepad.png|20px]]
 +
# '''[[Ghlorofaex]]:''' looking for the last ring the heroes seek out and fight the dragon Ghlorofaex [[Image:Notepad.png|20px]]
 +
# '''[[Entering the Spires]]:''' the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast [[Image:Notepad.png|20px]]
 +
# '''[[Meeting Karzoug]]:''' the heroes encounter Karzoug himself but he is too easily defeated [[Image:Notepad.png|20px]]
 +
# '''[[End of Ironbriar]]:''' defeat the harridans and meet Ironbriar [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' fight rune giants and the head harridan [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' the heroes finally face the true Karzoug [[Image:Notepad.png|20px]]
  
== Begärets dunkla mål... ==
+
== See also ==
 
 
After having defeated Nualia we took a short rest during which we found
 
among other things a book of rituals and some sort of diary, written by
 
Nualia. Honeypot was very interested in that ritual stuff and since we
 
felt confident that most dangers was defeated we continued on without her.
 
 
 
We went through the door on the other side of the statue operating the
 
trap. After a short corridor it entered an L-shaped room. To the left
 
there was a staple of huge gold coins. I went up to them and took a closer look. It turned out to be an illusion, and just made of stone, but what a
 
nice view. In the other end there were double doors decorated with
 
skeletons holding a scull between them. Nathaniel called us over as
 
Dorothea opened one door.
 
 
 
Inside there was a room with a domed ceiling and some pillars, but also
 
seven alcoves with a sarcophagus in each and a statue in the middle.
 
This statue was complete and had not been hacked at as most others had
 
been, but was still of the same man with five bumps in his head and the
 
book and glaive. When we looked at the statue the sarcophaguses opened
 
and skeletons stepped out. I threw my dagger and slipped out of the room
 
and hid. A skeleton walked up to the door and took a swing at me with
 
his polearm, butt missed me. Then he shut the door. It surprised me.
 
Velicia opened the door and teleported into the room. I heard her magic
 
at work. I hid outside the door and threw my dagger at a skeleton just
 
inside the door destroying it, but then the biggest skeleton from the
 
only sarcophagus on the opposite wall shouted something Dorothea later
 
translated to "Get up you slothful dreg." which made the skeleton
 
reanimate and stand up. It walked up to the door, attacked me, but
 
missed, and shut the door.
 
 
 
I was shut out again! This was getting ridiculous. I opened the door and
 
somersaulted into the room, trying in vain to avoid an attack from the
 
skeleton, and stabed another one next to Nathaniel. The big skeleton used
 
some old scary magic and scared the others and made them fall back
 
slightly. It was all well in the end anyway as Dorothea destroyed the big
 
skeleton and I struck down the one I had previously destroyed and another
 
one.
 
 
 
When I looked closer it turned out that the skeletons had masks on their
 
faces that were made of gold and quite expensive. There were a lot of
 
text on the walls and Dorothea speak that language. She said it's called
 
draconic, and that the statue was of someone called Karzoug. The text
 
occupied Velicia a lot and when Honeypot heard that there were a lot of
 
cryptic runes on the walls she came running. I thought it was incredibly
 
boring and looked at the sacophaguses instead. They were all painted with
 
a picture of someone holding a polearm. In an alcove behind one of the
 
sarcophagus I found a secret door.
 
 
 
When I mentioned it Dorothea immediately lost interest in the runes,
 
and Nathaniel started down a corridor closely followed by Dorothea
 
and me. It split into two and then there were a few steps down before
 
ending in a room. Nathaniel stepped out into it and Dorothea stopped
 
in the door. I could vaguely see the far wall and it had some painting
 
on it of spires and a mountain looking like a face. Then Nathaniel
 
said there were water and some creatures in the water. Velicia heard
 
that and came running past us and cast one of her powerful magic spells
 
but complained that the effect was dampened by the water. Then
 
something sprayed acid on Nathaniel, Velicia and Dorothea and they
 
screamed that we should retreat. I ran up to where the corridor split
 
and took position there guarding the other corridor, and that was a
 
lucky move. Soon there came a swarm of disgusting looking termites
 
welling up toward me. I threw my dagger into them killing several,
 
but they continued on. I crouched down and slashed a sweeping blow
 
with my dagger, killing more of the termites and throwing the others
 
back down the stairs. Shouting "There's termites coming up the other
 
corridor too!" I retreated back into the room with the hidden door.
 
I was followed by Velicia, Honeypot, Dorothea and finally Nathaniel
 
who were doing a slow fighting withdrawal. I tried to support him by
 
throwing my dagger at the swarms that followed him, but with mixed
 
results.
 
 
 
Velicia was very hurt by acid and took up position close to the doors
 
and took care of her wounds. She also told us more about the creatures.
 
They are said to live deep down in the ground and at night burrow up
 
through the floor to attack children in their beds eating all the
 
flesh off the bones. Then she thought of what she had said and repeated
 
"burrowing" looking at the closed double doors we had came through.
 
Nathaniel killed the last of the smaller termites and Velicia prepared
 
to cast her magic at the doors just as they were thrown up and a huge
 
termite entered. If that thing ate the flesh off the bones it would
 
probably swallow you whole and spit out the bones. Slightly damaged and
 
blown back in the corridor by Velicias magic it returned and sprayed us
 
all in acid. Twice. It burned on my skin and I felt blood running along
 
my left arm. Looking around Honeypot fell to the ground, Velicia was
 
bleeding heavily and even Dorothea looked seriously hurt, bleeding
 
profusely, but she teleported to the rear of the big bug and struck it
 
with her terrible magic. Velicia had teleported to the other side of it
 
and retreated down the hall. She whispered faintly using message that
 
she was badly wounded, coughing blood and almost fainting. Feeling very
 
weak from blood loss, with a tear in my eyes thinking of Velicia I
 
cartwheeled up to it, using my momentum to drive my dagger through it's
 
hard carapace, wounding it. I tried to follow up with a nice move that
 
would leave the foe wide open, but it didn't fall for it. It was
 
probably to stupid to even understand my feint, and I was too weak and
 
too teared up to follow it through properly. Nathaniel poured a healing
 
potion into Honeypot and charged the big foe, hitting it hard. Honeypot
 
ran up to the big monster, flipped over it and continued on to Velicia
 
holding out a healing potion. Being trapped between my and Nathaniel's
 
strikes from one side and Dorothea's and Velicias' magic from the other
 
side the big termite bug was finally killed, but it was close.
 
 
 
Honeypot and Velicia was still being burnt by the acid when the beast
 
died and Nathaniel helped them get rid of it. We all retreated out
 
into the L-shaped room and took a rest. As we took care of our wounds
 
Nathaniel and Dorothea started talking of the large treasure that was
 
in the room where the monsters came from. Peeking down the tunnel the
 
large termite had dug I could see silver and gold glitter in the water.
 
It was really soothing sitting there looking at the precious metals and
 
stones glittering in the water, listening to Honeypot singing. I felt
 
a lot better and checked the illusionary gold coins in the other end.
 
Doroythea pointed out that there were slots next to it. We pointed
 
them out to the others, but before opening any new passages we made
 
sure that the treasure was taken care of. The room sloped down into
 
water, but it was clear and the floor was covered by mostly silver
 
coins, but there were also gold and precious stones. An enormous giant
 
sized golden helmet dominated the treasure and a little suspicious after
 
the illusion I checked it carefully and concluded that it was actually
 
a working, practical helmet of brass and only covered in a thin layer
 
of gold, but it was still valuable. I just barely reached the bottom
 
at the deepest end and dove down into it picking up valuables. I noted
 
that Nathaniel took of his jacket and breastplate while picking up the
 
treasure and his shirt clung nicely to his chest. Then I realized that
 
my top did cling too. Anyway we got the treasure out and went back to
 
the illusionary stack of huge coins.
 
 
 
It was pretty obvious that you should insert gold coins into the slots
 
to get it to open. Dorothea suggested we should try the old coin on a
 
string trick and I agreed. We knit a coin to a string each, but Velicia
 
said that we couldn't use any trick, but should just put the coins in
 
and started doing that. We put our coins in to and it worked as the
 
staple lowered into the floor. When we pulled out our strings they were
 
empty of the coins but the knots and loops were still intact. Some kind
 
of magic had made the coins disappear.
 
 
 
We entered a new room that was T-shaped. In it was three double doors.
 
The ones to the right didn't have any handles. They also seamed to be
 
magical. We went straight ahead. It was some kind of ritual room inside
 
with three operating tables, surgical instruments and a seven-pointed
 
trowel with spikes and knobs on. There were also human remains. I didn't
 
like the room at all and left. Looking at the strange doors I went back
 
in and brought the trowel and held it up to the doors. It looked like it
 
would fit. Then we looked through the other ordinary double doors and
 
that was some kind of throne room where an old illusion of some king
 
talked to us in that strange draconic again. Dorothea told us that it
 
was an old message mentioning a name, Alaznist. Velicia told us she had
 
heard that name before and that it was some kind of runelord, that lived
 
forever and ever ago. She, as it was a female name and still not called
 
a runelady, was connected to "wrath" in some way. There were also
 
"sloth" and this place was apparently "greed" and there were some four
 
more. Otherwise there were nothing of interest in the room.
 
 
 
Velicia told us that the last pair of doors had some magic that could
 
hold extremely powerful creatures trapped. Then we realized that Nualia
 
wasn't trying to summon a demon, but releasing one already present and
 
probably behind those doors. She probably just didn't know it.
 
 
 
Dorothea thought that we should take a peek, but I reminded the others
 
that Nualia thought that she could use the demon to destroy all of
 
Sandpoint and that it would probably be very powerful. The others still
 
decided to open the doors and Velicia assured me that the magical
 
barrier would not be broken by opening the doors.
 
 
 
thought that the last doors would
 
 
 
I suggested that we should put a seven pointed star on a map with a
 
point on Sandpoint and one on Thistletop and see where the other points
 
would be, but somehow it didn't work. I don't understand it.
 
 
 
Bringing the helmet and Nualias body to Sandpoint.
 
  
 +
* [[Draft (Runelords)|Draft]] Before the title of an episode has been decided it is written here.
 +
* Nell is writing plays of her adventures. Thoughts of their format is gathered here [[Family Secrets]]
  
 
<!-- Navbox -->
 
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Latest revision as of 19:17, 8 June 2013

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

This is a diary as written by Nell. She started writing it as an exercise when learning to read and write.

Entries

  1. First Entry: Nell gives a short introduction
  2. The Big Feast: goblins attack Sandpoint during a feast held to celebrate the completion of the new cathedral
  3. The Boneyard: the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
  4. The White Deer: the heroes fight the goblin leader of the attack
  5. The Day After: the heroes recuperate and start looking for clues
  6. The Hunt: the heroes are invited by Aldern Foxglove to go hunting
  7. The Glassworks: Ameiko disappears and the heroes investigate
  8. The Cellar: the fight against the goblins continues downstairs
  9. The Tunnel: the heroes head down an old tunnel found in the cellar to se where it leads
  10. Old Rooms Beneath the Town: ancient rooms is found beneath Sandpoint
  11. The Temple: an evil temple is found and the heroes fight its inhabitants
  12. A Few Untroubled Days: the heroes take a well deserved rest for a few days
  13. Reaching Thistletop: the heroes goes to scout out the goblins hideout
  14. Thistletop's Defenses: deciding Thistletop wasn't that well defended, the heroes attack
  15. Ripnugget: the heroes face the goblin warchief
  16. Faltering Loyalties: the heroes continue to search through Thistletop and face new obstacles
  17. Bruthazmus: Ripnugget wasn't the only warchief, so now they face Bruthazmus
  18. Nell Meets Grell: Nell tries to scout ahead but gets into trouble
  19. Nualia: the heroes continue through the dangers of Thistletop and finally face Nualia
  20. Saviour in Time of Need: a few ancient rooms are looted, but they were not lightly guarded
  21. The Dark Goal of Greed: the heroes at last find the demon and some information about the old runelords
  22. The Sweetness of Victory: returning to Sandpoint the heroes are greeted as heroes
  23. Return to Thistletop: the heroes return to Thistletop one last time to kill the demon
  24. The lumber mill: the sheriff asks the heroes to investigate a double murder at the lumber mill
  25. The fortune telling: the heroes get invited to the mysterious Madame Mvashti
  26. The Sanatorium: the heroes ride to the sanatorium to question Sevilla
  27. The Countryside: the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
  28. The Foxglove Manor: the heroes again ride out to the Foxglove Manor, but this time they get there
  29. In My Room: the second floor of the Foxglove manor are looked through by the heroes
  30. Meeting Mrs. Foxglove: the heroes search the top floor and encounter Aldern's wife
  31. Aldern Foxglove: the heroes meet Aldern Foxglove again, but he has changed
  32. Alderns's Cave: the heroes search through Alderns things to find the reasons behind the murders
  33. Searching the Caverns: the caverns below the Foxglove manor are searched
  34. Foxglove's Secrets: the heroes search through the manor and find the dark past of the Foxglove family
  35. Vorel Has Left the Building: the heroes exorcise the spirit of Vorel Foxglove
  36. Return to Magnimar: the leads take the heroes to Magnimar
  37. The Foxglove Townhouse: after finding the Foxglove townhouse the heroes encounter someone they never expected
  38. The City Guards Arrive: the city guards come to investigate the fighting, but all isn't well
  39. Seven's Sawmill: the heroes ask around town to try to locate Seven's Sawmill
  40. Father Skinsaw: the heroes stealthily approach the sawmill to attack the cult
  41. The Old Clocktower: the heroes race through the streets of Magnimar to an old tower in the Shadow district
  42. Xanesha: in the tower the heroes face the creature controlling the skinsaw cult
  43. A New Friend: the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
  44. On Our Way: the mayor of Magnimar sends the heroes out on a mission
  45. Half-ogres: the heroes rescue a bear and fight its hunters
  46. The Farm: the heroes make a detour to a farm and see the results of inbreeding
  47. Trapped: entering the house the heroes find more half-ogres and lots of humanoid remains
  48. The Barn: the heroes look through the barn in search of the bear's master
  49. Paradise's Gates: returning to Turtleback Ferry the heroes find the barge, Paradise's Gates, burning
  50. Silent Lips, Talking Eyes: the heroes investigate the cause of the fire
  51. Attacking Fort Rannick: the heroes travel to Fort Rannick to scout but attack the fort
  52. Lucretia: the heroes tight their way up through the fort
  53. Kaven's Fate: the heroes discuss what to do with Kaven Windstrike and return to Turtleback Ferry
  54. The Flood: a big wave strike Turtleback Ferry and monsters follow in its wake
  55. Skulls' Crossing: the heroes travel to Skulls' Crossing and find it in a bad state and ogres at work
  56. Wet Papa Grazuul: the skull shaped control structure of the dam is explored and its guardian encountered
  57. A Plea for Help: upon their return the heroes are celebrated and get a few days rest
  58. Shimmerglens: the heroes are led by a pixie through the marshlands Shimmerglens to find Whitewillow
  59. Whitewillow: the heroes reach Whitewillow and find out what troubles the fey in the area
  60. Ambushed: the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
  61. Hook Mountain Clanhold: reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
  62. Winter Quarters: having finished their mission the heroes settle for the winter
  63. Kaer Maga: the heroes are contracted to find an artifact which takes them to Kaer Maga
  64. Below Tarheel: being guided through the lower regions of the city the heroes find the Split Street gang
  65. Return of Ironbriar: continuing through the underground complex the heroes encounter an old enemy
  66. Tricking a Dragon: the heroes encounter a dragon and cultists
  67. Tirana: the heroes finally face the villain
  68. Building a Life: time goes by and the heroes find a place in life
  69. The Big Goblin Feast: a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
  70. The Giant Attack: giants and a dragon attack Sandpoint early morning after the feast
  71. Aftermath: the heroes set out to follow the giants
  72. The Rescue: the heroes continue on to save Das Korvut from the giants
  73. Storval Stairs: the giants guarding the top of Storval Stairs are defeated Notepad.png
  74. Reaching Jorgenfist: reaching Jorgenfist the heroes try to get in without alerting the army outside Notepad.png
  75. Enga Keckvia: continuing through tunnels the heroes meet kobolds standing guard in the way
  76. In Need of Fire: the heroes surprise a showy giant and continue through troll-infested corridors
  77. Undead Giants: the heroes continue to search through the complex and find undead giants
  78. Puppets: trying to get home to recover, the heroes trick controlled rune slaves
  79. Mokmurian: finally, the heroes meet Mokmurian and defeat him
  80. The Library: the heroes find a very old library
  81. Below Sandpoint: returning to Sandpoint the heroes find more thassalonian structures
  82. The End of Xalista: continuing through the complex they defeat Xalista and his monsters
  83. The Riddle: the heroes solve the riddle and try to open the way to Runeforge
  84. Arkrhyst: the heroes fight a big white dragon
  85. The Gate to Runeforge: the heroes find the gate to Runeforge
  86. The Ruin of Envy: arriving at Runeforge the heroes look through their first part
  87. The Illusion of Pride: the heroes enter the pride part and encounter illusions and wizards
  88. The Gates of Wrath: continuing through the sins the heroes enter the halls of wrath
  89. Lackeys of Lust: the heroes enter the cages of lust and meet demons living there
  90. Leave in Silence: the heroes find and steal Delvahine's equipment without alerting anyone
  91. Crypts of Gluttony: the heroes enters the ravenous crypt of gluttony and encounter undead monsters
  92. Vaults of Greed: the heroes enters the Vaults of Greed
  93. Leaving Runeforge: when preparing to leave Runeforge the heroes encounter unexpected trouble
  94. The World Outside: after leaving Runeforge the heroes get reacquainted with the world outside
  95. All the World's a Stage: the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
  96. The Storm: the heroes set out to find Xin-Shalast and find an old dwarven building
  97. Haunted by Dwarfs: investigating the building the heroes encounter ghosts of dwarfs
  98. Diamonds: the heroes reunite the remains of the dwarven brothers and fight a wendigo
  99. The Ascent: continuing uphill the heroes encounter an ice palace and visit the ice queens court
  100. Reaching Xin-Shalast: the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
  101. Xin-Shalast 101: the heroes start exploring Xin-Shalast by stealth, cunning and disguise
  102. Rendez-vous in Xin-Shalast: while the heroes seek out and attack the hidden beast, they meet an old friend Notepad.png
  103. Ice Ice Baby: finding out that they need magic rings the heroes seek one from an Ice Devil Notepad.png
  104. The Art of War: suspecting another ring might be in the keep the heroes attack the giant guard Notepad.png
  105. Ghlorofaex: looking for the last ring the heroes seek out and fight the dragon Ghlorofaex Notepad.png
  106. Entering the Spires: the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast Notepad.png
  107. Meeting Karzoug: the heroes encounter Karzoug himself but he is too easily defeated Notepad.png
  108. End of Ironbriar: defeat the harridans and meet Ironbriar Notepad.png
  109. Unnamed: fight rune giants and the head harridan Notepad.png
  110. Unnamed: the heroes finally face the true Karzoug Notepad.png

See also

  • Draft Before the title of an episode has been decided it is written here.
  • Nell is writing plays of her adventures. Thoughts of their format is gathered here Family Secrets