Difference between revisions of "Nell's diary"

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{{Rise of the Runelords}}
 
{{Rise of the Runelords}}
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This is a diary as written by [[Nell]]. She started writing it as an exercise when learning to read and write.
  
This is the diary as written by Nell.
+
== Entries ==
She is writing it as an exercise in learning to read and write.
 
  
[[#end|To End]]
+
# '''[[First Entry]]:''' Nell gives a short introduction
 +
# '''[[The Big Feast]]:''' goblins attack [[Sandpoint]] during a feast held to celebrate the completion of the new cathedral
 +
# '''[[The Boneyard]]:''' the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
 +
# '''[[The White Deer]]:''' the heroes fight the goblin leader of the attack
 +
# '''[[The Day After]]:''' the heroes recuperate and start looking for clues
 +
# '''[[The Hunt]]:''' the heroes are invited by [[Characters (Runelords)#Aldern Foxglove|Aldern Foxglove]] to go hunting
 +
# '''[[The Glassworks]]:''' [[Characters (Runelords)#Ameiko Kaijitsu|Ameiko]] disappears and the heroes investigate
 +
# '''[[The Cellar]]:''' the fight against the goblins continues downstairs
 +
# '''[[The Tunnel]]:''' the heroes head down an old tunnel found in the cellar to se where it leads
 +
# '''[[Old Rooms Beneath the Town]]:''' ancient rooms is found beneath Sandpoint
 +
# '''[[The Temple]]:''' an evil temple is found and the heroes fight its inhabitants
 +
# '''[[A Few Untroubled Days]]:''' the heroes take a well deserved rest for a few days
 +
# '''[[Reaching Thistletop]]:''' the heroes goes to scout out the goblins hideout
 +
# '''[[Thistletop's Defenses]]:''' deciding [[Thistletop]] wasn't that well defended, the heroes attack
 +
# '''[[Ripnugget]]:''' the heroes face the goblin warchief
 +
# '''[[Faltering Loyalties]]:''' the heroes continue to search through Thistletop and face new obstacles
 +
# '''[[Bruthazmus]]:''' Ripnugget wasn't the only warchief, so now they face Bruthazmus
 +
# '''[[Nell Meets Grell]]:''' Nell tries to scout ahead but gets into trouble
 +
# '''[[Nualia]]:''' the heroes continue through the dangers of Thistletop and finally face Nualia
 +
# '''[[Saviour in Time of Need]]:''' a few ancient rooms are looted, but they were not lightly guarded
 +
# '''[[The Dark Goal of Greed]]:''' the heroes at last find the demon and some information about the old runelords
 +
# '''[[The Sweetness of Victory]]:''' returning to Sandpoint the heroes are greeted as heroes
 +
# '''[[Return to Thistletop]]:''' the heroes return to Thistletop one last time to kill the demon
 +
# '''[[The lumber mill]]:''' the sheriff asks the heroes to investigate a double murder at the lumber mill
 +
# '''[[The fortune telling]]:''' the heroes get invited to the mysterious [[Characters (Runelords)#Madame Niska Mvashti|Madame Mvashti]]
 +
# '''[[The Sanatorium]]:''' the heroes ride to the [[Habe's_Sanatorium|sanatorium]] to question Sevilla
 +
# '''[[The Countryside]]:''' the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
 +
# '''[[The Foxglove Manor]]:''' the heroes again ride out to the Foxglove Manor, but this time they get there
 +
# '''[[In My Room]]:''' the second floor of the Foxglove manor are looked through by the heroes
 +
# '''[[Meeting Mrs. Foxglove]]:''' the heroes search the top floor and encounter Aldern's wife
 +
# '''[[Aldern Foxglove]]:''' the heroes meet Aldern Foxglove again, but he has changed
 +
# '''[[Alderns's Cave]]:''' the heroes search through Alderns things to find the reasons behind the murders
 +
# '''[[Searching the Caverns]]:''' the caverns below the Foxglove manor are searched
 +
# '''[[Foxglove's Secrets]]:''' the heroes search through the manor and find the dark past of the Foxglove family
 +
# '''[[Vorel Has Left the Building]]:''' the heroes exorcise the spirit of Vorel Foxglove
 +
# '''[[Return to Magnimar]]:''' the leads take the heroes to [[Magnimar]]
 +
# '''[[The Foxglove Townhouse]]:''' after finding the Foxglove townhouse the heroes encounter someone they never expected
 +
# '''[[The City Guards Arrive]]:''' the city guards come to investigate the fighting, but all isn't well
 +
# '''[[Seven's Sawmill]]:''' the heroes ask around town to try to locate Seven's Sawmill
 +
# '''[[Father Skinsaw]]:''' the heroes stealthily approach the sawmill to attack the cult
 +
# '''[[The Old Clocktower]]:''' the heroes race through the streets of Magnimar to an old tower in the Shadow district
 +
# '''[[Xanesha]]:''' in the tower the heroes face the creature controlling the skinsaw cult
 +
# '''[[A New Friend]]:''' the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
 +
# '''[[On Our Way]]:''' the mayor of Magnimar sends the heroes out on a mission
 +
# '''[[Half-ogres]]:''' the heroes rescue a bear and fight its hunters
 +
# '''[[The Farm]]:''' the heroes make a detour to a farm and see the results of inbreeding
 +
# '''[[Trapped]]:''' entering the house the heroes find more half-ogres and lots of humanoid remains
 +
# '''[[The Barn]]:''' the heroes look through the barn in search of the bear's master
 +
# '''[[Paradise's Gates]]:''' returning to [[Turtleback Ferry]] the heroes find the barge, Paradise's Gates, burning
 +
# '''[[Silent Lips, Talking Eyes]]:''' the heroes investigate the cause of the fire
 +
# '''[[Attacking Fort Rannick]]:''' the heroes travel to [[Fort Rannick]] to scout but attack the fort
 +
# '''[[Lucretia]]:''' the heroes tight their way up through the fort
 +
# '''[[Kaven's Fate]]:''' the heroes discuss what to do with [[Characters_(Runelords)#Kaven_Windstrike|Kaven Windstrike]] and return to Turtleback Ferry
 +
# '''[[The Flood]]:''' a big wave strike Turtleback Ferry and monsters follow in its wake
 +
# '''[[Skulls' Crossing]]:''' the heroes travel to [[Skulls_Crossing|Skulls' Crossing]] and find it in a bad state and ogres at work
 +
# '''[[Wet Papa Grazuul]]:''' the skull shaped control structure of the dam is explored and its guardian encountered
 +
# '''[[A Plea for Help]]:''' upon their return the heroes are celebrated and get a few days rest
 +
# '''[[Shimmerglens]]:''' the heroes are led by a pixie through the marshlands [[Whitewillow_(Greyhawk)|Shimmerglens]] to find Whitewillow
 +
# '''[[Whitewillow]]:''' the heroes reach Whitewillow and find out what troubles the fey in the area
 +
# '''[[Ambushed]]:''' the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
 +
# '''[[Hook Mountain Clanhold]]:''' reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
 +
# '''[[Winter Quarters]]:''' having finished their mission the heroes settle for the winter
 +
# '''[[Kaer Maga]]:''' the heroes are contracted to find an artifact which takes them to [[Kaer_Maga_(Greyhawk_4E)|Kaer Maga]]
 +
# '''[[Below Tarheel]]:''' being guided through the lower regions of the city the heroes find the Split Street gang
 +
# '''[[Return of Ironbriar]]:''' continuing through the underground complex the heroes encounter an old enemy
 +
# '''[[Tricking a Dragon]]:''' the heroes encounter a dragon and cultists
 +
# '''[[Tirana]]:''' the heroes finally face the villain
 +
# '''[[Building a Life]]:''' time goes by and the heroes find a place in life
 +
# '''[[The Big Goblin Feast]]:''' a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
 +
# '''[[The Giant Attack]]:''' giants and a dragon attack Sandpoint early morning after the feast
 +
# '''[[Aftermath]]:''' the heroes set out to follow the giants
 +
# '''[[The Rescue]]:''' the heroes continue on to save Das Korvut from the giants
 +
# '''[[Storval Stairs]]:''' the giants guarding the top of Storval Stairs are defeated [[Image:Notepad.png|20px]]
 +
# '''[[Reaching Jorgenfist]]:''' reaching Jorgenfist the heroes try to get in without alerting the army outside [[Image:Notepad.png|20px]]
 +
# '''[[Enga Keckvia]]:''' continuing through tunnels the heroes meet kobolds standing guard in the way
 +
# '''[[In Need of Fire]]:''' the heroes surprise a showy giant and continue through troll-infested corridors
 +
# '''[[Undead Giants]]:''' the heroes continue to search through the complex and find undead giants
 +
# '''[[Puppets]]:''' trying to get home to recover, the heroes trick controlled rune slaves
 +
# '''[[Mokmurian]]:''' finally, the heroes meet Mokmurian and defeat him
 +
# '''[[The Library]]:''' the heroes find a very old library
 +
# '''[[Below Sandpoint]]:''' returning to Sandpoint the heroes find more thassalonian structures
 +
# '''[[The End of Xalista]]:''' continuing through the complex they defeat Xalista and his monsters
 +
# '''[[The Riddle]]:''' the heroes solve the riddle and try to open the way to Runeforge
 +
# '''[[Arkrhyst]]:''' the heroes fight a big white dragon
 +
# '''[[The Gate to Runeforge]]:''' the heroes find the gate to Runeforge
 +
# '''[[The Ruin of Envy]]:''' arriving at Runeforge the heroes look through their first part
 +
# '''[[The Illusion of Pride]]:''' the heroes enter the pride part and encounter illusions and wizards
 +
# '''[[The Gates of Wrath]]:''' continuing through the sins the heroes enter the halls of wrath
 +
# '''[[Lackeys of Lust]]:''' the heroes enter the cages of lust and meet demons living there
 +
# '''[[Leave in Silence]]:''' the heroes find and steal Delvahine's equipment without alerting anyone
 +
# '''[[Crypts of Gluttony]]:''' the heroes enters the ravenous crypt of gluttony and encounter undead monsters
 +
# '''[[Vaults of Greed]]:''' the heroes enters the Vaults of Greed
 +
# '''[[Leaving Runeforge]]:''' when preparing to leave Runeforge the heroes encounter unexpected trouble
 +
# '''[[The World Outside]]:''' after leaving Runeforge the heroes get reacquainted with the world outside
 +
# '''[[All the World's a Stage]]:''' the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
 +
# '''[[The Storm]]:''' the heroes set out to find Xin-Shalast and find an old dwarven building
 +
# '''[[Haunted by Dwarfs]]:''' investigating the building the heroes encounter ghosts of dwarfs
 +
# '''[[Diamonds]]:''' the heroes reunite the remains of the dwarven brothers and fight a wendigo
 +
# '''[[The Ascent]]:''' continuing uphill the heroes encounter an ice palace and visit the ice queens court
 +
# '''[[Reaching Xin-Shalast]]:''' the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
 +
# '''[[Xin-Shalast 101]]:''' the heroes start exploring Xin-Shalast by stealth, cunning and disguise
 +
# '''[[Rendez-vous in Xin-Shalast]]:''' while the heroes seek out and attack the hidden beast, they meet an old friend [[Image:Notepad.png|20px]]
 +
# '''[[Ice Ice Baby]]:''' finding out that they need magic rings the heroes seek one from an Ice Devil [[Image:Notepad.png|20px]]
 +
# '''[[The Art of War]]:''' suspecting another ring might be in the keep the heroes attack the giant guard  [[Image:Notepad.png|20px]]
 +
# '''[[Ghlorofaex]]:''' looking for the last ring the heroes seek out and fight the dragon Ghlorofaex [[Image:Notepad.png|20px]]
 +
# '''[[Entering the Spires]]:''' the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast [[Image:Notepad.png|20px]]
 +
# '''[[Meeting Karzoug]]:''' the heroes encounter Karzoug himself but he is too easily defeated [[Image:Notepad.png|20px]]
 +
# '''[[End of Ironbriar]]:''' defeat the harridans and meet Ironbriar [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' fight rune giants and the head harridan [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' the heroes finally face the true Karzoug [[Image:Notepad.png|20px]]
  
== First entry ==
+
== See also ==
  
Hello diary.
+
* [[Draft (Runelords)|Draft]] Before the title of an episode has been decided it is written here.
 +
* Nell is writing plays of her adventures. Thoughts of their format is gathered here [[Family Secrets]]
  
I am to write here to learn how to write. Velicia will help me write,
 
when needed.
 
 
 
== The big feast ==
 
 
Today a lot happened.
 
 
I was at the big feast that the whole town have been preparing for for a
 
long time. I went there with Velicia. There were lots of food. There were
 
three tables filled with the best from each of the inns. I liked the Rusty
 
Dragon best, even though it was quite spicy. Loads of butterflies were
 
released, flying around everywhere. I was eating when mayor Kendra Deverin
 
stood up and talked about something. Then the sheriff Belor Hemlock said
 
boring stuff and Cyrdak Drokkus talked about his new play. He's nice. He
 
has been flirting with a lot of us young girls. I like him as he don't
 
try to grope as some others do. It's almost suspicious how he don't.
 
I will try to make sure I get invited to see that play. Then Father
 
Abstalar Zantus was just about to speak even more, when Velicia had had
 
enough of food and wanted to go look at the bonfire, or rather the pile
 
that would become the big fire. I grabbed some more salmon and followed
 
her. The salmon was really good. I wonder how its done. I've never been
 
a good cook. Velicia said something was stirring somewhere towards the
 
gate and we were just going that way when lots and lots of goblins
 
poured in towards the central square where the feast was held and we were.
 
 
There were one big goblin riding a strange dog and a few others singing
 
a silly song. Velicia rushed ahead and threw some of her magic, powerful
 
great magic, at them and several fell to the ground. I loaded my sling
 
with several stones and hit many with my barrage of stones, blinding one
 
temporary. I ran up to a goblin and made a move I've often used when in
 
trouble. I showed plenty of thigh and stabbed with the dagger. Even if it
 
worked I was a little put off as the goblin rather looked hungry when
 
looking at my thigh. Not the usual response. There followed a big melee
 
where I felled goblin after goblin saving many of the villagers. Some of
 
the people living here also fought with us. There was Nathaniel Deverin
 
who I have met before. He is a nobleman from one of the four noble families
 
here, but after today I think he's nice anyway. Actually it's the same
 
family as the Mayor. Also there was a strange looking rhenne with pale skin,
 
white hair and red eyes called Dorothea Caiphon who used scary magic and a
 
female satyr called Honeypot who helped us fighting the goblins while
 
playing the flute. We killed most of the goblins and a few fled.
 
 
== The boneyard ==
 
 
We were very proud when the sheriff told us that he had seen how good we
 
were and asked us to check the gate. When we got there there were some
 
commotion in the boneyard. I tried to sneak in but they noticed me, so
 
I threw a bullet at a big goblin with my sling. Velicia waved her fan
 
at a group of goblins and almost all flew away. I hit mine again with
 
another sling stone and then stabbed it with my dagger. The rest of us
 
ran up to a group of goblins trying to protect some others next to a
 
ladder raised to the wall. Several goblins suddenly surrounded me.
 
They hit me from all over and I just barely got out before I got really
 
hurt. Honeypot played some really refreshing tune and I attacked again.
 
Soon most of the goblins were dead.
 
 
The goblins were dragging a sack from the cemetery and Velicia used her
 
magic to suddenly appear on top of the wall where the goblins were trying
 
to climb ladders to get away with the sack. She stopped them, blowing and
 
burning them with her mighty magic. Then Nathaniel really showed what he
 
could do. He ran up to the ladder and killed the big awful goblin dog that
 
were chewing on Honeypot and continued up the ladder and skewered the goblin
 
leader with his sword helping Velicia. Then he climbed down and retrieved
 
the sack that were on the outside and back up to the wall. He dumped it
 
down the ladder right in front of me, and pulled up the ladder on the
 
outside of the wall. I peeked in the sack and it contained the remains of
 
some yucky old dead body.
 
 
From the wall the others said that there came lots and lots of more goblins
 
demanding to get the sack. Honeypot faked another sack and threw it to them.
 
I went looking for an open grave the body could've come from and found one.
 
It was marked cleric Ezakien Tobyn. Nathaniel went to talk to the guards by
 
the gate and I ran back to the square and told the sheriff. He was busy but
 
said they were handling most of the goblins now that we had broken their
 
attack. I went back and saw them throwing a live goblin over the wall.
 
Strange. That fall would probably not even kill it.
 
 
== The white deer ==
 
 
I told them how things were and we brought the ladders and the remains of
 
the body to the guards at the gate and went back to town to help cleaning up
 
the last goblins. When we were approaching The White Deer, there were a really, really big goblin riding the biggest, meanest goblin dog so far
 
attacking an ordinary dog while a man was trying to fend for himself a few
 
yards further away. I put a bullet straight in the chest of another goblin
 
skulking nearby. Nathaniel charged it and split it in two in a mighty blow.
 
Velicia ran up to the mounted goblin leader and used her incredible magic.
 
Nathaniel joining in too. Dorothea and Honeypot used their magic on other
 
smaller but still very tough goblins. Those threw javelins at us hitting
 
with most. Nathaniel was hit several times and one pierced him and fell to
 
the ground bleeding.
 
 
Honeypot ran up to him reviving him and killed the leader goblin. I moved up
 
to the awful, monstrous dog sure to kill the poor man trying desperately to
 
defend himself, and hit it well with my dagger and tripping it making it
 
stumble into Velicias impressive magic swarm of dancing daggers, slicing it
 
to shreds, thus surely saving the mans life. It turned out to be Aldern
 
Foxglove who is a nobleman passing through town. I've seen him partying at
 
an inn earlier. You can never trust noblemen, perhaps except Nathaniel who
 
seems to be nice.
 
 
Now I will go to bed. It's already late. Good night.
 
 
== The day after ==
 
 
I hurt a little all over this morning when I woke up after the big fight.
 
We who fought together met up and hung out. We took it easy talking all
 
morning. Aldern Foxglove who's life I saved yesterday by killing that
 
monstrous giant dog, showed up and invited all us girls to go hunting the
 
next day. Then there was some commotion, and when we checked what it was it turned out that some half elf scout had come back from running around in the
 
woods keeping an eye on the goblins. She went to the sheriff and we followed
 
her in. The Sheriff greeted us and said that it was good we already were
 
there so he didn't have to send for us. He sent for the Mayor though. The
 
half elf told us a lot about all the goblin tribes around here.
 
 
There are five of them.
 
* The first is led by someone called Bruthazmus. I think that one was a bugbear.
 
* Second is led by Big Gutmut. I didn't really pay attention to all she said about them.
 
* Then there's Ripnugget who had a lair called Thistle top.
 
* Korovus led a tribe called seven teeth or something.
 
* The last one licked toads in a swamp where a cannibal goblin called Vorka tried to eat them.
 
I'm guessing the last ones are losers.
 
 
The one we killed yesterday was called Gortmurt. Not that that makes much
 
difference.
 
 
I juggled a bit with some apples that where in a bowl in that room. The
 
sheriff told us he was going to Magnimar tomorrow to ask for more guards
 
until the goblin problem is solved. He asked us, as the big heroes we are,
 
to help keep an eye open for trouble. We told him we would and that we
 
would especially keep an eye on a suspect we have that might be the human
 
helping the goblins from within the village. The meeting was over and I
 
put back an apple in the bowl and kept the others as lunch.
 
 
We thought that we should start looking for traitors right away so we went
 
to the Rusty Dragon to see if any one had heard anything. They greeted us
 
as the big heroes we are, that saved the entire village from being overrun
 
by all the goblins. I told them the story once again of how we realized
 
that there were goblins in the boneyard that no one else had noticed and
 
how we saved most of the remains of Ezakien Tobyn. As Nathaniel wasn't
 
there I took both his and my place in the story and told it climbing the
 
chairs as ladders up onto the table posing as the wall where I and Velicia
 
fought imaginary goblins.
 
 
It was easy to get food and drinks after that show. Dorothea really likes
 
beer. Then we asked the others at the inn for stories but those were
 
mostly of how stupid the goblins were, like when some goblins crept into
 
the bonfire while others set it on fire. Someone heard about how several
 
mills had burned down and suspected the Scarnettis to be involved. But
 
there were no strange humans lurking in shadows helping the goblins.
 
It was late at night before we turned in.
 
 
== The hunt ==
 
 
I woke early, but not early enough to be up when Alden came. He though
 
hunts should start very early. Some of us had had more to drink than me
 
and were less than happy about the time. As we were a little late he had
 
a second breakfast together with us talking about the hunt. When we got
 
out he had several horses waiting and presented us with them as a gift.
 
A GIFT! Horses are really expensive and he just gave them to us. He must
 
be loaded. I acted unimpressed as usual when I get men to give me gifts.
 
 
When we left for the hunt and he helped us up on the horses he groped my
 
behind. When I shot him an angry look he didn't see it at all as he was
 
looking up my skirt. I bit my lip and got the horse moving. He then did
 
the same to the others. Then we were off to where we were to hunt. It was
 
called Tickwood. I hate ticks. They are disgusting little bugs. On the
 
way out of town we met up with Nathaniel who was out riding early and
 
to Alderns dismay Velicia immediately invited him to the trip too.
 
Honeypot kept Aldern company. That was fortunate as Nathaniel and Aldern
 
didn't seem to get along that well. During the hunt Honeypot and Aldern
 
got separated from us others, but we found them again after a little
 
while. The hunt was a success and Aldern and Dorothea were the sharpest
 
with the crossbows with Nathaniel close behind. Honeypot was really happy
 
about the competition and cheered when anyone had a clear shot. She
 
celebrated Alderns hunting success with a lot of hugging. During all the
 
time in the woods I kept a sharp lookout for ticks and not much else.
 
 
When we got back I took the two boars we had shot to the Rusty Dragon to
 
get them done. Ameiko promised to make a great feast out of them and in
 
return could keep the rest of them that we didn't eat.
 
 
I and Dorothea saw Nathaniel being approached by Shayliss who asked for
 
his help to get rid of a rat problem. Apparently it was in the cellar
 
and she led him down there. As we knew of her reputation as "loose", we
 
decided to see what would happen. Stealthily we followed and watched.
 
When Nathaniel was half undressed and Shayliss mostly undressed her
 
father appeared. The two of them didn't notice until he shouted at them
 
waving a club about. Nathaniel answered by saying:
 
"What I have done to your daughter, many has done before me."
 
I could not believe my ears. It was hard to not laugh, but he continued
 
"None the less, I know what I have done and will take what punishment you
 
think would be just, as I respect you as her father."
 
Her father beat him, but his anger was apparently soothed by Nathaniel's
 
willingness to take the punishment. Dorothea and I made sure to leave
 
before we were noticed.
 
 
We all met again at the Rusty Dragon later for dinner. Velicia asked
 
Nathaniel what had happened to him as she noticed his bruises and was
 
very impressed at how he respected Shayliss' father. I think she is a
 
little smitten by him. Honeypot showed up a little late together with
 
Aldern. He gave a big sack of coins to us as a payment for saving his
 
life the other day. It was a thousand gold coins! He must surely be
 
very rich. Then the boar arrived and it was delicious.
 
 
I have earlier hinted at being good at sneaking around and keeping an
 
eye on things to Velicia so she used one of her magic tricks and
 
whispered in my ear that now that Aldern was here someone should check
 
out his room. I asked Dorothea to come with me. Before I left I filled
 
my bag with bread, cookies, some vegetables and filled a small plate with
 
boar to eat while walking to the other side of the whole village. When at
 
the White Deer we saw his servant eating in the first floor dining room
 
and went up the stairs to his room. I picked the lock while Dorothea
 
kept watch. We got in and looked around. He didn't have that much stuff,
 
as if he isn't really that rich. I mostly found a lot of papers. I asked
 
Dorothea to read them but she said they were too boring. She was right.
 
The papers were hard to read and very boring. I only got that it was
 
about estate and there were the Foxglove house, the Foxglove manor,
 
Foxglove estate and the Foxglove farm, or something like that.
 
As we left I locked the door.
 
 
When we returned I was thrilled to get back to the dinner that I had
 
been promised would be refilled all night, but it was mostly finished
 
when we got back. I asked the servant girl for more but there were some
 
problems in the kitchen. We went there to investigate and found lots
 
of food. Most of it wasn't cooked, but there were some pastries, bread,
 
butter, cheese, apples, pears, cookies, cakes and other cold dishes ready
 
to eat. The others said something about the halfling cook and some strange
 
letter, but I mostly looked for the best cold dishes. I always get hungry
 
after acrobatics, and I love cartwheeling, jumping fences and such things,
 
so I do it all the time. But anyway we found out that Ameikos brother
 
that we had heard about earlier, and planned to ask Ameiko about, but
 
never got around to, wanted to meet with her at the glassworks at midnight.
 
It was already after midnight so we hurried over there.
 
 
== The glassworks ==
 
 
On the way there Honeypot prepared a ritual and we took the time to get
 
it done. It made sure that we could whisper to each other even if we
 
were at the other end of the glassworks. To test this Velicia,
 
Nathaniel and Honeypot went to the exhibition end of the glassworks
 
to peek in through glass dome on the roof, while I and Dorothea went
 
to the service entrance at the other end, where Ameiko were supposed
 
to meet with her brother. The doors were locked but after some work we
 
got them open. The others told us that the glass in the exhibition was
 
smashed. We entered into an empty hall. There was an awful smell of
 
goblin. You could hear goblins making noises through some double doors.
 
The others got down from the roof and ran over to us. I listened to the
 
other door and heard goblins making noises there too, but not as loud.
 
I thought I heard a human voice in pain through that door so I
 
suggested we storm through there. As we did we saw lots of goblins
 
and a glassworker being treated badly as entertainment by the goblins.
 
We took them by surprise and there was a big fight. I did my part and
 
showed all the others my formidable skill. Honeypot did it too when she
 
jumped over a goblin into another room. That was a nice move. I have to
 
try it myself sometime. After a while we had killed all goblins and
 
freed several workers, but we were too late to save all of them. There
 
was at least one that had been hacked up as if butchered for meat.
 
I felt sick but tried to look the other way. I don't think the others
 
noticed.
 
 
We took a short rest while Honeypot tried to heal us and the workers.
 
We told them to leave as we would make sure the all goblins doing this
 
would be killed. They were quite taken by the experience and asked for
 
protection. We helped them out of the glassworks and sent them on their
 
way to the Mayor before we headed for the other room, which turned out
 
to be where all the glass were made. I charged right up to a big goblin
 
boss standing next to a big oven-looking fireplace in the wall. I tricked
 
it to get right in front of the open doors to the fire pit and skewered
 
it so it fell right into the fire. With a scream it died a fiery death.
 
Dorothea also had time to get in and use some of her scary magic before
 
a goblin made an awful cloud of disgusting goblin vapors that filled the
 
room. It didn't quite fill the entire room, but the whole part we were in.
 
It made my eyes tear up and all goblins very hard to hit. A goblin charged
 
me with a glass blower pipe. It was like a spear with a melted glass tip.
 
I easily jumped out of the way. Nathaniel sliced a goblin in half with
 
the mightiest blow I've ever seen done with a sword, or anything else
 
for that matter. Velicia improved on my idea of throwing the goblins into
 
the ovens by doing it to three at a time with thundering magic that blew
 
them like leaves in the wind into the fire.
 
 
After some more hard fighting we succeeded in striking down most of the
 
goblins. The magic using goblin and another one tried to flee but Velicia
 
put her ball of whirling daggers in front of the door and I and Nathaniel
 
both charged the mage goblin. I jumped up on a long table, running along
 
it and springing forward with feline agility I lashed out, cut deep into
 
the mage with my new magic dagger and rolled on to box it in. It didn't
 
last long when we all surrounding it cut it to pieces.
 
 
== The cellar ==
 
 
We took a short rest and Honeypot played her soothing music again.
 
I felt sore from several cuts from those awful goblins, but it fell
 
from my mind as I listened. We took a final look around before we
 
went down to the cellar. Once more I saw the horrible parts of that
 
poor worker that had been cut up by the goblins.
 
 
Don't read this, Velicia. Skip to the next paragraph.
 
 
We started down the stair, but I was distracted by my thoughts and
 
stumbled into more goblins. I had horrible visions of being cut up by
 
them as that worker in my mind and missed with my sling. The others
 
stormed right by me while I got back in the stairs and hid. I just
 
peeked around the corner and flung bullet after bullet at the goblins,
 
but the shots went wild. I think I need more space to use the sling
 
properly. Nathaniel took several hits and a particular nasty one made
 
him stagger and fall. In this dire situation I tried using the dagger
 
instead and threw it at the goblin around the corner. It flew true and
 
hit it in it's belly. It was hurt really badly and to my surprise the
 
dagger appeared in my hand again. I knew it was a magical dagger, but
 
I didn't know that it could do that. That gave the others enough time
 
to help Nathaniel. I hid behind the corner again and tried to do the
 
same again but never got it quite right. At least the dagger didn't
 
take any damage from hitting walls, floors and doors and it still kept
 
appearing in my hand right after hitting whatever was behind what I
 
aimed for. Nathaniel charged right up to a half elf who came around a
 
corner and started shooting arrows at us. Nathaniel gut him down after
 
a short fight up close.
 
 
After a long fight we finally killed the last goblins. It was Velica
 
who felled them with magic. Nathaniel told us that a few got away
 
through a storage room in the back. There was a tunnel leading away
 
from it. I though that we'd better search every room before entering
 
the tunnel so no goblins could sneak up on us from behind. Nathaniel
 
had showed me how bad that could be, even though it wasn't even from
 
behind. I looked around and found Ameiko tied up in one of the storage
 
rooms. I talked to her some as I freed her and suggested that she'd
 
stay behind as we searched the tunnel. She told me she could take care
 
of herself and joined us. She was less saddened by her brothers
 
betrayal and her fathers death than I would have thought she'd be.
 
When I checked on the half elf it turned out to be her brother and I
 
told her he was dead. I searched him and found a crossbow, a diary and
 
<something>. I started reading the diary and thought about comparing
 
it to my own when Velicia took it. I continued to search through the
 
place. I found nothing else, but the goblins had gold coins that turned
 
out to be quite a sum when put together.
 
 
We checked the tunnel and found it to be longer than we cared to explore
 
at the that late hour. Ameiko told us it lead down to the waterside and
 
that it was an old smugglers tunnel. We barred it from inside and went
 
back up to the glassworks. There some guards had arrived and the mayor
 
did as well. We told her our story in short and then we left for bed.
 
As Ameiko lives in the Rusty Dragon as I do, we walked home together.
 
I walked close to her. It seemed as the whole experience had been worse
 
for me than for her even though she lost both her brother and her father.
 
 
I slept uneasy and was woken by the others for a late breakfast at the
 
Rusty Dragon. At breakfast Velicia started talking about taking some of
 
my money for spells. I didn't like that at all. Then Nathaniel and the
 
mayor joined us and he also liked that tax idea. I opposed it until the
 
mayor said that we all should pay 20 gold each to buy magic components
 
for. I did but still didn't like it and asked who would decide what to buy.
 
The mayor said that the leader of the group would do that and that it was
 
Nathaniel. As it was the mayor that said it I can't complain too much.
 
After all she's some kind of boss here and typically put her nephew
 
Nathaniel in charge.
 
 
By the time I met up with the others Velicia and Honeypot had been up some hours trying
 
out magic that recreated the glass art that had been broken in the showroom.
 
 
== The tunnel ==
 
 
After breakfast me, Nathaniel, Velicia, Dorothea and Honeypot headed
 
down into the tunnel the goblins had fled through. Quite a long way
 
into it we found that it had a bricked wall that had been broken down.
 
It was smashed from the inside and hadn't been used much. We entered
 
it and soon found our way into a cave. There a hideous monster
 
suddenly appeared out of nowhere and attacked poor Nathaniel. It
 
looked really disgusting with big strange jaws and a long scary tung.
 
It had awful black claws that teared into Nathaniel and he seethed
 
with a strange unreasonable anger that distracted him from the fight.
 
Honeypot ran up to it and distracted it back with her strange combat
 
dance. Dorothea could use that to kill the monster.
 
 
Then a second monster looking just as scary, ran right past us and on
 
into the tunnel we followed. Velicia and Honeypot ran after it. I hid
 
in the cave to get in a good position to attack if yet another hiding
 
monster would run by. Dorothea saw me straight away and asked what I
 
was doing.
 
"Just looking for more monsters..." I answered not quite truthfully.
 
But it was a good idea so I did look through the cave. It was now
 
empty. I joined Nathaniel instead. He guarded a tunnel heading
 
straight ahead and said that Velicia and Honeypot had ran down
 
another tunnel to the right. We continued through the one he had
 
guarded and met up with the others in a room where a statue stood.
 
 
== Old rooms beneath the town ==
 
 
The room was old and heavily decorated. The statue stood in the middle.
 
It was of a woman with flowing robes, a book decorated by a star
 
with seven points under one arm and a big burning ranceur that
 
illuminated the room in the other. The book was part of the statue
 
but the ranceur wasn't so Dorothea took it. We continued on.
 
 
The next room was strange with a wooden platform overlooking what
 
seemed to be some kind of prison area with several cells. Nathaniel
 
suddenly stopped and pointed out that more monsters where hanging
 
under the wooden walkway. I immediately threw my magical dagger at
 
one of the monsters wounding it heavily. Then I retreated back out
 
of the room stealthily. I sneaked out of hiding and surprised another
 
monster by throwing my magical dagger into it.
 
 
Then Honeypot stormed up some stair from the room below, enraged,
 
charging straight at me, but when she furiously attacked I ducked
 
behind the corner of the wall I was standing next to and she hit it
 
instead of me. She seemed to settle down some when realizing she just
 
tried to attack me. One of the monsters followed her up the stairs and
 
hit her from behind. Nathaniel ran up to the monster and with a dashing
 
move hit it and tricked it to leap to where he had stood, but he had
 
already moved on. Soon we killed all four of them.
 
 
When killed the monsters disappeared. Dorothea said that they were some
 
kind of avatars of rage. I don't understand what that means, but they
 
were scary and angry monsters that made you really angry if you got
 
bitten. Honeypot was really shook up by the experience and Velicia
 
tried to console her. I found the room to be awful and stayed up on the
 
wooden platform the whole time. Nathaniel touched a skeleton in one of
 
the cells and it fell apart. That was really scary and I tried to think
 
of nicer things so I took out an apple. Before I could finish it there
 
was an awful smell coming from a corner of the room where Dorothea had
 
done something. I didn't even want to know what. I just wanted to leave.
 
 
Soon Honeypot was returning to her own self and started to sing and
 
dance again, but perhaps not that cheerfully. I took some comfort in
 
that and felt a little better. But only until we entered the next room.
 
 
It was a torture chamber. There were lots of pointy things and straps
 
and spikes that could hurt you in every way. Dorothea didn't look
 
spooked at all. She just said;
 
"Look. This rotating rack has seven points. It's made for a creature
 
with four arms." Velicia joined in her strange discussion. I still
 
just wanted to continue on.
 
 
The next room was small with three doors with each a seven pointed
 
star on. It was some old study room for magic. Velicia and Honeypot
 
were really interested but I wasn't. I couldn't decide which room was
 
the worst, this one with unknown dangerous magic or the torture chamber.
 
I waited by the door and tried to listen for any sounds from the next
 
room. There were some strange noises, but I wasn't sure what made them.
 
 
At last we finally continued on to the next room. We were all prepared
 
for fighting. It was a large room with several wooden trapdoors on the
 
stone floor. At the other end was a very strange looking goblin. It had
 
four arms and small legs sticking out of it's head. We entered and as
 
the goblin charged us it screamed "Korovus Kill!".
 
Nathaniel, readying himself to receive the charge, suddenly fell through
 
one of the rotten trapdoors not able to hold his weight. Korovus sprayed
 
some awful, disgusting gas at us that hurt my eyes and nose.
 
 
In the fifteen feet deep pit that Nathaniel had fallen into he was not
 
alone. There was a zombie trying to attack him as Nathaniel tried to
 
climb out. I threw my dagger at it wounding it badly. When Nathaniel
 
was almost out of the pit Korovus attacked him, making him loose his
 
grip and fall down again. Honeypot distracted Korovus so Nathaniel could
 
make a second try and this time he climbed out uninterrupted. I moved up
 
to the grotesquely deformed goblin and stabbed him making him stumble back
 
and fall through a trapdoor and down into a another pit. Velicia put a
 
cloud of dagger in it to keep Korovus, and another zombie, company.
 
 
After a short rest when I got the last of that awful poisonous gas
 
out of my face and Dorothea killed all the zombies in the pits with
 
her strange magic, we continue on to a yet another strange room filled
 
with weird magic. It had dangerous walls shifting in color by magic
 
and things floating around in mid air. There seemed to be a wand,
 
a book and a dead raven. Dorothea was strangely interested in the
 
dead raven. Velicia and Honeypot got very interested in the stuff and
 
wouldn't leave until we got hold of the things. They started talking
 
about strange magic that I don't understand and instead I went and got
 
a piece of wood from the last room and threw it in to see what would
 
happen. It just floated around with the other things. I then mounted
 
a piece of cloth at the end of my excellent silk rope. With it I
 
trapped the wand and hauled it out of the room. Then Nathaniel suggested
 
that someone should tie a rope around their waist and jump into the room.
 
That someone should be small and agile, he said looking at me. I ran
 
out into the zombie room and stayed there until they were finished
 
fishing for treasure. The book turned out to be about prayers to the
 
mother of monsters and different awful ways to give birth to more
 
monsters, one worse than the other. When Dorothea found out that the
 
raven had been nibbled on it wasn't that interesting any longer.
 
Someone said that it had been nibbled on by some tiny demon thing.
 
 
We went back and searched on through new corridors that led into a
 
room with an altar in. On top of the altar there was a basin with
 
murky water. Velicia said that you would turn into a mutated monster
 
if you drink from it. Probably that's what had changed Korovus.
 
 
== The temple ==
 
 
We continued into a temple hall. I stayed behind in the shadows
 
ready to strike if something bad happened. The ceiling was high and
 
at the other end there was a raised part of the room with two stairs
 
leading up to it. In the middle was a pool with a circle of polished
 
human skulls in it. Then a strange voice started talking.
 
 
It threatened us and said that we should show respect for the
 
mother of monsters and leave immediately. We couldn't see anything
 
but somewhere something talked with that high pitched voice. Velicia
 
mentioned something called a quasit. It was apparently some tiny
 
invisible demon hiding in there. I hid outside and the others told
 
of more of the awful monsters appearing out of some other pool
 
further in, on the higher part at the other end of the room.
 
 
I peeked around the corner and threw my magic dagger into one of
 
the monsters. It returned as it does and I hid again. Once more I
 
successfully used the same trick. I saw Nathaniel kill another of
 
the monsters attacking Honeypot as she struck and blinded yet
 
another one. I seemingly couldn't miss with my dagger as I threw
 
it into that monster too. When peeking out for another kill I saw
 
Nathaniel jump into the air and trying to grab a tiny little winged
 
demon that had become visible. I threw my dagger at it bloodying it.
 
 
Changing hiding place to a small side room to not become to
 
predictable and closing the doors making sure the little demon
 
wouldn't get away I was joined by Velicia, who were impressed by
 
my superior fighting technique and tried to imitate me. She wasn't
 
as good at it as I am, but I have had a lot of training on the
 
streets of Magnimar.
 
 
When I peeked out one last time I killed the last monster and
 
Nathaniel said he had killed the tiny demon.
 
 
Honeypot and Velicia did their magic stuff on that bad pool where
 
the monsters were created, while I looked around for valuables.
 
 
 
<span id="end"></span>
 
 
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Latest revision as of 19:17, 8 June 2013

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

This is a diary as written by Nell. She started writing it as an exercise when learning to read and write.

Entries

  1. First Entry: Nell gives a short introduction
  2. The Big Feast: goblins attack Sandpoint during a feast held to celebrate the completion of the new cathedral
  3. The Boneyard: the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
  4. The White Deer: the heroes fight the goblin leader of the attack
  5. The Day After: the heroes recuperate and start looking for clues
  6. The Hunt: the heroes are invited by Aldern Foxglove to go hunting
  7. The Glassworks: Ameiko disappears and the heroes investigate
  8. The Cellar: the fight against the goblins continues downstairs
  9. The Tunnel: the heroes head down an old tunnel found in the cellar to se where it leads
  10. Old Rooms Beneath the Town: ancient rooms is found beneath Sandpoint
  11. The Temple: an evil temple is found and the heroes fight its inhabitants
  12. A Few Untroubled Days: the heroes take a well deserved rest for a few days
  13. Reaching Thistletop: the heroes goes to scout out the goblins hideout
  14. Thistletop's Defenses: deciding Thistletop wasn't that well defended, the heroes attack
  15. Ripnugget: the heroes face the goblin warchief
  16. Faltering Loyalties: the heroes continue to search through Thistletop and face new obstacles
  17. Bruthazmus: Ripnugget wasn't the only warchief, so now they face Bruthazmus
  18. Nell Meets Grell: Nell tries to scout ahead but gets into trouble
  19. Nualia: the heroes continue through the dangers of Thistletop and finally face Nualia
  20. Saviour in Time of Need: a few ancient rooms are looted, but they were not lightly guarded
  21. The Dark Goal of Greed: the heroes at last find the demon and some information about the old runelords
  22. The Sweetness of Victory: returning to Sandpoint the heroes are greeted as heroes
  23. Return to Thistletop: the heroes return to Thistletop one last time to kill the demon
  24. The lumber mill: the sheriff asks the heroes to investigate a double murder at the lumber mill
  25. The fortune telling: the heroes get invited to the mysterious Madame Mvashti
  26. The Sanatorium: the heroes ride to the sanatorium to question Sevilla
  27. The Countryside: the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
  28. The Foxglove Manor: the heroes again ride out to the Foxglove Manor, but this time they get there
  29. In My Room: the second floor of the Foxglove manor are looked through by the heroes
  30. Meeting Mrs. Foxglove: the heroes search the top floor and encounter Aldern's wife
  31. Aldern Foxglove: the heroes meet Aldern Foxglove again, but he has changed
  32. Alderns's Cave: the heroes search through Alderns things to find the reasons behind the murders
  33. Searching the Caverns: the caverns below the Foxglove manor are searched
  34. Foxglove's Secrets: the heroes search through the manor and find the dark past of the Foxglove family
  35. Vorel Has Left the Building: the heroes exorcise the spirit of Vorel Foxglove
  36. Return to Magnimar: the leads take the heroes to Magnimar
  37. The Foxglove Townhouse: after finding the Foxglove townhouse the heroes encounter someone they never expected
  38. The City Guards Arrive: the city guards come to investigate the fighting, but all isn't well
  39. Seven's Sawmill: the heroes ask around town to try to locate Seven's Sawmill
  40. Father Skinsaw: the heroes stealthily approach the sawmill to attack the cult
  41. The Old Clocktower: the heroes race through the streets of Magnimar to an old tower in the Shadow district
  42. Xanesha: in the tower the heroes face the creature controlling the skinsaw cult
  43. A New Friend: the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
  44. On Our Way: the mayor of Magnimar sends the heroes out on a mission
  45. Half-ogres: the heroes rescue a bear and fight its hunters
  46. The Farm: the heroes make a detour to a farm and see the results of inbreeding
  47. Trapped: entering the house the heroes find more half-ogres and lots of humanoid remains
  48. The Barn: the heroes look through the barn in search of the bear's master
  49. Paradise's Gates: returning to Turtleback Ferry the heroes find the barge, Paradise's Gates, burning
  50. Silent Lips, Talking Eyes: the heroes investigate the cause of the fire
  51. Attacking Fort Rannick: the heroes travel to Fort Rannick to scout but attack the fort
  52. Lucretia: the heroes tight their way up through the fort
  53. Kaven's Fate: the heroes discuss what to do with Kaven Windstrike and return to Turtleback Ferry
  54. The Flood: a big wave strike Turtleback Ferry and monsters follow in its wake
  55. Skulls' Crossing: the heroes travel to Skulls' Crossing and find it in a bad state and ogres at work
  56. Wet Papa Grazuul: the skull shaped control structure of the dam is explored and its guardian encountered
  57. A Plea for Help: upon their return the heroes are celebrated and get a few days rest
  58. Shimmerglens: the heroes are led by a pixie through the marshlands Shimmerglens to find Whitewillow
  59. Whitewillow: the heroes reach Whitewillow and find out what troubles the fey in the area
  60. Ambushed: the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
  61. Hook Mountain Clanhold: reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
  62. Winter Quarters: having finished their mission the heroes settle for the winter
  63. Kaer Maga: the heroes are contracted to find an artifact which takes them to Kaer Maga
  64. Below Tarheel: being guided through the lower regions of the city the heroes find the Split Street gang
  65. Return of Ironbriar: continuing through the underground complex the heroes encounter an old enemy
  66. Tricking a Dragon: the heroes encounter a dragon and cultists
  67. Tirana: the heroes finally face the villain
  68. Building a Life: time goes by and the heroes find a place in life
  69. The Big Goblin Feast: a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
  70. The Giant Attack: giants and a dragon attack Sandpoint early morning after the feast
  71. Aftermath: the heroes set out to follow the giants
  72. The Rescue: the heroes continue on to save Das Korvut from the giants
  73. Storval Stairs: the giants guarding the top of Storval Stairs are defeated Notepad.png
  74. Reaching Jorgenfist: reaching Jorgenfist the heroes try to get in without alerting the army outside Notepad.png
  75. Enga Keckvia: continuing through tunnels the heroes meet kobolds standing guard in the way
  76. In Need of Fire: the heroes surprise a showy giant and continue through troll-infested corridors
  77. Undead Giants: the heroes continue to search through the complex and find undead giants
  78. Puppets: trying to get home to recover, the heroes trick controlled rune slaves
  79. Mokmurian: finally, the heroes meet Mokmurian and defeat him
  80. The Library: the heroes find a very old library
  81. Below Sandpoint: returning to Sandpoint the heroes find more thassalonian structures
  82. The End of Xalista: continuing through the complex they defeat Xalista and his monsters
  83. The Riddle: the heroes solve the riddle and try to open the way to Runeforge
  84. Arkrhyst: the heroes fight a big white dragon
  85. The Gate to Runeforge: the heroes find the gate to Runeforge
  86. The Ruin of Envy: arriving at Runeforge the heroes look through their first part
  87. The Illusion of Pride: the heroes enter the pride part and encounter illusions and wizards
  88. The Gates of Wrath: continuing through the sins the heroes enter the halls of wrath
  89. Lackeys of Lust: the heroes enter the cages of lust and meet demons living there
  90. Leave in Silence: the heroes find and steal Delvahine's equipment without alerting anyone
  91. Crypts of Gluttony: the heroes enters the ravenous crypt of gluttony and encounter undead monsters
  92. Vaults of Greed: the heroes enters the Vaults of Greed
  93. Leaving Runeforge: when preparing to leave Runeforge the heroes encounter unexpected trouble
  94. The World Outside: after leaving Runeforge the heroes get reacquainted with the world outside
  95. All the World's a Stage: the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
  96. The Storm: the heroes set out to find Xin-Shalast and find an old dwarven building
  97. Haunted by Dwarfs: investigating the building the heroes encounter ghosts of dwarfs
  98. Diamonds: the heroes reunite the remains of the dwarven brothers and fight a wendigo
  99. The Ascent: continuing uphill the heroes encounter an ice palace and visit the ice queens court
  100. Reaching Xin-Shalast: the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
  101. Xin-Shalast 101: the heroes start exploring Xin-Shalast by stealth, cunning and disguise
  102. Rendez-vous in Xin-Shalast: while the heroes seek out and attack the hidden beast, they meet an old friend Notepad.png
  103. Ice Ice Baby: finding out that they need magic rings the heroes seek one from an Ice Devil Notepad.png
  104. The Art of War: suspecting another ring might be in the keep the heroes attack the giant guard Notepad.png
  105. Ghlorofaex: looking for the last ring the heroes seek out and fight the dragon Ghlorofaex Notepad.png
  106. Entering the Spires: the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast Notepad.png
  107. Meeting Karzoug: the heroes encounter Karzoug himself but he is too easily defeated Notepad.png
  108. End of Ironbriar: defeat the harridans and meet Ironbriar Notepad.png
  109. Unnamed: fight rune giants and the head harridan Notepad.png
  110. Unnamed: the heroes finally face the true Karzoug Notepad.png

See also

  • Draft Before the title of an episode has been decided it is written here.
  • Nell is writing plays of her adventures. Thoughts of their format is gathered here Family Secrets