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{{Rise of the Runelords}}
 
{{Rise of the Runelords}}
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This is a diary as written by [[Nell]]. She started writing it as an exercise when learning to read and write.
  
This is the diary as written by Nell.
+
== Entries ==
She is writing it as an exercise in learning to read and write.
 
  
[[#end|To End]]
+
# '''[[First Entry]]:''' Nell gives a short introduction
 +
# '''[[The Big Feast]]:''' goblins attack [[Sandpoint]] during a feast held to celebrate the completion of the new cathedral
 +
# '''[[The Boneyard]]:''' the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
 +
# '''[[The White Deer]]:''' the heroes fight the goblin leader of the attack
 +
# '''[[The Day After]]:''' the heroes recuperate and start looking for clues
 +
# '''[[The Hunt]]:''' the heroes are invited by [[Characters (Runelords)#Aldern Foxglove|Aldern Foxglove]] to go hunting
 +
# '''[[The Glassworks]]:''' [[Characters (Runelords)#Ameiko Kaijitsu|Ameiko]] disappears and the heroes investigate
 +
# '''[[The Cellar]]:''' the fight against the goblins continues downstairs
 +
# '''[[The Tunnel]]:''' the heroes head down an old tunnel found in the cellar to se where it leads
 +
# '''[[Old Rooms Beneath the Town]]:''' ancient rooms is found beneath Sandpoint
 +
# '''[[The Temple]]:''' an evil temple is found and the heroes fight its inhabitants
 +
# '''[[A Few Untroubled Days]]:''' the heroes take a well deserved rest for a few days
 +
# '''[[Reaching Thistletop]]:''' the heroes goes to scout out the goblins hideout
 +
# '''[[Thistletop's Defenses]]:''' deciding [[Thistletop]] wasn't that well defended, the heroes attack
 +
# '''[[Ripnugget]]:''' the heroes face the goblin warchief
 +
# '''[[Faltering Loyalties]]:''' the heroes continue to search through Thistletop and face new obstacles
 +
# '''[[Bruthazmus]]:''' Ripnugget wasn't the only warchief, so now they face Bruthazmus
 +
# '''[[Nell Meets Grell]]:''' Nell tries to scout ahead but gets into trouble
 +
# '''[[Nualia]]:''' the heroes continue through the dangers of Thistletop and finally face Nualia
 +
# '''[[Saviour in Time of Need]]:''' a few ancient rooms are looted, but they were not lightly guarded
 +
# '''[[The Dark Goal of Greed]]:''' the heroes at last find the demon and some information about the old runelords
 +
# '''[[The Sweetness of Victory]]:''' returning to Sandpoint the heroes are greeted as heroes
 +
# '''[[Return to Thistletop]]:''' the heroes return to Thistletop one last time to kill the demon
 +
# '''[[The lumber mill]]:''' the sheriff asks the heroes to investigate a double murder at the lumber mill
 +
# '''[[The fortune telling]]:''' the heroes get invited to the mysterious [[Characters (Runelords)#Madame Niska Mvashti|Madame Mvashti]]
 +
# '''[[The Sanatorium]]:''' the heroes ride to the [[Habe's_Sanatorium|sanatorium]] to question Sevilla
 +
# '''[[The Countryside]]:''' the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
 +
# '''[[The Foxglove Manor]]:''' the heroes again ride out to the Foxglove Manor, but this time they get there
 +
# '''[[In My Room]]:''' the second floor of the Foxglove manor are looked through by the heroes
 +
# '''[[Meeting Mrs. Foxglove]]:''' the heroes search the top floor and encounter Aldern's wife
 +
# '''[[Aldern Foxglove]]:''' the heroes meet Aldern Foxglove again, but he has changed
 +
# '''[[Alderns's Cave]]:''' the heroes search through Alderns things to find the reasons behind the murders
 +
# '''[[Searching the Caverns]]:''' the caverns below the Foxglove manor are searched
 +
# '''[[Foxglove's Secrets]]:''' the heroes search through the manor and find the dark past of the Foxglove family
 +
# '''[[Vorel Has Left the Building]]:''' the heroes exorcise the spirit of Vorel Foxglove
 +
# '''[[Return to Magnimar]]:''' the leads take the heroes to [[Magnimar]]
 +
# '''[[The Foxglove Townhouse]]:''' after finding the Foxglove townhouse the heroes encounter someone they never expected
 +
# '''[[The City Guards Arrive]]:''' the city guards come to investigate the fighting, but all isn't well
 +
# '''[[Seven's Sawmill]]:''' the heroes ask around town to try to locate Seven's Sawmill
 +
# '''[[Father Skinsaw]]:''' the heroes stealthily approach the sawmill to attack the cult
 +
# '''[[The Old Clocktower]]:''' the heroes race through the streets of Magnimar to an old tower in the Shadow district
 +
# '''[[Xanesha]]:''' in the tower the heroes face the creature controlling the skinsaw cult
 +
# '''[[A New Friend]]:''' the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
 +
# '''[[On Our Way]]:''' the mayor of Magnimar sends the heroes out on a mission
 +
# '''[[Half-ogres]]:''' the heroes rescue a bear and fight its hunters
 +
# '''[[The Farm]]:''' the heroes make a detour to a farm and see the results of inbreeding
 +
# '''[[Trapped]]:''' entering the house the heroes find more half-ogres and lots of humanoid remains
 +
# '''[[The Barn]]:''' the heroes look through the barn in search of the bear's master
 +
# '''[[Paradise's Gates]]:''' returning to [[Turtleback Ferry]] the heroes find the barge, Paradise's Gates, burning
 +
# '''[[Silent Lips, Talking Eyes]]:''' the heroes investigate the cause of the fire
 +
# '''[[Attacking Fort Rannick]]:''' the heroes travel to [[Fort Rannick]] to scout but attack the fort
 +
# '''[[Lucretia]]:''' the heroes tight their way up through the fort
 +
# '''[[Kaven's Fate]]:''' the heroes discuss what to do with [[Characters_(Runelords)#Kaven_Windstrike|Kaven Windstrike]] and return to Turtleback Ferry
 +
# '''[[The Flood]]:''' a big wave strike Turtleback Ferry and monsters follow in its wake
 +
# '''[[Skulls' Crossing]]:''' the heroes travel to [[Skulls_Crossing|Skulls' Crossing]] and find it in a bad state and ogres at work
 +
# '''[[Wet Papa Grazuul]]:''' the skull shaped control structure of the dam is explored and its guardian encountered
 +
# '''[[A Plea for Help]]:''' upon their return the heroes are celebrated and get a few days rest
 +
# '''[[Shimmerglens]]:''' the heroes are led by a pixie through the marshlands [[Whitewillow_(Greyhawk)|Shimmerglens]] to find Whitewillow
 +
# '''[[Whitewillow]]:''' the heroes reach Whitewillow and find out what troubles the fey in the area
 +
# '''[[Ambushed]]:''' the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
 +
# '''[[Hook Mountain Clanhold]]:''' reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
 +
# '''[[Winter Quarters]]:''' having finished their mission the heroes settle for the winter
 +
# '''[[Kaer Maga]]:''' the heroes are contracted to find an artifact which takes them to [[Kaer_Maga_(Greyhawk_4E)|Kaer Maga]]
 +
# '''[[Below Tarheel]]:''' being guided through the lower regions of the city the heroes find the Split Street gang
 +
# '''[[Return of Ironbriar]]:''' continuing through the underground complex the heroes encounter an old enemy
 +
# '''[[Tricking a Dragon]]:''' the heroes encounter a dragon and cultists
 +
# '''[[Tirana]]:''' the heroes finally face the villain
 +
# '''[[Building a Life]]:''' time goes by and the heroes find a place in life
 +
# '''[[The Big Goblin Feast]]:''' a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
 +
# '''[[The Giant Attack]]:''' giants and a dragon attack Sandpoint early morning after the feast
 +
# '''[[Aftermath]]:''' the heroes set out to follow the giants
 +
# '''[[The Rescue]]:''' the heroes continue on to save Das Korvut from the giants
 +
# '''[[Storval Stairs]]:''' the giants guarding the top of Storval Stairs are defeated [[Image:Notepad.png|20px]]
 +
# '''[[Reaching Jorgenfist]]:''' reaching Jorgenfist the heroes try to get in without alerting the army outside [[Image:Notepad.png|20px]]
 +
# '''[[Enga Keckvia]]:''' continuing through tunnels the heroes meet kobolds standing guard in the way
 +
# '''[[In Need of Fire]]:''' the heroes surprise a showy giant and continue through troll-infested corridors
 +
# '''[[Undead Giants]]:''' the heroes continue to search through the complex and find undead giants
 +
# '''[[Puppets]]:''' trying to get home to recover, the heroes trick controlled rune slaves
 +
# '''[[Mokmurian]]:''' finally, the heroes meet Mokmurian and defeat him
 +
# '''[[The Library]]:''' the heroes find a very old library
 +
# '''[[Below Sandpoint]]:''' returning to Sandpoint the heroes find more thassalonian structures
 +
# '''[[The End of Xalista]]:''' continuing through the complex they defeat Xalista and his monsters
 +
# '''[[The Riddle]]:''' the heroes solve the riddle and try to open the way to Runeforge
 +
# '''[[Arkrhyst]]:''' the heroes fight a big white dragon
 +
# '''[[The Gate to Runeforge]]:''' the heroes find the gate to Runeforge
 +
# '''[[The Ruin of Envy]]:''' arriving at Runeforge the heroes look through their first part
 +
# '''[[The Illusion of Pride]]:''' the heroes enter the pride part and encounter illusions and wizards
 +
# '''[[The Gates of Wrath]]:''' continuing through the sins the heroes enter the halls of wrath
 +
# '''[[Lackeys of Lust]]:''' the heroes enter the cages of lust and meet demons living there
 +
# '''[[Leave in Silence]]:''' the heroes find and steal Delvahine's equipment without alerting anyone
 +
# '''[[Crypts of Gluttony]]:''' the heroes enters the ravenous crypt of gluttony and encounter undead monsters
 +
# '''[[Vaults of Greed]]:''' the heroes enters the Vaults of Greed
 +
# '''[[Leaving Runeforge]]:''' when preparing to leave Runeforge the heroes encounter unexpected trouble
 +
# '''[[The World Outside]]:''' after leaving Runeforge the heroes get reacquainted with the world outside
 +
# '''[[All the World's a Stage]]:''' the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
 +
# '''[[The Storm]]:''' the heroes set out to find Xin-Shalast and find an old dwarven building
 +
# '''[[Haunted by Dwarfs]]:''' investigating the building the heroes encounter ghosts of dwarfs
 +
# '''[[Diamonds]]:''' the heroes reunite the remains of the dwarven brothers and fight a wendigo
 +
# '''[[The Ascent]]:''' continuing uphill the heroes encounter an ice palace and visit the ice queens court
 +
# '''[[Reaching Xin-Shalast]]:''' the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
 +
# '''[[Xin-Shalast 101]]:''' the heroes start exploring Xin-Shalast by stealth, cunning and disguise
 +
# '''[[Rendez-vous in Xin-Shalast]]:''' while the heroes seek out and attack the hidden beast, they meet an old friend [[Image:Notepad.png|20px]]
 +
# '''[[Ice Ice Baby]]:''' finding out that they need magic rings the heroes seek one from an Ice Devil [[Image:Notepad.png|20px]]
 +
# '''[[The Art of War]]:''' suspecting another ring might be in the keep the heroes attack the giant guard  [[Image:Notepad.png|20px]]
 +
# '''[[Ghlorofaex]]:''' looking for the last ring the heroes seek out and fight the dragon Ghlorofaex [[Image:Notepad.png|20px]]
 +
# '''[[Entering the Spires]]:''' the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast [[Image:Notepad.png|20px]]
 +
# '''[[Meeting Karzoug]]:''' the heroes encounter Karzoug himself but he is too easily defeated [[Image:Notepad.png|20px]]
 +
# '''[[End of Ironbriar]]:''' defeat the harridans and meet Ironbriar [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' fight rune giants and the head harridan [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' the heroes finally face the true Karzoug [[Image:Notepad.png|20px]]
  
== First entry ==
+
== See also ==
  
Hello diary.
+
* [[Draft (Runelords)|Draft]] Before the title of an episode has been decided it is written here.
 +
* Nell is writing plays of her adventures. Thoughts of their format is gathered here [[Family Secrets]]
  
I am to write here to learn how to write. Velicia will help me write,
 
when needed.
 
 
 
== The big feast ==
 
 
Today a lot happened.
 
 
I was at the big feast that the whole town have been preparing for for a
 
long time. I went there with Velicia. There were lots of food. There were
 
three tables filled with the best from each of the inns. I liked the Rusty
 
Dragon best, even though it was quite spicy. Loads of butterflies were
 
released, flying around everywhere. I was eating when mayor Kendra Deverin
 
stood up and talked about something. Then the sheriff Belor Hemlock said
 
boring stuff and Cyrdak Drokkus talked about his new play. I think I will
 
make sure I get invited to see that. Then Father Abstalar Zantus was just
 
about to speak even more, when <Name> wanted to go look at the bonfire.
 
Or the pile that would become the big fire. I grabbed some more salmon
 
and followed her. The salmon was really good. I wonder how its done.
 
I've never been a good cook. <Name> said something was stirring somewhere
 
towards the gate and we was just going that way when lots and lots of
 
goblins poured in towards the central square where the feast was held.
 
 
There were one riding a dog and others singing a silly song.
 
Velicia rushed ahead and threw some of her magic, powerful great magic,
 
at them and several fell to the ground. I loaded my sling with several
 
stones and hit many with my barrage of stones, blinding one temporary.
 
I ran up to a goblin and made a move I've often used when in trouble.
 
I showed plenty of thigh and stabbed with the dagger. Even if it worked
 
I was a little put off as the goblin rather looked hungry when looking at
 
my thigh. There followed a big melee where I felled goblin after goblin
 
saving many of the villagers. Some of the people living here also fought
 
with us. There were Nathaniel Deverin who I have met before. He is a
 
nobleman from one of the four noble families here, but after today I
 
think he's nice anyway. Also there were a strange looking rhenne called
 
Dorothea Caiphon who used magic and a female satyr called Honeypot who
 
helped us fighting the goblins while playing the flute. We killed most
 
of the goblins and a few fled.
 
 
== The boneyard ==
 
 
We were very proud when the sheriff told us that he had seen how good we
 
were and asked us to check the gate. When we got there there were some
 
commotion in the boneyard. I snuck in but they noticed me, so I threw a
 
bullet at the bigger goblin with my sling. Velicia waved her fan at a group
 
of goblins and almost all flew away. I hit it again with my sling and
 
then stabbed it with my dagger. The others ran up to a group of goblins
 
trying to protect others of them around a ladder raised to the wall.
 
Several goblins suddenly surrounded me. They hit me from all over and I
 
just barely got out before I got really hurt. Honeypot played some really
 
refreshing tune and I attacked again. Soon most of the goblins were dead.
 
 
The goblins were dragging a sack from the cemetery and Velicia used her magic
 
to suddenly appear on top of the wall where the goblins were trying to climb
 
ladders to get away with the sack. She stopped them, blowing and burning them
 
with her mighty magic. Then Nathaniel really showed what he could do. He ran
 
up to the ladder and killed the big awful goblin dog that were chewing on
 
Honeypot and continued up the ladder and skewered the goblin leader with his
 
rapier helping Velicia. Then he climbed down and retrieved the sack back up to
 
the wall. He dumped it down the ladder right in front of me, and pulled up
 
the ladder on the outside of the wall. I peeked in the sack and it contained
 
the remains of some dead body.
 
 
From the wall the others said that there came lots and lots of more goblins
 
demanding to get the sack. Honeypot faked another sack ad threw it to them.
 
I went looking for if there were any open grave the body could come from and
 
found one. It was marked cleric Ezakien Tobyn. Nathaniel went to talk to the
 
guards by the gate and I ran back to the square and told the sheriff. He was
 
busy  but said they were handling most of the goblins now that we had broken
 
their attack. I went back and saw them throwing a live goblin over the wall.
 
Strange. That fall would probably not even kill it.
 
 
== The white deer ==
 
 
I told them how things were and we brought the ladders and the remains of the
 
body to the guards at the gate and went back to town to help cleaning up the
 
last goblins. When we were nearing The White Deer, there were a really big
 
goblin riding the biggest, meanest goblin dog so far attacking a dog while a
 
man was trying to fend for himself a few yards further away. I put a bullet
 
straight in the chest of the goblin. Nathaniel charged a goblin and split it
 
in two in a mighty blow. Velicia ran up to the riding goblin leader and used
 
her incredible magic. Nathaniel joining in too. Dorothea and Honeypot used
 
their magic on other smaller but still very tough goblins. Those threw
 
javelins at us hitting with several. Nathaniel was pierced by one and fell to
 
the ground bleeding. Honeypot ran up to him reviving him and killed the leader
 
goblin. I moved up to the awful, monstrous dog sure to kill the poor man trying
 
desperately to defend himself, and hit it well with my dagger forcing it into
 
Velicias impressive magic dancing dagger swarm, slicing it to shreds, thus
 
surely saving the mans life. It turned out to be Aldern Foxglove who is a
 
nobleman passing through town, I've seen partying at an inn earlier. You can
 
never trust noblemen, perhaps except Nathaniel who seems to be nice.
 
 
Now I will go to bed. It's already late. Good night.
 
 
== The day after ==
 
 
I hurt a little all over this morning when I woke up after the big fight.
 
We took it easy and hung around talking all morning. Aldern Foxglove who's
 
Life I saved yesterday by killing that monstrous giant dog, invited all us
 
girls to go hunting. Then there were some commotion, and when we checked
 
what it was it turned out that some half elf scout had come back from
 
running around in the woods keeping an eye on the goblins. She went to the
 
sheriff and we followed her in. The Sheriff greeted us and said that it was
 
good we already were there so he didn't have to send for us. He sent for the
 
Mayor though. The half elf told us a lot about all the tribes around here.
 
 
There are five of them.
 
* The first is led by someone called Bruthasmus. I think that one was a bugbear.
 
* Second is led by Big Gutmut. I didn't really pay attention to all she said.
 
* Then there's Rip Nugget who had a lair called Thistle top.
 
* Korvus led a tribe called seven teeth or something.
 
* The last one licked toads in a swamp where a cannibal goblin called Vorka tried to eat them.
 
I'm guessing the last ones are losers.
 
 
The one we killed yesterday was called Gortmurt. Not that that makes much
 
difference.
 
 
I juggled a bit with some apples that where in a bowl in that room. The
 
sheriff told us he was going to Magnimar tomorrow to ask for more guards
 
until the goblin problem is solved. He asked us, as the big heroes we are,
 
to help keep an eye open for trouble. We told him we would and that we
 
would especially keep an eye on a suspect we have that might be the human
 
helping the goblins from within the village. The meeting was over and I
 
put back an apple in the bowl and kept the others as lunch.
 
 
We thought that we should start looking for traitors right away so we went
 
to the Rusty Dragon to see if any one had heard anything. They greeted us
 
as the big heroes we are, that saved the entire village from being overrun
 
by all the goblins. I told them the story once again of how we realized
 
that there were goblins in the boneyard that no one else had noticed and
 
how we saved most of the remains of Ezakien Tobyn. As Nathaniel wasn't
 
there I took his and my place in the story and told it climbing the chairs
 
as ladders up onto the table posing as the wall where I and Velicia fought
 
imaginary goblins.
 
 
It was easy to get food and drinks after that show. Dorothea really likes
 
beer. When we listened to the others stories but those were mostly of how
 
stupid the goblins were, like when some goblins crept into the bonfire while
 
others set it on fire. Someone heard about how several mills had burned
 
down and suspected the Scarnettis to be involved. But there were no strange
 
humans lurking in shadows helping goblins. It became a late night before we
 
turned in.
 
 
== The hunt ==
 
 
I woke early, but not early enough to be up when Alden came. He though
 
hunts should start very early. Some of us had had more to drink than me
 
and were less than happy about the time. As we were a little late he had
 
a second breakfast together with us talking about the hunt. When we got
 
out he had several horses waiting and presented us with them as a gift.
 
A GIFT! Horses are really expensive and he just gave them to us. He must
 
be loaded. I acted unimpressed as usual when I get men to give me gifts.
 
 
When we left for the trip and he helped us up on the horses he groped my
 
behind. When I shot him an angry look he missed it as he was looking up
 
my skirt. I bit my lip and got the horse moving. He then did the same to
 
the others. Then we were off to where we were to hunt. It was called
 
tickwood. I hate ticks. They are disgusting little bugs. On the way out
 
of town we met up with Nathaniel and to Alderns dismay Velicia immediately
 
invited him to the trip too. Honeypot kept Aldern company. That was
 
fortunate as Nathaniel and Aldern didn't seem to get along that well.
 
During the hunt Honeypot and Aldern got separated from us others, but we
 
found them again after a little while. The hunt was a success and Aldern
 
and Dorothea were the sharpest with the crossbows with Nathaniel close
 
behind. Honeypot selebrated Alderns hunting success. During all the time
 
in the woods I kept a sharp lookout for ticks.
 
 
When we got back I took the two boars we had shot to the Rusty Dragon to
 
get them done. Ameiko promised to make a great feast out of them and in
 
return could keep the rest of them that we didn't eat.
 
 
I and Dorothea saw Nathaniel being approached by Shayliss who asked for
 
his help to get rid of a rat problem. Apparently it was in the cellar
 
and she led him down there. As we knew of her reputation as "loose", we
 
decided to see what would happen. Stealthily we followed and watched.
 
When Nathaniel was half undressed and Shayliss mostly undressed her
 
father appeared. They didn't notice until he shouted at them waving a
 
club about. Nathaniel answered by saying:
 
"What I have done to your daughter, many has done before me." I could
 
not believe my ears. It was hard to not laugh, but he continued
 
"None the less, I know what I have done and will take what punishment you
 
think would be just, as I respect you as her father."
 
Her father beat him, but his anger was apparently soothed by Nathaniels
 
willingness to take the punishment. Dorothea and I made sure to leave
 
before we were noticed.
 
 
We all met again at the Rusty Dragon later for dinner. Velicia asked
 
Nathatniel what had happened to him as she noticed his bruises and was
 
very impressed at how he respected the father. I think she is a little
 
smitten by him. Honeypot showed up a little late together with Aldern.
 
Then the boar arrived and it's delicious. I have earlier hinted at
 
being good at sneaking to Velicia so she used one of her magic tricks
 
and whispered in my ear that now that Aldern was here someone should
 
check out his room. I asked Dorothea to come with me. Before I left I
 
filled my bag with bread, cookies, some vegetables and filled a small
 
plate with boar to eat while walking across the whole village. When
 
at the White Deer we saw his servant eating in the first floor dining
 
room and went up to his room. I picked the lock while Dorothea kept
 
watch. We got in and looked around. He didn't have that much stuff, as
 
if he's not really that rich. I mostly found a lot of papers. I asked
 
Dorothea to read them but she said they were too boring. She was
 
absolutely right. The papers were hard to read and very boring. I only
 
got that it was about estate and there were the Foxglove Hose, the
 
Foxglove manor and the Foxglove farm, or something like that. As we
 
left I locked the door.
 
 
When we returned I was thrilled to get back to the dinner that I had
 
been promised would be refilled all night, but it was mostly finished
 
when we got back. I asked the servant girl for more but there were some
 
problems in the kitchen. We went there to investigate and found lots of
 
food. The others said something about the halfing cook and some strange
 
letter, but I mostly looked for the best cold dishes. I always get hungry
 
after acrobatics, and I love cartwheeling, jumping fences and such things,
 
so I do it all the time. But anyway we found out that Ameikos brother
 
that we had heard about earlier, and planned to ask Ameiko about, but
 
never got around to, wanted to meet with her at the glassworks at midnight.
 
It was already after midnight so we hurried over there.
 
 
== The Glassworks ==
 
 
On the way there Honeypot prepared a ritual and we took the time to get
 
it done. It made sure that we could whisper to each other even if we
 
were at the other end of the glassworks. To test this Velicia,
 
Nathaniel and Honeypot went to the exhibition end of the glassworks
 
to peek in through glass dome on the roof, while I and Dorothea went
 
to the service entrance at the other end, where Ameiko were supposed
 
to meet with her brother. The doors were locked but after some work we
 
got it open. The others told us that the glass in the exhibition was
 
smashed. We entered into an empty hall. There was an awful smell of
 
goblin. You could hear goblins making noises through some double doors.
 
The others got down from the roof and ran over to us. I listened to the
 
other door and heard goblins making noises there to, but not as loud.
 
I thought I heard a human voice in pain through that door so I
 
suggested we storm through that door. As we did we saw lots of goblins
 
and a glassworker being treated badly as entertainment by the goblins.
 
We took them by surprise and there was a big fight. After a while we
 
had killed all goblins and freed several workers, but we were too late
 
to save all of them. There were at least one that had been hacked up
 
as if butchered for meat. I felt sick but tried to look the other way.
 
I don't know if the others noticed.
 
 
We took a short rest while Honeypot tried to heal the workers. We told
 
them to leave as we would make sure the all goblins would be killed.
 
They were quite taken by the experience and asked for protection.
 
We helped them out and set them on the way to the Mayor before we
 
headed for the other room, which turned out to be where all the glass
 
were made. I charged right up to a big goblin boss standing next to a
 
big oven looking fireplace in the wall. I tricked it to get right
 
in front of the open doors to the fire pit and skewered it so he fell
 
right into the fire. With a scream he died a fiery death. Dorothea also
 
had time to get in and use her scary magic before a goblin made an
 
awful cloud of disgusting goblin vapors fill the room. It didn't quite
 
fill the entire room, but the whole part we were in. It made my eyes
 
tear up and all goblins very hard to hit. A goblin charged me with a
 
glass blower pipe. It was like a spear with a melted glass tip. I
 
easily jumped out of the way. Nathaniel sliced a goblin in half with
 
the mightiest blow I've ever seen done with a rapier. Velicia improved
 
on my idea of throwing the goblins into the ovens by doing it to three
 
at a time with a thunderstrike. After some more hard fighting we
 
succeeded in striking down most of the goblins. The magic using goblin
 
and another one tried to flee but Velicia put her ball of whirling
 
daggers in front of the door and I and Nathan both charged the mage
 
goblin. I jumped up on a long table, running along it and springing
 
forward with feline agility I lashed out, cut deep into the mage with
 
my new magic dagger and rolled on to box it in. It didn't last long when
 
we all surrounded it cutting it to pieces.
 
 
 
<span id="end"></span>
 
 
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[[Category:Fiction]]
 
[[Category:Fiction]]

Latest revision as of 19:17, 8 June 2013

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

This is a diary as written by Nell. She started writing it as an exercise when learning to read and write.

Entries

  1. First Entry: Nell gives a short introduction
  2. The Big Feast: goblins attack Sandpoint during a feast held to celebrate the completion of the new cathedral
  3. The Boneyard: the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
  4. The White Deer: the heroes fight the goblin leader of the attack
  5. The Day After: the heroes recuperate and start looking for clues
  6. The Hunt: the heroes are invited by Aldern Foxglove to go hunting
  7. The Glassworks: Ameiko disappears and the heroes investigate
  8. The Cellar: the fight against the goblins continues downstairs
  9. The Tunnel: the heroes head down an old tunnel found in the cellar to se where it leads
  10. Old Rooms Beneath the Town: ancient rooms is found beneath Sandpoint
  11. The Temple: an evil temple is found and the heroes fight its inhabitants
  12. A Few Untroubled Days: the heroes take a well deserved rest for a few days
  13. Reaching Thistletop: the heroes goes to scout out the goblins hideout
  14. Thistletop's Defenses: deciding Thistletop wasn't that well defended, the heroes attack
  15. Ripnugget: the heroes face the goblin warchief
  16. Faltering Loyalties: the heroes continue to search through Thistletop and face new obstacles
  17. Bruthazmus: Ripnugget wasn't the only warchief, so now they face Bruthazmus
  18. Nell Meets Grell: Nell tries to scout ahead but gets into trouble
  19. Nualia: the heroes continue through the dangers of Thistletop and finally face Nualia
  20. Saviour in Time of Need: a few ancient rooms are looted, but they were not lightly guarded
  21. The Dark Goal of Greed: the heroes at last find the demon and some information about the old runelords
  22. The Sweetness of Victory: returning to Sandpoint the heroes are greeted as heroes
  23. Return to Thistletop: the heroes return to Thistletop one last time to kill the demon
  24. The lumber mill: the sheriff asks the heroes to investigate a double murder at the lumber mill
  25. The fortune telling: the heroes get invited to the mysterious Madame Mvashti
  26. The Sanatorium: the heroes ride to the sanatorium to question Sevilla
  27. The Countryside: the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
  28. The Foxglove Manor: the heroes again ride out to the Foxglove Manor, but this time they get there
  29. In My Room: the second floor of the Foxglove manor are looked through by the heroes
  30. Meeting Mrs. Foxglove: the heroes search the top floor and encounter Aldern's wife
  31. Aldern Foxglove: the heroes meet Aldern Foxglove again, but he has changed
  32. Alderns's Cave: the heroes search through Alderns things to find the reasons behind the murders
  33. Searching the Caverns: the caverns below the Foxglove manor are searched
  34. Foxglove's Secrets: the heroes search through the manor and find the dark past of the Foxglove family
  35. Vorel Has Left the Building: the heroes exorcise the spirit of Vorel Foxglove
  36. Return to Magnimar: the leads take the heroes to Magnimar
  37. The Foxglove Townhouse: after finding the Foxglove townhouse the heroes encounter someone they never expected
  38. The City Guards Arrive: the city guards come to investigate the fighting, but all isn't well
  39. Seven's Sawmill: the heroes ask around town to try to locate Seven's Sawmill
  40. Father Skinsaw: the heroes stealthily approach the sawmill to attack the cult
  41. The Old Clocktower: the heroes race through the streets of Magnimar to an old tower in the Shadow district
  42. Xanesha: in the tower the heroes face the creature controlling the skinsaw cult
  43. A New Friend: the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
  44. On Our Way: the mayor of Magnimar sends the heroes out on a mission
  45. Half-ogres: the heroes rescue a bear and fight its hunters
  46. The Farm: the heroes make a detour to a farm and see the results of inbreeding
  47. Trapped: entering the house the heroes find more half-ogres and lots of humanoid remains
  48. The Barn: the heroes look through the barn in search of the bear's master
  49. Paradise's Gates: returning to Turtleback Ferry the heroes find the barge, Paradise's Gates, burning
  50. Silent Lips, Talking Eyes: the heroes investigate the cause of the fire
  51. Attacking Fort Rannick: the heroes travel to Fort Rannick to scout but attack the fort
  52. Lucretia: the heroes tight their way up through the fort
  53. Kaven's Fate: the heroes discuss what to do with Kaven Windstrike and return to Turtleback Ferry
  54. The Flood: a big wave strike Turtleback Ferry and monsters follow in its wake
  55. Skulls' Crossing: the heroes travel to Skulls' Crossing and find it in a bad state and ogres at work
  56. Wet Papa Grazuul: the skull shaped control structure of the dam is explored and its guardian encountered
  57. A Plea for Help: upon their return the heroes are celebrated and get a few days rest
  58. Shimmerglens: the heroes are led by a pixie through the marshlands Shimmerglens to find Whitewillow
  59. Whitewillow: the heroes reach Whitewillow and find out what troubles the fey in the area
  60. Ambushed: the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
  61. Hook Mountain Clanhold: reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
  62. Winter Quarters: having finished their mission the heroes settle for the winter
  63. Kaer Maga: the heroes are contracted to find an artifact which takes them to Kaer Maga
  64. Below Tarheel: being guided through the lower regions of the city the heroes find the Split Street gang
  65. Return of Ironbriar: continuing through the underground complex the heroes encounter an old enemy
  66. Tricking a Dragon: the heroes encounter a dragon and cultists
  67. Tirana: the heroes finally face the villain
  68. Building a Life: time goes by and the heroes find a place in life
  69. The Big Goblin Feast: a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
  70. The Giant Attack: giants and a dragon attack Sandpoint early morning after the feast
  71. Aftermath: the heroes set out to follow the giants
  72. The Rescue: the heroes continue on to save Das Korvut from the giants
  73. Storval Stairs: the giants guarding the top of Storval Stairs are defeated Notepad.png
  74. Reaching Jorgenfist: reaching Jorgenfist the heroes try to get in without alerting the army outside Notepad.png
  75. Enga Keckvia: continuing through tunnels the heroes meet kobolds standing guard in the way
  76. In Need of Fire: the heroes surprise a showy giant and continue through troll-infested corridors
  77. Undead Giants: the heroes continue to search through the complex and find undead giants
  78. Puppets: trying to get home to recover, the heroes trick controlled rune slaves
  79. Mokmurian: finally, the heroes meet Mokmurian and defeat him
  80. The Library: the heroes find a very old library
  81. Below Sandpoint: returning to Sandpoint the heroes find more thassalonian structures
  82. The End of Xalista: continuing through the complex they defeat Xalista and his monsters
  83. The Riddle: the heroes solve the riddle and try to open the way to Runeforge
  84. Arkrhyst: the heroes fight a big white dragon
  85. The Gate to Runeforge: the heroes find the gate to Runeforge
  86. The Ruin of Envy: arriving at Runeforge the heroes look through their first part
  87. The Illusion of Pride: the heroes enter the pride part and encounter illusions and wizards
  88. The Gates of Wrath: continuing through the sins the heroes enter the halls of wrath
  89. Lackeys of Lust: the heroes enter the cages of lust and meet demons living there
  90. Leave in Silence: the heroes find and steal Delvahine's equipment without alerting anyone
  91. Crypts of Gluttony: the heroes enters the ravenous crypt of gluttony and encounter undead monsters
  92. Vaults of Greed: the heroes enters the Vaults of Greed
  93. Leaving Runeforge: when preparing to leave Runeforge the heroes encounter unexpected trouble
  94. The World Outside: after leaving Runeforge the heroes get reacquainted with the world outside
  95. All the World's a Stage: the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
  96. The Storm: the heroes set out to find Xin-Shalast and find an old dwarven building
  97. Haunted by Dwarfs: investigating the building the heroes encounter ghosts of dwarfs
  98. Diamonds: the heroes reunite the remains of the dwarven brothers and fight a wendigo
  99. The Ascent: continuing uphill the heroes encounter an ice palace and visit the ice queens court
  100. Reaching Xin-Shalast: the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
  101. Xin-Shalast 101: the heroes start exploring Xin-Shalast by stealth, cunning and disguise
  102. Rendez-vous in Xin-Shalast: while the heroes seek out and attack the hidden beast, they meet an old friend Notepad.png
  103. Ice Ice Baby: finding out that they need magic rings the heroes seek one from an Ice Devil Notepad.png
  104. The Art of War: suspecting another ring might be in the keep the heroes attack the giant guard Notepad.png
  105. Ghlorofaex: looking for the last ring the heroes seek out and fight the dragon Ghlorofaex Notepad.png
  106. Entering the Spires: the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast Notepad.png
  107. Meeting Karzoug: the heroes encounter Karzoug himself but he is too easily defeated Notepad.png
  108. End of Ironbriar: defeat the harridans and meet Ironbriar Notepad.png
  109. Unnamed: fight rune giants and the head harridan Notepad.png
  110. Unnamed: the heroes finally face the true Karzoug Notepad.png

See also

  • Draft Before the title of an episode has been decided it is written here.
  • Nell is writing plays of her adventures. Thoughts of their format is gathered here Family Secrets