Difference between revisions of "Nell's diary"

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{{Rise of the Runelords}}
 
{{Rise of the Runelords}}
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This is a diary as written by [[Nell]]. She started writing it as an exercise when learning to read and write.
  
This is the diary as written by Nell.
+
== Entries ==
She is writing it as an exercise in learning to read and write.
 
  
[[#end|To End]]
+
# '''[[First Entry]]:''' Nell gives a short introduction
 +
# '''[[The Big Feast]]:''' goblins attack [[Sandpoint]] during a feast held to celebrate the completion of the new cathedral
 +
# '''[[The Boneyard]]:''' the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
 +
# '''[[The White Deer]]:''' the heroes fight the goblin leader of the attack
 +
# '''[[The Day After]]:''' the heroes recuperate and start looking for clues
 +
# '''[[The Hunt]]:''' the heroes are invited by [[Characters (Runelords)#Aldern Foxglove|Aldern Foxglove]] to go hunting
 +
# '''[[The Glassworks]]:''' [[Characters (Runelords)#Ameiko Kaijitsu|Ameiko]] disappears and the heroes investigate
 +
# '''[[The Cellar]]:''' the fight against the goblins continues downstairs
 +
# '''[[The Tunnel]]:''' the heroes head down an old tunnel found in the cellar to se where it leads
 +
# '''[[Old Rooms Beneath the Town]]:''' ancient rooms is found beneath Sandpoint
 +
# '''[[The Temple]]:''' an evil temple is found and the heroes fight its inhabitants
 +
# '''[[A Few Untroubled Days]]:''' the heroes take a well deserved rest for a few days
 +
# '''[[Reaching Thistletop]]:''' the heroes goes to scout out the goblins hideout
 +
# '''[[Thistletop's Defenses]]:''' deciding [[Thistletop]] wasn't that well defended, the heroes attack
 +
# '''[[Ripnugget]]:''' the heroes face the goblin warchief
 +
# '''[[Faltering Loyalties]]:''' the heroes continue to search through Thistletop and face new obstacles
 +
# '''[[Bruthazmus]]:''' Ripnugget wasn't the only warchief, so now they face Bruthazmus
 +
# '''[[Nell Meets Grell]]:''' Nell tries to scout ahead but gets into trouble
 +
# '''[[Nualia]]:''' the heroes continue through the dangers of Thistletop and finally face Nualia
 +
# '''[[Saviour in Time of Need]]:''' a few ancient rooms are looted, but they were not lightly guarded
 +
# '''[[The Dark Goal of Greed]]:''' the heroes at last find the demon and some information about the old runelords
 +
# '''[[The Sweetness of Victory]]:''' returning to Sandpoint the heroes are greeted as heroes
 +
# '''[[Return to Thistletop]]:''' the heroes return to Thistletop one last time to kill the demon
 +
# '''[[The lumber mill]]:''' the sheriff asks the heroes to investigate a double murder at the lumber mill
 +
# '''[[The fortune telling]]:''' the heroes get invited to the mysterious [[Characters (Runelords)#Madame Niska Mvashti|Madame Mvashti]]
 +
# '''[[The Sanatorium]]:''' the heroes ride to the [[Habe's_Sanatorium|sanatorium]] to question Sevilla
 +
# '''[[The Countryside]]:''' the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
 +
# '''[[The Foxglove Manor]]:''' the heroes again ride out to the Foxglove Manor, but this time they get there
 +
# '''[[In My Room]]:''' the second floor of the Foxglove manor are looked through by the heroes
 +
# '''[[Meeting Mrs. Foxglove]]:''' the heroes search the top floor and encounter Aldern's wife
 +
# '''[[Aldern Foxglove]]:''' the heroes meet Aldern Foxglove again, but he has changed
 +
# '''[[Alderns's Cave]]:''' the heroes search through Alderns things to find the reasons behind the murders
 +
# '''[[Searching the Caverns]]:''' the caverns below the Foxglove manor are searched
 +
# '''[[Foxglove's Secrets]]:''' the heroes search through the manor and find the dark past of the Foxglove family
 +
# '''[[Vorel Has Left the Building]]:''' the heroes exorcise the spirit of Vorel Foxglove
 +
# '''[[Return to Magnimar]]:''' the leads take the heroes to [[Magnimar]]
 +
# '''[[The Foxglove Townhouse]]:''' after finding the Foxglove townhouse the heroes encounter someone they never expected
 +
# '''[[The City Guards Arrive]]:''' the city guards come to investigate the fighting, but all isn't well
 +
# '''[[Seven's Sawmill]]:''' the heroes ask around town to try to locate Seven's Sawmill
 +
# '''[[Father Skinsaw]]:''' the heroes stealthily approach the sawmill to attack the cult
 +
# '''[[The Old Clocktower]]:''' the heroes race through the streets of Magnimar to an old tower in the Shadow district
 +
# '''[[Xanesha]]:''' in the tower the heroes face the creature controlling the skinsaw cult
 +
# '''[[A New Friend]]:''' the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
 +
# '''[[On Our Way]]:''' the mayor of Magnimar sends the heroes out on a mission
 +
# '''[[Half-ogres]]:''' the heroes rescue a bear and fight its hunters
 +
# '''[[The Farm]]:''' the heroes make a detour to a farm and see the results of inbreeding
 +
# '''[[Trapped]]:''' entering the house the heroes find more half-ogres and lots of humanoid remains
 +
# '''[[The Barn]]:''' the heroes look through the barn in search of the bear's master
 +
# '''[[Paradise's Gates]]:''' returning to [[Turtleback Ferry]] the heroes find the barge, Paradise's Gates, burning
 +
# '''[[Silent Lips, Talking Eyes]]:''' the heroes investigate the cause of the fire
 +
# '''[[Attacking Fort Rannick]]:''' the heroes travel to [[Fort Rannick]] to scout but attack the fort
 +
# '''[[Lucretia]]:''' the heroes tight their way up through the fort
 +
# '''[[Kaven's Fate]]:''' the heroes discuss what to do with [[Characters_(Runelords)#Kaven_Windstrike|Kaven Windstrike]] and return to Turtleback Ferry
 +
# '''[[The Flood]]:''' a big wave strike Turtleback Ferry and monsters follow in its wake
 +
# '''[[Skulls' Crossing]]:''' the heroes travel to [[Skulls_Crossing|Skulls' Crossing]] and find it in a bad state and ogres at work
 +
# '''[[Wet Papa Grazuul]]:''' the skull shaped control structure of the dam is explored and its guardian encountered
 +
# '''[[A Plea for Help]]:''' upon their return the heroes are celebrated and get a few days rest
 +
# '''[[Shimmerglens]]:''' the heroes are led by a pixie through the marshlands [[Whitewillow_(Greyhawk)|Shimmerglens]] to find Whitewillow
 +
# '''[[Whitewillow]]:''' the heroes reach Whitewillow and find out what troubles the fey in the area
 +
# '''[[Ambushed]]:''' the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
 +
# '''[[Hook Mountain Clanhold]]:''' reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
 +
# '''[[Winter Quarters]]:''' having finished their mission the heroes settle for the winter
 +
# '''[[Kaer Maga]]:''' the heroes are contracted to find an artifact which takes them to [[Kaer_Maga_(Greyhawk_4E)|Kaer Maga]]
 +
# '''[[Below Tarheel]]:''' being guided through the lower regions of the city the heroes find the Split Street gang
 +
# '''[[Return of Ironbriar]]:''' continuing through the underground complex the heroes encounter an old enemy
 +
# '''[[Tricking a Dragon]]:''' the heroes encounter a dragon and cultists
 +
# '''[[Tirana]]:''' the heroes finally face the villain
 +
# '''[[Building a Life]]:''' time goes by and the heroes find a place in life
 +
# '''[[The Big Goblin Feast]]:''' a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
 +
# '''[[The Giant Attack]]:''' giants and a dragon attack Sandpoint early morning after the feast
 +
# '''[[Aftermath]]:''' the heroes set out to follow the giants
 +
# '''[[The Rescue]]:''' the heroes continue on to save Das Korvut from the giants
 +
# '''[[Storval Stairs]]:''' the giants guarding the top of Storval Stairs are defeated [[Image:Notepad.png|20px]]
 +
# '''[[Reaching Jorgenfist]]:''' reaching Jorgenfist the heroes try to get in without alerting the army outside [[Image:Notepad.png|20px]]
 +
# '''[[Enga Keckvia]]:''' continuing through tunnels the heroes meet kobolds standing guard in the way
 +
# '''[[In Need of Fire]]:''' the heroes surprise a showy giant and continue through troll-infested corridors
 +
# '''[[Undead Giants]]:''' the heroes continue to search through the complex and find undead giants
 +
# '''[[Puppets]]:''' trying to get home to recover, the heroes trick controlled rune slaves
 +
# '''[[Mokmurian]]:''' finally, the heroes meet Mokmurian and defeat him
 +
# '''[[The Library]]:''' the heroes find a very old library
 +
# '''[[Below Sandpoint]]:''' returning to Sandpoint the heroes find more thassalonian structures
 +
# '''[[The End of Xalista]]:''' continuing through the complex they defeat Xalista and his monsters
 +
# '''[[The Riddle]]:''' the heroes solve the riddle and try to open the way to Runeforge
 +
# '''[[Arkrhyst]]:''' the heroes fight a big white dragon
 +
# '''[[The Gate to Runeforge]]:''' the heroes find the gate to Runeforge
 +
# '''[[The Ruin of Envy]]:''' arriving at Runeforge the heroes look through their first part
 +
# '''[[The Illusion of Pride]]:''' the heroes enter the pride part and encounter illusions and wizards
 +
# '''[[The Gates of Wrath]]:''' continuing through the sins the heroes enter the halls of wrath
 +
# '''[[Lackeys of Lust]]:''' the heroes enter the cages of lust and meet demons living there
 +
# '''[[Leave in Silence]]:''' the heroes find and steal Delvahine's equipment without alerting anyone
 +
# '''[[Crypts of Gluttony]]:''' the heroes enters the ravenous crypt of gluttony and encounter undead monsters
 +
# '''[[Vaults of Greed]]:''' the heroes enters the Vaults of Greed
 +
# '''[[Leaving Runeforge]]:''' when preparing to leave Runeforge the heroes encounter unexpected trouble
 +
# '''[[The World Outside]]:''' after leaving Runeforge the heroes get reacquainted with the world outside
 +
# '''[[All the World's a Stage]]:''' the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
 +
# '''[[The Storm]]:''' the heroes set out to find Xin-Shalast and find an old dwarven building
 +
# '''[[Haunted by Dwarfs]]:''' investigating the building the heroes encounter ghosts of dwarfs
 +
# '''[[Diamonds]]:''' the heroes reunite the remains of the dwarven brothers and fight a wendigo
 +
# '''[[The Ascent]]:''' continuing uphill the heroes encounter an ice palace and visit the ice queens court
 +
# '''[[Reaching Xin-Shalast]]:''' the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
 +
# '''[[Xin-Shalast 101]]:''' the heroes start exploring Xin-Shalast by stealth, cunning and disguise
 +
# '''[[Rendez-vous in Xin-Shalast]]:''' while the heroes seek out and attack the hidden beast, they meet an old friend [[Image:Notepad.png|20px]]
 +
# '''[[Ice Ice Baby]]:''' finding out that they need magic rings the heroes seek one from an Ice Devil [[Image:Notepad.png|20px]]
 +
# '''[[The Art of War]]:''' suspecting another ring might be in the keep the heroes attack the giant guard  [[Image:Notepad.png|20px]]
 +
# '''[[Ghlorofaex]]:''' looking for the last ring the heroes seek out and fight the dragon Ghlorofaex [[Image:Notepad.png|20px]]
 +
# '''[[Entering the Spires]]:''' the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast [[Image:Notepad.png|20px]]
 +
# '''[[Meeting Karzoug]]:''' the heroes encounter Karzoug himself but he is too easily defeated [[Image:Notepad.png|20px]]
 +
# '''[[End of Ironbriar]]:''' defeat the harridans and meet Ironbriar [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' fight rune giants and the head harridan [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' the heroes finally face the true Karzoug [[Image:Notepad.png|20px]]
  
== First entry ==
+
== See also ==
  
<date>
+
* [[Draft (Runelords)|Draft]] Before the title of an episode has been decided it is written here.
 +
* Nell is writing plays of her adventures. Thoughts of their format is gathered here [[Family Secrets]]
  
Hello diary.
 
 
I am to write here to learn how to write. <Name> will help me write,
 
when needed.
 
 
 
== The big feast ==
 
 
<date>
 
 
Today a lot happened.
 
 
I was at the bid feast that the whole town have been preparing for for a
 
long time. I went there with <Name>. There were lots of food. There were
 
three tables filled with the best from each of the inns. I liked <one inn>
 
best, even though it was quite spicy. Loads of butterflies were released,
 
flying around everywhere. I was eating when mayor Kendra Deverin stood up
 
and talked about something. Then the sheriff Belor Hemlock said boring
 
stuff and Cyrdak Drokkus talked about his new play. I think I will make
 
sure I get invited to see that. Then Father Abstalar Zantus was just about
 
to speak even more, when <Name> wanted to go look at the bonfire. Or the
 
pile that would become the big fire. I grabbed some more salmon and
 
followed her. The salmon was really good. I wonder how its done. I've
 
never been a good cook. <Name> said something was stirring somewhere
 
towards the gate and we was just going that way when lots and lots of
 
goblins poured in towards the central square where the feast was held.
 
 
There were one riding a dog and others singing a silly song.
 
<Name> rushed ahead and threw some of her magic, powerful great magic,
 
at them and several fell to the ground. I loaded my sling with several
 
stones and hit many with my barrage of stones, blinding one temporary.
 
I ran up to a goblin and made a move I've often used when in trouble.
 
I showed plenty of thigh and stabbed with the dagger. Even if it worked
 
I was a little put off as the goblin rather looked hungry when looking at
 
my thigh. There followed a big melee where I felled goblin after goblin
 
saving many of the villagers. Some of the people living here also fought
 
with us. There were Nathaniel Deverin who I have met before. He is a
 
nobleman from one of the four noble families here, but after today I
 
think he's nice anyway. Also there were a strange looking rhenne called
 
Dorothea Caiphon who used magic and a female satyr called Honeypot who
 
helped us fighting the goblins while playing the flute. We killed most
 
of the goblins and a few fled.
 
 
== The boneyard ==
 
 
We were very proud when the sheriff told us that he had seen how good we
 
were and asked us to check the gate. When we got there there were some
 
commotion in the boneyard. I snuck in but they noticed me, so I threw a
 
bullet at the bigger goblin with my sling. <Name> waved her fan at a group
 
of goblins and almost all flew away. I hit him again with my sling and
 
then stabbed him with my dagger. The others ran up to a group of goblins
 
trying to protect others of them around a ladder raised to the wall.
 
Several goblins suddenly surrounded me. They hit me from all over and I
 
just barely got out before I got really hurt. Honeypot played some really
 
refreshing tune and I attacked again. Soon most of the goblins were dead.
 
 
The goblins were dragging a sack from the cemetery and <Name> used her magic
 
to suddenly appear on top of the wall where the goblins were trying to climb
 
ladders to get away with the sack. She stopped them, blowing and burning them
 
with her mighty magic. Then Nathaniel really showed what he could do. He ran
 
up to the ladder and killed the big awful goblin dog that were chewing on
 
Honeypot and continued up the ladder and skewered the goblin leader with his
 
rapier helping <Name>. Then he climbed down and retrieved the sack back up to
 
the wall. He dumped it down the ladder right in front of me, and pulled up
 
the ladder on the outside of the wall. I peeked in the sack and it contained
 
the remains of some dead body.
 
 
From the wall the others said that there came lots and lots of more goblins
 
demanding to get the sack. Honeypot faked another sack ad threw it to them.
 
I went looking for if there were any open grave the body could come from and
 
found one. It was marked cleric Ezakien Tobyn. Nathaniel went to talk to the
 
guards by the gate and I ran back to the square and told the sheriff. He was
 
busy  but said they were handling most of the goblins now that we had broken
 
their attack. I went back and saw them throwing a live goblin over the wall.
 
Strange. That fall would probably not even kill it.
 
 
I told them how things were and we brought the ladders and the remains of the
 
body to the guards at the gate and went back to town to help cleaning up the
 
last goblins. When we were nearing The White Deer, there were a really big
 
goblin riding the biggest, meanest goblin dog so far attacking a dog while a
 
man was trying to fend for himself a few yards further away. I put a bullet
 
straight in the chest of the goblin. Nathaniel charged a goblin and split it
 
in two in a mighty blow. <Name> ran up to the riding goblin leader and used
 
her incredible magic. Nathaniel joining in too. Dorothea and Honeypot used
 
their magic on other smaller but still very tough goblins. Those threw
 
javelins at us hitting with several. Nathaniel was pierced by one and fell to
 
the ground bleeding. Honeypot ran up to him reviving him and killing the leader
 
goblin. I moved up to the awful, monstrous dog sure to kill the poor man trying
 
desperately to defend himself, and hit it well with my dagger forcing it into
 
<Names> impressive magic dancing dagger swarm, slicing it to shreds, thus saving
 
surely saving the mans life. It turned out to be a <Given Name> Foxglove who
 
is a passing nobleman I've seen partying at an inn earlier. You can never trust
 
noblemen, except Nathaniel who seems to be nice, but Foxglove invited us to a
 
hunting trip to thank us for saving him. I might actually go.
 
 
Now I will go to bed. It's already late. Good night.
 
 
 
<span id="end"></span>
 
 
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Latest revision as of 19:17, 8 June 2013

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

This is a diary as written by Nell. She started writing it as an exercise when learning to read and write.

Entries

  1. First Entry: Nell gives a short introduction
  2. The Big Feast: goblins attack Sandpoint during a feast held to celebrate the completion of the new cathedral
  3. The Boneyard: the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
  4. The White Deer: the heroes fight the goblin leader of the attack
  5. The Day After: the heroes recuperate and start looking for clues
  6. The Hunt: the heroes are invited by Aldern Foxglove to go hunting
  7. The Glassworks: Ameiko disappears and the heroes investigate
  8. The Cellar: the fight against the goblins continues downstairs
  9. The Tunnel: the heroes head down an old tunnel found in the cellar to se where it leads
  10. Old Rooms Beneath the Town: ancient rooms is found beneath Sandpoint
  11. The Temple: an evil temple is found and the heroes fight its inhabitants
  12. A Few Untroubled Days: the heroes take a well deserved rest for a few days
  13. Reaching Thistletop: the heroes goes to scout out the goblins hideout
  14. Thistletop's Defenses: deciding Thistletop wasn't that well defended, the heroes attack
  15. Ripnugget: the heroes face the goblin warchief
  16. Faltering Loyalties: the heroes continue to search through Thistletop and face new obstacles
  17. Bruthazmus: Ripnugget wasn't the only warchief, so now they face Bruthazmus
  18. Nell Meets Grell: Nell tries to scout ahead but gets into trouble
  19. Nualia: the heroes continue through the dangers of Thistletop and finally face Nualia
  20. Saviour in Time of Need: a few ancient rooms are looted, but they were not lightly guarded
  21. The Dark Goal of Greed: the heroes at last find the demon and some information about the old runelords
  22. The Sweetness of Victory: returning to Sandpoint the heroes are greeted as heroes
  23. Return to Thistletop: the heroes return to Thistletop one last time to kill the demon
  24. The lumber mill: the sheriff asks the heroes to investigate a double murder at the lumber mill
  25. The fortune telling: the heroes get invited to the mysterious Madame Mvashti
  26. The Sanatorium: the heroes ride to the sanatorium to question Sevilla
  27. The Countryside: the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
  28. The Foxglove Manor: the heroes again ride out to the Foxglove Manor, but this time they get there
  29. In My Room: the second floor of the Foxglove manor are looked through by the heroes
  30. Meeting Mrs. Foxglove: the heroes search the top floor and encounter Aldern's wife
  31. Aldern Foxglove: the heroes meet Aldern Foxglove again, but he has changed
  32. Alderns's Cave: the heroes search through Alderns things to find the reasons behind the murders
  33. Searching the Caverns: the caverns below the Foxglove manor are searched
  34. Foxglove's Secrets: the heroes search through the manor and find the dark past of the Foxglove family
  35. Vorel Has Left the Building: the heroes exorcise the spirit of Vorel Foxglove
  36. Return to Magnimar: the leads take the heroes to Magnimar
  37. The Foxglove Townhouse: after finding the Foxglove townhouse the heroes encounter someone they never expected
  38. The City Guards Arrive: the city guards come to investigate the fighting, but all isn't well
  39. Seven's Sawmill: the heroes ask around town to try to locate Seven's Sawmill
  40. Father Skinsaw: the heroes stealthily approach the sawmill to attack the cult
  41. The Old Clocktower: the heroes race through the streets of Magnimar to an old tower in the Shadow district
  42. Xanesha: in the tower the heroes face the creature controlling the skinsaw cult
  43. A New Friend: the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
  44. On Our Way: the mayor of Magnimar sends the heroes out on a mission
  45. Half-ogres: the heroes rescue a bear and fight its hunters
  46. The Farm: the heroes make a detour to a farm and see the results of inbreeding
  47. Trapped: entering the house the heroes find more half-ogres and lots of humanoid remains
  48. The Barn: the heroes look through the barn in search of the bear's master
  49. Paradise's Gates: returning to Turtleback Ferry the heroes find the barge, Paradise's Gates, burning
  50. Silent Lips, Talking Eyes: the heroes investigate the cause of the fire
  51. Attacking Fort Rannick: the heroes travel to Fort Rannick to scout but attack the fort
  52. Lucretia: the heroes tight their way up through the fort
  53. Kaven's Fate: the heroes discuss what to do with Kaven Windstrike and return to Turtleback Ferry
  54. The Flood: a big wave strike Turtleback Ferry and monsters follow in its wake
  55. Skulls' Crossing: the heroes travel to Skulls' Crossing and find it in a bad state and ogres at work
  56. Wet Papa Grazuul: the skull shaped control structure of the dam is explored and its guardian encountered
  57. A Plea for Help: upon their return the heroes are celebrated and get a few days rest
  58. Shimmerglens: the heroes are led by a pixie through the marshlands Shimmerglens to find Whitewillow
  59. Whitewillow: the heroes reach Whitewillow and find out what troubles the fey in the area
  60. Ambushed: the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
  61. Hook Mountain Clanhold: reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
  62. Winter Quarters: having finished their mission the heroes settle for the winter
  63. Kaer Maga: the heroes are contracted to find an artifact which takes them to Kaer Maga
  64. Below Tarheel: being guided through the lower regions of the city the heroes find the Split Street gang
  65. Return of Ironbriar: continuing through the underground complex the heroes encounter an old enemy
  66. Tricking a Dragon: the heroes encounter a dragon and cultists
  67. Tirana: the heroes finally face the villain
  68. Building a Life: time goes by and the heroes find a place in life
  69. The Big Goblin Feast: a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
  70. The Giant Attack: giants and a dragon attack Sandpoint early morning after the feast
  71. Aftermath: the heroes set out to follow the giants
  72. The Rescue: the heroes continue on to save Das Korvut from the giants
  73. Storval Stairs: the giants guarding the top of Storval Stairs are defeated Notepad.png
  74. Reaching Jorgenfist: reaching Jorgenfist the heroes try to get in without alerting the army outside Notepad.png
  75. Enga Keckvia: continuing through tunnels the heroes meet kobolds standing guard in the way
  76. In Need of Fire: the heroes surprise a showy giant and continue through troll-infested corridors
  77. Undead Giants: the heroes continue to search through the complex and find undead giants
  78. Puppets: trying to get home to recover, the heroes trick controlled rune slaves
  79. Mokmurian: finally, the heroes meet Mokmurian and defeat him
  80. The Library: the heroes find a very old library
  81. Below Sandpoint: returning to Sandpoint the heroes find more thassalonian structures
  82. The End of Xalista: continuing through the complex they defeat Xalista and his monsters
  83. The Riddle: the heroes solve the riddle and try to open the way to Runeforge
  84. Arkrhyst: the heroes fight a big white dragon
  85. The Gate to Runeforge: the heroes find the gate to Runeforge
  86. The Ruin of Envy: arriving at Runeforge the heroes look through their first part
  87. The Illusion of Pride: the heroes enter the pride part and encounter illusions and wizards
  88. The Gates of Wrath: continuing through the sins the heroes enter the halls of wrath
  89. Lackeys of Lust: the heroes enter the cages of lust and meet demons living there
  90. Leave in Silence: the heroes find and steal Delvahine's equipment without alerting anyone
  91. Crypts of Gluttony: the heroes enters the ravenous crypt of gluttony and encounter undead monsters
  92. Vaults of Greed: the heroes enters the Vaults of Greed
  93. Leaving Runeforge: when preparing to leave Runeforge the heroes encounter unexpected trouble
  94. The World Outside: after leaving Runeforge the heroes get reacquainted with the world outside
  95. All the World's a Stage: the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
  96. The Storm: the heroes set out to find Xin-Shalast and find an old dwarven building
  97. Haunted by Dwarfs: investigating the building the heroes encounter ghosts of dwarfs
  98. Diamonds: the heroes reunite the remains of the dwarven brothers and fight a wendigo
  99. The Ascent: continuing uphill the heroes encounter an ice palace and visit the ice queens court
  100. Reaching Xin-Shalast: the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
  101. Xin-Shalast 101: the heroes start exploring Xin-Shalast by stealth, cunning and disguise
  102. Rendez-vous in Xin-Shalast: while the heroes seek out and attack the hidden beast, they meet an old friend Notepad.png
  103. Ice Ice Baby: finding out that they need magic rings the heroes seek one from an Ice Devil Notepad.png
  104. The Art of War: suspecting another ring might be in the keep the heroes attack the giant guard Notepad.png
  105. Ghlorofaex: looking for the last ring the heroes seek out and fight the dragon Ghlorofaex Notepad.png
  106. Entering the Spires: the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast Notepad.png
  107. Meeting Karzoug: the heroes encounter Karzoug himself but he is too easily defeated Notepad.png
  108. End of Ironbriar: defeat the harridans and meet Ironbriar Notepad.png
  109. Unnamed: fight rune giants and the head harridan Notepad.png
  110. Unnamed: the heroes finally face the true Karzoug Notepad.png

See also

  • Draft Before the title of an episode has been decided it is written here.
  • Nell is writing plays of her adventures. Thoughts of their format is gathered here Family Secrets