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− | This is a diary as written by [[Nell]]. | + | This is a diary as written by [[Nell]]. She started writing it as an exercise when learning to read and write. |
− | She started writing it as an exercise | ||
− | + | == Entries == | |
− | |||
− | + | # '''[[First Entry]]:''' Nell gives a short introduction | |
− | + | # '''[[The Big Feast]]:''' goblins attack [[Sandpoint]] during a feast held to celebrate the completion of the new cathedral | |
− | + | # '''[[The Boneyard]]:''' the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing | |
− | + | # '''[[The White Deer]]:''' the heroes fight the goblin leader of the attack | |
− | + | # '''[[The Day After]]:''' the heroes recuperate and start looking for clues | |
− | + | # '''[[The Hunt]]:''' the heroes are invited by [[Characters (Runelords)#Aldern Foxglove|Aldern Foxglove]] to go hunting | |
− | + | # '''[[The Glassworks]]:''' [[Characters (Runelords)#Ameiko Kaijitsu|Ameiko]] disappears and the heroes investigate | |
− | + | # '''[[The Cellar]]:''' the fight against the goblins continues downstairs | |
+ | # '''[[The Tunnel]]:''' the heroes head down an old tunnel found in the cellar to se where it leads | ||
+ | # '''[[Old Rooms Beneath the Town]]:''' ancient rooms is found beneath Sandpoint | ||
+ | # '''[[The Temple]]:''' an evil temple is found and the heroes fight its inhabitants | ||
+ | # '''[[A Few Untroubled Days]]:''' the heroes take a well deserved rest for a few days | ||
+ | # '''[[Reaching Thistletop]]:''' the heroes goes to scout out the goblins hideout | ||
+ | # '''[[Thistletop's Defenses]]:''' deciding [[Thistletop]] wasn't that well defended, the heroes attack | ||
+ | # '''[[Ripnugget]]:''' the heroes face the goblin warchief | ||
+ | # '''[[Faltering Loyalties]]:''' the heroes continue to search through Thistletop and face new obstacles | ||
+ | # '''[[Bruthazmus]]:''' Ripnugget wasn't the only warchief, so now they face Bruthazmus | ||
+ | # '''[[Nell Meets Grell]]:''' Nell tries to scout ahead but gets into trouble | ||
+ | # '''[[Nualia]]:''' the heroes continue through the dangers of Thistletop and finally face Nualia | ||
+ | # '''[[Saviour in Time of Need]]:''' a few ancient rooms are looted, but they were not lightly guarded | ||
+ | # '''[[The Dark Goal of Greed]]:''' the heroes at last find the demon and some information about the old runelords | ||
+ | # '''[[The Sweetness of Victory]]:''' returning to Sandpoint the heroes are greeted as heroes | ||
+ | # '''[[Return to Thistletop]]:''' the heroes return to Thistletop one last time to kill the demon | ||
+ | # '''[[The lumber mill]]:''' the sheriff asks the heroes to investigate a double murder at the lumber mill | ||
+ | # '''[[The fortune telling]]:''' the heroes get invited to the mysterious [[Characters (Runelords)#Madame Niska Mvashti|Madame Mvashti]] | ||
+ | # '''[[The Sanatorium]]:''' the heroes ride to the [[Habe's_Sanatorium|sanatorium]] to question Sevilla | ||
+ | # '''[[The Countryside]]:''' the heroes ride out towards the Foxglove Manor, but face undead horrors on the way | ||
+ | # '''[[The Foxglove Manor]]:''' the heroes again ride out to the Foxglove Manor, but this time they get there | ||
+ | # '''[[In My Room]]:''' the second floor of the Foxglove manor are looked through by the heroes | ||
+ | # '''[[Meeting Mrs. Foxglove]]:''' the heroes search the top floor and encounter Aldern's wife | ||
+ | # '''[[Aldern Foxglove]]:''' the heroes meet Aldern Foxglove again, but he has changed | ||
+ | # '''[[Alderns's Cave]]:''' the heroes search through Alderns things to find the reasons behind the murders | ||
+ | # '''[[Searching the Caverns]]:''' the caverns below the Foxglove manor are searched | ||
+ | # '''[[Foxglove's Secrets]]:''' the heroes search through the manor and find the dark past of the Foxglove family | ||
+ | # '''[[Vorel Has Left the Building]]:''' the heroes exorcise the spirit of Vorel Foxglove | ||
+ | # '''[[Return to Magnimar]]:''' the leads take the heroes to [[Magnimar]] | ||
+ | # '''[[The Foxglove Townhouse]]:''' after finding the Foxglove townhouse the heroes encounter someone they never expected | ||
+ | # '''[[The City Guards Arrive]]:''' the city guards come to investigate the fighting, but all isn't well | ||
+ | # '''[[Seven's Sawmill]]:''' the heroes ask around town to try to locate Seven's Sawmill | ||
+ | # '''[[Father Skinsaw]]:''' the heroes stealthily approach the sawmill to attack the cult | ||
+ | # '''[[The Old Clocktower]]:''' the heroes race through the streets of Magnimar to an old tower in the Shadow district | ||
+ | # '''[[Xanesha]]:''' in the tower the heroes face the creature controlling the skinsaw cult | ||
+ | # '''[[A New Friend]]:''' the heroes get a lot of attention, go to a lot of parties and take a well deserved rest | ||
+ | # '''[[On Our Way]]:''' the mayor of Magnimar sends the heroes out on a mission | ||
+ | # '''[[Half-ogres]]:''' the heroes rescue a bear and fight its hunters | ||
+ | # '''[[The Farm]]:''' the heroes make a detour to a farm and see the results of inbreeding | ||
+ | # '''[[Trapped]]:''' entering the house the heroes find more half-ogres and lots of humanoid remains | ||
+ | # '''[[The Barn]]:''' the heroes look through the barn in search of the bear's master | ||
+ | # '''[[Paradise's Gates]]:''' returning to [[Turtleback Ferry]] the heroes find the barge, Paradise's Gates, burning | ||
+ | # '''[[Silent Lips, Talking Eyes]]:''' the heroes investigate the cause of the fire | ||
+ | # '''[[Attacking Fort Rannick]]:''' the heroes travel to [[Fort Rannick]] to scout but attack the fort | ||
+ | # '''[[Lucretia]]:''' the heroes tight their way up through the fort | ||
+ | # '''[[Kaven's Fate]]:''' the heroes discuss what to do with [[Characters_(Runelords)#Kaven_Windstrike|Kaven Windstrike]] and return to Turtleback Ferry | ||
+ | # '''[[The Flood]]:''' a big wave strike Turtleback Ferry and monsters follow in its wake | ||
+ | # '''[[Skulls' Crossing]]:''' the heroes travel to [[Skulls_Crossing|Skulls' Crossing]] and find it in a bad state and ogres at work | ||
+ | # '''[[Wet Papa Grazuul]]:''' the skull shaped control structure of the dam is explored and its guardian encountered | ||
+ | # '''[[A Plea for Help]]:''' upon their return the heroes are celebrated and get a few days rest | ||
+ | # '''[[Shimmerglens]]:''' the heroes are led by a pixie through the marshlands [[Whitewillow_(Greyhawk)|Shimmerglens]] to find Whitewillow | ||
+ | # '''[[Whitewillow]]:''' the heroes reach Whitewillow and find out what troubles the fey in the area | ||
+ | # '''[[Ambushed]]:''' the heroes set out to the Hook Mountain Clanhold but are ambushed on the way | ||
+ | # '''[[Hook Mountain Clanhold]]:''' reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar | ||
+ | # '''[[Winter Quarters]]:''' having finished their mission the heroes settle for the winter | ||
+ | # '''[[Kaer Maga]]:''' the heroes are contracted to find an artifact which takes them to [[Kaer_Maga_(Greyhawk_4E)|Kaer Maga]] | ||
+ | # '''[[Below Tarheel]]:''' being guided through the lower regions of the city the heroes find the Split Street gang | ||
+ | # '''[[Return of Ironbriar]]:''' continuing through the underground complex the heroes encounter an old enemy | ||
+ | # '''[[Tricking a Dragon]]:''' the heroes encounter a dragon and cultists | ||
+ | # '''[[Tirana]]:''' the heroes finally face the villain | ||
+ | # '''[[Building a Life]]:''' time goes by and the heroes find a place in life | ||
+ | # '''[[The Big Goblin Feast]]:''' a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago | ||
+ | # '''[[The Giant Attack]]:''' giants and a dragon attack Sandpoint early morning after the feast | ||
+ | # '''[[Aftermath]]:''' the heroes set out to follow the giants | ||
+ | # '''[[The Rescue]]:''' the heroes continue on to save Das Korvut from the giants | ||
+ | # '''[[Storval Stairs]]:''' the giants guarding the top of Storval Stairs are defeated [[Image:Notepad.png|20px]] | ||
+ | # '''[[Reaching Jorgenfist]]:''' reaching Jorgenfist the heroes try to get in without alerting the army outside [[Image:Notepad.png|20px]] | ||
+ | # '''[[Enga Keckvia]]:''' continuing through tunnels the heroes meet kobolds standing guard in the way | ||
+ | # '''[[In Need of Fire]]:''' the heroes surprise a showy giant and continue through troll-infested corridors | ||
+ | # '''[[Undead Giants]]:''' the heroes continue to search through the complex and find undead giants | ||
+ | # '''[[Puppets]]:''' trying to get home to recover, the heroes trick controlled rune slaves | ||
+ | # '''[[Mokmurian]]:''' finally, the heroes meet Mokmurian and defeat him | ||
+ | # '''[[The Library]]:''' the heroes find a very old library | ||
+ | # '''[[Below Sandpoint]]:''' returning to Sandpoint the heroes find more thassalonian structures | ||
+ | # '''[[The End of Xalista]]:''' continuing through the complex they defeat Xalista and his monsters | ||
+ | # '''[[The Riddle]]:''' the heroes solve the riddle and try to open the way to Runeforge | ||
+ | # '''[[Arkrhyst]]:''' the heroes fight a big white dragon | ||
+ | # '''[[The Gate to Runeforge]]:''' the heroes find the gate to Runeforge | ||
+ | # '''[[The Ruin of Envy]]:''' arriving at Runeforge the heroes look through their first part | ||
+ | # '''[[The Illusion of Pride]]:''' the heroes enter the pride part and encounter illusions and wizards | ||
+ | # '''[[The Gates of Wrath]]:''' continuing through the sins the heroes enter the halls of wrath | ||
+ | # '''[[Lackeys of Lust]]:''' the heroes enter the cages of lust and meet demons living there | ||
+ | # '''[[Leave in Silence]]:''' the heroes find and steal Delvahine's equipment without alerting anyone | ||
+ | # '''[[Crypts of Gluttony]]:''' the heroes enters the ravenous crypt of gluttony and encounter undead monsters | ||
+ | # '''[[Vaults of Greed]]:''' the heroes enters the Vaults of Greed | ||
+ | # '''[[Leaving Runeforge]]:''' when preparing to leave Runeforge the heroes encounter unexpected trouble | ||
+ | # '''[[The World Outside]]:''' after leaving Runeforge the heroes get reacquainted with the world outside | ||
+ | # '''[[All the World's a Stage]]:''' the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain | ||
+ | # '''[[The Storm]]:''' the heroes set out to find Xin-Shalast and find an old dwarven building | ||
+ | # '''[[Haunted by Dwarfs]]:''' investigating the building the heroes encounter ghosts of dwarfs | ||
+ | # '''[[Diamonds]]:''' the heroes reunite the remains of the dwarven brothers and fight a wendigo | ||
+ | # '''[[The Ascent]]:''' continuing uphill the heroes encounter an ice palace and visit the ice queens court | ||
+ | # '''[[Reaching Xin-Shalast]]:''' the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast | ||
+ | # '''[[Xin-Shalast 101]]:''' the heroes start exploring Xin-Shalast by stealth, cunning and disguise | ||
+ | # '''[[Rendez-vous in Xin-Shalast]]:''' while the heroes seek out and attack the hidden beast, they meet an old friend [[Image:Notepad.png|20px]] | ||
+ | # '''[[Ice Ice Baby]]:''' finding out that they need magic rings the heroes seek one from an Ice Devil [[Image:Notepad.png|20px]] | ||
+ | # '''[[The Art of War]]:''' suspecting another ring might be in the keep the heroes attack the giant guard [[Image:Notepad.png|20px]] | ||
+ | # '''[[Ghlorofaex]]:''' looking for the last ring the heroes seek out and fight the dragon Ghlorofaex [[Image:Notepad.png|20px]] | ||
+ | # '''[[Entering the Spires]]:''' the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast [[Image:Notepad.png|20px]] | ||
+ | # '''[[Meeting Karzoug]]:''' the heroes encounter Karzoug himself but he is too easily defeated [[Image:Notepad.png|20px]] | ||
+ | # '''[[End of Ironbriar]]:''' defeat the harridans and meet Ironbriar [[Image:Notepad.png|20px]] | ||
+ | # '''Unnamed:''' fight rune giants and the head harridan [[Image:Notepad.png|20px]] | ||
+ | # '''Unnamed:''' the heroes finally face the true Karzoug [[Image:Notepad.png|20px]] | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Draft (Runelords)|Draft]] Before the title of an episode has been decided it is written here. | ||
+ | * Nell is writing plays of her adventures. Thoughts of their format is gathered here [[Family Secrets]] | ||
<!-- Navbox --> | <!-- Navbox --> |
Latest revision as of 19:17, 8 June 2013
Rise of the Runelords |
This is a diary as written by Nell. She started writing it as an exercise when learning to read and write.
Entries
- First Entry: Nell gives a short introduction
- The Big Feast: goblins attack Sandpoint during a feast held to celebrate the completion of the new cathedral
- The Boneyard: the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
- The White Deer: the heroes fight the goblin leader of the attack
- The Day After: the heroes recuperate and start looking for clues
- The Hunt: the heroes are invited by Aldern Foxglove to go hunting
- The Glassworks: Ameiko disappears and the heroes investigate
- The Cellar: the fight against the goblins continues downstairs
- The Tunnel: the heroes head down an old tunnel found in the cellar to se where it leads
- Old Rooms Beneath the Town: ancient rooms is found beneath Sandpoint
- The Temple: an evil temple is found and the heroes fight its inhabitants
- A Few Untroubled Days: the heroes take a well deserved rest for a few days
- Reaching Thistletop: the heroes goes to scout out the goblins hideout
- Thistletop's Defenses: deciding Thistletop wasn't that well defended, the heroes attack
- Ripnugget: the heroes face the goblin warchief
- Faltering Loyalties: the heroes continue to search through Thistletop and face new obstacles
- Bruthazmus: Ripnugget wasn't the only warchief, so now they face Bruthazmus
- Nell Meets Grell: Nell tries to scout ahead but gets into trouble
- Nualia: the heroes continue through the dangers of Thistletop and finally face Nualia
- Saviour in Time of Need: a few ancient rooms are looted, but they were not lightly guarded
- The Dark Goal of Greed: the heroes at last find the demon and some information about the old runelords
- The Sweetness of Victory: returning to Sandpoint the heroes are greeted as heroes
- Return to Thistletop: the heroes return to Thistletop one last time to kill the demon
- The lumber mill: the sheriff asks the heroes to investigate a double murder at the lumber mill
- The fortune telling: the heroes get invited to the mysterious Madame Mvashti
- The Sanatorium: the heroes ride to the sanatorium to question Sevilla
- The Countryside: the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
- The Foxglove Manor: the heroes again ride out to the Foxglove Manor, but this time they get there
- In My Room: the second floor of the Foxglove manor are looked through by the heroes
- Meeting Mrs. Foxglove: the heroes search the top floor and encounter Aldern's wife
- Aldern Foxglove: the heroes meet Aldern Foxglove again, but he has changed
- Alderns's Cave: the heroes search through Alderns things to find the reasons behind the murders
- Searching the Caverns: the caverns below the Foxglove manor are searched
- Foxglove's Secrets: the heroes search through the manor and find the dark past of the Foxglove family
- Vorel Has Left the Building: the heroes exorcise the spirit of Vorel Foxglove
- Return to Magnimar: the leads take the heroes to Magnimar
- The Foxglove Townhouse: after finding the Foxglove townhouse the heroes encounter someone they never expected
- The City Guards Arrive: the city guards come to investigate the fighting, but all isn't well
- Seven's Sawmill: the heroes ask around town to try to locate Seven's Sawmill
- Father Skinsaw: the heroes stealthily approach the sawmill to attack the cult
- The Old Clocktower: the heroes race through the streets of Magnimar to an old tower in the Shadow district
- Xanesha: in the tower the heroes face the creature controlling the skinsaw cult
- A New Friend: the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
- On Our Way: the mayor of Magnimar sends the heroes out on a mission
- Half-ogres: the heroes rescue a bear and fight its hunters
- The Farm: the heroes make a detour to a farm and see the results of inbreeding
- Trapped: entering the house the heroes find more half-ogres and lots of humanoid remains
- The Barn: the heroes look through the barn in search of the bear's master
- Paradise's Gates: returning to Turtleback Ferry the heroes find the barge, Paradise's Gates, burning
- Silent Lips, Talking Eyes: the heroes investigate the cause of the fire
- Attacking Fort Rannick: the heroes travel to Fort Rannick to scout but attack the fort
- Lucretia: the heroes tight their way up through the fort
- Kaven's Fate: the heroes discuss what to do with Kaven Windstrike and return to Turtleback Ferry
- The Flood: a big wave strike Turtleback Ferry and monsters follow in its wake
- Skulls' Crossing: the heroes travel to Skulls' Crossing and find it in a bad state and ogres at work
- Wet Papa Grazuul: the skull shaped control structure of the dam is explored and its guardian encountered
- A Plea for Help: upon their return the heroes are celebrated and get a few days rest
- Shimmerglens: the heroes are led by a pixie through the marshlands Shimmerglens to find Whitewillow
- Whitewillow: the heroes reach Whitewillow and find out what troubles the fey in the area
- Ambushed: the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
- Hook Mountain Clanhold: reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
- Winter Quarters: having finished their mission the heroes settle for the winter
- Kaer Maga: the heroes are contracted to find an artifact which takes them to Kaer Maga
- Below Tarheel: being guided through the lower regions of the city the heroes find the Split Street gang
- Return of Ironbriar: continuing through the underground complex the heroes encounter an old enemy
- Tricking a Dragon: the heroes encounter a dragon and cultists
- Tirana: the heroes finally face the villain
- Building a Life: time goes by and the heroes find a place in life
- The Big Goblin Feast: a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
- The Giant Attack: giants and a dragon attack Sandpoint early morning after the feast
- Aftermath: the heroes set out to follow the giants
- The Rescue: the heroes continue on to save Das Korvut from the giants
- Storval Stairs: the giants guarding the top of Storval Stairs are defeated
- Reaching Jorgenfist: reaching Jorgenfist the heroes try to get in without alerting the army outside
- Enga Keckvia: continuing through tunnels the heroes meet kobolds standing guard in the way
- In Need of Fire: the heroes surprise a showy giant and continue through troll-infested corridors
- Undead Giants: the heroes continue to search through the complex and find undead giants
- Puppets: trying to get home to recover, the heroes trick controlled rune slaves
- Mokmurian: finally, the heroes meet Mokmurian and defeat him
- The Library: the heroes find a very old library
- Below Sandpoint: returning to Sandpoint the heroes find more thassalonian structures
- The End of Xalista: continuing through the complex they defeat Xalista and his monsters
- The Riddle: the heroes solve the riddle and try to open the way to Runeforge
- Arkrhyst: the heroes fight a big white dragon
- The Gate to Runeforge: the heroes find the gate to Runeforge
- The Ruin of Envy: arriving at Runeforge the heroes look through their first part
- The Illusion of Pride: the heroes enter the pride part and encounter illusions and wizards
- The Gates of Wrath: continuing through the sins the heroes enter the halls of wrath
- Lackeys of Lust: the heroes enter the cages of lust and meet demons living there
- Leave in Silence: the heroes find and steal Delvahine's equipment without alerting anyone
- Crypts of Gluttony: the heroes enters the ravenous crypt of gluttony and encounter undead monsters
- Vaults of Greed: the heroes enters the Vaults of Greed
- Leaving Runeforge: when preparing to leave Runeforge the heroes encounter unexpected trouble
- The World Outside: after leaving Runeforge the heroes get reacquainted with the world outside
- All the World's a Stage: the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
- The Storm: the heroes set out to find Xin-Shalast and find an old dwarven building
- Haunted by Dwarfs: investigating the building the heroes encounter ghosts of dwarfs
- Diamonds: the heroes reunite the remains of the dwarven brothers and fight a wendigo
- The Ascent: continuing uphill the heroes encounter an ice palace and visit the ice queens court
- Reaching Xin-Shalast: the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
- Xin-Shalast 101: the heroes start exploring Xin-Shalast by stealth, cunning and disguise
- Rendez-vous in Xin-Shalast: while the heroes seek out and attack the hidden beast, they meet an old friend
- Ice Ice Baby: finding out that they need magic rings the heroes seek one from an Ice Devil
- The Art of War: suspecting another ring might be in the keep the heroes attack the giant guard
- Ghlorofaex: looking for the last ring the heroes seek out and fight the dragon Ghlorofaex
- Entering the Spires: the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast
- Meeting Karzoug: the heroes encounter Karzoug himself but he is too easily defeated
- End of Ironbriar: defeat the harridans and meet Ironbriar
- Unnamed: fight rune giants and the head harridan
- Unnamed: the heroes finally face the true Karzoug
See also
- Draft Before the title of an episode has been decided it is written here.
- Nell is writing plays of her adventures. Thoughts of their format is gathered here Family Secrets
Rise of the Runelords | |
Campaign | Rise of the Runelords • Episodes • People • Drawings |
Heroes | Dorothea • Honeypot • Nathaniel • Nell • Velicia |
Locations | Whisperwood • Turtleback Ferry • Sandpoint • Magnimar • Perrenland |