Difference between revisions of "Nell's diary"

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This is a diary as written by [[Nell]].<br>
+
This is a diary as written by [[Nell]]. She started writing it as an exercise when learning to read and write.
She started writing it as an exercise in learning to read and write.
 
  
The latest chapter is called ''{{Rise of the Runelords chapter|{{Rise of the Runelords chapter|count}} }}'', in which {{Rise of the Runelords chapter|{{Rise of the Runelords chapter|count}} |summary}}.
+
== Entries ==
It is chapter {{Rise of the Runelords chapter|count}} of the [[Rise of the Runelords]] story.
 
  
<!-- Automagic table -->
+
# '''[[First Entry]]:''' Nell gives a short introduction
<dpl>
+
# '''[[The Big Feast]]:''' goblins attack [[Sandpoint]] during a feast held to celebrate the completion of the new cathedral
  uses = Template:Infobox RPG session
+
# '''[[The Boneyard]]:''' the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
  category = Rise of the Runelords
+
# '''[[The White Deer]]:''' the heroes fight the goblin leader of the attack
  include = {Infobox RPG session}.index,{Infobox RPG session}:Title,{Infobox RPG session}.runelords
+
# '''[[The Day After]]:''' the heroes recuperate and start looking for clues
  table  = ,-,#,Title,Summary
+
# '''[[The Hunt]]:''' the heroes are invited by [[Characters (Runelords)#Aldern Foxglove|Aldern Foxglove]] to go hunting
  tablesortcol = 1
+
# '''[[The Glassworks]]:''' [[Characters (Runelords)#Ameiko Kaijitsu|Ameiko]] disappears and the heroes investigate
</dpl>
+
# '''[[The Cellar]]:''' the fight against the goblins continues downstairs
 +
# '''[[The Tunnel]]:''' the heroes head down an old tunnel found in the cellar to se where it leads
 +
# '''[[Old Rooms Beneath the Town]]:''' ancient rooms is found beneath Sandpoint
 +
# '''[[The Temple]]:''' an evil temple is found and the heroes fight its inhabitants
 +
# '''[[A Few Untroubled Days]]:''' the heroes take a well deserved rest for a few days
 +
# '''[[Reaching Thistletop]]:''' the heroes goes to scout out the goblins hideout
 +
# '''[[Thistletop's Defenses]]:''' deciding [[Thistletop]] wasn't that well defended, the heroes attack
 +
# '''[[Ripnugget]]:''' the heroes face the goblin warchief
 +
# '''[[Faltering Loyalties]]:''' the heroes continue to search through Thistletop and face new obstacles
 +
# '''[[Bruthazmus]]:''' Ripnugget wasn't the only warchief, so now they face Bruthazmus
 +
# '''[[Nell Meets Grell]]:''' Nell tries to scout ahead but gets into trouble
 +
# '''[[Nualia]]:''' the heroes continue through the dangers of Thistletop and finally face Nualia
 +
# '''[[Saviour in Time of Need]]:''' a few ancient rooms are looted, but they were not lightly guarded
 +
# '''[[The Dark Goal of Greed]]:''' the heroes at last find the demon and some information about the old runelords
 +
# '''[[The Sweetness of Victory]]:''' returning to Sandpoint the heroes are greeted as heroes
 +
# '''[[Return to Thistletop]]:''' the heroes return to Thistletop one last time to kill the demon
 +
# '''[[The lumber mill]]:''' the sheriff asks the heroes to investigate a double murder at the lumber mill
 +
# '''[[The fortune telling]]:''' the heroes get invited to the mysterious [[Characters (Runelords)#Madame Niska Mvashti|Madame Mvashti]]
 +
# '''[[The Sanatorium]]:''' the heroes ride to the [[Habe's_Sanatorium|sanatorium]] to question Sevilla
 +
# '''[[The Countryside]]:''' the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
 +
# '''[[The Foxglove Manor]]:''' the heroes again ride out to the Foxglove Manor, but this time they get there
 +
# '''[[In My Room]]:''' the second floor of the Foxglove manor are looked through by the heroes
 +
# '''[[Meeting Mrs. Foxglove]]:''' the heroes search the top floor and encounter Aldern's wife
 +
# '''[[Aldern Foxglove]]:''' the heroes meet Aldern Foxglove again, but he has changed
 +
# '''[[Alderns's Cave]]:''' the heroes search through Alderns things to find the reasons behind the murders
 +
# '''[[Searching the Caverns]]:''' the caverns below the Foxglove manor are searched
 +
# '''[[Foxglove's Secrets]]:''' the heroes search through the manor and find the dark past of the Foxglove family
 +
# '''[[Vorel Has Left the Building]]:''' the heroes exorcise the spirit of Vorel Foxglove
 +
# '''[[Return to Magnimar]]:''' the leads take the heroes to [[Magnimar]]
 +
# '''[[The Foxglove Townhouse]]:''' after finding the Foxglove townhouse the heroes encounter someone they never expected
 +
# '''[[The City Guards Arrive]]:''' the city guards come to investigate the fighting, but all isn't well
 +
# '''[[Seven's Sawmill]]:''' the heroes ask around town to try to locate Seven's Sawmill
 +
# '''[[Father Skinsaw]]:''' the heroes stealthily approach the sawmill to attack the cult
 +
# '''[[The Old Clocktower]]:''' the heroes race through the streets of Magnimar to an old tower in the Shadow district
 +
# '''[[Xanesha]]:''' in the tower the heroes face the creature controlling the skinsaw cult
 +
# '''[[A New Friend]]:''' the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
 +
# '''[[On Our Way]]:''' the mayor of Magnimar sends the heroes out on a mission
 +
# '''[[Half-ogres]]:''' the heroes rescue a bear and fight its hunters
 +
# '''[[The Farm]]:''' the heroes make a detour to a farm and see the results of inbreeding
 +
# '''[[Trapped]]:''' entering the house the heroes find more half-ogres and lots of humanoid remains
 +
# '''[[The Barn]]:''' the heroes look through the barn in search of the bear's master
 +
# '''[[Paradise's Gates]]:''' returning to [[Turtleback Ferry]] the heroes find the barge, Paradise's Gates, burning
 +
# '''[[Silent Lips, Talking Eyes]]:''' the heroes investigate the cause of the fire
 +
# '''[[Attacking Fort Rannick]]:''' the heroes travel to [[Fort Rannick]] to scout but attack the fort
 +
# '''[[Lucretia]]:''' the heroes tight their way up through the fort
 +
# '''[[Kaven's Fate]]:''' the heroes discuss what to do with [[Characters_(Runelords)#Kaven_Windstrike|Kaven Windstrike]] and return to Turtleback Ferry
 +
# '''[[The Flood]]:''' a big wave strike Turtleback Ferry and monsters follow in its wake
 +
# '''[[Skulls' Crossing]]:''' the heroes travel to [[Skulls_Crossing|Skulls' Crossing]] and find it in a bad state and ogres at work
 +
# '''[[Wet Papa Grazuul]]:''' the skull shaped control structure of the dam is explored and its guardian encountered
 +
# '''[[A Plea for Help]]:''' upon their return the heroes are celebrated and get a few days rest
 +
# '''[[Shimmerglens]]:''' the heroes are led by a pixie through the marshlands [[Whitewillow_(Greyhawk)|Shimmerglens]] to find Whitewillow
 +
# '''[[Whitewillow]]:''' the heroes reach Whitewillow and find out what troubles the fey in the area
 +
# '''[[Ambushed]]:''' the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
 +
# '''[[Hook Mountain Clanhold]]:''' reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
 +
# '''[[Winter Quarters]]:''' having finished their mission the heroes settle for the winter
 +
# '''[[Kaer Maga]]:''' the heroes are contracted to find an artifact which takes them to [[Kaer_Maga_(Greyhawk_4E)|Kaer Maga]]
 +
# '''[[Below Tarheel]]:''' being guided through the lower regions of the city the heroes find the Split Street gang
 +
# '''[[Return of Ironbriar]]:''' continuing through the underground complex the heroes encounter an old enemy
 +
# '''[[Tricking a Dragon]]:''' the heroes encounter a dragon and cultists
 +
# '''[[Tirana]]:''' the heroes finally face the villain
 +
# '''[[Building a Life]]:''' time goes by and the heroes find a place in life
 +
# '''[[The Big Goblin Feast]]:''' a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
 +
# '''[[The Giant Attack]]:''' giants and a dragon attack Sandpoint early morning after the feast
 +
# '''[[Aftermath]]:''' the heroes set out to follow the giants
 +
# '''[[The Rescue]]:''' the heroes continue on to save Das Korvut from the giants
 +
# '''[[Storval Stairs]]:''' the giants guarding the top of Storval Stairs are defeated [[Image:Notepad.png|20px]]
 +
# '''[[Reaching Jorgenfist]]:''' reaching Jorgenfist the heroes try to get in without alerting the army outside [[Image:Notepad.png|20px]]
 +
# '''[[Enga Keckvia]]:''' continuing through tunnels the heroes meet kobolds standing guard in the way
 +
# '''[[In Need of Fire]]:''' the heroes surprise a showy giant and continue through troll-infested corridors
 +
# '''[[Undead Giants]]:''' the heroes continue to search through the complex and find undead giants
 +
# '''[[Puppets]]:''' trying to get home to recover, the heroes trick controlled rune slaves
 +
# '''[[Mokmurian]]:''' finally, the heroes meet Mokmurian and defeat him
 +
# '''[[The Library]]:''' the heroes find a very old library
 +
# '''[[Below Sandpoint]]:''' returning to Sandpoint the heroes find more thassalonian structures
 +
# '''[[The End of Xalista]]:''' continuing through the complex they defeat Xalista and his monsters
 +
# '''[[The Riddle]]:''' the heroes solve the riddle and try to open the way to Runeforge
 +
# '''[[Arkrhyst]]:''' the heroes fight a big white dragon
 +
# '''[[The Gate to Runeforge]]:''' the heroes find the gate to Runeforge
 +
# '''[[The Ruin of Envy]]:''' arriving at Runeforge the heroes look through their first part
 +
# '''[[The Illusion of Pride]]:''' the heroes enter the pride part and encounter illusions and wizards
 +
# '''[[The Gates of Wrath]]:''' continuing through the sins the heroes enter the halls of wrath
 +
# '''[[Lackeys of Lust]]:''' the heroes enter the cages of lust and meet demons living there
 +
# '''[[Leave in Silence]]:''' the heroes find and steal Delvahine's equipment without alerting anyone
 +
# '''[[Crypts of Gluttony]]:''' the heroes enters the ravenous crypt of gluttony and encounter undead monsters
 +
# '''[[Vaults of Greed]]:''' the heroes enters the Vaults of Greed
 +
# '''[[Leaving Runeforge]]:''' when preparing to leave Runeforge the heroes encounter unexpected trouble
 +
# '''[[The World Outside]]:''' after leaving Runeforge the heroes get reacquainted with the world outside
 +
# '''[[All the World's a Stage]]:''' the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
 +
# '''[[The Storm]]:''' the heroes set out to find Xin-Shalast and find an old dwarven building
 +
# '''[[Haunted by Dwarfs]]:''' investigating the building the heroes encounter ghosts of dwarfs
 +
# '''[[Diamonds]]:''' the heroes reunite the remains of the dwarven brothers and fight a wendigo
 +
# '''[[The Ascent]]:''' continuing uphill the heroes encounter an ice palace and visit the ice queens court
 +
# '''[[Reaching Xin-Shalast]]:''' the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
 +
# '''[[Xin-Shalast 101]]:''' the heroes start exploring Xin-Shalast by stealth, cunning and disguise
 +
# '''[[Rendez-vous in Xin-Shalast]]:''' while the heroes seek out and attack the hidden beast, they meet an old friend [[Image:Notepad.png|20px]]
 +
# '''[[Ice Ice Baby]]:''' finding out that they need magic rings the heroes seek one from an Ice Devil [[Image:Notepad.png|20px]]
 +
# '''[[The Art of War]]:''' suspecting another ring might be in the keep the heroes attack the giant guard  [[Image:Notepad.png|20px]]
 +
# '''[[Ghlorofaex]]:''' looking for the last ring the heroes seek out and fight the dragon Ghlorofaex [[Image:Notepad.png|20px]]
 +
# '''[[Entering the Spires]]:''' the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast [[Image:Notepad.png|20px]]
 +
# '''[[Meeting Karzoug]]:''' the heroes encounter Karzoug himself but he is too easily defeated [[Image:Notepad.png|20px]]
 +
# '''[[End of Ironbriar]]:''' defeat the harridans and meet Ironbriar [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' fight rune giants and the head harridan [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' the heroes finally face the true Karzoug [[Image:Notepad.png|20px]]
  
 +
== See also ==
  
''The heroes ride out towards the Foxglove mansion, but obstacles stop them.''
+
* [[Draft (Runelords)|Draft]] Before the title of an episode has been decided it is written here.
 
+
* Nell is writing plays of her adventures. Thoughts of their format is gathered here [[Family Secrets]]
== The farm ==
 
 
 
We decided to ride out. As it was soon dinnertime we planned to ride to
 
a farm on this side of ???river to spend the night. We didn't want to
 
search through Foxglove manor in the night. We rode out from the asylum.
 
There were dark, rain heavy clouds gathering on the sky and wisps of mist
 
slowly drifting over the fields. The lost coast road went south between
 
the soggy swamp on our right side and a high plateau on the left side.
 
 
 
We passed the plateau and followed the edge of the swamp. There was a
 
wet mist drifting in from the swamp limiting our vision of the
 
landscape. Even though it wasn't cold out yet, I had chills. We saw a
 
dark shape coming toward us along the road ahead. It was someone riding
 
a workhorse. Nathaniel hailed the stranger, that seemed reluctant to
 
talk at first, but when we told him we work for the sheriff of Sandpoint
 
he told us that he was on his way there. When he opened up it was hard
 
to stop him. He repeated "They even ate the dogs." over and over again.
 
We told him we would stop the monsters and he should continue on.
 
 
 
We thought we had better hurry up and continued on. There was a fog
 
enveloping us. It became increasingly hard to see over the newly harvested
 
fields we passed. Then Nathaniel spotted a small dark shape in the fog.
 
It looked like a girl but then we could hear a song, but the voice was not
 
so young. It was a nursery rhyme but the text was about monsters and
 
scarecrows. When we came closer it turned out to be Madame Mvashti who
 
sang the strange song. She looked smaller than she did when she did the
 
reading. but on the other hand I wasn't sitting on a horse then. She asked
 
Dorothea <br>
 
"Did you take care of him?"<br>
 
"Who? Oh. Yes him. Yes."<br>
 
"There's more trouble ahead." Madame Mvashti warned us. She gave us an  
 
item to help us out. It was some magic thing that help out when using magic.
 
Dorothea said she could use it.
 
 
 
Soon after we reached where soggy river runs out into the swamp. The road
 
led to a small wooden bridge. There were some shapes vaguely noticeable in
 
the fog. It turned out to be peasants standing guard. <br>
 
"It's dangerous on the other side."<br>
 
"We will take care of it."<br>
 
"We're sent by the sheriff."<br>
 
"Don't you recognize us? Were the heroes of Sandpoint! We are the ones who
 
saved Sandpoint from all goblins from there to Fogscar mountains! We conquered
 
Thistletop. We pacified five goblin tribes and slew their war chiefs!"<br>
 
They didn't seem to know what I was talking about. I think they were a little
 
slow. Looking at the dense fog in front of us we thought that we might be too
 
vulnerable on horseback. We left our horses in the care of Orik with the
 
peasants. I really don't want anything to happen to Creampuff.
 
 
 
The sky was even darker and we could only see 20-30 feet in front of us.
 
Following the road we passed a road disappearing into the fog to our right
 
and took the second. It lead to the farm where we had planned to spend the
 
night. There was a very worn down fence and gate. We close it behind us.
 
In the fog in front of us we could vaguely see a shadow in the dense fog.
 
It turned out to be a scarecrow standing at the crossroads between the
 
fields. Continuing on to another crossroads where another scarecrow stood
 
Velicia said they show the way. I said they scare crows from the fields
 
and Dorothea said "No. They are monsters." as it attacked.
 
 
 
Most of us were surprised, but Velicia managed to cast a spell. The monstrous
 
scarecrow charged with flaying claws at Honeypot who hit it back. Nathaniel
 
tricked it and I felled it with a throw of my dagger. It turned out to be a
 
farmer that was infected but had not turned into a ghoul. Nathaniel picked
 
him up and carried him as we continued.
 
 
 
At the next crossroads there was a new scarecrow. We cautiously approached it
 
when several others appeared in the fog all around us, but the scarecrow was
 
just a scarecrow. There was a big fight against infected monstrous farmers
 
clad as scarecrows. Velicia was clawed unconscious by one and nearly died
 
but after hard fighting we at last stood as victors. There was a total of 15
 
infected farmers including the one we brought.
 
 
 
We decide to take a short rest, but before we could three more appeared out
 
of a house just barely visible through the dense fog. They had turned into
 
ghouls and were harder to beat, but the others had been so many more so we
 
managed to fight off these relatively easy. We killed two but the last one
 
retreated and shouted out "Alarm!". We could hear four more leaving the
 
house but lost them in the fog. We hid too and then fought them. As Honeypot
 
killed the last, who was a ghoul leader of some kind, we all finally could take our rest. Some of us took a closer look at the ghouls we just fought and
 
found out that the leader had better clothes than the rest, wearing a livery.
 
He was groundskeeper of Foxglove manor and called Roger Krespie. He also
 
had a key on a sting around his neck. It was decorated with curious flowers
 
and thorns. That was the heraldic shield of Foxglove. He also had an armor
 
that according to the magic users protected especially against undead.
 
 
 
Nathaniel pet dog.
 
 
 
We entered the farmhouse. My stomach turned as I entered. The peasant living
 
there had been sacrificed and hung on the wall as had been done in the
 
sawmill. The others said he had been carved with a sevenpointed star too.
 
I felt sick. I went on into another room and looked through it. In the
 
bedroom there was a secret compartment in the bed where there was a coin
 
collection of 34,000 silver pieces in neat packages of 100 pieces each.
 
 
 
Honeypot left the house to get some air and I took my mind off the awful
 
things by counting the coins. Honeypot soon came back and shouted that
 
there were more farmers put up as scarecrows. It turned out to be two more
 
that had resisted the infection better. They were called Horran and Lettie
 
Guffmin and lived on a farm next doors.
 
 
 
Velicia thought we should stay and sleep at the farm. I really didn't like
 
that idea. The thought of sleeping in the midst of blood and body parts made
 
me sick. After some discussion we decided to at least go back to the
 
sanatorium. It was dusk when we gathered all the infected farmers. We found
 
a cart and a wagon in the farm. They were in very bad shape but worked and
 
would probably hold together as far as the sanatorium. There were fifteen
 
infected that was sick but not full ghouls and two who were in a better shape
 
but no one of them could walk themselves. We put the six ghouls and the boss
 
in a heap and burned their bodies. While the fire raged Nathaniel went into
 
the fog all by himself to fetch Orik and horses. When he returned we all left
 
for the sanatorium. I felt so comforted from the warmth of Creampuff in the
 
eerie night. When we arrived at the sanatorium the help from Sandpoint had
 
arrived, but now they were understaffed again. We left the infected in their
 
care and after some discussion continued on to Sandpoint even though the
 
late  hour.
 
  
 
<!-- Navbox -->
 
<!-- Navbox -->

Latest revision as of 19:17, 8 June 2013

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

This is a diary as written by Nell. She started writing it as an exercise when learning to read and write.

Entries

  1. First Entry: Nell gives a short introduction
  2. The Big Feast: goblins attack Sandpoint during a feast held to celebrate the completion of the new cathedral
  3. The Boneyard: the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
  4. The White Deer: the heroes fight the goblin leader of the attack
  5. The Day After: the heroes recuperate and start looking for clues
  6. The Hunt: the heroes are invited by Aldern Foxglove to go hunting
  7. The Glassworks: Ameiko disappears and the heroes investigate
  8. The Cellar: the fight against the goblins continues downstairs
  9. The Tunnel: the heroes head down an old tunnel found in the cellar to se where it leads
  10. Old Rooms Beneath the Town: ancient rooms is found beneath Sandpoint
  11. The Temple: an evil temple is found and the heroes fight its inhabitants
  12. A Few Untroubled Days: the heroes take a well deserved rest for a few days
  13. Reaching Thistletop: the heroes goes to scout out the goblins hideout
  14. Thistletop's Defenses: deciding Thistletop wasn't that well defended, the heroes attack
  15. Ripnugget: the heroes face the goblin warchief
  16. Faltering Loyalties: the heroes continue to search through Thistletop and face new obstacles
  17. Bruthazmus: Ripnugget wasn't the only warchief, so now they face Bruthazmus
  18. Nell Meets Grell: Nell tries to scout ahead but gets into trouble
  19. Nualia: the heroes continue through the dangers of Thistletop and finally face Nualia
  20. Saviour in Time of Need: a few ancient rooms are looted, but they were not lightly guarded
  21. The Dark Goal of Greed: the heroes at last find the demon and some information about the old runelords
  22. The Sweetness of Victory: returning to Sandpoint the heroes are greeted as heroes
  23. Return to Thistletop: the heroes return to Thistletop one last time to kill the demon
  24. The lumber mill: the sheriff asks the heroes to investigate a double murder at the lumber mill
  25. The fortune telling: the heroes get invited to the mysterious Madame Mvashti
  26. The Sanatorium: the heroes ride to the sanatorium to question Sevilla
  27. The Countryside: the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
  28. The Foxglove Manor: the heroes again ride out to the Foxglove Manor, but this time they get there
  29. In My Room: the second floor of the Foxglove manor are looked through by the heroes
  30. Meeting Mrs. Foxglove: the heroes search the top floor and encounter Aldern's wife
  31. Aldern Foxglove: the heroes meet Aldern Foxglove again, but he has changed
  32. Alderns's Cave: the heroes search through Alderns things to find the reasons behind the murders
  33. Searching the Caverns: the caverns below the Foxglove manor are searched
  34. Foxglove's Secrets: the heroes search through the manor and find the dark past of the Foxglove family
  35. Vorel Has Left the Building: the heroes exorcise the spirit of Vorel Foxglove
  36. Return to Magnimar: the leads take the heroes to Magnimar
  37. The Foxglove Townhouse: after finding the Foxglove townhouse the heroes encounter someone they never expected
  38. The City Guards Arrive: the city guards come to investigate the fighting, but all isn't well
  39. Seven's Sawmill: the heroes ask around town to try to locate Seven's Sawmill
  40. Father Skinsaw: the heroes stealthily approach the sawmill to attack the cult
  41. The Old Clocktower: the heroes race through the streets of Magnimar to an old tower in the Shadow district
  42. Xanesha: in the tower the heroes face the creature controlling the skinsaw cult
  43. A New Friend: the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
  44. On Our Way: the mayor of Magnimar sends the heroes out on a mission
  45. Half-ogres: the heroes rescue a bear and fight its hunters
  46. The Farm: the heroes make a detour to a farm and see the results of inbreeding
  47. Trapped: entering the house the heroes find more half-ogres and lots of humanoid remains
  48. The Barn: the heroes look through the barn in search of the bear's master
  49. Paradise's Gates: returning to Turtleback Ferry the heroes find the barge, Paradise's Gates, burning
  50. Silent Lips, Talking Eyes: the heroes investigate the cause of the fire
  51. Attacking Fort Rannick: the heroes travel to Fort Rannick to scout but attack the fort
  52. Lucretia: the heroes tight their way up through the fort
  53. Kaven's Fate: the heroes discuss what to do with Kaven Windstrike and return to Turtleback Ferry
  54. The Flood: a big wave strike Turtleback Ferry and monsters follow in its wake
  55. Skulls' Crossing: the heroes travel to Skulls' Crossing and find it in a bad state and ogres at work
  56. Wet Papa Grazuul: the skull shaped control structure of the dam is explored and its guardian encountered
  57. A Plea for Help: upon their return the heroes are celebrated and get a few days rest
  58. Shimmerglens: the heroes are led by a pixie through the marshlands Shimmerglens to find Whitewillow
  59. Whitewillow: the heroes reach Whitewillow and find out what troubles the fey in the area
  60. Ambushed: the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
  61. Hook Mountain Clanhold: reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
  62. Winter Quarters: having finished their mission the heroes settle for the winter
  63. Kaer Maga: the heroes are contracted to find an artifact which takes them to Kaer Maga
  64. Below Tarheel: being guided through the lower regions of the city the heroes find the Split Street gang
  65. Return of Ironbriar: continuing through the underground complex the heroes encounter an old enemy
  66. Tricking a Dragon: the heroes encounter a dragon and cultists
  67. Tirana: the heroes finally face the villain
  68. Building a Life: time goes by and the heroes find a place in life
  69. The Big Goblin Feast: a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
  70. The Giant Attack: giants and a dragon attack Sandpoint early morning after the feast
  71. Aftermath: the heroes set out to follow the giants
  72. The Rescue: the heroes continue on to save Das Korvut from the giants
  73. Storval Stairs: the giants guarding the top of Storval Stairs are defeated Notepad.png
  74. Reaching Jorgenfist: reaching Jorgenfist the heroes try to get in without alerting the army outside Notepad.png
  75. Enga Keckvia: continuing through tunnels the heroes meet kobolds standing guard in the way
  76. In Need of Fire: the heroes surprise a showy giant and continue through troll-infested corridors
  77. Undead Giants: the heroes continue to search through the complex and find undead giants
  78. Puppets: trying to get home to recover, the heroes trick controlled rune slaves
  79. Mokmurian: finally, the heroes meet Mokmurian and defeat him
  80. The Library: the heroes find a very old library
  81. Below Sandpoint: returning to Sandpoint the heroes find more thassalonian structures
  82. The End of Xalista: continuing through the complex they defeat Xalista and his monsters
  83. The Riddle: the heroes solve the riddle and try to open the way to Runeforge
  84. Arkrhyst: the heroes fight a big white dragon
  85. The Gate to Runeforge: the heroes find the gate to Runeforge
  86. The Ruin of Envy: arriving at Runeforge the heroes look through their first part
  87. The Illusion of Pride: the heroes enter the pride part and encounter illusions and wizards
  88. The Gates of Wrath: continuing through the sins the heroes enter the halls of wrath
  89. Lackeys of Lust: the heroes enter the cages of lust and meet demons living there
  90. Leave in Silence: the heroes find and steal Delvahine's equipment without alerting anyone
  91. Crypts of Gluttony: the heroes enters the ravenous crypt of gluttony and encounter undead monsters
  92. Vaults of Greed: the heroes enters the Vaults of Greed
  93. Leaving Runeforge: when preparing to leave Runeforge the heroes encounter unexpected trouble
  94. The World Outside: after leaving Runeforge the heroes get reacquainted with the world outside
  95. All the World's a Stage: the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
  96. The Storm: the heroes set out to find Xin-Shalast and find an old dwarven building
  97. Haunted by Dwarfs: investigating the building the heroes encounter ghosts of dwarfs
  98. Diamonds: the heroes reunite the remains of the dwarven brothers and fight a wendigo
  99. The Ascent: continuing uphill the heroes encounter an ice palace and visit the ice queens court
  100. Reaching Xin-Shalast: the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
  101. Xin-Shalast 101: the heroes start exploring Xin-Shalast by stealth, cunning and disguise
  102. Rendez-vous in Xin-Shalast: while the heroes seek out and attack the hidden beast, they meet an old friend Notepad.png
  103. Ice Ice Baby: finding out that they need magic rings the heroes seek one from an Ice Devil Notepad.png
  104. The Art of War: suspecting another ring might be in the keep the heroes attack the giant guard Notepad.png
  105. Ghlorofaex: looking for the last ring the heroes seek out and fight the dragon Ghlorofaex Notepad.png
  106. Entering the Spires: the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast Notepad.png
  107. Meeting Karzoug: the heroes encounter Karzoug himself but he is too easily defeated Notepad.png
  108. End of Ironbriar: defeat the harridans and meet Ironbriar Notepad.png
  109. Unnamed: fight rune giants and the head harridan Notepad.png
  110. Unnamed: the heroes finally face the true Karzoug Notepad.png

See also

  • Draft Before the title of an episode has been decided it is written here.
  • Nell is writing plays of her adventures. Thoughts of their format is gathered here Family Secrets