Difference between revisions of "Nell's diary"

From Action
Jump to navigation Jump to search
m
(Removed DPL. Numbered list instead of table.)
 
(92 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Rise of the Runelords}}
 
{{Rise of the Runelords}}
{{tocright|limit=2}}
+
__NOTOC__
 
<!-- Content -->
 
<!-- Content -->
 +
This is a diary as written by [[Nell]]. She started writing it as an exercise when learning to read and write.
  
This is the diary as written by Nell.
+
== Entries ==
She is writing it as an exercise in learning to read and write.
 
  
{| class="wikitable"
+
# '''[[First Entry]]:''' Nell gives a short introduction
||'''Chapter'''
+
# '''[[The Big Feast]]:''' goblins attack [[Sandpoint]] during a feast held to celebrate the completion of the new cathedral
|align="center"|'''#'''
+
# '''[[The Boneyard]]:''' the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
|align="center"|'''Short description'''
+
# '''[[The White Deer]]:''' the heroes fight the goblin leader of the attack
|-
+
# '''[[The Day After]]:''' the heroes recuperate and start looking for clues
|{{Rise of the Runelords chapter|1}}
+
# '''[[The Hunt]]:''' the heroes are invited by [[Characters (Runelords)#Aldern Foxglove|Aldern Foxglove]] to go hunting
|align="right"|1
+
# '''[[The Glassworks]]:''' [[Characters (Runelords)#Ameiko Kaijitsu|Ameiko]] disappears and the heroes investigate
|align="left"|
+
# '''[[The Cellar]]:''' the fight against the goblins continues downstairs
|-
+
# '''[[The Tunnel]]:''' the heroes head down an old tunnel found in the cellar to se where it leads
|{{Rise of the Runelords chapter|2}}
+
# '''[[Old Rooms Beneath the Town]]:''' ancient rooms is found beneath Sandpoint
|align="right"|2
+
# '''[[The Temple]]:''' an evil temple is found and the heroes fight its inhabitants
|align="left"|
+
# '''[[A Few Untroubled Days]]:''' the heroes take a well deserved rest for a few days
|-
+
# '''[[Reaching Thistletop]]:''' the heroes goes to scout out the goblins hideout
|{{Rise of the Runelords chapter|3}}
+
# '''[[Thistletop's Defenses]]:''' deciding [[Thistletop]] wasn't that well defended, the heroes attack
|align="right"|3
+
# '''[[Ripnugget]]:''' the heroes face the goblin warchief
|align="left"|
+
# '''[[Faltering Loyalties]]:''' the heroes continue to search through Thistletop and face new obstacles
|-
+
# '''[[Bruthazmus]]:''' Ripnugget wasn't the only warchief, so now they face Bruthazmus
|{{Rise of the Runelords chapter|4}}
+
# '''[[Nell Meets Grell]]:''' Nell tries to scout ahead but gets into trouble
|align="right"|4
+
# '''[[Nualia]]:''' the heroes continue through the dangers of Thistletop and finally face Nualia
|align="left"|
+
# '''[[Saviour in Time of Need]]:''' a few ancient rooms are looted, but they were not lightly guarded
|-
+
# '''[[The Dark Goal of Greed]]:''' the heroes at last find the demon and some information about the old runelords
|{{Rise of the Runelords chapter|5}}
+
# '''[[The Sweetness of Victory]]:''' returning to Sandpoint the heroes are greeted as heroes
|align="right"|5
+
# '''[[Return to Thistletop]]:''' the heroes return to Thistletop one last time to kill the demon
|align="left"|
+
# '''[[The lumber mill]]:''' the sheriff asks the heroes to investigate a double murder at the lumber mill
|-
+
# '''[[The fortune telling]]:''' the heroes get invited to the mysterious [[Characters (Runelords)#Madame Niska Mvashti|Madame Mvashti]]
|{{Rise of the Runelords chapter|6}}
+
# '''[[The Sanatorium]]:''' the heroes ride to the [[Habe's_Sanatorium|sanatorium]] to question Sevilla
|align="right"|6
+
# '''[[The Countryside]]:''' the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
|align="left"|
+
# '''[[The Foxglove Manor]]:''' the heroes again ride out to the Foxglove Manor, but this time they get there
|-
+
# '''[[In My Room]]:''' the second floor of the Foxglove manor are looked through by the heroes
|{{Rise of the Runelords chapter|7}}
+
# '''[[Meeting Mrs. Foxglove]]:''' the heroes search the top floor and encounter Aldern's wife
|align="right"|7
+
# '''[[Aldern Foxglove]]:''' the heroes meet Aldern Foxglove again, but he has changed
|align="left"|
+
# '''[[Alderns's Cave]]:''' the heroes search through Alderns things to find the reasons behind the murders
|-
+
# '''[[Searching the Caverns]]:''' the caverns below the Foxglove manor are searched
|{{Rise of the Runelords chapter|8}}
+
# '''[[Foxglove's Secrets]]:''' the heroes search through the manor and find the dark past of the Foxglove family
|align="right"|8
+
# '''[[Vorel Has Left the Building]]:''' the heroes exorcise the spirit of Vorel Foxglove
|align="left"|
+
# '''[[Return to Magnimar]]:''' the leads take the heroes to [[Magnimar]]
|-
+
# '''[[The Foxglove Townhouse]]:''' after finding the Foxglove townhouse the heroes encounter someone they never expected
|{{Rise of the Runelords chapter|9}}
+
# '''[[The City Guards Arrive]]:''' the city guards come to investigate the fighting, but all isn't well
|align="right"|9
+
# '''[[Seven's Sawmill]]:''' the heroes ask around town to try to locate Seven's Sawmill
|align="left"|
+
# '''[[Father Skinsaw]]:''' the heroes stealthily approach the sawmill to attack the cult
|-
+
# '''[[The Old Clocktower]]:''' the heroes race through the streets of Magnimar to an old tower in the Shadow district
|{{Rise of the Runelords chapter|10}}
+
# '''[[Xanesha]]:''' in the tower the heroes face the creature controlling the skinsaw cult
|align="right"|10
+
# '''[[A New Friend]]:''' the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
|align="left"|
+
# '''[[On Our Way]]:''' the mayor of Magnimar sends the heroes out on a mission
|-
+
# '''[[Half-ogres]]:''' the heroes rescue a bear and fight its hunters
|{{Rise of the Runelords chapter|11}}
+
# '''[[The Farm]]:''' the heroes make a detour to a farm and see the results of inbreeding
|align="right"|11
+
# '''[[Trapped]]:''' entering the house the heroes find more half-ogres and lots of humanoid remains
|align="left"|
+
# '''[[The Barn]]:''' the heroes look through the barn in search of the bear's master
|-
+
# '''[[Paradise's Gates]]:''' returning to [[Turtleback Ferry]] the heroes find the barge, Paradise's Gates, burning
|{{Rise of the Runelords chapter|12}}
+
# '''[[Silent Lips, Talking Eyes]]:''' the heroes investigate the cause of the fire
|align="right"|12
+
# '''[[Attacking Fort Rannick]]:''' the heroes travel to [[Fort Rannick]] to scout but attack the fort
|align="left"|
+
# '''[[Lucretia]]:''' the heroes tight their way up through the fort
|-
+
# '''[[Kaven's Fate]]:''' the heroes discuss what to do with [[Characters_(Runelords)#Kaven_Windstrike|Kaven Windstrike]] and return to Turtleback Ferry
|{{Rise of the Runelords chapter|13}}
+
# '''[[The Flood]]:''' a big wave strike Turtleback Ferry and monsters follow in its wake
|align="right"|13
+
# '''[[Skulls' Crossing]]:''' the heroes travel to [[Skulls_Crossing|Skulls' Crossing]] and find it in a bad state and ogres at work
|align="left"|
+
# '''[[Wet Papa Grazuul]]:''' the skull shaped control structure of the dam is explored and its guardian encountered
|-
+
# '''[[A Plea for Help]]:''' upon their return the heroes are celebrated and get a few days rest
|{{Rise of the Runelords chapter|14}}
+
# '''[[Shimmerglens]]:''' the heroes are led by a pixie through the marshlands [[Whitewillow_(Greyhawk)|Shimmerglens]] to find Whitewillow
|align="right"|14
+
# '''[[Whitewillow]]:''' the heroes reach Whitewillow and find out what troubles the fey in the area
|align="left"|
+
# '''[[Ambushed]]:''' the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
|-
+
# '''[[Hook Mountain Clanhold]]:''' reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
|{{Rise of the Runelords chapter|15}}
+
# '''[[Winter Quarters]]:''' having finished their mission the heroes settle for the winter
|align="right"|15
+
# '''[[Kaer Maga]]:''' the heroes are contracted to find an artifact which takes them to [[Kaer_Maga_(Greyhawk_4E)|Kaer Maga]]
|align="left"|
+
# '''[[Below Tarheel]]:''' being guided through the lower regions of the city the heroes find the Split Street gang
|-
+
# '''[[Return of Ironbriar]]:''' continuing through the underground complex the heroes encounter an old enemy
|{{Rise of the Runelords chapter|16}}
+
# '''[[Tricking a Dragon]]:''' the heroes encounter a dragon and cultists
|align="right"|16
+
# '''[[Tirana]]:''' the heroes finally face the villain
|align="left"|
+
# '''[[Building a Life]]:''' time goes by and the heroes find a place in life
|-
+
# '''[[The Big Goblin Feast]]:''' a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
|{{Rise of the Runelords chapter|17}}
+
# '''[[The Giant Attack]]:''' giants and a dragon attack Sandpoint early morning after the feast
|align="right"|17
+
# '''[[Aftermath]]:''' the heroes set out to follow the giants
|align="left"|
+
# '''[[The Rescue]]:''' the heroes continue on to save Das Korvut from the giants
|}
+
# '''[[Storval Stairs]]:''' the giants guarding the top of Storval Stairs are defeated [[Image:Notepad.png|20px]]
 +
# '''[[Reaching Jorgenfist]]:''' reaching Jorgenfist the heroes try to get in without alerting the army outside [[Image:Notepad.png|20px]]
 +
# '''[[Enga Keckvia]]:''' continuing through tunnels the heroes meet kobolds standing guard in the way
 +
# '''[[In Need of Fire]]:''' the heroes surprise a showy giant and continue through troll-infested corridors
 +
# '''[[Undead Giants]]:''' the heroes continue to search through the complex and find undead giants
 +
# '''[[Puppets]]:''' trying to get home to recover, the heroes trick controlled rune slaves
 +
# '''[[Mokmurian]]:''' finally, the heroes meet Mokmurian and defeat him
 +
# '''[[The Library]]:''' the heroes find a very old library
 +
# '''[[Below Sandpoint]]:''' returning to Sandpoint the heroes find more thassalonian structures
 +
# '''[[The End of Xalista]]:''' continuing through the complex they defeat Xalista and his monsters
 +
# '''[[The Riddle]]:''' the heroes solve the riddle and try to open the way to Runeforge
 +
# '''[[Arkrhyst]]:''' the heroes fight a big white dragon
 +
# '''[[The Gate to Runeforge]]:''' the heroes find the gate to Runeforge
 +
# '''[[The Ruin of Envy]]:''' arriving at Runeforge the heroes look through their first part
 +
# '''[[The Illusion of Pride]]:''' the heroes enter the pride part and encounter illusions and wizards
 +
# '''[[The Gates of Wrath]]:''' continuing through the sins the heroes enter the halls of wrath
 +
# '''[[Lackeys of Lust]]:''' the heroes enter the cages of lust and meet demons living there
 +
# '''[[Leave in Silence]]:''' the heroes find and steal Delvahine's equipment without alerting anyone
 +
# '''[[Crypts of Gluttony]]:''' the heroes enters the ravenous crypt of gluttony and encounter undead monsters
 +
# '''[[Vaults of Greed]]:''' the heroes enters the Vaults of Greed
 +
# '''[[Leaving Runeforge]]:''' when preparing to leave Runeforge the heroes encounter unexpected trouble
 +
# '''[[The World Outside]]:''' after leaving Runeforge the heroes get reacquainted with the world outside
 +
# '''[[All the World's a Stage]]:''' the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
 +
# '''[[The Storm]]:''' the heroes set out to find Xin-Shalast and find an old dwarven building
 +
# '''[[Haunted by Dwarfs]]:''' investigating the building the heroes encounter ghosts of dwarfs
 +
# '''[[Diamonds]]:''' the heroes reunite the remains of the dwarven brothers and fight a wendigo
 +
# '''[[The Ascent]]:''' continuing uphill the heroes encounter an ice palace and visit the ice queens court
 +
# '''[[Reaching Xin-Shalast]]:''' the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
 +
# '''[[Xin-Shalast 101]]:''' the heroes start exploring Xin-Shalast by stealth, cunning and disguise
 +
# '''[[Rendez-vous in Xin-Shalast]]:''' while the heroes seek out and attack the hidden beast, they meet an old friend [[Image:Notepad.png|20px]]
 +
# '''[[Ice Ice Baby]]:''' finding out that they need magic rings the heroes seek one from an Ice Devil [[Image:Notepad.png|20px]]
 +
# '''[[The Art of War]]:''' suspecting another ring might be in the keep the heroes attack the giant guard  [[Image:Notepad.png|20px]]
 +
# '''[[Ghlorofaex]]:''' looking for the last ring the heroes seek out and fight the dragon Ghlorofaex [[Image:Notepad.png|20px]]
 +
# '''[[Entering the Spires]]:''' the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast [[Image:Notepad.png|20px]]
 +
# '''[[Meeting Karzoug]]:''' the heroes encounter Karzoug himself but he is too easily defeated [[Image:Notepad.png|20px]]
 +
# '''[[End of Ironbriar]]:''' defeat the harridans and meet Ironbriar [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' fight rune giants and the head harridan [[Image:Notepad.png|20px]]
 +
# '''Unnamed:''' the heroes finally face the true Karzoug [[Image:Notepad.png|20px]]
  
== First entry ==
+
== See also ==
  
Hello diary.
+
* [[Draft (Runelords)|Draft]] Before the title of an episode has been decided it is written here.
 
+
* Nell is writing plays of her adventures. Thoughts of their format is gathered here [[Family Secrets]]
I am to write here to learn how to write. Velicia will help me write, when needed.
 
  
 
<!-- Navbox -->
 
<!-- Navbox -->

Latest revision as of 19:17, 8 June 2013

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

This is a diary as written by Nell. She started writing it as an exercise when learning to read and write.

Entries

  1. First Entry: Nell gives a short introduction
  2. The Big Feast: goblins attack Sandpoint during a feast held to celebrate the completion of the new cathedral
  3. The Boneyard: the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
  4. The White Deer: the heroes fight the goblin leader of the attack
  5. The Day After: the heroes recuperate and start looking for clues
  6. The Hunt: the heroes are invited by Aldern Foxglove to go hunting
  7. The Glassworks: Ameiko disappears and the heroes investigate
  8. The Cellar: the fight against the goblins continues downstairs
  9. The Tunnel: the heroes head down an old tunnel found in the cellar to se where it leads
  10. Old Rooms Beneath the Town: ancient rooms is found beneath Sandpoint
  11. The Temple: an evil temple is found and the heroes fight its inhabitants
  12. A Few Untroubled Days: the heroes take a well deserved rest for a few days
  13. Reaching Thistletop: the heroes goes to scout out the goblins hideout
  14. Thistletop's Defenses: deciding Thistletop wasn't that well defended, the heroes attack
  15. Ripnugget: the heroes face the goblin warchief
  16. Faltering Loyalties: the heroes continue to search through Thistletop and face new obstacles
  17. Bruthazmus: Ripnugget wasn't the only warchief, so now they face Bruthazmus
  18. Nell Meets Grell: Nell tries to scout ahead but gets into trouble
  19. Nualia: the heroes continue through the dangers of Thistletop and finally face Nualia
  20. Saviour in Time of Need: a few ancient rooms are looted, but they were not lightly guarded
  21. The Dark Goal of Greed: the heroes at last find the demon and some information about the old runelords
  22. The Sweetness of Victory: returning to Sandpoint the heroes are greeted as heroes
  23. Return to Thistletop: the heroes return to Thistletop one last time to kill the demon
  24. The lumber mill: the sheriff asks the heroes to investigate a double murder at the lumber mill
  25. The fortune telling: the heroes get invited to the mysterious Madame Mvashti
  26. The Sanatorium: the heroes ride to the sanatorium to question Sevilla
  27. The Countryside: the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
  28. The Foxglove Manor: the heroes again ride out to the Foxglove Manor, but this time they get there
  29. In My Room: the second floor of the Foxglove manor are looked through by the heroes
  30. Meeting Mrs. Foxglove: the heroes search the top floor and encounter Aldern's wife
  31. Aldern Foxglove: the heroes meet Aldern Foxglove again, but he has changed
  32. Alderns's Cave: the heroes search through Alderns things to find the reasons behind the murders
  33. Searching the Caverns: the caverns below the Foxglove manor are searched
  34. Foxglove's Secrets: the heroes search through the manor and find the dark past of the Foxglove family
  35. Vorel Has Left the Building: the heroes exorcise the spirit of Vorel Foxglove
  36. Return to Magnimar: the leads take the heroes to Magnimar
  37. The Foxglove Townhouse: after finding the Foxglove townhouse the heroes encounter someone they never expected
  38. The City Guards Arrive: the city guards come to investigate the fighting, but all isn't well
  39. Seven's Sawmill: the heroes ask around town to try to locate Seven's Sawmill
  40. Father Skinsaw: the heroes stealthily approach the sawmill to attack the cult
  41. The Old Clocktower: the heroes race through the streets of Magnimar to an old tower in the Shadow district
  42. Xanesha: in the tower the heroes face the creature controlling the skinsaw cult
  43. A New Friend: the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
  44. On Our Way: the mayor of Magnimar sends the heroes out on a mission
  45. Half-ogres: the heroes rescue a bear and fight its hunters
  46. The Farm: the heroes make a detour to a farm and see the results of inbreeding
  47. Trapped: entering the house the heroes find more half-ogres and lots of humanoid remains
  48. The Barn: the heroes look through the barn in search of the bear's master
  49. Paradise's Gates: returning to Turtleback Ferry the heroes find the barge, Paradise's Gates, burning
  50. Silent Lips, Talking Eyes: the heroes investigate the cause of the fire
  51. Attacking Fort Rannick: the heroes travel to Fort Rannick to scout but attack the fort
  52. Lucretia: the heroes tight their way up through the fort
  53. Kaven's Fate: the heroes discuss what to do with Kaven Windstrike and return to Turtleback Ferry
  54. The Flood: a big wave strike Turtleback Ferry and monsters follow in its wake
  55. Skulls' Crossing: the heroes travel to Skulls' Crossing and find it in a bad state and ogres at work
  56. Wet Papa Grazuul: the skull shaped control structure of the dam is explored and its guardian encountered
  57. A Plea for Help: upon their return the heroes are celebrated and get a few days rest
  58. Shimmerglens: the heroes are led by a pixie through the marshlands Shimmerglens to find Whitewillow
  59. Whitewillow: the heroes reach Whitewillow and find out what troubles the fey in the area
  60. Ambushed: the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
  61. Hook Mountain Clanhold: reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
  62. Winter Quarters: having finished their mission the heroes settle for the winter
  63. Kaer Maga: the heroes are contracted to find an artifact which takes them to Kaer Maga
  64. Below Tarheel: being guided through the lower regions of the city the heroes find the Split Street gang
  65. Return of Ironbriar: continuing through the underground complex the heroes encounter an old enemy
  66. Tricking a Dragon: the heroes encounter a dragon and cultists
  67. Tirana: the heroes finally face the villain
  68. Building a Life: time goes by and the heroes find a place in life
  69. The Big Goblin Feast: a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
  70. The Giant Attack: giants and a dragon attack Sandpoint early morning after the feast
  71. Aftermath: the heroes set out to follow the giants
  72. The Rescue: the heroes continue on to save Das Korvut from the giants
  73. Storval Stairs: the giants guarding the top of Storval Stairs are defeated Notepad.png
  74. Reaching Jorgenfist: reaching Jorgenfist the heroes try to get in without alerting the army outside Notepad.png
  75. Enga Keckvia: continuing through tunnels the heroes meet kobolds standing guard in the way
  76. In Need of Fire: the heroes surprise a showy giant and continue through troll-infested corridors
  77. Undead Giants: the heroes continue to search through the complex and find undead giants
  78. Puppets: trying to get home to recover, the heroes trick controlled rune slaves
  79. Mokmurian: finally, the heroes meet Mokmurian and defeat him
  80. The Library: the heroes find a very old library
  81. Below Sandpoint: returning to Sandpoint the heroes find more thassalonian structures
  82. The End of Xalista: continuing through the complex they defeat Xalista and his monsters
  83. The Riddle: the heroes solve the riddle and try to open the way to Runeforge
  84. Arkrhyst: the heroes fight a big white dragon
  85. The Gate to Runeforge: the heroes find the gate to Runeforge
  86. The Ruin of Envy: arriving at Runeforge the heroes look through their first part
  87. The Illusion of Pride: the heroes enter the pride part and encounter illusions and wizards
  88. The Gates of Wrath: continuing through the sins the heroes enter the halls of wrath
  89. Lackeys of Lust: the heroes enter the cages of lust and meet demons living there
  90. Leave in Silence: the heroes find and steal Delvahine's equipment without alerting anyone
  91. Crypts of Gluttony: the heroes enters the ravenous crypt of gluttony and encounter undead monsters
  92. Vaults of Greed: the heroes enters the Vaults of Greed
  93. Leaving Runeforge: when preparing to leave Runeforge the heroes encounter unexpected trouble
  94. The World Outside: after leaving Runeforge the heroes get reacquainted with the world outside
  95. All the World's a Stage: the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
  96. The Storm: the heroes set out to find Xin-Shalast and find an old dwarven building
  97. Haunted by Dwarfs: investigating the building the heroes encounter ghosts of dwarfs
  98. Diamonds: the heroes reunite the remains of the dwarven brothers and fight a wendigo
  99. The Ascent: continuing uphill the heroes encounter an ice palace and visit the ice queens court
  100. Reaching Xin-Shalast: the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
  101. Xin-Shalast 101: the heroes start exploring Xin-Shalast by stealth, cunning and disguise
  102. Rendez-vous in Xin-Shalast: while the heroes seek out and attack the hidden beast, they meet an old friend Notepad.png
  103. Ice Ice Baby: finding out that they need magic rings the heroes seek one from an Ice Devil Notepad.png
  104. The Art of War: suspecting another ring might be in the keep the heroes attack the giant guard Notepad.png
  105. Ghlorofaex: looking for the last ring the heroes seek out and fight the dragon Ghlorofaex Notepad.png
  106. Entering the Spires: the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast Notepad.png
  107. Meeting Karzoug: the heroes encounter Karzoug himself but he is too easily defeated Notepad.png
  108. End of Ironbriar: defeat the harridans and meet Ironbriar Notepad.png
  109. Unnamed: fight rune giants and the head harridan Notepad.png
  110. Unnamed: the heroes finally face the true Karzoug Notepad.png

See also

  • Draft Before the title of an episode has been decided it is written here.
  • Nell is writing plays of her adventures. Thoughts of their format is gathered here Family Secrets