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==Air Walk==
+
This is a list of unofficial rituals. See the [[{{TALKPAGENAME}}|talk page]] for rituals in development. Click on the icons in the header to sort the table by column.
{{4E ritual
 
|fluff=The ritual makes everyone in the ritual tread on air as if walking on solid ground.
 
|level=13
 
|category= Exploration
 
|time=10 minutes
 
|duration=1 hour
 
|componentcost=5,000 gp
 
|marketprice=75,000 gp
 
|keyskill=Nature
 
|text=All those participating in the ritual gain fly (hover, altitude limit 10) at their normal speed.
 
}}
 
==Animal Shapes==
 
{{4E ritual
 
|fluff=Everyone in the ritual changes into an animal.
 
|level=3
 
|category= Exploration
 
|time=10 minutes
 
|duration=See text
 
|componentcost=40 gp
 
|marketprice=120 gp
 
|keyskill=Nature
 
|text=Pick one living natural beast of small, medium, or large size; all participants in the ritual polymorph into this type of beast. This is a physical change, but all attributes remain the same except as follows. All participants gain the speed of the selected beast rather than their own. If the selected race has any of the following attributes or keywords, all participants gain these abilities; small size, medium size, large size, aquatic. While the ritual lasts, participants cannot attack and cannot take standard actions. The ritual lasts a number of hours equal to the Arcana check, but each participant can end the ritual as a minor action.
 
}}
 
==Animate Rope==
 
{{4E ritual
 
|fluff=A rope comes to life and moves on your command.
 
|level=1
 
|category= Exploration
 
|time=10 minutes
 
|duration=10 minutes
 
|componentcost=10
 
|marketprice=40
 
|keyskill=Arcana
 
|text=Animate a rope of up to 50 ft. As a standard action while holding the rope, you can command it to move with a speed of 20 ft., but it cannot carry any load while moving. It has an Athletics skill equal to the Arcana check, and can use this to climb and jump into position and tie and untie itself while not carrying a load. It can also tie and untie itself. Once tied in place, it can be used to aid an ascent. The rope cannot attack.
 
}}
 
==Antipathy==
 
{{4E ritual
 
|fluff=You cause a location to emanate magical vibrations that repel a specific kind of intelligent creature.
 
|level=15
 
|category= Deception
 
|time=1 hour
 
|duration=24 hours
 
|componentcost=1,500
 
|marketprice=4,000
 
|keyskill=Arcana
 
|text=Specify either a particular alignment or a particular race (for example orc or red dragon). Creatures in the area that fit the description are slowed, then pushed 4 away from the center of the area at the beginning of each of their turns. An insight check to break the effect is allowed upon first encountering antipathy and at the beginning of each round in which the creature has taken damage. The area is a close burst whose size depends on the result of the Arcana check.
 
{{4E ritual table
 
|keyskill=Arcana
 
|resultheader=Area
 
|result9=Burst 2
 
|result10=Burst 5
 
|result20=Burst 10
 
|result30=Burst 20
 
|result40=Burst 40
 
}}
 
}}
 
==Arcane Mark==
 
{{4E ritual
 
|fluff=The rune you place glows, then fades. You know it is still there.
 
|level=1
 
|category= Exploration
 
|time=10 minutes
 
|duration=1 hour
 
|componentcost=5 gp
 
|marketprice=25 gp
 
|keyskill=Arcana (no check)
 
|text=This ritual allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. An Arcana skill check (DC 10) made within 1 square can cause it to glow and be visible.
 
}}
 
==Arcane Sight==
 
{{4E ritual
 
|fluff=You close your eyes and open your magical senses.
 
|level=5
 
|category= Exploration
 
|time=10 minutes
 
|duration=1 hour
 
|componentcost=100
 
|marketprice=250
 
|keyskill=Arcana (no check)
 
|text=You can sense supernatural effects within 10 squares with this ritual. If you can see the object they affect, effects of rituals and powers not of the martial origin are easily discerned. If the target of an effect is not visible (hidden, invisible, or fully concealed or covered) you only have a vague sense a supernatural effect is there. 1 foot of stone, 1 inch of common metal, a thin sheet of lead or precious metal, or 3 feet of wood or dirt blocks arcane sight.
 
}}
 
==Arcane Smite==
 
{{4E ritual
 
|fluff=Arcane force pulverizes everything in a small area.
 
|level=10
 
|category= Exploration
 
|time=10 minutes
 
|duration=1 round
 
|componentcost=550
 
|marketprice=1,600
 
|keyskill=Arcana
 
|text=You must specify a target spot when you begin the ritual, and it strikes in a burst 5 area with a range of 40, using the Arcana check as an attack against Fortitude inflicting a number of d6 of damage equal to the Arcana check. This is usually enough to reduce everything in the target area to rubble.
 
}}
 
==Assume Appearance==
 
{{4E ritual
 
|fluff=Everyone in the ritual changes appearance.
 
|level=3
 
|category= Deception
 
|time=10 minutes
 
|duration=4 hours
 
|componentcost=15
 
|marketprice=40
 
|keyskill=Arcana
 
|text=This creates a separate illusory appearance for each participants in the ritual. This can be any creature of the same basic size and body type, for example large humanoid. Small or Medium creatures can assume an appearance of either of these sizes. The assumed appearance can be a specific individual or an appearance of your own invention. Any Bluff checks to maintain the disguise gets a +5 bonus.
 
}}
 
  
==Assume Shape==
+
{|  class="sortable wikitable"
{{4E ritual
+
! Ritual
|fluff=Everyone in the ritual changes into another race.
+
! Skill
|level=10
+
! Level
|category= Exploration
+
! Market Price
|time=10 minutes
+
!  Component Cost
|duration=See text
+
|-
|componentcost=550
+
| [[Adaptation_(4E)|Adaptation]]
|marketprice=1,450
+
| Nature
|keyskill=Arcana
+
| 11
|text=Pick one living humanoid race of small or medium size; all participants in the ritual polymorph into this race. This is a physical change, but no attributes change. If the selected race has any of the following attributes or keywords, all participants gain these abilities; small size, medium size, aquatic, swim speed, climb speed, forest walk, or ice walk. The ritual lasts a number of hours equal to the Arcana check, but each participant can end the ritual as a minor action.
+
| 1,600 gp.
}}
+
| 250 gp.
==Astral Projection==
+
|-
{{4E ritual
+
| [[Air_Walk_(4E)|Air Walk]]
|fluff=You project all the participants in the ritual into the Astral Sea, leaving inert bodies behind.
+
| Arcana (no check)
|level=18
+
| 21
|category= Exploration
+
| 98,000 gp
|time=1 hour
+
| 17,000 gp
|duration=Special
+
|-
|componentcost=5,000
+
| [[Air_Walking_Circle_(4E)|Air Walking Circle]]
|marketprice=16,000
+
| Arcana
|keyskill=Religion (no check)
+
| 23
|text=This ritual only works in the physical world, the Shadowfell, or in the Feywild. It transports you into the Astral Sea. You can travel the Astral Sea and dominions, but if you ever return the ritual ends.  You project your astral self onto the Astral Sea, leaving an inert copy of your body behind, including non-magical copies of all your gear. This body is your anchor on your plane of origin; if you return from the Astral Sea and its dominions you do so at the body’s location (even if it has been moved, buried, or destroyed) and the body merges with you as you return.
+
| 175,000 gp
You and your companions may travel through the Astral Sea indefinitely. Your bodies simply wait behind until you return, whereupon the ritual ends.
+
| 25,000 gp
}}
+
|-
==Binding==
+
| [[Alter_Shape_(4E)|Alter Shape]]
{{4E ritual
+
| Arcana
|fluff=The demon lord is sure to return to wreak havoc. To avoid this, you enshrine it and hope other will continue to keep it bound forever.
+
| 10
|level=1
+
| 1,450
|category= Binding
+
| 550
|time=10 minutes
+
|-
|duration=Special
+
| [[Amplify_ritual_(4E)|Amplify Ritual]]
|componentcost=25
+
| Arcana or Religion (no check)
|marketprice=50
+
| 5
|keyskill=Religion
+
| 250 gp
|text=You use this ritual on a helpless creature. Usually it is cast on a defeated but live enemy you do not wish to kill. It binds and placates the creature, making it harmless. The subject does not need to breathe, eat, or drink while bound, nor does it age. Choose one of the following forms of confinement:
+
| One healing surge
* '''Slumber''': This version causes the subject to become unconscious. 
+
|-
* '''Chaining''': The subject is confined to the spot it occupied when it received the spell, but can act normally there. Nothing can move the creature from the spot as long as the ritual is active.
+
| [[Animal_Explorer_(4E)|Animal Explorer]]
* '''Bound Slumber''': This is a combination of chaining and slumber.
+
| Nature
* '''Enshrinement''': The subject is imprisoned in an object at least as large as itself. It is unconscious, but any creature touching the shrine can awaken it and communicate with it. The creature cannot leave the container, attack, or use any of its powers or abilities.
+
| 13
*'''Metamorphosis:''' The subject assumes gaseous form, except for its head or face. Alternatively it can be shrunk to a height of 1 inch or even less. It is held harmless in a gem, flask, jar or other container, which may be transparent if you so choose. The creature remains aware of its surroundings and can speak, but it cannot leave the container, attack, or use any of its powers or abilities. 
+
| 2,780 gp
The duration depends on the result of the Religion check. It is common practice to institute a yearly ceremony to re-bind a powerful creature bound this way. The ritual can be broken by casting this ritual again and achieving a better duration than the current binding. If the creature is bound to an object, destroying the object frees the creature.
+
| 450 gp
{{4E ritual table
+
|-
|keyskill=Religion
+
| [[Animal_Sneak_(4E)|Animal Sneak]]
|resultheader=Duration
+
| Nature
|result9=A month and a day
+
| 3
|result10=A year and a day
+
| 90 gp
|result20=A decade and a day
+
| 35gp
|result30=A century and a day
+
|-
|result40=A millenium and a day
+
| [[Animal_Travel_(4E)|Animal Travel]]
}}
+
| Nature
}}
+
| 6
==Call Lightning==
+
| 300 gp
{{4E ritual
+
| 100 gp
|fluff=You call the wrath of nature to strike like a siege engine.
+
|-
|level=5
+
| [[Animal_Venturer_(4E)|Animal Venturer]]
|category= Exploration
+
| Nature
|time=10 minutes
+
| 16
|duration=1 minute
+
| 8,000 gp
|componentcost=100
+
| 2,000 gp
|marketprice=250
+
|-
|keyskill=Nature
+
| [[Animal_token_(4E)|Animal Token]]
|text=As you perform the ritual a small thundercloud gathers, cumulating in a lightning strike. It becomes obvious where the lightning will strike one minute before it actually strikes. You must specify a target spot when you begin the ritual, and it strikes in a burst 1 area with a range of 100, using the Nature check as an attack against Reflex. It strikes the same area each round for one minute (10 rounds), each time inflicting lightning damage equal to the Nature check. Make a separate check for each round of the duration. In most cases, it can be assumed to destroy whatever is in the area, reducing it to rubble.
+
| Nature
}}
+
| 11
==Capture Image==
+
| 1260gp.
{{4E ritual
+
| 250 gp.
|fluff=You capture an image for later use.
+
|-
|level=1
+
| [[Animate_Rope_(4E)|Animate Rope]]
|category= Deception
+
| Arcana
|time=10 minutes
+
| 1
|duration=Permanent
+
| 40
|componentcost=10
+
| 10
|marketprice=25
+
|-
|keyskill=Arcana
+
| [[Antipathy_(4E)|Antipathy]]
|text=You can capture the image of the site where you are standing and bind it into a crystal. Anyone peering into the crystal can see the a tiny version of the image, a by using this ritual on a capture-image crystal, you can create a full-scale image. An image recreated by this ritual is true, but slightly transparent and obviously an illusion, fooling nobody but useful for conveying information. You can also use Mirage arcane or similar magic to recreate the scene more believably.
+
| Arcana
 
+
| 15
The size of the scene you can capture depends on the Arcana check:
+
| 4,000
{{4E ritual table
+
| 1,500
|keyskill=Arcana
+
|-
|resultheader=Area
+
| [[Arcane_Sight_(4E)|Arcane Sight]]
|result9=Burst 2
+
| Arcana (no check)
|result10=Burst 5
+
| 5
|result20=Burst 10
+
| 250
|result30=Burst 20
+
| 100
|result40=Burst 40
+
|-
}}
+
| [[Ascension_(4E)|Ascension]]
}}
+
| Religion
 
+
| 6+
==Cloak of Shadows==
+
| Variable
{{4E ritual
+
| Variable
|fluff=You collect a pool of shadow and drape it around yourself and your friends.
+
|-
|level=14
+
| [[Assume_Appearance_(4E)|Assume Appearance]]
|category= Deception
+
| Arcana
|time=10 minutes
+
| 8
|duration=1 hour
+
| 200
|componentcost=1,800
+
| 75
|marketprice=5,000
+
|-
|keyskill=Arcana (no check)
+
| [[Assume_Appearance_Circle_(4E)|Assume Appearance Circle]]
|text=Everyone participating in the ritual is cloaked in shadow, which allows you to use stealth as if you were concealed, without actually offering concealment. Direct sunlight prevents this effect, but does not dispel it.
+
| Arcana
}}
+
| 10
==Clone==
+
| 400
{{4E ritual
+
| 150
|fluff=Cutting a bloody chunk out of yourself and putting it in a huge vat you ignore the pain and think of your enemies and how you will fool them all with this life insurance.
+
|-
|level=17
+
| [[Astral_Projection_(4E)|Astral Projection]]
|category= Restoration
+
| Religion (no check)
|time=1 week
+
| 18
|duration=Instantaneous
+
| 16,000
|componentcost=50,000 gp.
+
| 5,000
|marketprice=12,000
+
|-
|keyskill=Healing (no check)
+
| [[Baleful_Polymorph_(4E)|Baleful Polymorph]]
|text=This creates an inert duplicate of a creature. If the original individual has
+
| Arcana
 +
| 7
 +
| 260
 +
| 190
 +
|-
 +
| [[Beast_Shape_(4E)|Beast Shape]]
 +
| Nature
 +
| 6+
 +
| Variable
 +
| Variable
 +
|-
 +
| [[Belomacny_(4E)|Belomancy]]
 +
| Nature
 +
| 8
 +
| 350
 +
| 120
 +
|-
 +
| [[Body_theft_(4E)|Body Theft]]
 +
| Arcana
 +
| 23
 +
| 75,000 gp
 +
| 25,000 gp
 +
|-
 +
| [[Call_of_Faith_(4E)|Call of Faith]]
 +
| Religion (no check)
 +
| 1
 +
| Free
 +
| Free
 +
|-
 +
| [[Call_of_the_Wild_(4E)|Call of the Wild]]
 +
| Nature
 +
| 3
 +
| 90 gp.
 +
| 50 gp.
 +
|-
 +
| [[Capture_Image_(4E)|Capture Image]]
 +
| Arcana
 +
| 1
 +
| 25
 +
| 10
 +
|-
 +
| [[Cleromancy_(4E)|Cleromancy]]
 +
| Religion
 +
| 1
 +
| 10
 +
| 5
 +
|-
 +
| [[Cloak_of_Shadows_(4E)|Cloak of Shadows]]
 +
| Arcana (no check)
 +
| 14
 +
| 5,000
 +
| 1,800
 +
|-
 +
| [[Clone_(4E)|Clone]]
 +
| Heal (no check)
 +
| 17
 +
| 12,000
 +
| 50,000 gp.
 
|}
 
|}
  
==Animate Boneclaw==
+
== See also ==
{{4E ritual
+
* [[Ritual Rules (4E)|Ritual rules]]
|fluff=Binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone.
+
* [[Obscure Rituals (4E)|Obscure ritual]]
|level=14
+
* [[:Category:4E rituals|List of rituals]]
|category= Creation
+
* [[Rituals in development (4E)|Rituals in development]]
|time=10 minutes
 
|duration=Instant
 
|componentcost=4200 gp
 
|marketprice=10,000 gp
 
|keyskill=Religion
 
|text=Animates a boneclaw and binds it to service. Each round of combat the boneclaw makes a Wisdom check against the result of the ritual check. On a success, it can do whatever it likes that round, which makes many masters loathe to be around when they fight.
 
This ritual is a closely guarded secret, and getting to copy it is an adventure in itself.
 
}}
 
==Animate Eidolon==
 
{{4E ritual
 
|fluff=You summon a divine spark to animate a guardian statue.
 
|level=13
 
|category= Creation
 
|time=6 hours
 
|duration=Instant
 
|componentcost=
 
|marketprice=
 
|keyskill=Religion
 
|text=Creates an Eidolon that will serve faithfully as a guardian of a site. If the ritual check is less than 30, there is a 5% chance the Eidolon is corrupted. Check once upon creation, once each year, and once at the end of each combat in which the eidolon kills someone.
 
}}
 
==Animate Golem==
 
{{4E ritual
 
|fluff=In a complex arcane process, dead matter is given a semblance of life.
 
|level=12 (flesh golem), 17 (stone golem)
 
|category= Creation
 
|time=1 hour
 
|duration=Instant
 
|componentcost=2,600 (flesh), 13,000 (stone)
 
|marketprice=3,000 (flesh), 25,000 (stone)
 
|keyskill=Arcana (no check)
 
|text=Creates a flesh golem. A variant creates a stone golem instead.
 
}}
 
==Animate Homunculus==
 
{{4E ritual
 
|fluff=Adding a drop of your blood to the crucible, it stirs and rises. The homunculus is finished!
 
|level=3 (clay scout), 3 (iron defender), 6 (iron cobra)
 
|category= Creation
 
|time=8 hours
 
|duration=Instant
 
|componentcost=72 (clay scout), 72 (iron defender), 136 (iron cobra)
 
|marketprice=200 (clay scout), 200 (iron defender), 45 (iron cobra)
 
|keyskill=Arcana
 
|text=You create a homunculus, which can be instructed to guard a place, person, or item.
 
}}
 
==Animate Mummy==
 
{{4E ritual
 
|fluff=After days of ritual preparations you wrap the final bandage, and the mummy arises!
 
|level=8 (mummy guardian), 21 (giant mummy)
 
|category= Creation
 
|time=3 days
 
|duration=Instant
 
|componentcost=680 (guardian), 45,000 (giant)
 
|marketprice=600 (guardian), 100,000 (giant)
 
|keyskill=Religion (no check)
 
|text=You animate a corpse as a mummy guardian. A variant creates a giant mummy.
 
}}
 
==Animate Skeleton==
 
{{4E ritual
 
|fluff=As you finish chanting, the dead rise on creaking bones.
 
|level=3 (skeleton), 5 (blazing skeleton), 5 (boneshard skeleton), 10 (skeletal tomb guardian)
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=136 (skeleton), 200 (blazing), 200 (boneshard), 1,000 (guardian)
 
|marketprice=150 (skeleton), 200 (blazing), 200 (boneshard), 800 (guardian)
 
|keyskill=Religion (no check)
 
|text=You create a skeleton of the appropriate type.
 
}}
 
==Animate Skull Lord==
 
{{4E ritual
 
|fluff=Placing the three skulls together you take a step back and see evil intelligence awaken in their eyes.
 
|level=10
 
|category= Creation
 
|time=1 hour
 
|duration=Instant
 
|componentcost=1,000
 
|marketprice=1,100
 
|keyskill=Religion (no check)
 
|text=You create a skull lord who will serve you willingly and intelligently as long as your purposes agree.
 
}}
 
==Animate Zombie==
 
{{4E ritual
 
|fluff=Sluggishly, the zombie obeys your command to rise.
 
|level=2 (zombie), 3 (gravehound), 4 (corruption corpse), 4 (rotwing zombie), 6 (chillborn zombie), 8 (zombie hulk)
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=104 (zombie), 136 (gravehound), 168 (corruption corpse), 168 (rotwing), 360 (chillborn), 680 (hulk)
 
|marketprice=80 (zombie), 150 (gravehound), 175 (corruption corpse), 175 (rotwing), 360 (chillborn), 500 (hulk)
 
|keyskill=Religion (no check)
 
|text=You animate a corpse as a zombie.
 
}}
 
==Awaken Treeant==
 
{{4E ritual
 
|fluff=You enter a deep meditative trance and reach out in spirit, awakening the spark of life in a tree into sentience.
 
|level=16
 
|category= Exploration
 
|time=24 hours
 
|duration=1 hour
 
|componentcost=3,600
 
|marketprice=12,000
 
|keyskill=Nature (no check)
 
|text=You awaken a huge tree to movement and sentience, turning it into a treeant. It will feel great empathy for the forest it grew up in and be ready to assume a role as its guardian. It has vague memories of what transpired while it was a tree.
 
}}
 
==Bind Aboleth Servitor==
 
{{4E ritual
 
|fluff=The aboleth mucus turns the target’s skin transparent and enslaves the mind.
 
|level=16
 
|category= Binding
 
|time=1 hour
 
|duration=Instant
 
|componentcost=3500
 
|marketprice=9000
 
|keyskill=Arcana
 
|text=One helpless creature, plus another helpless creature for each ritual helper is turned into an Aboleth Servitor. If the main caster is an aboleth, the component cost can be ignored.
 
}}
 
==Bind Archon==
 
{{4E ritual
 
|fluff=Mimicking the primordials of yore, you focus your will on the elemental chaos, creating an archon to serve you.
 
|level=12
 
|category= Creation
 
|time=10 minutes
 
|duration=6 hours
 
|componentcost=Variable
 
|marketprice=9,000
 
|keyskill=Arcana (no check)
 
|text=The first time you cast this ritual must be in the elemental chaos, and it stirs up trouble there, making it likely you will face opposition. This always involves a skill challenge, combat encounter, or both. Facing such challenges does not disrupt the ritual, in fact it is required.
 
Once you have bound an archon, you can use the ritual again anywhere to summon the archon to serve you, even if it has been slain in a previous summoning.
 
An archon created by this ritual advances in level as you do. When your level is sufficient, it can even morph into another type of archon. Each time you summon it, it grows a little more real, developing a chaotic evil personality that is a crude primordial parody of your own. It knows that it is linked to you and dependent on you for its growth, but can be quite merciless to your allies unless carefully ordered.
 
The cost to cast this ritual varies by level, it costs 1/5 of the price on a magic item of your level.
 
}}
 
==Bind Sphinx==
 
{{4E ritual
 
|fluff=Speaking the whole incantation but the final holy word, you bind the sphinx by the power of your incomplete enchantment.
 
|level=16
 
|category= Binding
 
|time=1 hour
 
|duration=Until broken
 
|componentcost=3,500
 
|marketprice=8,000
 
|keyskill=Religion
 
|text=You summon and bind a sphinx as a guardian. You must specify what it is to guard and a condition under which it will be released.
 
}}
 
==Bodak Transformation==
 
{{4E ritual
 
|fluff=Briefly possessing the corpse, the dark shadow you leave behind animates it as a bodak.
 
|level=16 (bodak skulk), 18 (bodak reaver)
 
|category= Binding
 
|time=1 hour
 
|duration=Instant
 
|componentcost=4,000 (skulk), 5,000 (reaver)
 
|marketprice=10,000 (skulk), 17,000 (reaver)
 
|keyskill=Religion
 
|text=You turn a freshly slain corpse of an evil, willing humanoid into a bodak. Nightwalkers can perform this ritual without using any ritual components.
 
}}
 
==Call Angel==
 
{{4E ritual
 
|fluff=You send out a clarion call through the astral sea, calling an angel sympathetic to your cause.
 
|level=8 (angel of valor), 14 (angel of protection), 15 (angel of battle), 19 (angel of vengeance)
 
|category= Binding
 
|time=10 minutes
 
|duration=6 hours
 
|componentcost=200 (angel of valor), 1,800 (angel of protection), 2,600 (angel of battle), 9,000 (angel of vengeance)
 
|marketprice=500 (angel of valor), 4,000 (angel of protection), 5,000 (angel of battle), 21,000 (angel of vengeance)
 
|keyskill=Religion
 
|text=You broadcast your case through the angelic hierarchies. An angel always comes to your aid, but you have to make a Religion check with a DC depending on your standing in the astral sea. If this check fails, you are found unworthy and the angel will demand a quest or special service in return for its intervention.
 
 
 
}}
 
  
{|style="width:40em;"
+
== References ==
|-style="background:#eee;"
+
Official rituals can be found in these books:
||'''Standing'''||align="left" |'''Religion Check DC'''
 
|-
 
||Divine origin in good standing||align="left" |10
 
|-
 
||Non-divine origin in good standing||align="left" |20
 
|-
 
||Non-divine origin in poor standing||align="left" |30
 
|-
 
||Divine class in poor standing||align="left" |40
 
|-}
 
  
==Call Angelic Host==
+
* Player's Handbook (4E)
{{4E ritual
+
* Monster Manual (4E)
|fluff=You call for a marshalling of angels, blowing a fanfare in the astral sea.
+
* Forgotten Realms Player's Guide
|level=11 (angel of valor cohort), 16 (angel of valor veteran), 21 (angel of valor legionnaire)
+
* Adventurer's Vault
|category= Binding
 
|time=1 hour
 
|duration=3 days
 
|componentcost=600 (angel of valor cohort), 4,000 (angel of valor veteran), 20,000 (angel of valor legionnaire)
 
|marketprice=1,300 (angel of valor cohort), 9,000 (angel of valor veteran), 50,000 (angel of valor legionnaire)
 
|keyskill=Religion (needs an angel)
 
|text=An angel must be involved in this ritual, either as caster or as an assistant. If the ritual succeeds, any participating angels become leaders in the summoned host. If the commanding angel(s) are themselves summoned creatures, their time of service is extended to that of the angelic host.
 
This ritual calls the service of an angelic host. Compare your Religion check against the level of the angel you are summoning. If the result is equal or less, on angel arrives. If it is greater, a number of angels equal to the margin arrive.
 
}}
 
==Contact Marut==
 
{{4E ritual
 
|fluff=You send out a call for the immortal marut.
 
|level=21
 
|category= Binding
 
|time=10 minutes
 
|duration=1 hour
 
|componentcost=6,000
 
|marketprice=22,000
 
|keyskill=Religion
 
|text=You contact a marut citadel and can bargain with the lords there for the service of marut mercenaries. Marut always demand payment in the form of services to be rendered in the future.
 
}}
 
==Contact Orcus==
 
{{4E ritual
 
|fluff=You call out into the abyss, shouting a secret name that reeks of death. In the darkness, something stirs.
 
|level=24
 
|category= Binding
 
|time=10 minutes
 
|duration=1 hour
 
|componentcost=30,000
 
|marketprice=65,000
 
|keyskill=Arcana
 
|text=Your mind reaches out to call on Orcus, the demon prince of undead. Your minds touch, and if he likes what he sees, he will send an aspect of orcus your way. You have no control over the actions of the aspect of orcus, but it will usually not kill you. Orcus also takes notice of you, and might make demands on you at a later time.
 
}}
 
==Create Colossus==
 
{{4E ritual
 
|fluff=Reaching out for a spark of true creation, you place the gift from the astral sea into the gigantic statue. Lo! It moves!
 
|level=29
 
|category= Creation
 
|time=1 hour
 
|duration=Instant
 
|componentcost=1,625,000
 
|marketprice=2,200,000
 
|keyskill=Religion (no check)
 
|text=You create a godforged colossus, who will eternally serve as a guardian of the place where it was created.
 
}}
 
==Create Death Knight==
 
{{4E ritual
 
|fluff=“Live by the sword, die by the sword!” You shout as you plunge his own weapon into the heart of the knight. Immediately, his body blackens and shivers even as the dark miasma that is his soul coalesces around the weapon.
 
|level=16
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=75,000 gp
 
|marketprice=150,000 gp
 
|keyskill=Arcana
 
|text=The target willing humanoid npc or corpse gains the death knight template.
 
}}
 
==Create Flameskull==
 
{{4E ritual
 
|fluff=Finishing the incantation, you smirk as green fire engulfs the skull of your new servant.
 
|level=8 (flameskull), 24 (greater flameskull)
 
|category= Creation
 
|time=6 hours
 
|duration=Instant
 
|componentcost=520 gp (flameskull), 425,000 gp (greater flameskull)
 
|marketprice=800 gp (flameskull), 150,000 gp (greater flameskull)
 
|keyskill=Religion (no check)
 
|text=You create a flameskull and give it instructions. The flameskull is an intelligent servant, but its instructions cannot later be changed, so it does best with a concrete mission like guarding an area. You need the skull of an arcane character with a level equal to or greater than the flameskull’s level to cast this ritual; if the skull is not adequate, you learn this as soon as you begin the ritual and can abandon the effort at no cost.
 
}}
 
==Create Guardian==
 
{{4E ritual
 
|fluff=Binding a spirit to the construct and the amulet that’s part of it, you finish the ritual by removing the amulet, splitting the spirit in two.
 
|level=14 (shield guardian), 17 (battle guardian)
 
|category= Creation
 
|time=4 hours
 
|duration=Instant
 
|componentcost=4,200 gp (shield guardian), 13,000 gp (battle guardian)
 
|marketprice=8,000 gp (shield guardian), 25,000 gp (battle guardian)
 
|keyskill=Arcana or Religion (no check)
 
|text=Creates a shield guardian, who will protect and obey whoever wears its amulet. A variant creates a battle guardian instead.
 
}}
 
==Create Helmed Horror==
 
{{4E ritual
 
|fluff=And lo, the helmet floats, animated by a primordial spirit of the elements.
 
|level=13 (helmed horror), 18 (greater helmed horror)
 
|category= Creation
 
|time=1 hour
 
|duration=Instant
 
|componentcost=3,400 gp (helmed horror), 85,000 gp (greater helmed horror)
 
|marketprice=5,000 gp (helmed horror), 100,000 gp (greater helmed horror)
 
|keyskill=Arcana (no check)
 
|text=Creates a helmed horror. It will initially serve faithfully, but might develop a crude personality over time. A variant creates a greater helmed horror instead.
 
}}
 
==Create Warforged==
 
{{4E ritual
 
|fluff=You assemble the pieces; each part fitting perfectly together. Only one piece is missing. Invoking the pattern you have been taught, you see the newly warforged’s eyes glimmer.
 
|level=4
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=168
 
|marketprice=428
 
|keyskill=Arcana
 
|text=You imbue the body of a warforged with sentience. If the arcane check is 20 or higher, this results in a warforged soldier. If it is lower, the result is a warforged NPC of first level. The newly created warforged falls in line and will obey orders, but warforged are fully sentient creatures and its personality will develop over time, especially if it advances in level.
 
}}
 
==Dance Macabre==
 
{{4E ritual
 
|fluff=The fallen rise to fight again!
 
|level=1
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=100 gp
 
|marketprice=150 gp.
 
|keyskill=Religion
 
|text=Perform this ritual at a cemetary, mass grave, battle site, or on a heap of bones and weapons. The number of decrepit skeletons animated depends on the Religion check result.
 
{{4E ritual table
 
|keyskill=Religion
 
|resultheader=Number of skeletons
 
|result9=1
 
|result10=3
 
|result20=9
 
|result30=27
 
|result40=81
 
}}
 
}}
 
==Dawn of the Dead==
 
{{4E ritual
 
|fluff=You create a fell zone where the dead walk again.
 
|level=3
 
|category= Binding
 
|time=1 hour
 
|duration=24 hours
 
|componentcost=500 gp
 
|marketprice=1,000 gp
 
|keyskill=Religion
 
|text=When you cast this ritual, you create an area where fresh corpses rise as zombie rotters. Any mostly whole medium or small humanoid corpse less than a week old (or somehow preserved) in the area is affected, including the corpses of those slain during the duration. The area is a close burst with a size depending on the ritual check. Zombies created by this rite will obey your orders, but if not ordered will simply attack the living. Any zombies surviving the end of the ritual return to where they came from and become corpses again.
 
{{4E ritual table
 
|keyskill=Religion
 
|resultheader=Size of the close burst
 
|result9=5 (cottage)
 
|result10=20 (farm)
 
|result20=100 (village)
 
|result30=500 (town)
 
|result40=2,000 (city)
 
}}
 
}}
 
==Elemental Invasion==
 
{{4E ritual
 
|fluff=You rip a hole in the fabric of space, opening a rift to the elemental chaos.
 
|level=15
 
|category= Binding
 
|time=10 minutes
 
|duration=10 minutes
 
|componentcost=3,000 gp
 
|marketprice=6,000 gp
 
|keyskill=Arcana
 
|text=This ritual only works in the natural world, Feywild, or Shadowfell. You open a conduit to the elemental chaos through which elementals can arrive. The gate is a conjuration, which occupies a single square and does not otherwise enable any kind of travel. As long as the gate is open, you can use the following power as long as you can target the gate.
 
{{4E power
 
==Provoke Elemental
 
|class=Ritual
 
|type=Power
 
|level=15==
 
{{4E ritual
 
|fluff=You call an elemental trough the planar rift.
 
|use=At Will
 
|keywords=Arcane, Implement
 
|action=Standard Action
 
|target= The elemental invasion conduit and an elemental of a type of your choice in the elemental chaos
 
|range=Ranged 15
 
|text=Attack: Charisma vs. Will
 
Damage: One elemental of a type of your choice is pulled through the conduit and arrives angry and ready for combat. It will attack the nearest non-elemental creature and proceeds normally from there. You have no control over it, but it does not know who summoned and will not specifically seek you out. You cannot summon a specific individual this way.
 
}}
 
==True Embalming==
 
{{4E ritual
 
|fluff=The embalming process is complete, and the lord rises to eternal unlife!
 
|level=13
 
|category= Creation
 
|time=21 days
 
|duration=Instant
 
|componentcost=7,000 gp
 
|marketprice=35,000 gp
 
|keyskill=Religion (no check)
 
|text=The target corpse rises again and gains the mummy lord template.
 
}}
 
  
 +
* Google spreadsheet with all official rituals [http://spreadsheets.google.com/ccc?key=ryBaKBBqAClCJRGdYp3zR4g]
 
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[[Category:Games]][[Category:4E]]

Latest revision as of 18:06, 8 June 2013

4ED&D 4E
4th Edition Dungeons & Dragons

This is a list of unofficial rituals. See the talk page for rituals in development. Click on the icons in the header to sort the table by column.

Ritual Skill Level Market Price Component Cost
Adaptation Nature 11 1,600 gp. 250 gp.
Air Walk Arcana (no check) 21 98,000 gp 17,000 gp
Air Walking Circle Arcana 23 175,000 gp 25,000 gp
Alter Shape Arcana 10 1,450 550
Amplify Ritual Arcana or Religion (no check) 5 250 gp One healing surge
Animal Explorer Nature 13 2,780 gp 450 gp
Animal Sneak Nature 3 90 gp 35gp
Animal Travel Nature 6 300 gp 100 gp
Animal Venturer Nature 16 8,000 gp 2,000 gp
Animal Token Nature 11 1260gp. 250 gp.
Animate Rope Arcana 1 40 10
Antipathy Arcana 15 4,000 1,500
Arcane Sight Arcana (no check) 5 250 100
Ascension Religion 6+ Variable Variable
Assume Appearance Arcana 8 200 75
Assume Appearance Circle Arcana 10 400 150
Astral Projection Religion (no check) 18 16,000 5,000
Baleful Polymorph Arcana 7 260 190
Beast Shape Nature 6+ Variable Variable
Belomancy Nature 8 350 120
Body Theft Arcana 23 75,000 gp 25,000 gp
Call of Faith Religion (no check) 1 Free Free
Call of the Wild Nature 3 90 gp. 50 gp.
Capture Image Arcana 1 25 10
Cleromancy Religion 1 10 5
Cloak of Shadows Arcana (no check) 14 5,000 1,800
Clone Heal (no check) 17 12,000 50,000 gp.
Conjure Cottage Arcana (no check) 4 35 gp 5 gp
Consecrate Religion 3 150 100
Contagion Religion 6 300 250
Continual Flame Arcana (no check) 1 150 50
Control Crops Nature 1 50 10
Control Winds Nature 12 1,200 500
Cornucopia Nature 9 1,000 300
Create Sunrod Arcana 1 15 gp. 2 gp.
Creation Arcana 11 1,500 gp. 100 gp.+
Dancing Lights Arcana 1 25 gp 5 gp
Darkvision Nature (no check) 12 3,600 gp 1,200 gp
Daylight Arcana or Religion 8 350 gp 100 gp
Detect Plant or Beast Nature 1 25 gp 10 gp
Detect Undead Religion 1 25 gp 10 gp
Dimensional Anchor Arcana 7 500 gp 180 gp
Dimensional Barrier Arcana 13 3,500 gp 600 gp
Dismissal Religion or Arcana 7 200 gp. 135 gp.
Dowsing Arcana 4 100 25
Dream Sending Arcana (no check) 9 800 gp 150 gp.
Earthquake Nature 15 8,000 gp 2,800 gp
Elemental Invasion Arcana 15 6,000 gp 3,000 gp
Excavate Arcana 16 8,600 gp 2,900 gp
Explosive Runes Arcana (no check) 5 200gp 50gp
Fairy Debt Arcana 5 150 100
False Vision Arcana 9 600 gp 160 gp
Fetch Avatar Arcana or Nature 6 325 gp. 75 gp.
Fetch Avatar Circle Nature 10 1225 gp. 300 gp.
Fire Trap Arcana 7 460 gp 100 gp
Gaseous Form Arcana 12 3,000 gp 1,000 gp
Geas Arcana (no check) 11 1,500 gp 700 gp
Ghostly Servant Arcana 2 50gp 15 gp
Glyph of Warding Religion (no check) 5 200gp 50gp
Greater Telepathic Bond Arcana (no check) 19 21,000 gp 5,500 gp
Hallucinatory Sound Arcana 2 40 gp 10 gp
Hallucinatory Terrain Arcana 7 250 gp 65 gp
Hallucinatory Wall Arcana 4 150 gp 30 gp
Heroic Circle Religion (No check) 14 5,000 gp 2,000 gp
Heroism Religion (No check) 11 1,500 gp 700 gp
Hero’s Feast Religion (no check) 11 900 gp. 540 gp. +
Illusory Scrying Arcana 1 25 gp 10 gp
Imbue With Power Arcana (no check) 7 400 gp 180 gp
Longstrider Nature 1 35 gp 5 gp
Lord of the Land Nature 10 800 gp 400 gp
Low-Light Vision Nature (no check) 5 250 gp 100 gp
Magic Jar Arcana 18 15,000 gp 5,000 gp
Mark of Justice Religion 5 150 gp 75 gp
Mask of Shadows Arcana (no check) 11 2,400 1,000
Message Arcana 1 50 gp 10 gp
Miasma of Shadows Arcana 3 250 gp 150 gp
Mimic Shape Arcana 5 250 gp 80 gp
Mind Blank Arcana (no check) 24 120,000 gp 60,000 gp
Mind Blank Circle Arcana (no check) 28 400,000 gp 200,000 gp
Mind Puppet Arcana 11 1,500 gp 500 gp
Mind Switch Arcana 13 3,000 gp 1,000 gp
Mindbending Arcana 6 300 gp 100 gp
Mirage Arcana Arcana 15 3,000 gp 1,600 gp
Mnemonic Alteration Arcana 7 500 gp 200 gp
Modify Magical Terrain Arcana 22 41,000 gp 20,000 gp
Modify Memory Arcana 10 800 gp 250 gp
Modify Terrain Arcana or Nature 12 2,200 gp 800 gp
Name Binding Arcana 7 250 gp Variable
Nightmare Arcana 7 250 gp 150 gp
Object Portal Arcana 3 120 gp 45 gp
Obscuring Mist Nature 8 750 gp 180 gp
Omen Religion 13 2,900 900
Onomancy Arcana 1 75 25
Permanent Illusion Arcana 21 4,000 gp 8,000 gp
Phantom Trap Arcana 3 100 gp 25 gp
Phantom Cast Arcana 9 125 gp 900 gp
Polymorph Arcana 6+ Variable Variable
Portal Beacon Arcana 13 3,400 gp 1,000 gp
Programmed Illusion Arcana 18 12,000 gp 2.400 gp
Programmed Scrying Arcana 7 300 gp 75 gp
Purge Arcana 1 35 gp. 5 gp.
Quest Religion (no check) 8 500 gp 150 gp
Raise Tower Arcana 12 2,000 gp 900 gp
Reincarnate Nature (no check) 23 60,000 gp 60,000 gp
Resist Energy Arcana 5 220 gp 50 gp+
Resist Energy Circle Arcana 12 2,500 gp 500 gp+
Resist Energy Contingency Arcana 20 30,000 gp 5,000 gp+
Resist Energy Kaleidoscope Arcana 22 57,000 gp 150,000 gp+
Resist Energy Prism Arcana 17 14,400 gp 2,800 gp+
Resist Energy Triad Arcana 15 6,500 gp 1,250 gp+
Runemark Arcana (no check) 3 100 20
Sealing Religion 8 500 250
Shape Altering Circle Arcana 13 3,800 1,000
Shape Magic Item Arcana (no check) 1 25 gp 5 gp
Shrink Item Arcana 9 800 gp 320 gp
Simulacrum Arcana 15 25,000 gp 4,000 gp
Soul Trap Arcana 22 75,000 gp 25,000 gp
Spectral Army Arcana 25 185, 000 gp 80,000 gp
Spectral Horde Arcana 15 4,000 gp 1,800 gp
Spectral Monster Arcana 5 200 gp 50 gp
Spectral Squad Arcana 10 900 gp 300 gp
Spirit Gossip Nature 9 375 gp. 175 gp.
Spirit Steed Nature 6 430gp. 50 gp.
Stupefy Arcana 2 65 gp 20 gp
Summon Beast Nature Variable Variable Variable
Summon Elemental Arcana Variable Variable Variable
Summon Immortal Religion Variable Variable Variable
Symbol Arcana 12 2,500gp 600 gp
Sympathy Arcana 15 4,000 1,500
Tame Beasts Nature 2 25 gp 10 gp
Telepathic Message Arcana (no check) 7 500 gp 80 gp
Teleportation Beacon Arcana (no check) 16 9,000 gp 3,400 gp
Teleportation Circle Arcana (no check) 11 900 gp 680 gp
Temporal Stasis Arcana 17 15,000 gp 5,000 gp
Totem Talk Nature 3 90 gp. 25 gp.
Trial by Elements Arcana 3 65 55
True Sending Arcana (no check) 20 25,000 gp 4,000 gp
Tunnel Arcana 20 24,000 gp 12,000 gp
Unity of Purpose Religion (no check) 5 250 gp 100 gp
Vision of Guidance Religion 5 180 gp 100 gp
Wall of Stone Arcana 10 1,000 gp 500 gp
Wall of Thorns Nature 10 800 gp. 400 gp.
Water Walking Circle Nature 5 250 gp. 100 gp.
Whispering Wind Arcana 4 120 gp 40 gp
Wish Arcana 21 75,000 gp. 5,000 gp.+
Zone of Revelation Religion 5 200 gp. 80 gp.

See also

References

Official rituals can be found in these books:

  • Player's Handbook (4E)
  • Monster Manual (4E)
  • Forgotten Realms Player's Guide
  • Adventurer's Vault
  • Google spreadsheet with all official rituals [1]