Rogue (4E)

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4ED&D 4E
4th Edition Dungeons & Dragons

This is an attempt to open up rogue concepts outside the normal sneak-thief.

Skills

You can start with one of these skill packages, in addition to four skills of choice.

  • Acrobatics & Athletics
  • Bluff & Streetwise
  • Insight & Intimidation
  • Stealth & Thievery

Powers

Sneak attack and all melee rogue powers can be used with an unarmed attack.

These additional power options are available to rogues.

Deceptive Footwork Rogue Utility 2
Your feints and footwork places an opponent at a disadvantage.
At-WillMartial
Move Action      Melee
Targets: One enemy.

Attack: Bluff vs. Insight
Hit: You gain combat advantage against the target until the end of your turn.
Effect: You must slide 1 either before or after the roll.

Ascendant Advantage Rogue Utility 6
People never look for danger above.
At-WillMartial
Move Action      Personal
Whenever your height over an enemy is greater or equal to your vertical distance from that opponent, you can use Stealth to hide as if you had total concealment.
Master Feint Rogue Utility 10
You can feint with a mere flick of the wrist.
At-WillMartial
Minor Action      Melee
Targets: One enemy.

Attack: Bluff vs. Insight
Hit: You gain combat advantage against the target until the end of your turn.