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Arcanowave


Rules
  1. Gaining Arcanoware
  2. Using Arcanoware
  3. Desperate Effort
  4. Selling Out
  5. Special Cases

Abominations

The Schticks

  1. Aerial Mobility Unit
  2. Agony Grenade
  3. Arcanoborg
  4. Arcanowave Blaster
  5. Arcanowave Drone
  6. Artifact Graft
  7. Cellural Invigorator
  8. Cerebral Grepper
  9. Chameleon Suit
  10. Death Suit
  11. DECAGE
  12. DOG
  13. Ecto Bullets
  14. Feedback Enhancer
  15. Heart of Darkness
  16. Helix Rethreader
  17. Helix Ripper
  18. Hornet Spewer
  19. Interference Fence
  20. Juicer
  21. Machine Slave Link
  22. Mind Web
  23. Monkey Mimic
  24. Neural Stimulator
  25. Pain Weapon
  26. Pathfinder
  27. Psychic Inducer
  28. Psychic Virus
  29. Pulser
  30. Regenerative Amoebae
  31. Reinforcer
  32. Robot Limb
  33. Sensation Twister
  34. Shoggoth Whistle
  35. Slap Patch
  36. Sonic Infliction Device
  37. Spirit Shield Generator
  38. Stech Device
  39. Technomagical Enabler
  40. Teleport Beacon
  41. Telescopic Limbs
  42. Threat Evaluator
  43. Tracer Resin Projector
  44. War Claws
  45. Warp Paws
  46. Wave Scanner
  47. Wave Suppresser
  48. Xars

Mutations

  1. Deformity.
  2. Disgusting Habit.
  3. Gore.
  4. Handicap.
  5. Killing Spree.
  6. Obsession.
  7. Shadow.
  8. Sociopath.
  9. Stigmata.
  10. Trauma.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Sun, May 26, 2002.